Message ID | 20230923-gralloc-api-v4-v3-3-9a9e039284ba@baylibre.com |
---|---|
State | New |
Headers | show |
Series |
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Related | show |
Hi Mattijs, Thank you for the patch. On Sat, Sep 23, 2023 at 06:23:33PM +0200, Mattijs Korpershoek via libcamera-devel wrote: > If we want to keep building libcamera on traditional Linux systems with: > -Dandroid=enabled -Dandroid_platform=generic > > We should stub GraphicBufferAllocator, which is not available. > It's only available when building with the VNDK or when building within the > AOSP tree. > > Also remove some deprecated methods and inclusions which are not needed for > the stub class. > > Note: the imported headers from Android generate the -Wextra-semi warning. > To avoid patching the files, a pragma has been added before inclusion. > > Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com> > Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com> > --- > .../libs/ui/include/ui/GraphicBufferAllocator.h | 30 ------------ > src/android/mm/graphic_buffer_allocator_stub.cpp | 54 ++++++++++++++++++++++ > src/android/mm/meson.build | 7 +++ > 3 files changed, 61 insertions(+), 30 deletions(-) > > diff --git a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h > index e4674d746e37..9eac5bbe8324 100644 > --- a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h > +++ b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h > @@ -29,15 +29,10 @@ > #include <ui/PixelFormat.h> > > #include <utils/Errors.h> > -#include <utils/KeyedVector.h> > -#include <utils/Mutex.h> > #include <utils/Singleton.h> > > namespace android { > > -class GrallocAllocator; > -class GraphicBufferMapper; > - > class GraphicBufferAllocator : public Singleton<GraphicBufferAllocator> > { > public: > @@ -52,25 +47,6 @@ public: > uint64_t usage, buffer_handle_t* handle, uint32_t* stride, > std::string requestorName); > > - /** > - * Allocates and does NOT import a gralloc buffer. Buffers cannot be used until they have > - * been imported. This function is for advanced use cases only. > - * > - * The raw native handle must be freed by calling native_handle_close() followed by > - * native_handle_delete(). > - */ > - status_t allocateRawHandle(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, > - uint64_t usage, buffer_handle_t* handle, uint32_t* stride, > - std::string requestorName); > - > - /** > - * DEPRECATED: GraphicBufferAllocator does not use the graphicBufferId. > - */ > - status_t allocate(uint32_t w, uint32_t h, PixelFormat format, > - uint32_t layerCount, uint64_t usage, > - buffer_handle_t* handle, uint32_t* stride, uint64_t graphicBufferId, > - std::string requestorName); > - > status_t free(buffer_handle_t handle); > > uint64_t getTotalSize() const; > @@ -94,15 +70,9 @@ protected: > uint64_t usage, buffer_handle_t* handle, uint32_t* stride, > std::string requestorName, bool importBuffer); > > - static Mutex sLock; > - static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList; > - > friend class Singleton<GraphicBufferAllocator>; > GraphicBufferAllocator(); > ~GraphicBufferAllocator(); > - > - GraphicBufferMapper& mMapper; > - std::unique_ptr<const GrallocAllocator> mAllocator; This makes me very uncomfortable. You're changing the class size. It is probably harmless here as the fields are at the end, but it's still fairly bad practice, and could cause hard to debug issues later. I think we're reaching a point where we may want to require a VNDK to compile the Android HAL. > }; > > // --------------------------------------------------------------------------- > diff --git a/src/android/mm/graphic_buffer_allocator_stub.cpp b/src/android/mm/graphic_buffer_allocator_stub.cpp > new file mode 100644 > index 000000000000..7e412c956887 > --- /dev/null > +++ b/src/android/mm/graphic_buffer_allocator_stub.cpp > @@ -0,0 +1,54 @@ > +/* SPDX-License-Identifier: Apache-2.0 */ > +/* > + * Copyright (C) 2023, Ideas on Board > + * Copyright (C) 2023, BayLibre > + * > + * graphic_buffer_allocator_stub.cpp - Android GraphicBufferAllocator > + * stub for compile-testing > + */ > + > +#pragma GCC diagnostic push > +#pragma GCC diagnostic ignored "-Wextra-semi" Could you handle this in meson.build ? Adding pragmas around header inclusion isn't nice, especially given that you need to do the same in patch 4/4. > +#include <ui/GraphicBufferAllocator.h> > +#pragma GCC diagnostic pop > + > +namespace android { > + > +ANDROID_SINGLETON_STATIC_INSTANCE(GraphicBufferAllocator) > + > +GraphicBufferAllocator::GraphicBufferAllocator() > +{ > +} > + > +GraphicBufferAllocator::~GraphicBufferAllocator() > +{ > +} > + > +uint64_t GraphicBufferAllocator::getTotalSize() const > +{ > + return 0; > +} > + > +#pragma GCC diagnostic push > +#pragma GCC diagnostic ignored "-Wunused-parameter" You can use [[maybe_unused]] instead. > +status_t GraphicBufferAllocator::allocate(uint32_t width, > + uint32_t height, > + PixelFormat format, > + uint32_t layerCount, > + uint64_t usage, > + buffer_handle_t *handle, > + uint32_t *stride, > + std::string requestorName) > +{ > + *handle = nullptr; > + *stride = 0; > + return INVALID_OPERATION; > +} > + > +status_t GraphicBufferAllocator::free(buffer_handle_t handle) > +{ > + return INVALID_OPERATION; > +} > +#pragma GCC diagnostic pop > + > +} // namespace android > diff --git a/src/android/mm/meson.build b/src/android/mm/meson.build > index e3e0484c3720..4d1fb718e94e 100644 > --- a/src/android/mm/meson.build > +++ b/src/android/mm/meson.build > @@ -12,6 +12,13 @@ if platform == 'generic' > else > android_hal_sources += files(['libhardware_stub.c']) > endif > + > + libui = dependency('libui', required : false) > + if libui.found() > + android_deps += [libui] > + else > + android_hal_sources += files(['graphic_buffer_allocator_stub.cpp']) > + endif > elif platform == 'cros' > android_hal_sources += files(['cros_camera_buffer.cpp', > 'cros_frame_buffer_allocator.cpp']) >
On Sun, Sep 24, 2023 at 07:06:40PM +0300, Laurent Pinchart via libcamera-devel wrote: > Hi Mattijs, > > Thank you for the patch. > > On Sat, Sep 23, 2023 at 06:23:33PM +0200, Mattijs Korpershoek via libcamera-devel wrote: > > If we want to keep building libcamera on traditional Linux systems with: > > -Dandroid=enabled -Dandroid_platform=generic > > > > We should stub GraphicBufferAllocator, which is not available. > > It's only available when building with the VNDK or when building within the > > AOSP tree. > > > > Also remove some deprecated methods and inclusions which are not needed for > > the stub class. > > > > Note: the imported headers from Android generate the -Wextra-semi warning. > > To avoid patching the files, a pragma has been added before inclusion. > > > > Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com> > > Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com> > > --- > > .../libs/ui/include/ui/GraphicBufferAllocator.h | 30 ------------ > > src/android/mm/graphic_buffer_allocator_stub.cpp | 54 ++++++++++++++++++++++ > > src/android/mm/meson.build | 7 +++ > > 3 files changed, 61 insertions(+), 30 deletions(-) > > > > diff --git a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h > > index e4674d746e37..9eac5bbe8324 100644 > > --- a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h > > +++ b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h > > @@ -29,15 +29,10 @@ > > #include <ui/PixelFormat.h> > > > > #include <utils/Errors.h> > > -#include <utils/KeyedVector.h> > > -#include <utils/Mutex.h> > > #include <utils/Singleton.h> > > > > namespace android { > > > > -class