Message ID | 20210622134652.1279260-6-andrey.konovalov@linaro.org |
---|---|
State | Accepted |
Headers | show |
Series |
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Related | show |
Hi Andrey, On Tue, Jun 22, 2021 at 04:46:48PM +0300, Andrey Konovalov wrote: > Fetching into value[2] corresponds to E0, and fetching into value[3] - to > F0. The fetch()-es themselves are correct, but the comments were not. > > Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com> > --- > src/qcam/assets/shader/bayer_8.frag | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/qcam/assets/shader/bayer_8.frag b/src/qcam/assets/shader/bayer_8.frag > index 707e76ed..74a6322f 100644 > --- a/src/qcam/assets/shader/bayer_8.frag > +++ b/src/qcam/assets/shader/bayer_8.frag > @@ -68,8 +68,8 @@ void main(void) { > vec4 value = vec4( > fetch(center.x, yCoord[0]), // ( 0,-2) > fetch(center.x, yCoord[1]), // ( 0,-1) > - fetch(xCoord[0], center.y), // (-1, 0) > - fetch(xCoord[1], center.y)); // (-2, 0) > + fetch(xCoord[0], center.y), // (-2, 0) > + fetch(xCoord[1], center.y)); // (-1, 0) > > vec4 temp = vec4( > fetch(center.x, yCoord[3]), // ( 0, 2) > -- > 2.25.1 >
Hi Andrey, Thank you for the patch. On Tue, Jun 22, 2021 at 04:46:48PM +0300, Andrey Konovalov wrote: > Fetching into value[2] corresponds to E0, and fetching into value[3] - to > F0. The fetch()-es themselves are correct, but the comments were not. > > Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> > --- > src/qcam/assets/shader/bayer_8.frag | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/qcam/assets/shader/bayer_8.frag b/src/qcam/assets/shader/bayer_8.frag > index 707e76ed..74a6322f 100644 > --- a/src/qcam/assets/shader/bayer_8.frag > +++ b/src/qcam/assets/shader/bayer_8.frag > @@ -68,8 +68,8 @@ void main(void) { > vec4 value = vec4( > fetch(center.x, yCoord[0]), // ( 0,-2) > fetch(center.x, yCoord[1]), // ( 0,-1) > - fetch(xCoord[0], center.y), // (-1, 0) > - fetch(xCoord[1], center.y)); // (-2, 0) > + fetch(xCoord[0], center.y), // (-2, 0) > + fetch(xCoord[1], center.y)); // (-1, 0) > > vec4 temp = vec4( > fetch(center.x, yCoord[3]), // ( 0, 2)
diff --git a/src/qcam/assets/shader/bayer_8.frag b/src/qcam/assets/shader/bayer_8.frag index 707e76ed..74a6322f 100644 --- a/src/qcam/assets/shader/bayer_8.frag +++ b/src/qcam/assets/shader/bayer_8.frag @@ -68,8 +68,8 @@ void main(void) { vec4 value = vec4( fetch(center.x, yCoord[0]), // ( 0,-2) fetch(center.x, yCoord[1]), // ( 0,-1) - fetch(xCoord[0], center.y), // (-1, 0) - fetch(xCoord[1], center.y)); // (-2, 0) + fetch(xCoord[0], center.y), // (-2, 0) + fetch(xCoord[1], center.y)); // (-1, 0) vec4 temp = vec4( fetch(center.x, yCoord[3]), // ( 0, 2)
Fetching into value[2] corresponds to E0, and fetching into value[3] - to F0. The fetch()-es themselves are correct, but the comments were not. Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org> --- src/qcam/assets/shader/bayer_8.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)