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{
    "id": 27259,
    "url": "https://patchwork.libcamera.org/api/patches/27259/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/27259/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20260706222245.247396-7-bryan.odonoghue@linaro.org>",
    "date": "2026-07-06T22:22:45",
    "name": "[v6,6/6] libcamera: software_isp: debayer_egl: Implement input/output frame caching mechanism",
    "commit_ref": null,
    "pull_url": null,
    "state": "accepted",
    "archived": false,
    "hash": "87b289d66ce6ce65770be92d9bc1669fadb79e67",
    "submitter": {
        "id": 175,
        "url": "https://patchwork.libcamera.org/api/people/175/?format=api",
        "name": "Bryan O'Donoghue",
        "email": "bryan.odonoghue@linaro.org"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/27259/mbox/",
    "series": [
        {
            "id": 6042,
            "url": "https://patchwork.libcamera.org/api/series/6042/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=6042",
            "date": "2026-07-06T22:22:39",
            "name": "libcamera: software_isp: gpu: Add go faster stripes",
            "version": 6,
            "mbox": "https://patchwork.libcamera.org/series/6042/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/27259/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/27259/checks/",
    "tags": {},
    "headers": {
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        "From": "Bryan O'Donoghue <bryan.odonoghue@linaro.org>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Cc": "bryan.odonoghue@linaro.org,\n\tpavel@ucw.cz",
        "Subject": "[PATCH v6 6/6] libcamera: software_isp: debayer_egl: Implement\n\tinput/output frame caching mechanism",
        "Date": "Mon,  6 Jul 2026 23:22:45 +0100",
        "Message-ID": "<20260706222245.247396-7-bryan.odonoghue@linaro.org>",
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        "References": "<20260706222245.247396-1-bryan.odonoghue@linaro.org>",
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    },
    "content": "Implement a texture caching mechanism for both input and output frames and\nfor both types of input frame.\n\nThe before/after on a Qualcomm x1e is:\n\n9.737ms per frame\n5.691ms per frame\n\nThe before/after on a Qualcomm sm8250 is:\n\n21.710ms per frame\n17.336ms per frame\n\nfor i in {1..20} do\ncam -c /base/soc@0/cci@ac16000/i2c-bus@1/camera@10 -s width=1920,height=1080 --capture=60\n\nInterestingly there appears to be an absolute ~ 4.x ms per frame uplift as\nopposed to what intuition might suggest a proportional.\n\nSigned-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>\n---\n src/libcamera/software_isp/debayer_egl.cpp | 125 ++++++++++++++++-----\n src/libcamera/software_isp/debayer_egl.h   |  10 +-\n 2 files changed, 104 insertions(+), 31 deletions(-)",