GrallocAllocator; > > -class GraphicBufferMapper; > > - > > class GraphicBufferAllocator : public Singleton<GraphicBufferAllocator> > > { > > public: > > @@ -52,25 +47,6 @@ public: > > uint64_t usage, buffer_handle_t* handle, uint32_t* stride, > > std::string requestorName); > > > > - /** > > - * Allocates and does NOT import a gralloc buffer. Buffers cannot be used until they have > > - * been imported. This function is for advanced use cases only. > > - * > > - * The raw native handle must be freed by calling native_handle_close() followed by > > - * native_handle_delete(). > > - */ > > - status_t allocateRawHandle(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, > > - uint64_t usage, buffer_handle_t* handle, uint32_t* stride, > > - std::string requestorName); > > - > > - /** > > - * DEPRECATED: GraphicBufferAllocator does not use the graphicBufferId. > > - */ > > - status_t allocate(uint32_t w, uint32_t h, PixelFormat format, > > - uint32_t layerCount, uint64_t usage, > > - buffer_handle_t* handle, uint32_t* stride, uint64_t graphicBufferId, > > - std::string requestorName); > > - > > status_t free(buffer_handle_t handle); > > > > uint64_t getTotalSize() const; > > @@ -94,15 +70,9 @@ protected: > > uint64_t usage, buffer_handle_t* handle, uint32_t* stride, > > std::string requestorName, bool importBuffer); > > > > - static Mutex sLock; > > - static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList; > > - > > friend class Singleton<GraphicBufferAllocator>; > > GraphicBufferAllocator(); > > ~GraphicBufferAllocator(); > > - > > - GraphicBufferMapper& mMapper; > > - std::unique_ptr<const GrallocAllocator> mAllocator; > > This makes me very uncomfortable. You're changing the class size. It is > probably harmless here as the fields are at the end, but it's still > fairly bad practice, and could cause hard to debug issues later. > > I think we're reaching a point where we may want to require a VNDK to > compile the Android HAL. > > > }; > > > > // --------------------------------------------------------------------------- > > diff --git a/src/android/mm/graphic_buffer_allocator_stub.cpp b/src/android/mm/graphic_buffer_allocator_stub.cpp > > new file mode 100644 > > index 000000000000..7e412c956887 > > --- /dev/null > > +++ b/src/android/mm/graphic_buffer_allocator_stub.cpp > > @@ -0,0 +1,54 @@ > > +/* SPDX-License-Identifier: Apache-2.0 */ > > +/* > > + * Copyright (C) 2023, Ideas on Board > > + * Copyright (C) 2023, BayLibre > > + * > > + * graphic_buffer_allocator_stub.cpp - Android GraphicBufferAllocator > > + * stub for compile-testing > > + */ > > + > > +#pragma GCC diagnostic push > > +#pragma GCC diagnostic ignored "-Wextra-semi" > > Could you handle this in meson.build ? Adding pragmas around header > inclusion isn't nice, especially given that you need to do the same in > patch 4/4. After reviewing the whole series, I'm a bit in two minds about this :-S It's nice to keep the warning active for the rest of the code, to catch issues in the libcamera code base. We shouldn't compile the whole HAL without this, but maybe it's fine to compile android/mm only ? > > +#include <ui/GraphicBufferAllocator.h> > > +#pragma GCC diagnostic pop > > + > > +namespace android { > > + > > +ANDROID_SINGLETON_STATIC_INSTANCE(GraphicBufferAllocator) > > + > > +GraphicBufferAllocator::GraphicBufferAllocator() > > +{ > > +} > > + > > +GraphicBufferAllocator::~GraphicBufferAllocator() > > +{ > > +} > > + > > +uint64_t GraphicBufferAllocator::getTotalSize() const > > +{ > > + return 0; > > +} > > + > > +#pragma GCC diagnostic push > > +#pragma GCC diagnostic ignored "-Wunused-parameter" > > You can use [[maybe_unused]] instead. > > > +status_t GraphicBufferAllocator::allocate(uint32_t width, > > + uint32_t height, > > + PixelFormat