[libcamera-devel,v3,2/4] android: Import GraphicBufferAllocator header from vndk v33
diff mbox series

Message ID 20230923-gralloc-api-v4-v3-2-9a9e039284ba@baylibre.com
State New
Headers show
Series
  • android: switch over to modern gralloc API via libui
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Commit Message

Mattijs Korpershoek Sept. 23, 2023, 4:23 p.m. UTC
The GraphicBufferAllocator class (from libui) provides a more modern interface
to Android buffer allocation.

Moreover, the gralloc.h API has been deprecated since Android P (9).

Import the GraphicBufferAllocator.h from the VNDK.

These have been imported from:
URL: https://android.googlesource.com/platform/prebuilts/vndk/v33/
rev: 390028a9da88 ("Update VNDK snapshot v33 to build 9948968. am: 3042508aee am: 7092391a46")

No changes have been made to the files, besides adding the SPDX comment.

Note: because GraphicBufferAllocator has lots of Android-specific dependencies,
a future patch is needed to stub/simplify this include.

Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com>
---
 .../libs/ui/include/ui/GraphicBufferAllocator.h    | 111 +++++++++++++++++++++
 1 file changed, 111 insertions(+)

Comments

Laurent Pinchart Sept. 24, 2023, 3:53 p.m. UTC | #1
Hi Mattijs,

Thank you for the patch.

On Sat, Sep 23, 2023 at 06:23:32PM +0200, Mattijs Korpershoek via libcamera-devel wrote:
> The GraphicBufferAllocator class (from libui) provides a more modern interface
> to Android buffer allocation.
> 
> Moreover, the gralloc.h API has been deprecated since Android P (9).
> 
> Import the GraphicBufferAllocator.h from the VNDK.
> 
> These have been imported from:
> URL: https://android.googlesource.com/platform/prebuilts/vndk/v33/
> rev: 390028a9da88 ("Update VNDK snapshot v33 to build 9948968. am: 3042508aee am: 7092391a46")

Same comments as for patch 1/4.

> No changes have been made to the files, besides adding the SPDX comment.
> 
> Note: because GraphicBufferAllocator has lots of Android-specific dependencies,
> a future patch is needed to stub/simplify this include.

I fear we'll soon reach a point where it won't be possible anymore to
compile-test this code without a full VNDK. We'll see.

> Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com>
> ---
>  .../libs/ui/include/ui/GraphicBufferAllocator.h    | 111 +++++++++++++++++++++
>  1 file changed, 111 insertions(+)
Mattijs Korpershoek Sept. 30, 2023, 7:54 a.m. UTC | #2
Hi Laurent,

Thank you for your review.

On dim., sept. 24, 2023 at 18:53, Laurent Pinchart <laurent.pinchart@ideasonboard.com> wrote:

> Hi Mattijs,
>
> Thank you for the patch.
>
> On Sat, Sep 23, 2023 at 06:23:32PM +0200, Mattijs Korpershoek via libcamera-devel wrote:
>> The GraphicBufferAllocator class (from libui) provides a more modern interface
>> to Android buffer allocation.
>> 
>> Moreover, the gralloc.h API has been deprecated since Android P (9).
>> 
>> Import the GraphicBufferAllocator.h from the VNDK.
>> 
>> These have been imported from:
>> URL: https://android.googlesource.com/platform/prebuilts/vndk/v33/
>> rev: 390028a9da88 ("Update VNDK snapshot v33 to build 9948968. am: 3042508aee am: 7092391a46")
>
> Same comments as for patch 1/4.

ACK.

>
>> No changes have been made to the files, besides adding the SPDX comment.
>> 
>> Note: because GraphicBufferAllocator has lots of Android-specific dependencies,
>> a future patch is needed to stub/simplify this include.
>
> I fear we'll soon reach a point where it won't be possible anymore to
> compile-test this code without a full VNDK. We'll see.

That's possible indeed. I think it would be really nice to enable
NDK/VNDK based builds as standalone but doing that and documenting it is
a bit out of scope for this series, imho.

I will investigate building with NDK/VNDK again in the coming month.

