[libcamera-devel,5/7] qcam: viewfinder_gl: Rename yuvData_ to data_
diff mbox series

Message ID 20201103155025.5948-6-laurent.pinchart@ideasonboard.com
State Accepted
Headers show
Series
  • qcam: Miscellaneous shaders cleanups and RGB support
Related show

Commit Message

Laurent Pinchart Nov. 3, 2020, 3:50 p.m. UTC
In preparation for RGB formats support, rename the pointer to image data
from yuvData_ to data_.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
---
 src/qcam/viewfinder_gl.cpp | 24 ++++++++++++------------
 src/qcam/viewfinder_gl.h   |  2 +-
 2 files changed, 13 insertions(+), 13 deletions(-)

Comments

Andrey Konovalov Nov. 3, 2020, 4:43 p.m. UTC | #1
Hi Laurent,

Thanks you for the patch!

I have a similar change in my local branch too -

Reviewed-by: Andrey Konovalov <andrey.konovalov@linaro.org>

Thanks,
Andrey

On 03.11.2020 18:50, Laurent Pinchart wrote:
> In preparation for RGB formats support, rename the pointer to image data
> from yuvData_ to data_.
> 
> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
> ---
>   src/qcam/viewfinder_gl.cpp | 24 ++++++++++++------------
>   src/qcam/viewfinder_gl.h   |  2 +-
>   2 files changed, 13 insertions(+), 13 deletions(-)
> 
> diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
> index 110f0fa673df..e6625cac9795 100644
> --- a/src/qcam/viewfinder_gl.cpp
> +++ b/src/qcam/viewfinder_gl.cpp
> @@ -32,7 +32,7 @@ static const QList<libcamera::PixelFormat> supportedFormats{
>   };
>   
>   ViewFinderGL::ViewFinderGL(QWidget *parent)
> -	: QOpenGLWidget(parent), buffer_(nullptr), yuvData_(nullptr),
> +	: QOpenGLWidget(parent), buffer_(nullptr), data_(nullptr),
>   	  vertexBuffer_(QOpenGLBuffer::VertexBuffer),
>   	  textureU_(QOpenGLTexture::Target2D),
>   	  textureV_(QOpenGLTexture::Target2D),
> @@ -101,7 +101,7 @@ void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map)
>   	if (buffer_)
>   		renderComplete(buffer_);
>   
> -	yuvData_ = static_cast<unsigned char *>(map->memory);
> +	data_ = static_cast<unsigned char *>(map->memory);
>   	update();
>   	buffer_ = buffer;
>   }
> @@ -346,7 +346,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>   		shaderProgram_.setUniformValue(textureUniformY_, 0);
>   
>   		/* Activate texture UV/VU */
> @@ -360,7 +360,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RG,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height());
> +			     data_ + size_.width() * size_.height());
>   		shaderProgram_.setUniformValue(textureUniformU_, 1);
>   		break;
>   
> @@ -376,7 +376,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>   		shaderProgram_.setUniformValue(textureUniformY_, 0);
>   
>   		/* Activate texture U */
> @@ -390,7 +390,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height());
> +			     data_ + size_.width() * size_.height());
>   		shaderProgram_.setUniformValue(textureUniformU_, 1);
>   
>   		/* Activate texture V */
> @@ -404,7 +404,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height() * 5 / 4);
> +			     data_ + size_.width() * size_.height() * 5 / 4);
>   		shaderProgram_.setUniformValue(textureUniformV_, 2);
>   		break;
>   
> @@ -420,7 +420,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>   		shaderProgram_.setUniformValue(textureUniformY_, 0);
>   
>   		/* Activate texture V */
> @@ -434,7 +434,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height());
> +			     data_ + size_.width() * size_.height());
>   		shaderProgram_.setUniformValue(textureUniformV_, 2);
>   
>   		/* Activate texture U */
> @@ -448,7 +448,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RED,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height() * 5 / 4);
> +			     data_ + size_.width() * size_.height() * 5 / 4);
>   		shaderProgram_.setUniformValue(textureUniformU_, 1);
>   		break;
>   
> @@ -471,7 +471,7 @@ void ViewFinderGL::doRender()
>   			     0,
>   			     GL_RGBA,
>   			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>   		shaderProgram_.setUniformValue(textureUniformY_, 0);
>   
>   		/*
> @@ -497,7 +497,7 @@ void ViewFinderGL::paintGL()
>   				   << "create fragment shader failed.";
>   		}
>   
> -	if (yuvData_) {
> +	if (data_) {
>   		glClearColor(0.0, 0.0, 0.0, 1.0);
>   		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
>   
> diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h
> index 40c04dc5f877..b3e36514d3d4 100644
> --- a/src/qcam/viewfinder_gl.h
> +++ b/src/qcam/viewfinder_gl.h
> @@ -65,7 +65,7 @@ private:
>   	libcamera::FrameBuffer *buffer_;
>   	libcamera::PixelFormat format_;
>   	QSize size_;
> -	unsigned char *yuvData_;
> +	unsigned char *data_;
>   
>   	/* Shaders */
>   	QOpenGLShaderProgram shaderProgram_;
>
Kieran Bingham Nov. 3, 2020, 11:01 p.m. UTC | #2
On 03/11/2020 15:50, Laurent Pinchart wrote:
> In preparation for RGB formats support, rename the pointer to image data
> from yuvData_ to data_.
> 
> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>

Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>

> ---
>  src/qcam/viewfinder_gl.cpp | 24 ++++++++++++------------
>  src/qcam/viewfinder_gl.h   |  2 +-
>  2 files changed, 13 insertions(+), 13 deletions(-)
> 
> diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
> index 110f0fa673df..e6625cac9795 100644
> --- a/src/qcam/viewfinder_gl.cpp
> +++ b/src/qcam/viewfinder_gl.cpp
> @@ -32,7 +32,7 @@ static const QList<libcamera::PixelFormat> supportedFormats{
>  };
>  
>  ViewFinderGL::ViewFinderGL(QWidget *parent)
> -	: QOpenGLWidget(parent), buffer_(nullptr), yuvData_(nullptr),
> +	: QOpenGLWidget(parent), buffer_(nullptr), data_(nullptr),
>  	  vertexBuffer_(QOpenGLBuffer::VertexBuffer),
>  	  textureU_(QOpenGLTexture::Target2D),
>  	  textureV_(QOpenGLTexture::Target2D),
> @@ -101,7 +101,7 @@ void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map)
>  	if (buffer_)
>  		renderComplete(buffer_);
>  
> -	yuvData_ = static_cast<unsigned char *>(map->memory);
> +	data_ = static_cast<unsigned char *>(map->memory);
>  	update();
>  	buffer_ = buffer;
>  }
> @@ -346,7 +346,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>  		shaderProgram_.setUniformValue(textureUniformY_, 0);
>  
>  		/* Activate texture UV/VU */
> @@ -360,7 +360,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RG,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height());
> +			     data_ + size_.width() * size_.height());
>  		shaderProgram_.setUniformValue(textureUniformU_, 1);
>  		break;
>  
> @@ -376,7 +376,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>  		shaderProgram_.setUniformValue(textureUniformY_, 0);
>  
>  		/* Activate texture U */
> @@ -390,7 +390,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height());
> +			     data_ + size_.width() * size_.height());
>  		shaderProgram_.setUniformValue(textureUniformU_, 1);
>  
>  		/* Activate texture V */
> @@ -404,7 +404,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height() * 5 / 4);
> +			     data_ + size_.width() * size_.height() * 5 / 4);
>  		shaderProgram_.setUniformValue(textureUniformV_, 2);
>  		break;
>  
> @@ -420,7 +420,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>  		shaderProgram_.setUniformValue(textureUniformY_, 0);
>  
>  		/* Activate texture V */
> @@ -434,7 +434,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height());
> +			     data_ + size_.width() * size_.height());
>  		shaderProgram_.setUniformValue(textureUniformV_, 2);
>  
>  		/* Activate texture U */
> @@ -448,7 +448,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height() * 5 / 4);
> +			     data_ + size_.width() * size_.height() * 5 / 4);
>  		shaderProgram_.setUniformValue(textureUniformU_, 1);
>  		break;
>  
> @@ -471,7 +471,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RGBA,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>  		shaderProgram_.setUniformValue(textureUniformY_, 0);
>  
>  		/*
> @@ -497,7 +497,7 @@ void ViewFinderGL::paintGL()
>  				   << "create fragment shader failed.";
>  		}
>  
> -	if (yuvData_) {
> +	if (data_) {
>  		glClearColor(0.0, 0.0, 0.0, 1.0);
>  		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
>  
> diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h
> index 40c04dc5f877..b3e36514d3d4 100644
> --- a/src/qcam/viewfinder_gl.h
> +++ b/src/qcam/viewfinder_gl.h
> @@ -65,7 +65,7 @@ private:
>  	libcamera::FrameBuffer *buffer_;
>  	libcamera::PixelFormat format_;
>  	QSize size_;
> -	unsigned char *yuvData_;
> +	unsigned char *data_;
>  
>  	/* Shaders */
>  	QOpenGLShaderProgram shaderProgram_;
>
Niklas Söderlund Nov. 6, 2020, 12:48 a.m. UTC | #3
Hi Laurent,

Thanks for your work.