format, > > + uint32_t layerCount, > > + uint64_t usage, > > + buffer_handle_t *handle, > > + uint32_t *stride, > > + std::string requestorName) > > +{ > > + *handle = nullptr; > > + *stride = 0; > > + return INVALID_OPERATION; > > +} > > + > > +status_t GraphicBufferAllocator::free(buffer_handle_t handle) > > +{ > > + return INVALID_OPERATION; > > +} > > +#pragma GCC diagnostic pop > > + > > +} // namespace android > > diff --git a/src/android/mm/meson.build b/src/android/mm/meson.build > > index e3e0484c3720..4d1fb718e94e 100644 > > --- a/src/android/mm/meson.build > > +++ b/src/android/mm/meson.build > > @@ -12,6 +12,13 @@ if platform == 'generic' > > else > > android_hal_sources += files(['libhardware_stub.c']) > > endif > > + > > + libui = dependency('libui', required : false) > > + if libui.found() > > + android_deps += [libui] > > + else > > + android_hal_sources += files(['graphic_buffer_allocator_stub.cpp']) > > + endif > > elif platform == 'cros' > > android_hal_sources += files(['cros_camera_buffer.cpp', > > 'cros_frame_buffer_allocator.cpp']) > >
Hi Laurent, Thank you for your review. On dim., sept. 24, 2023 at 19:06, Laurent Pinchart <laurent.pinchart@ideasonboard.com> wrote: > Hi Mattijs, > > Thank you for the patch. > > On Sat, Sep 23, 2023 at 06:23:33PM +0200, Mattijs Korpershoek via libcamera-devel wrote: >> If we want to keep building libcamera on traditional Linux systems with: >> -Dandroid=enabled -Dandroid_platform=generic >> >> We should stub GraphicBufferAllocator, which is not available. >> It's only available when building with the VNDK or when building within the >> AOSP tree. >> >> Also remove some deprecated methods and inclusions which are not needed for >> the stub class. >> >> Note: the imported headers from Android generate the -Wextra-semi warning. >> To avoid patching the files, a pragma has been added before inclusion. >> >> Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com> >> Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com> >> --- >> .../libs/ui/include/ui/GraphicBufferAllocator.h | 30 ------------ >> src/android/mm/graphic_buffer_allocator_stub.cpp | 54 ++++++++++++++++++++++ >> src/android/mm/meson.build | 7 +++ >> 3 files changed, 61 insertions(+), 30 deletions(-) >> >> diff --git a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h >> index e4674d746e37..9eac5bbe8324 100644 >> --- a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h >> +++ b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h >> @@ -29,15 +29,10 @@ >> #include <ui/PixelFormat.h> >> >> #include <utils/Errors.h> >> -#include <utils/KeyedVector.h> >> -#include <utils/Mutex.h> >> #include <utils/Singleton.h> >> >> namespace android { >> >> -class GrallocAllocator; >> -class GraphicBufferMapper; >> - >> class GraphicBufferAllocator : public Singleton<GraphicBufferAllocator> >> { >> public: >> @@ -52,25 +47,6 @@ public: >> uint64_t usage, buffer_handle_t* handle, uint32_t* stride, >> std::string requestorName); >> >> - /** >> - * Allocates and does NOT import a gralloc buffer. Buffers cannot be used until they have >> - * been imported. This function is for advanced use cases only. >> - * >> - * The raw native handle must be freed by calling native_handle_close() followed by >> - * native_handle_delete(). >> - */ >> - status_t allocateRawHandle(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, >> - uint64_t usage, buffer_handle_t* handle, uint32_t* stride, >> - std::string requestorName); >> - >> - /** >> - * DEPRECATED: GraphicBufferAllocator does not use the graphicBufferId. >> - */ >> - status_t allocate(uint32_t w, uint32_t h, PixelFormat format, >> - uint32_t layerCount, uint64_t usage, >> - buffer_handle_t* handle, uint32_t* stride, uint64_t graphicBufferId, >> - std::string