Message ID | 20210527105511.447089-5-andrey.konovalov@linaro.org |
---|---|
State | Superseded |
Headers | show |
Series |
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Related | show |
Hi Andrey, Thank you for the patch. On Thu, May 27, 2021 at 01:55:10PM +0300, Andrey Konovalov wrote: > All the four Bayer orders are supported. > The 4 LS bits of the 12-bit colour values are dropped as the RGBA > format we convert into has only 8 bits per colour. > > Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org> > --- > src/qcam/assets/shader/bayer_1x_packed.frag | 43 ++++++++++++++--- > src/qcam/viewfinder_gl.cpp | 53 +++++++++++++++++---- > 2 files changed, 82 insertions(+), 14 deletions(-) > > diff --git a/src/qcam/assets/shader/bayer_1x_packed.frag b/src/qcam/assets/shader/bayer_1x_packed.frag > index 0a87c6db..d09c6fce 100644 > --- a/src/qcam/assets/shader/bayer_1x_packed.frag > +++ b/src/qcam/assets/shader/bayer_1x_packed.frag > @@ -23,6 +23,40 @@ > precision mediump float; > #endif > > +/* > + * These constants are used to select the bytes containing the HS part of > + * the pixel value: > + * BPP - bytes per pixel, > + * THRESHOLD_L = fract(BPP) * 0.5 + 0.02 > + * THRESHOLD_H = 1.0 - fract(BPP) * 1.5 + 0.02 > + * Let X is the x coordinate in the texture measured in bytes (so that the > + * range is from 0 to (stride_-1)) aligned on the nearest pixel. > + * E.g. for RAW10P: > + * -------------+-------------------+-------------------+-- > + * pixel No | 0 1 2 3 | 4 5 6 7 | ... > + * -------------+-------------------+-------------------+-- > + * byte offset | 0 1 2 3 4 | 5 6 7 8 9 | ... > + * -------------+-------------------+-------------------+-- > + * X | 0.0 1.25 2.5 3.75 | 5.0 6.25 7.5 8.75 | ... > + * -------------+-------------------+-------------------+-- > + * If fract(X) < THRESHOLD_L then the previous byte contains the LS > + * bits of the pixel values and needs to be skipped. > + * If fract(X) > THRESHOLD_H then the next byte contains the LS bits > + * of the pixel values and needs to be skipped. > + */ > +#if defined(RAW10P) > +#define BPP 1.25 > +#define THRESHOLD_L 0.14 > +#define THRESHOLD_H 0.64 Can you align the values ? #define BPP 1.25 #define THRESHOLD_L 0.14 #define THRESHOLD_H 0.64 > +#elif defined(RAW12P) > +#define BPP 1.5 > +#define THRESHOLD_L 0.27 > +#define THRESHOLD_H 0.27 > +#else > +#error Invalid raw format > +#endif > + > + > varying vec2 textureOut; > > /* the texture size: tex_size.xy is in bytes, tex_size.zw is in pixels */ > @@ -64,10 +98,7 @@ void main(void) > * Add a small number (a few mantissa's LSBs) to avoid float > * representation issues. Maybe paranoic. > */ > - center.x = BPP_X * center.z + 0.02; > - > - const float threshold_l = 0.127 /* fract(BPP_X) * 0.5 + 0.02 */; > - const float threshold_h = 0.625 /* 1.0 - fract(BPP_X) * 1.5 */; > + center.x = BPP * center.z + 0.02; > > float fract_x = fract(center.x); > /* > @@ -86,13 +117,13 @@ void main(void) > * of the previous group of the pixels, move xcoords[0] one > * byte back. > */ > - xcoords[0] += (fract_x < threshold_l) ? -tex_step.x : 0.0; > + xcoords[0] += (fract_x < THRESHOLD_L) ? -tex_step.x : 0.0; > /* > * If xcoords[1] points at the byte containing the LS bits > * of the current group of the pixels, move xcoords[1] one > * byte forward. > */ > - xcoords[1] += (fract_x > threshold_h) ? tex_step.x : 0.0; > + xcoords[1] += (fract_x > THRESHOLD_H) ? tex_step.x : 0.0; > > vec2 alternate = mod(center.zw + tex_bayer_first_red, 