| Message ID | 20260810105942.1098192-9-barnabas.pocze@ideasonboard.com |
|---|---|
| State | New |
| Headers | show |
| Series |
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| Related | show |
Barnabás Pőcze <barnabas.pocze@ideasonboard.com> writes: > `eGL::initEGLContext()`, which is called from the worker thread already > includes a call to `eGL::makeCurrent()`, so calling it for each > `process()` is not necessary, so skip it. > > Instead, add a function that asserts that the execution is in the correct > thread, and call that. > > Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> > --- > include/libcamera/internal/egl.h | 9 ++++++++- > src/libcamera/egl.cpp | 8 ++++++++ > src/libcamera/software_isp/debayer_egl.cpp | 4 +--- > 3 files changed, 17 insertions(+), 4 deletions(-) > > diff --git a/include/libcamera/internal/egl.h b/include/libcamera/internal/egl.h > index e18bb91f4d..8f2ef296c3 100644 > --- a/include/libcamera/internal/egl.h > +++ b/include/libcamera/internal/egl.h > @@ -14,6 +14,7 @@ > > #include <libcamera/base/log.h> > #include <libcamera/base/span.h> > +#include <libcamera/base/thread.h> > #include <libcamera/base/utils.h> > > /* > @@ -116,7 +117,6 @@ public: > void activateBindTexture(eGLImage &eglImage); > > void pushEnv(std::vector<std::string> &shaderEnv, const char *str); > - void makeCurrent(); > > int compileVertexShader(GLuint &shaderId, Span<const unsigned char> shaderData, > Span<const std::string> shaderEnv); > @@ -127,6 +127,11 @@ public: > void syncOutput(); > void flushOutput(); > > + void assertThread() const > + { > + ASSERT(tid_ == Thread::currentId()); > + } Should all these assertions be replaced by this method? > + > private: > LIBCAMERA_DISABLE_COPY_AND_MOVE(eGL) > > @@ -140,6 +145,8 @@ private: > > int createDMABufTexture2D(eGLImage &eglImage, int fd, bool output); > > + void makeCurrent(); > + > struct VTable { > PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES; > PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR; > diff --git a/src/libcamera/egl.cpp b/src/libcamera/egl.cpp > index edb00ef997..5e5535f2be 100644 > --- a/src/libcamera/egl.cpp > +++ b/src/libcamera/egl.cpp > @@ -104,6 +104,14 @@ void eGL::flushOutput() > glFlush(); > } > > +/** > + * \fn eGL::assertThread() > + * \brief Assert that the execution is in the right thread > + * > + * Asserts that the execution is in the thread for which > + * the created EGL context has been made current. > + */ > + > /** > * \brief Attach a texture to a frame-buffer-object > * > diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp > index 35a5c56321..97aa037935 100644 > --- a/src/libcamera/software_isp/debayer_egl.cpp > +++ b/src/libcamera/software_isp/debayer_egl.cpp > @@ -578,9 +578,6 @@ int DebayerEGL::debayerGPU(FrameBuffer *input, FrameBuffer *output, const Debaye > eGLImage *eglImageIn; > eGLImage *eglImageOut; > > - /* eGL context switch */ > - egl_.makeCurrent(); > - > eglImageIn = getCachedInputFrameBuffer(input, inMapped, inDmaSyncer); > if (!eglImageIn) > return -ENOMEM; > @@ -608,6 +605,7 @@ int DebayerEGL::debayerGPU(FrameBuffer *input, FrameBuffer *output, const Debaye > > void DebayerEGL::process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, const DebayerParams ¶ms) > { > + egl_.assertThread(); > bench_.startFrame(); > > /* Copy metadata from the input buffer */
diff --git a/include/libcamera/internal/egl.h b/include/libcamera/internal/egl.h index e18bb91f4d..8f2ef296c3 100644 --- a/include/libcamera/internal/egl.h +++ b/include/libcamera/internal/egl.h @@ -14,6 +14,7 @@ #include <libcamera/base/log.h> #include <libcamera/base/span.h> +#include <libcamera/base/thread.h> #include <libcamera/base/utils.h> /* @@ -116,7 +117,6 @@ public: void activateBindTexture(eGLImage &eglImage); void pushEnv(std::vector<std::string> &shaderEnv, const char *str); - void makeCurrent(); int compileVertexShader(GLuint &shaderId, Span<const unsigned char> shaderData, Span<const std::string> shaderEnv); @@ -127,6 +127,11 @@ public: void syncOutput(); void flushOutput(); + void assertThread() const + { + ASSERT(tid_ == Thread::currentId()); + } + private: LIBCAMERA_DISABLE_COPY_AND_MOVE(eGL) @@ -140,6 +145,8 @@ private: int createDMABufTexture2D(eGLImage &eglImage, int fd, bool output); + void makeCurrent(); + struct VTable { PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES; PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR; diff --git a/src/libcamera/egl.cpp b/src/libcamera/egl.cpp index edb00ef997..5e5535f2be 100644 --- a/src/libcamera/egl.cpp +++ b/src/libcamera/egl.cpp @@ -104,6 +104,14 @@ void eGL::flushOutput() glFlush(); } +/** + * \fn eGL::assertThread() + * \brief Assert that the execution is in the right thread + * + * Asserts that the execution is in the thread for which + * the created EGL context has been made current. + */ + /** * \brief Attach a texture to a frame-buffer-object * diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp index 35a5c56321..97aa037935 100644 --- a/src/libcamera/software_isp/debayer_egl.cpp +++ b/src/libcamera/software_isp/debayer_egl.cpp @@ -578,9 +578,6 @@ int DebayerEGL::debayerGPU(FrameBuffer *input, FrameBuffer *output, const Debaye eGLImage *eglImageIn; eGLImage *eglImageOut; - /* eGL context switch */ - egl_.makeCurrent(); - eglImageIn = getCachedInputFrameBuffer(input, inMapped, inDmaSyncer); if (!eglImageIn) return -ENOMEM; @@ -608,6 +605,7 @@ int DebayerEGL::debayerGPU(FrameBuffer *input, FrameBuffer *output, const Debaye void DebayerEGL::process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, const DebayerParams ¶ms) { + egl_.assertThread(); bench_.startFrame(); /* Copy metadata from the input buffer */
`eGL::initEGLContext()`, which is called from the worker thread already includes a call to `eGL::makeCurrent()`, so calling it for each `process()` is not necessary, so skip it. Instead, add a function that asserts that the execution is in the correct thread, and call that. Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> --- include/libcamera/internal/egl.h | 9 ++++++++- src/libcamera/egl.cpp | 8 ++++++++ src/libcamera/software_isp/debayer_egl.cpp | 4 +--- 3 files changed, 17 insertions(+), 4 deletions(-)