| Message ID | 20260413114713.426459-3-barnabas.pocze@ideasonboard.com |
|---|---|
| State | New |
| Headers | show |
| Series |
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| Related | show |
Quoting Barnabás Pőcze (2026-04-13 12:47:13) > These functions are not defined, so remove them. > > Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> > --- > src/libcamera/software_isp/debayer_egl.h | 9 --------- > 1 file changed, 9 deletions(-) > > diff --git a/src/libcamera/software_isp/debayer_egl.h b/src/libcamera/software_isp/debayer_egl.h > index d563bfa55..644f6604e 100644 > --- a/src/libcamera/software_isp/debayer_egl.h > +++ b/src/libcamera/software_isp/debayer_egl.h > @@ -61,18 +61,9 @@ public: > private: > static int getInputConfig(PixelFormat inputFormat, DebayerInputConfig &config); > static int getOutputConfig(PixelFormat outputFormat, DebayerOutputConfig &config); > - int setupStandardBayerOrder(BayerFormat::Order order); > - void pushEnv(std::vector<std::string> &shaderEnv, const char *str); > int initBayerShaders(PixelFormat inputFormat, PixelFormat outputFormat); > - int initEGLContext(); > - int generateTextures(); > - int compileShaderProgram(GLuint &shaderId, GLenum shaderType, > - unsigned char *shaderData, int shaderDataLen, > - std::vector<std::string> shaderEnv); > - int linkShaderProgram(void); > int getShaderVariableLocations(); > void setShaderVariableValues(const DebayerParams ¶ms); > - void configureTexture(GLuint &texture); > int debayerGPU(MappedFrameBuffer &in, int out_fd, const DebayerParams ¶ms); > > /* Shader program identifiers */ > -- > 2.53.0 >
diff --git a/src/libcamera/software_isp/debayer_egl.h b/src/libcamera/software_isp/debayer_egl.h index d563bfa55..644f6604e 100644 --- a/src/libcamera/software_isp/debayer_egl.h +++ b/src/libcamera/software_isp/debayer_egl.h @@ -61,18 +61,9 @@ public: private: static int getInputConfig(PixelFormat inputFormat, DebayerInputConfig &config); static int getOutputConfig(PixelFormat outputFormat, DebayerOutputConfig &config); - int setupStandardBayerOrder(BayerFormat::Order order); - void pushEnv(std::vector<std::string> &shaderEnv, const char *str); int initBayerShaders(PixelFormat inputFormat, PixelFormat outputFormat); - int initEGLContext(); - int generateTextures(); - int compileShaderProgram(GLuint &shaderId, GLenum shaderType, - unsigned char *shaderData, int shaderDataLen, - std::vector<std::string> shaderEnv); - int linkShaderProgram(void); int getShaderVariableLocations(); void setShaderVariableValues(const DebayerParams ¶ms); - void configureTexture(GLuint &texture); int debayerGPU(MappedFrameBuffer &in, int out_fd, const DebayerParams ¶ms); /* Shader program identifiers */
These functions are not defined, so remove them. Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> --- src/libcamera/software_isp/debayer_egl.h | 9 --------- 1 file changed, 9 deletions(-)