new file mode 100644
@@ -0,0 +1,176 @@
+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2025, Ideas On Board Oy
+ *
+ * Layer implementation for injecting controls
+ */
+
+#include "inject_controls.h"
+
+#include <algorithm>
+#include <set>
+
+#include <libcamera/control_ids.h>
+#include <libcamera/controls.h>
+#include <libcamera/layer.h>
+#include <libcamera/request.h>
+
+void *init([[maybe_unused]] const std::string &id)
+{
+ InjectControls *closure = new InjectControls;
+ *closure = {};
+ return static_cast<void *>(closure);
+}
+
+void terminate(void *closure)
+{
+ InjectControls *obj = static_cast<InjectControls *>(closure);
+ delete obj;
+}
+
+libcamera::ControlInfoMap::Map updateControls(void *closure, libcamera::ControlInfoMap &ctrls)
+{
+ InjectControls *obj = static_cast<InjectControls *>(closure);
+
+ auto it = ctrls.find(&libcamera::controls::ExposureTimeMode);
+ if (it != ctrls.end()) {
+ for (auto entry : it->second.values()) {
+ if (entry == libcamera::ControlValue(libcamera::controls::ExposureTimeModeAuto))
+ obj->aeAvailable = true;
+ if (entry == libcamera::ControlValue(libcamera::controls::ExposureTimeModeManual))
+ obj->meAvailable = true;
+ }
+ }
+
+ it = ctrls.find(&libcamera::controls::AnalogueGainMode);
+ if (it != ctrls.end()) {
+ for (auto entry : it->second.values()) {
+ if (entry == libcamera::ControlValue(libcamera::controls::AnalogueGainModeAuto))
+ obj->agAvailable = true;
+ if (entry == libcamera::ControlValue(libcamera::controls::AnalogueGainModeManual))
+ obj->mgAvailable = true;
+ }
+ }
+
+ std::set<bool> values;
+ if (obj->aeAvailable || obj->agAvailable)
+ values.insert(true);
+ if (obj->meAvailable || obj->mgAvailable)
+ values.insert(false);
+
+ if (values.empty())
+ return {};
+
+ if (values.size() == 1) {
+ bool value = *values.begin();
+ return { { &libcamera::controls::AeEnable,
+ libcamera::ControlInfo(value, value, value) } };
+ }
+
+ return { { &libcamera::controls::AeEnable, libcamera::ControlInfo(false, true, true) } };
+}
+
+void queueRequest(void *closure, libcamera::Request *request)
+{
+ InjectControls *obj = static_cast<InjectControls *>(closure);
+
+ libcamera::ControlList &ctrls = request->controls();
+ auto aeEnable = ctrls.get<bool>(libcamera::controls::AeEnable);
+ if (!aeEnable)
+ return;
+
+ if (*aeEnable) {
+ if (obj->aeAvailable) {
+ ctrls.set(libcamera::controls::ExposureTimeMode,
+ libcamera::controls::ExposureTimeModeAuto);
+ }
+
+ if (obj->agAvailable) {
+ ctrls.set(libcamera::controls::AnalogueGainMode,
+ libcamera::controls::AnalogueGainModeAuto);
+ }
+ } else {
+ if (obj->meAvailable) {
+ ctrls.set(libcamera::controls::ExposureTimeMode,
+ libcamera::controls::ExposureTimeModeManual);
+ }
+
+ if (obj->mgAvailable) {
+ ctrls.set(libcamera::controls::AnalogueGainMode,
+ libcamera::controls::AnalogueGainModeManual);
+ }
+ }
+}
+
+void requestCompleted([[maybe_unused]] void *closure, libcamera::Request *request)
+{
+ libcamera::ControlList &metadata = request->metadata();
+
+ auto eMode = metadata.get<int>(libcamera::controls::ExposureTimeMode);
+ auto aMode = metadata.get<int>(libcamera::controls::AnalogueGainMode);
+
+ if (!eMode && !aMode)
+ return;
+
+ bool ae = eMode && eMode == libcamera::controls::ExposureTimeModeAuto;
+ bool me = eMode && eMode == libcamera::controls::ExposureTimeModeManual;
+ bool ag = aMode && aMode == libcamera::controls::AnalogueGainModeAuto;
+ bool mg = aMode && aMode == libcamera::controls::AnalogueGainModeManual;
+
+ /* Exposure time not reported at all; use gain only */