requestorName); >> - >> status_t free(buffer_handle_t handle); >> >> uint64_t getTotalSize() const; >> @@ -94,15 +70,9 @@ protected: >> uint64_t usage, buffer_handle_t* handle, uint32_t* stride, >> std::string requestorName, bool importBuffer); >> >> - static Mutex sLock; >> - static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList; >> - >> friend class Singleton<GraphicBufferAllocator>; >> GraphicBufferAllocator(); >> ~GraphicBufferAllocator(); >> - >> - GraphicBufferMapper& mMapper; >> - std::unique_ptr<const GrallocAllocator> mAllocator; > > This makes me very uncomfortable. You're changing the class size. It is > probably harmless here as the fields are at the end, but it's still > fairly bad practice, and could cause hard to debug issues later. I understand the concern. I felt a little "ugly" doing this but I could not come up with a better solution to "compile test" with meson only. > > I think we're reaching a point where we may want to require a VNDK to > compile the Android HAL. I will try it again to see if it's doable. I found some interesting links from Igalia who use the cerbero tool from gstreamer to do this: https://github.com/Igalia/wpe-android > >> }; >> >> // --------------------------------------------------------------------------- >> diff --git a/src/android/mm/graphic_buffer_allocator_stub.cpp b/src/android/mm/graphic_buffer_allocator_stub.cpp >> new file mode 100644 >> index 000000000000..7e412c956887 >> --- /dev/null >> +++ b/src/android/mm/graphic_buffer_allocator_stub.cpp >> @@ -0,0 +1,54 @@ >> +/* SPDX-License-Identifier: Apache-2.0 */ >> +/* >> + * Copyright (C) 2023, Ideas on Board >> + * Copyright (C) 2023, BayLibre >> + * >> + * graphic_buffer_allocator_stub.cpp - Android GraphicBufferAllocator >> + * stub for compile-testing >> + */ >> + >> +#pragma GCC diagnostic push >> +#pragma GCC diagnostic ignored "-Wextra-semi" > > Could you handle this in meson.build ? Adding pragmas around header > inclusion isn't nice, especially given that you need to do the same in > patch 4/4. I could, but that would force a whole module to have this flag. As far as I know, it's not possible (by design) to add compiler flags on a per-file basis. We discussed this on IRC with Kieran and Jacopo on 12th september and they seemed fine with it. Should I try to do this on the whole android/mm directory? > >> +#include <ui/GraphicBufferAllocator.h> >> +#pragma GCC diagnostic pop >> + >> +namespace android { >> + >> +ANDROID_SINGLETON_STATIC_INSTANCE(GraphicBufferAllocator) >> + >> +GraphicBufferAllocator::GraphicBufferAllocator() >> +{ >> +} >> + >> +GraphicBufferAllocator::~GraphicBufferAllocator() >> +{ >> +} >> + >> +uint64_t GraphicBufferAllocator::getTotalSize() const >> +{ >> + return 0; >> +} >> + >> +#pragma GCC diagnostic push >> +#pragma GCC diagnostic ignored "-Wunused-parameter" > > You can use [[maybe_unused]] instead. Will do. > >> +status_t GraphicBufferAllocator::allocate(uint32_t width, >> + uint32_t height, >> + PixelFormat format, >> + uint32_t layerCount, >> + uint64_t usage, >> + buffer_handle_t *handle, >> + uint32_t *stride, >> + std::string requestorName) >> +{ >> + *handle = nullptr; >> + *stride = 0; >> + return INVALID_OPERATION; >> +} >> + >> +status_t GraphicBufferAllocator::free(buffer_handle_t handle) >> +{ >> + return INVALID_OPERATION; >> +} >> +#pragma GCC diagnostic pop >> + >> +} // namespace android >> diff --git a/src/android/mm/meson.build b/src/android/mm/meson.build >> index e3e0484c3720..4d1fb718e94e 100644 >> --- a/src/android/mm/meson.build >> +++ b/src/android/mm/meson.build >> @@ -12,6 +12,13 @@ if platform == 'generic' >> else >> android_hal_sources += files(['libhardware_stub.c']) >> endif >> + >> + libui = dependency('libui', required : false) >> + if libui.found() >> + android_deps += [libui] >> + else >> + android_hal_sources += files(['graphic_buffer_allocator_stub.cpp']) >> + endif >> elif platform == 'cros' >> android_hal_sources += files(['cros_camera_buffer.cpp', >> 'cros_frame_buffer_allocator.cpp']) >> > > -- > Regards, > > Laurent Pinchart