2.0); > bool even_col = alternate.x < 1.0; > diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp > index 9db536a6..13ab31aa 100644 > --- a/src/qcam/viewfinder_gl.cpp > +++ b/src/qcam/viewfinder_gl.cpp > @@ -41,6 +41,11 @@ static const QList<libcamera::PixelFormat> supportedFormats{ > libcamera::formats::SGBRG10_CSI2P, > libcamera::formats::SGRBG10_CSI2P, > libcamera::formats::SRGGB10_CSI2P, > + /* Raw Bayer 12-bit packed */ > + libcamera::formats::SBGGR12_CSI2P, > + libcamera::formats::SGBRG12_CSI2P, > + libcamera::formats::SGRBG12_CSI2P, > + libcamera::formats::SRGGB12_CSI2P, > }; > > ViewFinderGL::ViewFinderGL(QWidget *parent) > @@ -218,28 +223,56 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format) > case libcamera::formats::SBGGR10_CSI2P: > firstRed_.setX(1.0); > firstRed_.setY(1.0); > - fragmentShaderDefines_.append("#define BPP_X 1.25"); > + fragmentShaderDefines_.append("#define RAW10P"); > fragmentShaderFile_ = ":bayer_1x_packed.frag"; > textureMinMagFilters_ = GL_NEAREST; > break; > case libcamera::formats::SGBRG10_CSI2P: > firstRed_.setX(0.0); > firstRed_.setY(1.0); > - fragmentShaderDefines_.append("#define BPP_X 1.25"); > + fragmentShaderDefines_.append("#define RAW10P"); > fragmentShaderFile_ = ":bayer_1x_packed.frag"; > textureMinMagFilters_ = GL_NEAREST; > break; > case libcamera::formats::SGRBG10_CSI2P: > firstRed_.setX(1.0); > firstRed_.setY(0.0); > - fragmentShaderDefines_.append("#define BPP_X 1.25"); > + fragmentShaderDefines_.append("#define RAW10P"); > fragmentShaderFile_ = ":bayer_1x_packed.frag"; > textureMinMagFilters_ = GL_NEAREST; > break; > case libcamera::formats::SRGGB10_CSI2P: > firstRed_.setX(0.0); > firstRed_.setY(0.0); > - fragmentShaderDefines_.append("#define BPP_X 1.25"); > + fragmentShaderDefines_.append("#define RAW10P"); > + fragmentShaderFile_ = ":bayer_1x_packed.frag"; > + textureMinMagFilters_ = GL_NEAREST; > + break; > + case libcamera::formats::SBGGR12_CSI2P: > + firstRed_.setX(1.0); > + firstRed_.setY(1.0); > + fragmentShaderDefines_.append("#define RAW12P"); > + fragmentShaderFile_ = ":bayer_1x_packed.frag"; > + textureMinMagFilters_ = GL_NEAREST; > + break; > + case libcamera::formats::SGBRG12_CSI2P: > + firstRed_.setX(0.0); > + firstRed_.setY(1.0); > + fragmentShaderDefines_.append("#define RAW12P"); > + fragmentShaderFile_ = ":bayer_1x_packed.frag"; > + textureMinMagFilters_ = GL_NEAREST; > + break; > + case libcamera::formats::SGRBG12_CSI2P: > + firstRed_.setX(1.0); > + firstRed_.setY(0.0); > + fragmentShaderDefines_.append("#define RAW12P"); > + fragmentShaderFile_ = ":bayer_1x_packed.frag"; > + textureMinMagFilters_ = GL_NEAREST; > + break; > + case libcamera::formats::SRGGB12_CSI2P: > + firstRed_.setX(0.0); > + firstRed_.setY(0.0); > + fragmentShaderDefines_.append("#define RAW12P"); > fragmentShaderFile_ = ":bayer_1x_packed.frag"; > textureMinMagFilters_ = GL_NEAREST; > break; > @@ -595,9 +628,13 @@ void ViewFinderGL::doRender() > case libcamera::formats::SGBRG10_CSI2P: > case libcamera::formats::SGRBG10_CSI2P: > case libcamera::formats::SRGGB10_CSI2P: > + case libcamera::formats::SBGGR12_CSI2P: > + case libcamera::formats::SGBRG12_CSI2P: > + case libcamera::formats::SGRBG12_CSI2P: > + case libcamera::formats::SRGGB12_CSI2P: > /* > - * Packed raw Bayer 10-bit formats are stored in GL_RED texture. > - * The texture width is 10/8 of the image width. > + * Packed raw Bayer 10-bit and 12-bit formats are stored in > + * GL_RED texture. > */ > glActiveTexture(GL_TEXTURE0); > configureTexture(*textures_[0]); > @@ -614,9 +651,9 @@ void ViewFinderGL::doRender() > shaderProgram_.setUniformValue(textureUniformBayerFirstRed_, > firstRed_); > shaderProgram_.setUniformValue(textureUniformSize_, > - stride_, > + stride_, /* width in bytes */ > size_.height(), > - size_.width(), > + size_.width(), /* in pixels */ This can be moved to 2/5. Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> > size_.height()); > shaderProgram_.setUniformValue(textureUniformStep_, > 1.0f / (stride_ - 1),
diff --git a/src/qcam/assets/shader/bayer_1x_packed.frag b/src/qcam/assets/shader/bayer_1x_packed.frag index 0a87c6db..d09c6fce 100644 --- a/src/qcam/assets/shader/bayer_1x_packed.frag +++ b/src/qcam/assets/shader/bayer_1x_packed.frag @@ -23,6 +23,40 @@ precision mediump float; #endif +/* + * These constants are used to select the bytes containing the HS part of + * the pixel value: + * BPP - bytes per pixel, + * THRESHOLD_L = fract(BPP) * 0.5 + 0.02 + * THRESHOLD_H = 1.0 - fract(BPP) * 1.5 + 0.02 + * Let X is the x coordinate in the texture measured in bytes (so that the + * range is from 0 to (stride_-1)) aligned on the nearest pixel. + * E.g. for RAW10P: + * -------------+-------------------+-------------------+-- + * pixel No | 0 1 2 3 | 4 5 6 7 | ... + * -------------+-------------------+-------------------+-- + * byte offset | 0 1 2 3 4 | 5 6 7 8 9 | ... + * -------------+-------------------+-------------------+-- + * X | 0.0 1.25 2.5 3.75 | 5.0 6.25 7.5 8.75 | ... + * -------------+-------------------+-------------------+-- + * If fract(X) < THRESHOLD_L then the previous byte contains the LS + * bits of the pixel values and needs to be skipped. + * If fract(X) > THRESHOLD_H then the next byte contains the LS bits + * of the pixel values and needs to be skipped. + */ +#if defined(RAW10P) +#define BPP 1.25 +#define THRESHOLD_L 0.14 +#define THRESHOLD_H 0.64 +#elif defined(RAW12P) +#define BPP 1.5 +#define THRESHOLD_L 0.27 +#define THRESHOLD_H 0.27 +#else +#error Invalid raw format +#endif + + varying vec2 textureOut; /* the texture size: tex_size.xy is in bytes, tex_size.zw is in pixels */ @@ -64,10 +98,7 @@ void main(void) * Add a small number (a few mantissa's LSBs) to avoid float * representation issues. Maybe paranoic. */ - center.x = BPP_X * center.z + 0.02; - - const float threshold_l = 0.127 /* fract(BPP_X) * 0.5 + 0.02 */; - const float threshold_h = 0.625 /* 1.0 - fract(BPP_X) * 1.5 */; + center.x = BPP * center.z + 0.02; float fract_x = fract(center.x); /* @@ -86,13 +117,13 @@ void main(void) * of the previous group of the pixels, move xcoords[0] one * byte back. */ - xcoords[0] += (fract_x < threshold_l) ? -tex_step.x : 0.0; + xcoords[0] += (fract_x < THRESHOLD_L) ? -tex_step.x : 0.0; /* * If xcoords[1] points at the byte containing the LS bits * of the current group of the pixels, move xcoords[1] one * byte forward. */ - xcoords[1] += (fract_x > threshold_h) ? tex_step.x : 0.0; + xcoords[1] += (fract_x > THRESHOLD_H) ? tex_step.x : 0.0; vec2 alternate = mod(center.zw + tex_bayer_first_red, 2.0); bool even_col = alternate.x < 1.0; diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp index 9db536a6..13ab31aa 100644 --- a/src/qcam/viewfinder_gl.cpp +++ b/src/qcam/viewfinder_gl.cpp @@ -41,6 +41,11 @@ static const QList<libcamera::PixelFormat> supportedFormats{ libcamera::formats::SGBRG10_CSI2P, libcamera::formats::SGRBG10_CSI2P, libcamera::formats::SRGGB10_CSI2P, + /* Raw Bayer 12-bit