On 2020-11-03 17:50:23 +0200, Laurent Pinchart wrote:
> In preparation for RGB formats support, rename the pointer to image data
> from yuvData_ to data_.
> 
> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>

Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>

> ---
>  src/qcam/viewfinder_gl.cpp | 24 ++++++++++++------------
>  src/qcam/viewfinder_gl.h   |  2 +-
>  2 files changed, 13 insertions(+), 13 deletions(-)
> 
> diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
> index 110f0fa673df..e6625cac9795 100644
> --- a/src/qcam/viewfinder_gl.cpp
> +++ b/src/qcam/viewfinder_gl.cpp
> @@ -32,7 +32,7 @@ static const QList<libcamera::PixelFormat> supportedFormats{
>  };
>  
>  ViewFinderGL::ViewFinderGL(QWidget *parent)
> -	: QOpenGLWidget(parent), buffer_(nullptr), yuvData_(nullptr),
> +	: QOpenGLWidget(parent), buffer_(nullptr), data_(nullptr),
>  	  vertexBuffer_(QOpenGLBuffer::VertexBuffer),
>  	  textureU_(QOpenGLTexture::Target2D),
>  	  textureV_(QOpenGLTexture::Target2D),
> @@ -101,7 +101,7 @@ void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map)
>  	if (buffer_)
>  		renderComplete(buffer_);
>  
> -	yuvData_ = static_cast<unsigned char *>(map->memory);
> +	data_ = static_cast<unsigned char *>(map->memory);
>  	update();
>  	buffer_ = buffer;
>  }
> @@ -346,7 +346,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>  		shaderProgram_.setUniformValue(textureUniformY_, 0);
>  
>  		/* Activate texture UV/VU */
> @@ -360,7 +360,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RG,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height());
> +			     data_ + size_.width() * size_.height());
>  		shaderProgram_.setUniformValue(textureUniformU_, 1);
>  		break;
>  
> @@ -376,7 +376,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>  		shaderProgram_.setUniformValue(textureUniformY_, 0);
>  
>  		/* Activate texture U */
> @@ -390,7 +390,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height());
> +			     data_ + size_.width() * size_.height());
>  		shaderProgram_.setUniformValue(textureUniformU_, 1);
>  
>  		/* Activate texture V */
> @@ -404,7 +404,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height() * 5 / 4);
> +			     data_ + size_.width() * size_.height() * 5 / 4);
>  		shaderProgram_.setUniformValue(textureUniformV_, 2);
>  		break;
>  
> @@ -420,7 +420,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>  		shaderProgram_.setUniformValue(textureUniformY_, 0);
>  
>  		/* Activate texture V */
> @@ -434,7 +434,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height());
> +			     data_ + size_.width() * size_.height());
>  		shaderProgram_.setUniformValue(textureUniformV_, 2);
>  
>  		/* Activate texture U */
> @@ -448,7 +448,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RED,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_ + size_.width() * size_.height() * 5 / 4);
> +			     data_ + size_.width() * size_.height() * 5 / 4);
>  		shaderProgram_.setUniformValue(textureUniformU_, 1);
>  		break;
>  
> @@ -471,7 +471,7 @@ void ViewFinderGL::doRender()
>  			     0,
>  			     GL_RGBA,
>  			     GL_UNSIGNED_BYTE,
> -			     yuvData_);
> +			     data_);
>  		shaderProgram_.setUniformValue(textureUniformY_, 0);
>  
>  		/*
> @@ -497,7 +497,7 @@ void ViewFinderGL::paintGL()
>  				   << "create fragment shader failed.";
>  		}
>  
> -	if (yuvData_) {
> +	if (data_) {
>  		glClearColor(0.0, 0.0, 0.0, 1.0);
>  		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
>  
> diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h
> index 40c04dc5f877..b3e36514d3d4 100644
> --- a/src/qcam/viewfinder_gl.h
> +++ b/src/qcam/viewfinder_gl.h
> @@ -65,7 +65,7 @@ private:
>  	libcamera::FrameBuffer *buffer_;
>  	libcamera::PixelFormat format_;
>  	QSize size_;
> -	unsigned char *yuvData_;
> +	unsigned char *data_;
>  
>  	/* Shaders */
>  	QOpenGLShaderProgram shaderProgram_;
> -- 
> Regards,
> 
> Laurent Pinchart
> 
> _______________________________________________
> libcamera-devel mailing list
> libcamera-devel@lists.libcamera.org
> https://lists.libcamera.org/listinfo/libcamera-devel

Patch
diff mbox series

diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
index 110f0fa673df..e6625cac9795 100644
--- a/src/qcam/viewfinder_gl.cpp
+++ b/src/qcam/viewfinder_gl.cpp
@@ -32,7 +32,7 @@  static const QList<libcamera::PixelFormat> supportedFormats{
 };
 