On dim., sept. 24, 2023 at 19:20, Laurent Pinchart <laurent.pinchart@ideasonboard.com> wrote: > On Sun, Sep 24, 2023 at 07:06:40PM +0300, Laurent Pinchart via libcamera-devel wrote: >> Hi Mattijs, >> >> Thank you for the patch. >> >> On Sat, Sep 23, 2023 at 06:23:33PM +0200, Mattijs Korpershoek via libcamera-devel wrote: >> > If we want to keep building libcamera on traditional Linux systems with: >> > -Dandroid=enabled -Dandroid_platform=generic >> > >> > We should stub GraphicBufferAllocator, which is not available. >> > It's only available when building with the VNDK or when building within the >> > AOSP tree. >> > >> > Also remove some deprecated methods and inclusions which are not needed for >> > the stub class. >> > >> > Note: the imported headers from Android generate the -Wextra-semi warning. >> > To avoid patching the files, a pragma has been added before inclusion. >> > >> > Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com> >> > Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com> >> > --- >> > .../libs/ui/include/ui/GraphicBufferAllocator.h | 30 ------------ >> > src/android/mm/graphic_buffer_allocator_stub.cpp | 54 ++++++++++++++++++++++ >> > src/android/mm/meson.build | 7 +++ >> > 3 files changed, 61 insertions(+), 30 deletions(-) >> > >> > diff --git a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h >> > index e4674d746e37..9eac5bbe8324 100644 >> > --- a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h >> > +++ b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h >> > @@ -29,15 +29,10 @@ >> > #include <ui/PixelFormat.h> >> > >> > #include <utils/Errors.h> >> > -#include <utils/KeyedVector.h> >> > -#include <utils/Mutex.h> >> > #include <utils/Singleton.h> >> > >> > namespace android { >> > >> > -class GrallocAllocator; >> > -class GraphicBufferMapper; >> > - >> > class GraphicBufferAllocator : public Singleton<GraphicBufferAllocator> >> > { >> > public: >> > @@ -52,25 +47,6 @@ public: >> > uint64_t usage, buffer_handle_t* handle, uint32_t* stride, >> > std::string requestorName); >> > >> > - /** >> > - * Allocates and does NOT import a gralloc buffer. Buffers cannot be used until they have >> > - * been imported. This function is for advanced use cases only. >> > - * >> > - * The raw native handle must be freed by calling native_handle_close() followed by >> > - * native_handle_delete(). >> > - */ >> > - status_t allocateRawHandle(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, >> > - uint64_t usage, buffer_handle_t* handle, uint32_t* stride, >> > - std::string requestorName); >> > - >> > - /** >> > - * DEPRECATED: GraphicBufferAllocator does not use the graphicBufferId. >> > - */ >> > - status_t allocate(uint32_t w, uint32_t h, PixelFormat format, >> > - uint32_t layerCount, uint64_t usage, >> > - buffer_handle_t* handle, uint32_t* stride, uint64_t graphicBufferId, >> > - std::string requestorName); >> > - >> > status_t free(buffer_handle_t handle); >> > >> > uint64_t getTotalSize() const; >> > @@ -94,15 +70,9 @@ protected: >> > uint64_t usage, buffer_handle_t* handle, uint32_t* stride, >> > std::string requestorName, bool importBuffer); >> > >> > - static Mutex sLock; >> > - static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList; >> > - >> > friend class Singleton<GraphicBufferAllocator>; >> > GraphicBufferAllocator(); >> > ~GraphicBufferAllocator(); >> > - >> > - GraphicBufferMapper& mMapper; >> > - std::unique_ptr<const GrallocAllocator> mAllocator; >> >> This makes me very uncomfortable. You're