| Message ID | 20260527081534.20245-3-robert.mader@collabora.com |
|---|---|
| State | Accepted |
| Headers | show |
| Series |
|
| Related | show |
Hi Bryan, thanks for R-B on the last patch! IIRC you were also ok with this patch, assuming that it shouldn't conflict with your multi-stage series - mind giving a R-B as well so we can land the series? :) Or do you still have concerns? On 27.05.26 10:15, Robert Mader wrote: > And use the values set in the constructor instead, bringing the > function in line with createInputDMABufTexture2D() and > createOutputDMABufTexture2D(). > > Adopt the value passed into the constructor accordingly, which > previously was never used. > > Signed-off-by: Robert Mader <robert.mader@collabora.com> > --- > include/libcamera/internal/egl.h | 2 +- > src/libcamera/egl.cpp | 7 ++----- > src/libcamera/software_isp/debayer_egl.cpp | 4 ++-- > 3 files changed, 5 insertions(+), 8 deletions(-) > > diff --git a/include/libcamera/internal/egl.h b/include/libcamera/internal/egl.h > index 825240dbb..bcf09b475 100644 > --- a/include/libcamera/internal/egl.h > +++ b/include/libcamera/internal/egl.h > @@ -105,7 +105,7 @@ public: > > int createInputDMABufTexture2D(eGLImage &eglImage, int fd); > int createOutputDMABufTexture2D(eGLImage &eglImage, int fd); > - void createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint32_t height, void *data); > + void createTexture2D(eGLImage &eglImage, void *data); > > void pushEnv(std::vector<std::string> &shaderEnv, const char *str); > void makeCurrent(); > diff --git a/src/libcamera/egl.cpp b/src/libcamera/egl.cpp > index 2aabfc2e0..267d22c8b 100644 > --- a/src/libcamera/egl.cpp > +++ b/src/libcamera/egl.cpp > @@ -240,9 +240,6 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd) > /** > * \brief Create a 2D texture from a memory buffer > * \param[in,out] eglImage EGL image to associate with the texture > - * \param[in] format OpenGL internal format (e.g., GL_RGB, GL_RGBA) > - * \param[in] width Texture width in pixels > - * \param[in] height Texture height in pixels > * \param[in] data Pointer to pixel data, or nullptr for uninitialised texture > * > * Creates a 2D texture from a CPU-accessible memory buffer. The texture > @@ -250,7 +247,7 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd) > * is useful for uploading static data like lookup tables or uniform color > * matrices to the GPU. > */ > -void eGL::createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint32_t height, void *data) > +void eGL::createTexture2D(eGLImage &eglImage, void *data) > { > ASSERT(tid_ == Thread::currentId()); > > @@ -258,7 +255,7 @@ void eGL::createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint > glBindTexture(GL_TEXTURE_2D, eglImage.texture_); > > // Generate texture, bind, associate image to texture, configure, unbind > - glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data); > + glTexImage2D(GL_TEXTURE_2D, 0, eglImage.format_, eglImage.width_, eglImage.height_, 0, eglImage.format_, GL_UNSIGNED_BYTE, data); > > // Nearest filtering > glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); > diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp > index 8c1f2074d..696498a58 100644 > --- a/src/libcamera/software_isp/debayer_egl.cpp > +++ b/src/libcamera/software_isp/debayer_egl.cpp > @@ -506,7 +506,7 @@ int DebayerEGL::debayerGPU(MappedFrameBuffer &in, int out_fd, const DebayerParam > egl_.makeCurrent(); > > /* Create a standard texture input */ > - egl_.createTexture2D(*eglImageBayerIn_, glFormat_, inputConfig_.stride / bytesPerPixel_, height_, in.planes()[0].data()); > + egl_.createTexture2D(*eglImageBayerIn_, in.planes()[0].data()); > > /* Generate the output render framebuffer as render to texture */ > egl_.createOutputDMABufTexture2D(*eglImageBayerOut_, out_fd); > @@ -587,7 +587,7 @@ int DebayerEGL::start() > return -EINVAL; > > /* Raw bayer input as texture */ > - eglImageBayerIn_ = std::make_unique<eGLImage>(glFormat_, width_, height_, inputConfig_.stride, GL_TEXTURE0, 0); > + eglImageBayerIn_ = std::make_unique<eGLImage>(glFormat_, inputConfig_.stride / bytesPerPixel_, height_, inputConfig_.stride, GL_TEXTURE0, 0); > > /* Texture we will render to */ > eglImageBayerOut_ = std::make_unique<eGLImage>(GL_RGBA, outputSize_.width, outputSize_.height, outputConfig_.stride, GL_TEXTURE1, 1);
