| Message ID | 20260630083031.3197714-2-laurent.pinchart@ideasonboard.com |
|---|---|
| State | Superseded |
| Headers | show |
| Series |
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| Related | show |
Hi Laurent, thank you for the cleanup. Laurent Pinchart <laurent.pinchart@ideasonboard.com> writes: > The src/libcamera/shaders/ directory contains all libcamera shaders for > the software ISP. Move the related build logic to convert shaders to > headers to the same directory to make shaders self-contained. > > This changes the location of the glsl_shaders.h header, update > debayer_egl.cpp accordingly. > > Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Milan Zamazal <mzamazal@redhat.com> > --- > src/libcamera/meson.build | 10 ---------- > src/libcamera/shaders/meson.build | 10 ++++++++++ > src/libcamera/software_isp/debayer_egl.cpp | 2 +- > 3 files changed, 11 insertions(+), 11 deletions(-) > > diff --git a/src/libcamera/meson.build b/src/libcamera/meson.build > index 6aedacbdb04d..17c1b2cb3479 100644 > --- a/src/libcamera/meson.build > +++ b/src/libcamera/meson.build > @@ -184,16 +184,6 @@ libcamera_deps += [ > libyaml, > ] > > -# Generate headers from shaders > -libcamera_shader_headers = custom_target( > - 'gen-shader-headers', > - input : [shader_files], > - output : 'glsl_shaders.h', > - command : [gen_shader_headers, meson.project_source_root(), '@OUTPUT@', '@INPUT@'], > -) > - > -libcamera_internal_headers += libcamera_shader_headers > - > # We add '/' to the build_rpath as a 'safe' path to act as a boolean flag. > # The build_rpath is stripped at install time by meson, so we determine at > # runtime if the library is running from an installed location by checking > diff --git a/src/libcamera/shaders/meson.build b/src/libcamera/shaders/meson.build > index dd441a577670..adac77327a3b 100644 > --- a/src/libcamera/shaders/meson.build > +++ b/src/libcamera/shaders/meson.build > @@ -8,3 +8,13 @@ shader_files = files([ > 'bayer_unpacked.vert', > 'identity.vert', > ]) > + > +# Generate headers from shaders > +libcamera_shader_headers = custom_target( > + 'gen-shader-headers', > + input : [shader_files], > + output : 'glsl_shaders.h', > + command : [gen_shader_headers, meson.project_source_root(), '@OUTPUT@', '@INPUT@'], > +) > + > +libcamera_internal_headers += libcamera_shader_headers > diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp > index 0ec2a98cfafb..af9b9d426920 100644 > --- a/src/libcamera/software_isp/debayer_egl.cpp > +++ b/src/libcamera/software_isp/debayer_egl.cpp > @@ -24,7 +24,7 @@ > #include "libcamera/internal/formats.h" > #include "libcamera/internal/framebuffer.h" > > -#include "../glsl_shaders.h" > +#include "../shaders/glsl_shaders.h" > > namespace libcamera {
2026. 06. 30. 10:30 keltezéssel, Laurent Pinchart írta: > The src/libcamera/shaders/ directory contains all libcamera shaders for > the software ISP. Move the related build logic to convert shaders to > headers to the same directory to make shaders self-contained. > > This changes the location of the glsl_shaders.h header, update > debayer_egl.cpp accordingly. > > Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> > --- Reviewed-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> > src/libcamera/meson.build | 10 ---------- > src/libcamera/shaders/meson.build | 10 ++++++++++ > src/libcamera/software_isp/debayer_egl.cpp | 2 +- > 3 files changed, 11 insertions(+), 11 deletions(-) > > diff --git a/src/libcamera/meson.build b/src/libcamera/meson.build > index 6aedacbdb04d..17c1b2cb3479 100644 > --- a/src/libcamera/meson.build > +++ b/src/libcamera/meson.build > @@ -184,16 +184,6 @@ libcamera_deps += [ > libyaml, > ] > > -# Generate headers from shaders > -libcamera_shader_headers = custom_target( > - 