Message ID | 20210622134652.1279260-8-andrey.konovalov@linaro.org |
---|---|
State | Accepted |
Headers | show |
Series |
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Related | show |
Hi Andrey, On Tue, Jun 22, 2021 at 04:46:50PM +0300, Andrey Konovalov wrote: > In preparation to extend the supported formats, make it possible > to use different vertex fragment files depending on the format. > Make "identity.vert" the default choice. > > Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com> > --- > src/qcam/viewfinder_gl.cpp | 5 ++++- > src/qcam/viewfinder_gl.h | 1 + > 2 files changed, 5 insertions(+), 1 deletion(-) > > diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp > index a6aa2b44..6d1d80bd 100644 > --- a/src/qcam/viewfinder_gl.cpp > +++ b/src/qcam/viewfinder_gl.cpp > @@ -131,6 +131,9 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format) > /* Set min/mag filters to GL_LINEAR by default. */ > textureMinMagFilters_ = GL_LINEAR; > > + /* Use identity.vert as the default vertex shader. */ > + vertexShaderFile_ = ":identity.vert"; > + > fragmentShaderDefines_.clear(); > > switch (format) { > @@ -292,7 +295,7 @@ bool ViewFinderGL::createVertexShader() > vertexShader_ = std::make_unique<QOpenGLShader>(QOpenGLShader::Vertex, this); > > /* Compile the vertex shader */ > - if (!vertexShader_->compileSourceFile(":identity.vert")) { > + if (!vertexShader_->compileSourceFile(vertexShaderFile_)) { > qWarning() << "[ViewFinderGL]:" << vertexShader_->log(); > return false; > } > diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h > index 508155b1..bce94c87 100644 > --- a/src/qcam/viewfinder_gl.h > +++ b/src/qcam/viewfinder_gl.h > @@ -73,6 +73,7 @@ private: > QOpenGLShaderProgram shaderProgram_; > std::unique_ptr<QOpenGLShader> vertexShader_; > std::unique_ptr<QOpenGLShader> fragmentShader_; > + QString vertexShaderFile_; > QString fragmentShaderFile_; > QStringList fragmentShaderDefines_; > > -- > 2.25.1 >
Hi Andrey, Thank you for the patch. On Tue, Jun 22, 2021 at 04:46:50PM +0300, Andrey Konovalov wrote: > In preparation to extend the supported formats, make it possible > to use different vertex fragment files depending on the format. > Make "identity.vert" the default choice. > > Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> > --- > src/qcam/viewfinder_gl.cpp | 5 ++++- > src/qcam/viewfinder_gl.h | 1 + > 2 files changed, 5 insertions(+), 1 deletion(-) > > diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp > index a6aa2b44..6d1d80bd 100644 > --- a/src/qcam/viewfinder_gl.cpp > +++ b/src/qcam/viewfinder_gl.cpp > @@ -131,6 +131,9 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format) > /* Set min/mag filters to GL_LINEAR by default. */ > textureMinMagFilters_ = GL_LINEAR; > > + /* Use identity.vert as the default vertex shader. */ > + vertexShaderFile_ = ":identity.vert"; > + > fragmentShaderDefines_.clear(); > > switch (format) { > @@ -292,7 +295,7 @@ bool ViewFinderGL::createVertexShader() > vertexShader_ = std::make_unique<QOpenGLShader>(QOpenGLShader::Vertex, this); > > /* Compile the vertex shader */ > - if (!vertexShader_->compileSourceFile(":identity.vert")) { > + if (!vertexShader_->compileSourceFile(vertexShaderFile_)) { > qWarning() << "[ViewFinderGL]:" << vertexShader_->log(); > return false; > } > diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h > index 508155b1..bce94c87 100644 > --- a/src/qcam/viewfinder_gl.h > +++ b/src/qcam/viewfinder_gl.h > @@ -73,6 +73,7 @@ private: > QOpenGLShaderProgram shaderProgram_; > std::unique_ptr<QOpenGLShader> vertexShader_; > std::unique_ptr<QOpenGLShader> fragmentShader_; > + QString vertexShaderFile_; > QString fragmentShaderFile_; > QStringList fragmentShaderDefines_; >
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp index a6aa2b44..6d1d80bd 100644 --- a/src/qcam/viewfinder_gl.cpp +++ b/src/qcam/viewfinder_gl.cpp @@ -131,6 +131,9 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format) /* Set min/mag filters to GL_LINEAR by default. */ textureMinMagFilters_ = GL_LINEAR; + /* Use identity.vert as the default vertex shader. */ + vertexShaderFile_ = ":identity.vert"; + fragmentShaderDefines_.clear(); switch (format) { @@ -292,7 +295,7 @@ bool ViewFinderGL::createVertexShader() vertexShader_ = std::make_unique<QOpenGLShader>(QOpenGLShader::Vertex, this); /* Compile the vertex shader */ - if (!vertexShader_->compileSourceFile(":identity.vert")) { + if (!vertexShader_->compileSourceFile(vertexShaderFile_)) { qWarning() << "[ViewFinderGL]:" << vertexShader_->log(); return false; } diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h index 508155b1..bce94c87 100644 --- a/src/qcam/viewfinder_gl.h +++ b/src/qcam/viewfinder_gl.h @@ -73,6 +73,7 @@ private: QOpenGLShaderProgram shaderProgram_; std::unique_ptr<QOpenGLShader> vertexShader_; std::unique_ptr<QOpenGLShader> fragmentShader_; + QString vertexShaderFile_; QString fragmentShaderFile_; QStringList fragmentShaderDefines_;
In preparation to extend the supported formats, make it possible to use different vertex fragment files depending on the format. Make "identity.vert" the default choice. Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org> --- src/qcam/viewfinder_gl.cpp | 5 ++++- src/qcam/viewfinder_gl.h | 1 + 2 files changed, 5 insertions(+), 1 deletion(-)