On 02/06/2026 12:21, Robert Mader wrote: > Hi Bryan, thanks for R-B on the last patch! IIRC you were also ok with > this patch, assuming that it shouldn't conflict with your multi-stage > series - mind giving a R-B as well so we can land the series? :) Or do > you still have concerns? Still not massively convinced about this one but fine by me. Reviewed-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org> --- bod
diff --git a/include/libcamera/internal/egl.h b/include/libcamera/internal/egl.h index 825240dbb..bcf09b475 100644 --- a/include/libcamera/internal/egl.h +++ b/include/libcamera/internal/egl.h @@ -105,7 +105,7 @@ public: int createInputDMABufTexture2D(eGLImage &eglImage, int fd); int createOutputDMABufTexture2D(eGLImage &eglImage, int fd); - void createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint32_t height, void *data); + void createTexture2D(eGLImage &eglImage, void *data); void pushEnv(std::vector<std::string> &shaderEnv, const char *str); void makeCurrent(); diff --git a/src/libcamera/egl.cpp b/src/libcamera/egl.cpp index 2aabfc2e0..267d22c8b 100644 --- a/src/libcamera/egl.cpp +++ b/src/libcamera/egl.cpp @@ -240,9 +240,6 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd) /** * \brief Create a 2D texture from a memory buffer * \param[in,out] eglImage EGL image to associate with the texture - * \param[in] format OpenGL internal format (e.g., GL_RGB, GL_RGBA) - * \param[in] width Texture width in pixels - * \param[in] height Texture height in pixels * \param[in] data Pointer to pixel data, or nullptr for uninitialised texture * * Creates a 2D texture from a CPU-accessible memory buffer. The texture @@ -250,7 +247,7 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd) * is useful for uploading static data like lookup tables or uniform color * matrices to the GPU. */ -void eGL::createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint32_t height, void *data) +void eGL::createTexture2D(eGLImage &eglImage, void *data) { ASSERT(tid_ == Thread::currentId()); @@ -258,7 +255,7 @@ void eGL::createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint glBindTexture(GL_TEXTURE_2D, eglImage.texture_); // Generate texture, bind, associate image to texture, configure, unbind - glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data); + glTexImage2D(GL_TEXTURE_2D, 0, eglImage.format_, eglImage.width_, eglImage.height_, 0, eglImage.format_, GL_UNSIGNED_BYTE, data); // Nearest filtering glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp index 8c1f2074d..696498a58 100644 --- a/src/libcamera/software_isp/debayer_egl.cpp +++ b/src/libcamera/software_isp/debayer_egl.cpp @@ -506,7 +506,7 @@ int DebayerEGL::debayerGPU(MappedFrameBuffer &in, int out_fd, const DebayerParam egl_.makeCurrent(); /* Create a standard texture input */ - egl_.createTexture2D(*eglImageBayerIn_, glFormat_, inputConfig_.stride / bytesPerPixel_, height_, in.planes()[0].data()); + egl_.createTexture2D(*eglImageBayerIn_, in.planes()[0].data()); /* Generate the output render framebuffer as render to texture */ egl_.createOutputDMABufTexture2D(*eglImageBayerOut_, out_fd); @@ -587,7 +587,7 @@ int DebayerEGL::start() return -EINVAL; /* Raw bayer input as texture */ - eglImageBayerIn_ = std::make_unique<eGLImage>(glFormat_, width_, height_, inputConfig_.stride, GL_TEXTURE0, 0); + eglImageBayerIn_ = std::make_unique<eGLImage>(glFormat_, inputConfig_.stride / bytesPerPixel_, height_, inputConfig_.stride, GL_TEXTURE0, 0); /* Texture we will render to */ eglImageBayerOut_ = std::make_unique<eGLImage>(GL_RGBA, outputSize_.width, outputSize_.height, outputConfig_.stride, GL_TEXTURE1, 1);
And use the values set in the constructor instead, bringing the function in line with createInputDMABufTexture2D() and createOutputDMABufTexture2D(). Adopt the value passed into the constructor accordingly, which previously was never used. Signed-off-by: Robert Mader <robert.mader@collabora.com> --- include/libcamera/internal/egl.h | 2 +- src/libcamera/egl.cpp | 7 ++----- src/libcamera/software_isp/debayer_egl.cpp | 4 ++-- 3 files changed, 5 insertions(+), 8 deletions(-)