'gen-shader-headers', > - input : [shader_files], > - output : 'glsl_shaders.h', > - command : [gen_shader_headers, meson.project_source_root(), '@OUTPUT@', '@INPUT@'], > -) > - > -libcamera_internal_headers += libcamera_shader_headers > - > # We add '/' to the build_rpath as a 'safe' path to act as a boolean flag. > # The build_rpath is stripped at install time by meson, so we determine at > # runtime if the library is running from an installed location by checking > diff --git a/src/libcamera/shaders/meson.build b/src/libcamera/shaders/meson.build > index dd441a577670..adac77327a3b 100644 > --- a/src/libcamera/shaders/meson.build > +++ b/src/libcamera/shaders/meson.build > @@ -8,3 +8,13 @@ shader_files = files([ > 'bayer_unpacked.vert', > 'identity.vert', > ]) > + > +# Generate headers from shaders > +libcamera_shader_headers = custom_target( > + 'gen-shader-headers', > + input : [shader_files], > + output : 'glsl_shaders.h', > + command : [gen_shader_headers, meson.project_source_root(), '@OUTPUT@', '@INPUT@'], > +) > + > +libcamera_internal_headers += libcamera_shader_headers > diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp > index 0ec2a98cfafb..af9b9d426920 100644 > --- a/src/libcamera/software_isp/debayer_egl.cpp > +++ b/src/libcamera/software_isp/debayer_egl.cpp > @@ -24,7 +24,7 @@ > #include "libcamera/internal/formats.h" > #include "libcamera/internal/framebuffer.h" > > -#include "../glsl_shaders.h" > +#include "../shaders/glsl_shaders.h" > > namespace libcamera { >
diff --git a/src/libcamera/meson.build b/src/libcamera/meson.build index 6aedacbdb04d..17c1b2cb3479 100644 --- a/src/libcamera/meson.build +++ b/src/libcamera/meson.build @@ -184,16 +184,6 @@ libcamera_deps += [ libyaml, ] -# Generate headers from shaders -libcamera_shader_headers = custom_target( - 'gen-shader-headers', - input : [shader_files], - output : 'glsl_shaders.h', - command : [gen_shader_headers, meson.project_source_root(), '@OUTPUT@', '@INPUT@'], -) - -libcamera_internal_headers += libcamera_shader_headers - # We add '/' to the build_rpath as a 'safe' path to act as a boolean flag. # The build_rpath is stripped at install time by meson, so we determine at # runtime if the library is running from an installed location by checking diff --git a/src/libcamera/shaders/meson.build b/src/libcamera/shaders/meson.build index dd441a577670..adac77327a3b 100644 --- a/src/libcamera/shaders/meson.build +++ b/src/libcamera/shaders/meson.build @@ -8,3 +8,13 @@ shader_files = files([ 'bayer_unpacked.vert', 'identity.vert', ]) + +# Generate headers from shaders +libcamera_shader_headers = custom_target( + 'gen-shader-headers', + input : [shader_files], + output : 'glsl_shaders.h', + command : [gen_shader_headers, meson.project_source_root(), '@OUTPUT@', '@INPUT@'], +) + +libcamera_internal_headers += libcamera_shader_headers diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp index 0ec2a98cfafb..af9b9d426920 100644 --- a/src/libcamera/software_isp/debayer_egl.cpp +++ b/src/libcamera/software_isp/debayer_egl.cpp @@ -24,7 +24,7 @@ #include "libcamera/internal/formats.h" #include "libcamera/internal/framebuffer.h" -#include "../glsl_shaders.h" +#include "../shaders/glsl_shaders.h" namespace libcamera {
The src/libcamera/shaders/ directory contains all libcamera shaders for the software ISP. Move the related build logic to convert shaders to headers to the same directory to make shaders self-contained. This changes the location of the glsl_shaders.h header, update debayer_egl.cpp accordingly. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> --- src/libcamera/meson.build | 10 ---------- src/libcamera/shaders/meson.build | 10 ++++++++++ src/libcamera/software_isp/debayer_egl.cpp | 2 +- 3 files changed, 11 insertions(+), 11 deletions(-)