 ViewFinderGL::ViewFinderGL(QWidget *parent)
-	: QOpenGLWidget(parent), buffer_(nullptr), yuvData_(nullptr),
+	: QOpenGLWidget(parent), buffer_(nullptr), data_(nullptr),
 	  vertexBuffer_(QOpenGLBuffer::VertexBuffer),
 	  textureU_(QOpenGLTexture::Target2D),
 	  textureV_(QOpenGLTexture::Target2D),
@@ -101,7 +101,7 @@  void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map)
 	if (buffer_)
 		renderComplete(buffer_);
 
-	yuvData_ = static_cast<unsigned char *>(map->memory);
+	data_ = static_cast<unsigned char *>(map->memory);
 	update();
 	buffer_ = buffer;
 }
@@ -346,7 +346,7 @@  void ViewFinderGL::doRender()
 			     0,
 			     GL_RED,
 			     GL_UNSIGNED_BYTE,
-			     yuvData_);
+			     data_);
 		shaderProgram_.setUniformValue(textureUniformY_, 0);
 
 		/* Activate texture UV/VU */
@@ -360,7 +360,7 @@  void ViewFinderGL::doRender()
 			     0,
 			     GL_RG,
 			     GL_UNSIGNED_BYTE,
-			     yuvData_ + size_.width() * size_.height());
+			     data_ + size_.width() * size_.height());
 		shaderProgram_.setUniformValue(textureUniformU_, 1);
 		break;
 
@@ -376,7 +376,7 @@  void ViewFinderGL::doRender()
 			     0,
 			     GL_RED,
 			     GL_UNSIGNED_BYTE,
-			     yuvData_);
+			     data_);
 		shaderProgram_.setUniformValue(textureUniformY_, 0);
 
 		/* Activate texture U */
@@ -390,7 +390,7 @@  void ViewFinderGL::doRender()
 			     0,
 			     GL_RED,
 			     GL_UNSIGNED_BYTE,
-			     yuvData_ + size_.width() * size_.height());
+			     data_ + size_.width() * size_.height());
 		shaderProgram_.setUniformValue(textureUniformU_, 1);
 
 		/* Activate texture V */
@@ -404,7 +404,7 @@  void ViewFinderGL::doRender()
 			     0,
 			     GL_RED,
 			     GL_UNSIGNED_BYTE,
-			     yuvData_ + size_.width() * size_.height() * 5 / 4);
+			     data_ + size_.width() * size_.height() * 5 / 4);
 		shaderProgram_.setUniformValue(textureUniformV_, 2);
 		break;
 
@@ -420,7 +420,7 @@  void ViewFinderGL::doRender()
 			     0,
 			     GL_RED,
 			     GL_UNSIGNED_BYTE,
-			     yuvData_);
+			     data_);
 		shaderProgram_.setUniformValue(textureUniformY_, 0);
 
 		/* Activate texture V */
@@ -434,7 +434,7 @@  void ViewFinderGL::doRender()
 			     0,
 			     GL_RED,
 			     GL_UNSIGNED_BYTE,
-			     yuvData_ + size_.width() * size_.height());
+			     data_ + size_.width() * size_.height());
 		shaderProgram_.setUniformValue(textureUniformV_, 2);
 
 		/* Activate texture U */
@@ -448,7 +448,7 @@  void ViewFinderGL::doRender()
 			     0,
 			     GL_RED,
 			     GL_UNSIGNED_BYTE,
-			     yuvData_ + size_.width() * size_.height() * 5 / 4);
+			     data_ + size_.width() * size_.height() * 5 / 4);
 		shaderProgram_.setUniformValue(textureUniformU_, 1);
 		break;
 
@@ -471,7 +471,7 @@  void ViewFinderGL::doRender()
 			     0,
 			     GL_RGBA,
 			     GL_UNSIGNED_BYTE,
-			     yuvData_);
+			     data_);
 		shaderProgram_.setUniformValue(textureUniformY_, 0);
 
 		/*
@@ -497,7 +497,7 @@  void ViewFinderGL::paintGL()
 				   << "create fragment shader failed.";
 		}
 
-	if (yuvData_) {
+	if (data_) {
 		glClearColor(0.0, 0.0, 0.0, 1.0);
 		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h
index 40c04dc5f877..b3e36514d3d4 100644
--- a/src/qcam/viewfinder_gl.h
+++ b/src/qcam/viewfinder_gl.h
@@ -65,7 +65,7 @@  private:
 	libcamera::FrameBuffer *buffer_;
 	libcamera::PixelFormat format_;
 	QSize size_;
-	unsigned char *yuvData_;
+	unsigned char *data_;
 
 	/* Shaders */
 	QOpenGLShaderProgram shaderProgram_;