packed */ + libcamera::formats::SBGGR12_CSI2P, + libcamera::formats::SGBRG12_CSI2P, + libcamera::formats::SGRBG12_CSI2P, + libcamera::formats::SRGGB12_CSI2P, }; ViewFinderGL::ViewFinderGL(QWidget *parent) @@ -218,28 +223,56 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format) case libcamera::formats::SBGGR10_CSI2P: firstRed_.setX(1.0); firstRed_.setY(1.0); - fragmentShaderDefines_.append("#define BPP_X 1.25"); + fragmentShaderDefines_.append("#define RAW10P"); fragmentShaderFile_ = ":bayer_1x_packed.frag"; textureMinMagFilters_ = GL_NEAREST; break; case libcamera::formats::SGBRG10_CSI2P: firstRed_.setX(0.0); firstRed_.setY(1.0); - fragmentShaderDefines_.append("#define BPP_X 1.25"); + fragmentShaderDefines_.append("#define RAW10P"); fragmentShaderFile_ = ":bayer_1x_packed.frag"; textureMinMagFilters_ = GL_NEAREST; break; case libcamera::formats::SGRBG10_CSI2P: firstRed_.setX(1.0); firstRed_.setY(0.0); - fragmentShaderDefines_.append("#define BPP_X 1.25"); + fragmentShaderDefines_.append("#define RAW10P"); fragmentShaderFile_ = ":bayer_1x_packed.frag"; textureMinMagFilters_ = GL_NEAREST; break; case libcamera::formats::SRGGB10_CSI2P: firstRed_.setX(0.0); firstRed_.setY(0.0); - fragmentShaderDefines_.append("#define BPP_X 1.25"); + fragmentShaderDefines_.append("#define RAW10P"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SBGGR12_CSI2P: + firstRed_.setX(1.0); + firstRed_.setY(1.0); + fragmentShaderDefines_.append("#define RAW12P"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SGBRG12_CSI2P: + firstRed_.setX(0.0); + firstRed_.setY(1.0); + fragmentShaderDefines_.append("#define RAW12P"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SGRBG12_CSI2P: + firstRed_.setX(1.0); + firstRed_.setY(0.0); + fragmentShaderDefines_.append("#define RAW12P"); + fragmentShaderFile_ = ":bayer_1x_packed.frag"; + textureMinMagFilters_ = GL_NEAREST; + break; + case libcamera::formats::SRGGB12_CSI2P: + firstRed_.setX(0.0); + firstRed_.setY(0.0); + fragmentShaderDefines_.append("#define RAW12P"); fragmentShaderFile_ = ":bayer_1x_packed.frag"; textureMinMagFilters_ = GL_NEAREST; break; @@ -595,9 +628,13 @@ void ViewFinderGL::doRender() case libcamera::formats::SGBRG10_CSI2P: case libcamera::formats::SGRBG10_CSI2P: case libcamera::formats::SRGGB10_CSI2P: + case libcamera::formats::SBGGR12_CSI2P: + case libcamera::formats::SGBRG12_CSI2P: + case libcamera::formats::SGRBG12_CSI2P: + case libcamera::formats::SRGGB12_CSI2P: /* - * Packed raw Bayer 10-bit formats are stored in GL_RED texture. - * The texture width is 10/8 of the image width. + * Packed raw Bayer 10-bit and 12-bit formats are stored in + * GL_RED texture. */ glActiveTexture(GL_TEXTURE0); configureTexture(*textures_[0]); @@ -614,9 +651,9 @@ void ViewFinderGL::doRender() shaderProgram_.setUniformValue(textureUniformBayerFirstRed_, firstRed_); shaderProgram_.setUniformValue(textureUniformSize_, - stride_, + stride_, /* width in bytes */ size_.height(), - size_.width(), + size_.width(), /* in pixels */ size_.height()); shaderProgram_.setUniformValue(textureUniformStep_, 1.0f / (stride_ - 1),
All the four Bayer orders are supported. The 4 LS bits of the 12-bit colour values are dropped as the RGBA format we convert into has only 8 bits per colour. Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org> --- src/qcam/assets/shader/bayer_1x_packed.frag | 43 ++++++++++++++--- src/qcam/viewfinder_gl.cpp | 53 +++++++++++++++++---- 2 files changed, 82 insertions(+), 14 deletions(-)