>
>> Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com>
>> ---
>>  .../libs/ui/include/ui/GraphicBufferAllocator.h    | 111 +++++++++++++++++++++
>>  1 file changed, 111 insertions(+)
>
> -- 
> Regards,
>
> Laurent Pinchart
Laurent Pinchart Sept. 30, 2023, 1:07 p.m. UTC | #3
Hi Mattijs,

On Sat, Sep 30, 2023 at 09:54:28AM +0200, Mattijs Korpershoek wrote:
> On dim., sept. 24, 2023 at 18:53, Laurent Pinchart wrote:
> > On Sat, Sep 23, 2023 at 06:23:32PM +0200, Mattijs Korpershoek via libcamera-devel wrote:
> >> The GraphicBufferAllocator class (from libui) provides a more modern interface
> >> to Android buffer allocation.
> >> 
> >> Moreover, the gralloc.h API has been deprecated since Android P (9).
> >> 
> >> Import the GraphicBufferAllocator.h from the VNDK.
> >> 
> >> These have been imported from:
> >> URL: https://android.googlesource.com/platform/prebuilts/vndk/v33/
> >> rev: 390028a9da88 ("Update VNDK snapshot v33 to build 9948968. am: 3042508aee am: 7092391a46")
> >
> > Same comments as for patch 1/4.
> 
> ACK.
> 
> >> No changes have been made to the files, besides adding the SPDX comment.
> >> 
> >> Note: because GraphicBufferAllocator has lots of Android-specific dependencies,
> >> a future patch is needed to stub/simplify this include.
> >
> > I fear we'll soon reach a point where it won't be possible anymore to
> > compile-test this code without a full VNDK. We'll see.
> 
> That's possible indeed. I think it would be really nice to enable
> NDK/VNDK based builds as standalone but doing that and documenting it is
> a bit out of scope for this series, imho.
> 
> I will investigate building with NDK/VNDK again in the coming month.

That's very appreciated, thank you. Jacopo will appreciate it too :-)

> >> Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com>
> >> ---
> >>  .../libs/ui/include/ui/GraphicBufferAllocator.h    | 111 +++++++++++++++++++++
> >>  1 file changed, 111 insertions(+)

Patch
diff mbox series

diff --git a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h
new file mode 100644
index 000000000000..e4674d746e37
--- /dev/null
+++ b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h
@@ -0,0 +1,111 @@ 
+/* SPDX-License-Identifier: Apache-2.0 */
+/*
+ *
+ * Copyright 2009, The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_BUFFER_ALLOCATOR_H
+#define ANDROID_BUFFER_ALLOCATOR_H
+
+#include <stdint.h>
+
+#include <memory>
+#include <string>
+
+#include <cutils/native_handle.h>
+
+#include <ui/PixelFormat.h>
+
+#include <utils/Errors.h>
+#include <utils/KeyedVector.h>
+#include <utils/Mutex.h>
+#include <utils/Singleton.h>
+
+namespace android {
+
+class GrallocAllocator;
+class GraphicBufferMapper;
+
+class GraphicBufferAllocator : public Singleton<GraphicBufferAllocator>
+{
+public:
+    static inline GraphicBufferAllocator& get() { return getInstance(); }
+
+    /**
+     * Allocates and imports a gralloc buffer.
+     *
+     * The handle must be freed with GraphicBufferAllocator::free() when no longer needed.
+     */
+    status_t allocate(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount,
+                      uint64_t usage, buffer_handle_t* handle, uint32_t* stride,
+                      std::string requestorName);
+
+    /**
+     * Allocates and does NOT import a gralloc buffer. Buffers cannot be used until they have
+     * been imported. This function is for advanced use cases only.
+     *
+     * The raw native handle must be freed by calling native_handle_close() followed by
+     * native_handle_delete().
+     */
+    status_t allocateRawHandle(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount,
+                               uint64_t usage, buffer_handle_t* handle, uint32_t* stride,
+                               std::string requestorName);
+
+    /**
+     * DEPRECATED: GraphicBufferAllocator does not use the graphicBufferId.
+     */
+    status_t allocate(uint32_t w, uint32_t h, PixelFormat format,
+            uint32_t layerCount, uint64_t usage,
+            buffer_handle_t* handle, uint32_t* stride, uint64_t graphicBufferId,
+            std::string requestorName);
+
+    status_t free(buffer_handle_t handle);
+
+    uint64_t getTotalSize() const;
+
+    void dump(std::string& res, bool less = true) const;
+    static void dumpToSystemLog(bool less = true);
+
+protected:
+    struct alloc_rec_t {
+        uint32_t width;
+        uint32_t height;
+        uint32_t stride;
+        PixelFormat format;
+        uint32_t layerCount;
+        uint64_t usage;
+        size_t size;
+        std::string requestorName;
+    };
+
+    status_t allocateHelper(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount,
+                            uint64_t usage, buffer_handle_t* handle, uint32_t* stride,
+                            std::string requestorName, bool importBuffer);
+
+    static Mutex sLock;
+    static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList;
+
+    friend class Singleton<GraphicBufferAllocator>;
+    GraphicBufferAllocator();
+    ~GraphicBufferAllocator();
+
+    GraphicBufferMapper& mMapper;
+    std::unique_ptr<const GrallocAllocator> mAllocator;
+};
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_BUFFER_ALLOCATOR_H