    "diff": "diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp\nindex c3a7b7952..a7cca5dde 100644\n--- a/src/libcamera/software_isp/debayer_egl.cpp\n+++ b/src/libcamera/software_isp/debayer_egl.cpp\n@@ -345,6 +345,9 @@ int DebayerEGL::configure(const StreamConfiguration &inputCfg,\n \t */\n \tstats_->setWindow(Rectangle(window_.size()));\n \n+\tinputBufferCount_ = inputCfg.bufferCount;\n+\toutputBufferCount_ = outputCfg.bufferCount;\n+\n \treturn 0;\n }\n \n@@ -504,36 +507,106 @@ void DebayerEGL::setShaderVariableValues(eGLImage &eglImageIn, const DebayerPara\n \treturn;\n }\n \n-int DebayerEGL::debayerGPU(FrameBuffer *input, FrameBuffer *output, const DebayerParams &params, std::optional<MappedFrameBuffer> *inMapped, std::optional<DmaSyncer> *inDmaSyncer)\n+eGLImage *DebayerEGL::getCachedInputFrameBuffer(FrameBuffer *input, std::optional<MappedFrameBuffer> *inMapped, std::optional<DmaSyncer> *inDmaSyncer)\n {\n-\tbool dmabuf_import_succeeded = false;\n+\tconst SharedFD &fd = input->planes()[0].fd;\n+\tbool cache_miss = true;\n+\teGLImage *eglImageIn;\n+\n+\tfor (auto &[ifd, img] : eglImageInCache_) {\n+\t\tif (ifd == fd) {\n+\t\t\teglImageIn = img.get();\n+\t\t\tcache_miss = false;\n+\t\t\tbreak;\n+\t\t}\n+\t}\n \n-\t/* eGL context switch */\n-\tegl_.makeCurrent();\n+\tif (cache_miss) {\n+\t\tif (eglImageInCache_.size() >= inputBufferCount_) {\n+\t\t\teglImageInCache_.pop_front();\n+\t\t\tLOG(Debayer, Debug) << \"Input cache \" << inputBufferCount_ << \" exceeded evicted entry\";\n+\t\t}\n+\n+\t\teglImageInCache_.emplace_back(fd, std::make_unique<eGLImage>(glFormat_, inputConfig_.stride / bytesPerPixel_, height_, inputConfig_.stride, GL_TEXTURE0, 0));\n+\t\teglImageIn = eglImageInCache_.back().second.get();\n+\n+\t\tif (egl_.createInputDMABufTexture2D(*eglImageIn, input->planes()[0].fd.get()) == 0)\n+\t\t\treturn eglImageIn;\n+\n+\t} else if (!eglImageIn->dmabuf_import_failed_) {\n+\t\tegl_.activateBindTexture(*eglImageIn);\n+\t\treturn eglImageIn;\n+\t}\n+\n+\t/* DMA mode fail create/update an existing texture using the slow path */\n+\tinDmaSyncer->emplace(input->planes()[0].fd, DmaSyncer::SyncType::Read);\n+\tinMapped->emplace(input, MappedFrameBuffer::MapFlag::Read);\n+\tif (!inMapped->value().isValid()) {\n+\t\tLOG(Debayer, Error) << \"mmap-ing buffer(s) failed\";\n+\t\tif (cache_miss) {\n+\t\t\teglImageInCache_.pop_back();\n+\t\t}\n+\t\treturn nullptr;\n+\t}\n+\tif (cache_miss)\n+\t\tegl_.createTexture2D(*eglImageIn, inMapped->value().planes()[0].data());\n+\telse\n+\t\tegl_.updateTexture2D(*eglImageIn, inMapped->value().planes()[0].data());\n+\n+\treturn eglImageIn;\n+}\n \n-\t/* Try to create texture for input buffer via dmabuf import */\n-\tif (!eglImageBayerIn_->dmabuf_import_failed_) {\n-\t\tif (egl_.createInputDMABufTexture2D(*eglImageBayerIn_, input->planes()[0].fd.get()) == 0)\n-\t\t\tdmabuf_import_succeeded = true;\n-\t\telse\n-\t\t\tLOG(Debayer, Info) << \"Importing input buffer with DMABuf import failed, falling back to upload\";\n+eGLImage *DebayerEGL::getCachedOutputFrameBuffer(FrameBuffer *output)\n+{\n+\tconst SharedFD &fd = output->planes()[0].fd;\n+\tbool cache_miss = true;\n+\teGLImage *eglImageOut;\n+\n+\tfor (auto &[ifd, img] : eglImageOutCache_) {\n+\t\tif (ifd == fd) {\n+\t\t\teglImageOut = img.get();\n+\t\t\tcache_miss = false;\n+\t\t\tbreak;\n+\t\t}\n \t}\n \n-\t/* Otherwise create texture for input buffer via upload from CPU */\n-\tif (!dmabuf_import_succeeded) {\n-\t\tinDmaSyncer->emplace(input->planes()[0].fd, DmaSyncer::SyncType::Read);\n-\t\tinMapped->emplace(input, MappedFrameBuffer::MapFlag::Read);\n-\t\tif (!inMapped->value().isValid()) {\n-\t\t\tLOG(Debayer, Error) << \"mmap-ing buffer(s) failed\";\n-\t\t\treturn -ENODEV;\n+\tif (cache_miss) {\n+\t\tif (eglImageOutCache_.size() >= outputBufferCount_) {\n+\t\t\teglImageOutCache_.pop_front();\n+\t\t\tLOG(Debayer, Debug) << \"Output