changing the class size. It is >> probably harmless here as the fields are at the end, but it's still >> fairly bad practice, and could cause hard to debug issues later. >> >> I think we're reaching a point where we may want to require a VNDK to >> compile the Android HAL. >> >> > }; >> > >> > // --------------------------------------------------------------------------- >> > diff --git a/src/android/mm/graphic_buffer_allocator_stub.cpp b/src/android/mm/graphic_buffer_allocator_stub.cpp >> > new file mode 100644 >> > index 000000000000..7e412c956887 >> > --- /dev/null >> > +++ b/src/android/mm/graphic_buffer_allocator_stub.cpp >> > @@ -0,0 +1,54 @@ >> > +/* SPDX-License-Identifier: Apache-2.0 */ >> > +/* >> > + * Copyright (C) 2023, Ideas on Board >> > + * Copyright (C) 2023, BayLibre >> > + * >> > + * graphic_buffer_allocator_stub.cpp - Android GraphicBufferAllocator >> > + * stub for compile-testing >> > + */ >> > + >> > +#pragma GCC diagnostic push >> > +#pragma GCC diagnostic ignored "-Wextra-semi" >> >> Could you handle this in meson.build ? Adding pragmas around header >> inclusion isn't nice, especially given that you need to do the same in >> patch 4/4. > > After reviewing the whole series, I'm a bit in two minds about this :-S > It's nice to keep the warning active for the rest of the code, to catch > issues in the libcamera code base. We shouldn't compile the whole HAL > without this, but maybe it's fine to compile android/mm only ? That would mean that we have to move android/mm to a static library because meson cannot apply per directory/per file build flags (as far as I know) See: https://github.com/mesonbuild/meson/issues/1367 Do we want to move this to a static library just not have the pragmas? I'm OK with both options, let me know. > >> > +#include <ui/GraphicBufferAllocator.h> >> > +#pragma GCC diagnostic pop >> > + >> > +namespace android { >> > + >> > +ANDROID_SINGLETON_STATIC_INSTANCE(GraphicBufferAllocator) >> > + >> > +GraphicBufferAllocator::GraphicBufferAllocator() >> > +{ >> > +} >> > + >> > +GraphicBufferAllocator::~GraphicBufferAllocator() >> > +{ >> > +} >> > + >> > +uint64_t GraphicBufferAllocator::getTotalSize() const >> > +{ >> > + return 0; >> > +} >> > + >> > +#pragma GCC diagnostic push >> > +#pragma GCC diagnostic ignored "-Wunused-parameter" >> >> You can use [[maybe_unused]] instead. >> >> > +status_t GraphicBufferAllocator::allocate(uint32_t width, >> > + uint32_t height, >> > + PixelFormat format, >> > + uint32_t layerCount, >> > + uint64_t usage, >> > + buffer_handle_t *handle, >> > + uint32_t *stride, >> > + std::string requestorName) >> > +{ >> > + *handle = nullptr; >> > + *stride = 0; >> > + return INVALID_OPERATION; >> > +} >> > + >> > +status_t GraphicBufferAllocator::free(buffer_handle_t handle) >> > +{ >> > + return INVALID_OPERATION; >> > +} >> > +#pragma GCC diagnostic pop >> > + >> > +} // namespace android >> > diff --git a/src/android/mm/meson.build b/src/android/mm/meson.build >> > index e3e0484c3720..4d1fb718e94e 100644 >> > --- a/src/android/mm/meson.build >> > +++ b/src/android/mm/meson.build >> > @@ -12,6 +12,13 @@ if platform == 'generic' >> > else >> > android_hal_sources += files(['libhardware_stub.c']) >> > endif >> > + >> > + libui = dependency('libui', required : false) >> > + if libui.found() >> > + android_deps += [libui] >> > + else >> > + android_hal_sources += files(['graphic_buffer_allocator_stub.cpp']) >> > + endif >> > elif platform == 'cros' >> > android_hal_sources += files(['cros_camera_buffer.cpp', >> > 'cros_frame_buffer_allocator.cpp']) >> > > > -- > Regards, > > Laurent Pinchart
