Message ID | 20210622134652.1279260-1-andrey.konovalov@linaro.org |
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Headers | show |
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Related | show |
Hi Andrey, Very nice patch series, thank you ! On Tue, Jun 22, 2021 at 04:46:43PM +0300, Andrey Konovalov wrote: > This patchset adds support for both 10-bit, and 12-bit raw Bayer packed > and 8-bit raw Bayer formats. GL_RED texture is used to store the image data. > Not only this allows to use the same shader code in 10-bit and 12-bit cases. > But it also turned out that sampling from GL_RED texture is easier (less > "patterns") than from GL_RGB - even though we loose the "auto-skipping the LS > bytes of pixel values" feature in the 12-bit case. > > Changes in v5 vs v4 [1]: > * 8-bit raw Bayer format is back, but it is now split into several patches > (4/9 to 8/9) to make it easier to see the particular changes done to > the original shader code. > With the first 8 of the total 9 patches applied I am seeing some > artifacts (note the horizontal colour lines which change when the viewfinder > window height is changed) [2]. > Patch 9/9 fixes that, but the root cause of the issue isn't currently known. > That's why 9/9 comes as RFC, and the series can be merged without it. I've noticed in https://github.com/motmot/libcamiface/blob/master/demo/liveview-glut.c that GL_TEXTURE_MIN_FILTER is set to GL_LINEAR, while you set it to GL_NEAREST. Could it be related to the artifacts you're seeing ? I'll merge patches 1/9 to 8/9 already, and merge 9/9 or a different fix once we finish this discussion. > * s/tex_raw/tex_y in the shaders to match the uniform name used in the cpp > code. > > [1] https://patchwork.libcamera.org/cover/12629/ > [2] https://people.linaro.org/~andrey.konovalov/cam-56/20210622.imx219-RAW8-artifacts.viewfinder_gl-add-RAW1xP-and-RAW8-support-v4.1-raw8.0.mp4 > >
Hi Laurent, Thanks for merging the first 8 patches from this series! And sorry for the delayed reply (has just returned from the vacations). On 30.06.2021 04:17, Laurent Pinchart wrote: > Hi Andrey, > > Very nice patch series, thank you ! > > On Tue, Jun 22, 2021 at 04:46:43PM +0300, Andrey Konovalov wrote: >> This patchset adds support for both 10-bit, and 12-bit raw Bayer packed >> and 8-bit raw Bayer formats. GL_RED texture is used to store the image data. >> Not only this allows to use the same shader code in 10-bit and 12-bit cases. >> But it also turned out that sampling from GL_RED texture is easier (less >> "patterns") than from GL_RGB - even though we loose the "auto-skipping the LS >> bytes of pixel values" feature in the 12-bit case. >> >> Changes in v5 vs v4 [1]: >> * 8-bit raw Bayer format is back, but it is now split into several patches >> (4/9 to 8/9) to make it easier to see the particular changes done to >> the original shader code. >> With the first 8 of the total 9 patches applied I am seeing some >> artifacts (note the horizontal colour lines which change when the viewfinder >> window height is changed) [2]. >> Patch 9/9 fixes that, but the root cause of the issue isn't currently known. >> That's why 9/9 comes as RFC, and the series can be merged without it. > > I've noticed in > https://github.com/motmot/libcamiface/blob/master/demo/liveview-glut.c > that GL_TEXTURE_MIN_FILTER is set to GL_LINEAR, while you set it to > GL_NEAREST. Could it be related to the artifacts you're seeing ? I started from GL_TEXTURE_MIN_FILTER set to GL_LINEAR, and saw the similar artifacts. Then changed it to GL_NEAREST, though it didn't produce a visible difference (just using a linear mix of pixels of different colours didn't seem like a good idea for me). I've got one more thing to check, and will let you know if it brings any new information after I am done with it. > I'll merge patches 1/9 to 8/9 already, and merge 9/9 or a different fix > once we finish this discussion. Sounds good! Thanks, Andrey >> * s/tex_raw/tex_y in the shaders to match the uniform name used in the cpp >> code. >> >> [1] https://patchwork.libcamera.org/cover/12629/ >> [2] https://people.linaro.org/~andrey.konovalov/cam-56/20210622.imx219-RAW8-artifacts.viewfinder_gl-add-RAW1xP-and-RAW8-support-v4.1-raw8.0.mp4 >> >> >