+ if (!ae && !me) {
+ metadata.set(libcamera::controls::AeEnable, ag);
+ return;
+ }
+
+ /* Analogue gain not reported at all; use exposure time only */
+ if (!ag && !mg) {
+ metadata.set(libcamera::controls::AeEnable, ae);
+ return;
+ }
+
+ /*
+ * Gain mode and exposure mode are not equal; therefore at least one is
+ * manual, so set AeEnable to false
+ */
+ if (ag != ae) {
+ metadata.set(libcamera::controls::AeEnable, false);
+ return;
+ }
+
+ /* ag and ae are equal, so just choose one */
+ metadata.set(libcamera::controls::AeEnable, ag);
+ return;
+}
+
+namespace libcamera {
+
+extern "C" {
+
+[[gnu::visibility("default")]]
+struct LayerInfo layerInfo{
+ .name = "inject_controls",
+ .layerAPIVersion = 1,
+};
+
+[[gnu::visibility("default")]]
+struct LayerInterface layerInterface{
+ .init = init,
+ .terminate = terminate,
+ .bufferCompleted = nullptr,
+ .requestCompleted = requestCompleted,
+ .disconnected = nullptr,
+ .acquire = nullptr,
+ .release = nullptr,
+ .controls = updateControls,
+ .properties = nullptr,
+ .configure = nullptr,
+ .createRequest = nullptr,
+ .queueRequest = queueRequest,
+ .start = nullptr,
+ .stop = nullptr,
+};
+
+}
+
+} /* namespace libcamera */
new file mode 100644
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2025, Ideas On Board Oy
+ *
+ * Layer implementation for injecting controls
+ */
+
+#pragma once
+
+#include <libcamera/controls.h>
+#include <libcamera/request.h>
+
+struct InjectControls {
+ bool aeAvailable;
+ bool meAvailable;
+ bool agAvailable;
+ bool mgAvailable;
+};
+
+void *init(const std::string &id);
+void terminate(void *closure);
+libcamera::ControlInfoMap::Map updateControls(void *closure, libcamera::ControlInfoMap &ctrls);
+void queueRequest(void *closure, libcamera::Request *request);
+void requestCompleted([[maybe_unused]] void *closure, libcamera::Request *request);
new file mode 100644
@@ -0,0 +1,16 @@
+# SPDX-License-Identifier: CC0-1.0
+
+layer_name = 'layer_inject_controls'
+
+layer_inject_sources = files([
+ 'inject_controls.h',
+ 'inject_controls.cpp',
+])
+
+mod = shared_module(layer_name, layer_inject_sources,
+ name_prefix : '',
+ include_directories : [layer_includes],
+ dependencies : libcamera_public,
+ gnu_symbol_visibility: 'hidden',
+ install : true,
+ install_dir : layer_install_dir)
@@ -8,3 +8,5 @@ layer_install_dir = libcamera_libdir / 'layers'
config_h.set('LAYER_DIR',
'"' + get_option('prefix') / layer_install_dir + '"')
+
+subdir('inject_controls')
Add a layer to implement the AeEnable control, so that we can remove it from all IPAs and the Camera class, so that it is transparent to all parties and it is available for applications to use. Signed-off-by: Paul Elder <paul.elder@ideasonboard.com> --- For layers like this that we forsee to be "always built-in" we might want a way to build it into libcamera instead of into separate shared object files. In any case, this also serves as a demo of how I envision a layer implementation to work. Changes in v2: - add init() and terminate() - use closures - remove layer namespacing - add gnu_symbol_visibility --- src/layer/inject_controls/inject_controls.cpp | 176 ++++++++++++++++++ src/layer/inject_controls/inject_controls.h | 24 +++ src/layer/inject_controls/meson.build | 16 ++ src/layer/meson.build | 2 + 4 files changed, 218 insertions(+) create mode 100644 src/layer/inject_controls/inject_controls.cpp create mode 100644 src/layer/inject_controls/inject_controls.h create mode 100644 src/layer/inject_controls/meson.build