diff --git a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h index e4674d746e37..9eac5bbe8324 100644 --- a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h +++ b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h @@ -29,15 +29,10 @@ #include <ui/PixelFormat.h> #include <utils/Errors.h> -#include <utils/KeyedVector.h> -#include <utils/Mutex.h> #include <utils/Singleton.h> namespace android { -class GrallocAllocator; -class GraphicBufferMapper; - class GraphicBufferAllocator : public Singleton<GraphicBufferAllocator> { public: @@ -52,25 +47,6 @@ public: uint64_t usage, buffer_handle_t* handle, uint32_t* stride, std::string requestorName); - /** - * Allocates and does NOT import a gralloc buffer. Buffers cannot be used until they have - * been imported. This function is for advanced use cases only. - * - * The raw native handle must be freed by calling native_handle_close() followed by - * native_handle_delete(). - */ - status_t allocateRawHandle(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, - uint64_t usage, buffer_handle_t* handle, uint32_t* stride, - std::string requestorName); - - /** - * DEPRECATED: GraphicBufferAllocator does not use the graphicBufferId. - */ - status_t allocate(uint32_t w, uint32_t h, PixelFormat format, - uint32_t layerCount, uint64_t usage, - buffer_handle_t* handle, uint32_t* stride, uint64_t graphicBufferId, - std::string requestorName); - status_t free(buffer_handle_t handle); uint64_t getTotalSize() const; @@ -94,15 +70,9 @@ protected: uint64_t usage, buffer_handle_t* handle, uint32_t* stride, std::string requestorName, bool importBuffer); - static Mutex sLock; - static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList; - friend class Singleton<GraphicBufferAllocator>; GraphicBufferAllocator(); ~GraphicBufferAllocator(); - - GraphicBufferMapper& mMapper; - std::unique_ptr<const GrallocAllocator> mAllocator; }; // --------------------------------------------------------------------------- diff --git a/src/android/mm/graphic_buffer_allocator_stub.cpp b/src/android/mm/graphic_buffer_allocator_stub.cpp new file mode 100644 index 000000000000..7e412c956887 --- /dev/null +++ b/src/android/mm/graphic_buffer_allocator_stub.cpp @@ -0,0 +1,54 @@ +/* SPDX-License-Identifier: Apache-2.0 */ +/* + * Copyright (C) 2023, Ideas on Board + * Copyright (C) 2023, BayLibre + * + * graphic_buffer_allocator_stub.cpp - Android GraphicBufferAllocator + * stub for compile-testing + */ + +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wextra-semi" +#include <ui/GraphicBufferAllocator.h> +#pragma GCC diagnostic pop + +namespace android { + +ANDROID_SINGLETON_STATIC_INSTANCE(GraphicBufferAllocator) + +GraphicBufferAllocator::GraphicBufferAllocator() +{ +} + +GraphicBufferAllocator::~GraphicBufferAllocator() +{ +} + +uint64_t GraphicBufferAllocator::getTotalSize() const +{ + return 0; +} + +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wunused-parameter" +status_t GraphicBufferAllocator::allocate(uint32_t width, + uint32_t height, + PixelFormat format, + uint32_t layerCount, + uint64_t usage, + buffer_handle_t *handle, + uint32_t *stride, + std::string requestorName) +{ + *handle = nullptr; + *stride = 0; + return INVALID_OPERATION; +} + +status_t GraphicBufferAllocator::free(buffer_handle_t handle) +{ + return INVALID_OPERATION; +} +#pragma GCC diagnostic pop + +} // namespace android diff --git a/src/android/mm/meson.build b/src/android/mm/meson.build index e3e0484c3720..4d1fb718e94e 100644 --- a/src/android/mm/meson.build +++ b/src/android/mm/meson.build @@ -12,6 +12,13 @@ if platform == 'generic' else android_hal_sources += files(['libhardware_stub.c']) endif + + libui = dependency('libui', required : false) + if libui.found() + android_deps += [libui] + else + android_hal_sources += files(['graphic_buffer_allocator_stub.cpp']) + endif elif platform == 'cros' android_hal_sources += files(['cros_camera_buffer.cpp', 'cros_frame_buffer_allocator.cpp'])