| Message ID | 20251202133157.661407-3-bryan.odonoghue@linaro.org |
|---|---|
| State | Superseded |
| Headers | show |
| Series |
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| Related | show |
Bryan O'Donoghue <bryan.odonoghue@linaro.org> writes: > Two simple script to generate a header that contains GLSL shaders translated > to C arrays. > > Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com> > Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org> Reviewed-by: Milan Zamazal <mzamazal@redhat.com> > --- > utils/gen-shader-header.py | 37 +++++++++++++++++++++++++ > utils/gen-shader-headers.sh | 55 +++++++++++++++++++++++++++++++++++++ > 2 files changed, 92 insertions(+) > create mode 100755 utils/gen-shader-header.py > create mode 100755 utils/gen-shader-headers.sh > > diff --git a/utils/gen-shader-header.py b/utils/gen-shader-header.py > new file mode 100755 > index 000000000..745852b4c > --- /dev/null > +++ b/utils/gen-shader-header.py > @@ -0,0 +1,37 @@ > +#!/usr/bin/env python3 > +# SPDX-License-Identifier: GPL-2.0-or-later > +# Copyright (C) 2025, Bryan O'Donoghue. > +# > +# Author: Bryan O'Donoghue <bryan.odonoghue@linaro.org> > +# > +# A Python script which takes a list of shader files and converts each of them > +# into a C header. > +# > +import sys > + > +try: > + with open(sys.argv[2], "rb") as file: > + data = file.read() > + data_len = len(data) > + > + name = sys.argv[1].replace(".", "_") > + name_len = name + "_len" > + > + j = 0 > + print("unsigned char const", name, "[] = {") > + for ch in data: > + print(f"0x{ch:02x}, ", end="") > + j = (j + 1) % 16 > + if j == 0: > + print() > + if j != 0: > + print() > + print("};") > + > + print() > + print(f"const unsigned int {name_len}={data_len};") > + > +except FileNotFoundError: > + print(f"File {sys.argv[2]} not found", file=sys.stderr) > +except IOError: > + print(f"Unable to read {sys.argv[2]}", file=sys.stderr) > diff --git a/utils/gen-shader-headers.sh b/utils/gen-shader-headers.sh > new file mode 100755 > index 000000000..81bf1584c > --- /dev/null > +++ b/utils/gen-shader-headers.sh > @@ -0,0 +1,55 @@ > +#!/bin/sh > + > +set -e > + > +usage() { > + echo "Usage: $0 <src_dir> <build_dir> <output_header_name> <shader_file1> [shader_file2 ...]" > + echo > + echo "Generates a C header file containing hex-encoded shader data." > + echo > + echo "Arguments:" > + echo " src_dir Path to the base of the source directory" > + echo " build_dir Directory where shader files are located and header will be written" > + echo " output_header_name Name of the generated header file (relative to build_dir)" > + echo " shader_file(s) One or more shader files to embed in the header" > + exit 1 > +} > + > +if [ $# -lt 4 ]; then > + echo "Error: Invalid argument count." > + usage > +fi > + > +src_dir="$1"; shift > +build_dir="$1"; shift > +build_path=$build_dir/"$1"; shift > + > +cat <<EOF > "$build_path" > +/* SPDX-License-Identifier: LGPL-2.1-or-later */ > +/* This file is auto-generated, do not edit! */ > + > +#pragma once > + > +EOF > + > +cat <<EOF >> "$build_path" > +/* > + * List the names of the shaders at the top of > + * header for readability's sake > + * > +EOF > + > +for file in "$@"; do > + name=$(basename "$build_dir/$file" | tr '.' '_') > + echo "[SHADER-GEN] $name" > + echo " * unsigned char $name;" >> "$build_path" > +done > + > +echo "*/" >> "$build_path" > + > +echo "/* Hex encoded shader data */" >> "$build_path" > +for file in "$@"; do > + name=$(basename "$build_dir/$file") > + "$src_dir/utils/gen-shader-header.py" "$name" "$build_dir/$file" >> "$build_path" > + echo >> "$build_path" > +done
diff --git a/utils/gen-shader-header.py b/utils/gen-shader-header.py new file mode 100755 index 000000000..745852b4c --- /dev/null +++ b/utils/gen-shader-header.py @@ -0,0 +1,37 @@ +#!/usr/bin/env python3 +# SPDX-License-Identifier: GPL-2.0-or-later +# Copyright (C) 2025, Bryan O'Donoghue. +# +# Author: Bryan O'Donoghue <bryan.odonoghue@linaro.org> +# +# A Python script which takes a list of shader files and converts each of them +# into a C header. +# +import sys + +try: + with open(sys.argv[2], "rb") as file: + data = file.read() + data_len = len(data) + + name = sys.argv[1].replace(".", "_") + name_len = name + "_len" + + j = 0 + print("unsigned char const", name, "[] = {") + for ch in data: + print(f"0x{ch:02x}, ", end="") + j = (j + 1) % 16 + if j == 0: + print() + if j != 0: + print() + print("};") + + print() + print(f"const unsigned int {name_len}={data_len};") + +except FileNotFoundError: + print(f"File {sys.argv[2]} not found", file=sys.stderr) +except IOError: + print(f"Unable to read {sys.argv[2]}", file=sys.stderr) diff --git a/utils/gen-shader-headers.sh b/utils/gen-shader-headers.sh new file mode 100755 index 000000000..81bf1584c --- /dev/null +++ b/utils/gen-shader-headers.sh @@ -0,0 +1,55 @@ +#!/bin/sh + +set -e + +usage() { + echo "Usage: $0 <src_dir> <build_dir> <output_header_name> <shader_file1> [shader_file2 ...]" + echo + echo "Generates a C header file containing hex-encoded shader data." + echo + echo "Arguments:" + echo " src_dir Path to the base of the source directory" + echo " build_dir Directory where shader files are located and header will be written" + echo " output_header_name Name of the generated header file (relative to build_dir)" + echo " shader_file(s) One or more shader files to embed in the header" + exit 1 +} + +if [ $# -lt 4 ]; then + echo "Error: Invalid argument count." + usage +fi + +src_dir="$1"; shift +build_dir="$1"; shift +build_path=$build_dir/"$1"; shift + +cat <<EOF > "$build_path" +/* SPDX-License-Identifier: LGPL-2.1-or-later */ +/* This file is auto-generated, do not edit! */ + +#pragma once + +EOF + +cat <<EOF >> "$build_path" +/* + * List the names of the shaders at the top of + * header for readability's sake + * +EOF + +for file in "$@"; do + name=$(basename "$build_dir/$file" | tr '.' '_') + echo "[SHADER-GEN] $name" + echo " * unsigned char $name;" >> "$build_path" +done + +echo "*/" >> "$build_path" + +echo "/* Hex encoded shader data */" >> "$build_path" +for file in "$@"; do + name=$(basename "$build_dir/$file") + "$src_dir/utils/gen-shader-header.py" "$name" "$build_dir/$file" >> "$build_path" + echo >> "$build_path" +done