cache \" << outputBufferCount_ << \" exceeded evicted entry\";\n+\t\t}\n+\n+\t\teglImageOutCache_.emplace_back(fd, std::make_unique<eGLImage>(GL_RGBA, outputSize_.width,\n+\t\t\t\t\t       outputSize_.height, outputConfig_.stride, GL_TEXTURE1, 1));\n+\t\teglImageOut = eglImageOutCache_.back().second.get();\n+\n+\t\tif (egl_.createOutputDMABufTexture2D(*eglImageOut, output->planes()[0].fd.get())) {\n+\t\t\teglImageOutCache_.pop_back();\n+\t\t\treturn nullptr;\n \t\t}\n-\t\tegl_.createTexture2D(*eglImageBayerIn_, inMapped->value().planes()[0].data());\n \t}\n \n-\t/* Generate the output render framebuffer as render to texture */\n-\tegl_.createOutputDMABufTexture2D(*eglImageBayerOut_, output->planes()[0].fd.get());\n+\treturn eglImageOut;\n+}\n+\n+int DebayerEGL::debayerGPU(FrameBuffer *input, FrameBuffer *output, const DebayerParams &params, std::optional<MappedFrameBuffer> *inMapped, std::optional<DmaSyncer> *inDmaSyncer)\n+{\n+\teGLImage *eglImageIn;\n+\teGLImage *eglImageOut;\n+\n+\t/* eGL context switch */\n+\tegl_.makeCurrent();\n+\n+\teglImageIn = getCachedInputFrameBuffer(input, inMapped, inDmaSyncer);\n+\tif (!eglImageIn)\n+\t\treturn -ENOMEM;\n+\teglImageOut = getCachedOutputFrameBuffer(output);\n+\tif (!eglImageOut)\n+\t\treturn -ENOMEM;\n+\n+\tegl_.attachTextureToFBO(*eglImageOut);\n+\tsetShaderVariableValues(*eglImageIn, params);\n \n-\tsetShaderVariableValues(*eglImageBayerIn_, params);\n \tglViewport(0, 0, width_, height_);\n \tglClear(GL_COLOR_BUFFER_BIT);\n \tglDrawArrays(GL_TRIANGLE_FAN, 0, DEBAYER_OPENGL_COORDS);\n@@ -615,19 +688,13 @@ int DebayerEGL::start()\n \tif (initBayerShaders(inputPixelFormat_, outputPixelFormat_))\n \t\treturn -EINVAL;\n \n-\t/* Raw bayer input as texture */\n-\teglImageBayerIn_ = std::make_unique<eGLImage>(glFormat_, inputConfig_.stride / bytesPerPixel_, height_, inputConfig_.stride, GL_TEXTURE0, 0);\n-\n-\t/* Texture we will render to */\n-\teglImageBayerOut_ = std::make_unique<eGLImage>(GL_RGBA, outputSize_.width, outputSize_.height, outputConfig_.stride, GL_TEXTURE1, 1);\n-\n \treturn 0;\n }\n \n void DebayerEGL::stop()\n {\n-\teglImageBayerOut_.reset();\n-\teglImageBayerIn_.reset();\n+\teglImageOutCache_.clear();\n+\teglImageInCache_.clear();\n \n \tif (programId_)\n \t\tglDeleteProgram(programId_);\ndiff --git a/src/libcamera/software_isp/debayer_egl.h b/src/libcamera/software_isp/debayer_egl.h\nindex 348d7305b..d6223f3a9 100644\n--- a/src/libcamera/software_isp/debayer_egl.h\n+++ b/src/libcamera/software_isp/debayer_egl.h\n@@ -9,6 +9,7 @@\n \n #pragma once\n \n+#include <deque>\n #include <memory>\n #include <stdint.h>\n #include <tuple>\n@@ -68,14 +69,19 @@ private:\n \tvoid setShaderVariableValues(eGLImage &eGLImageIn, const DebayerParams &params);\n \tint debayerGPU(FrameBuffer *input, FrameBuffer *output, const DebayerParams &params, std::optional<MappedFrameBuffer> *mappedInputBuffer, std::optional<DmaSyncer> *inputBufferDmaSyncer);\n \n+\teGLImage *getCachedInputFrameBuffer(FrameBuffer *input, std::optional<MappedFrameBuffer> *inMapped, std::optional<DmaSyncer> *inDmaSyncer);\n+\teGLImage *getCachedOutputFrameBuffer(FrameBuffer *output);\n+\n \t/* Shader program identifiers */\n \tGLuint vertexShaderId_ = 0;\n \tGLuint fragmentShaderId_ = 0;\n \tGLuint programId_ = 0;\n \n \t/* Pointer to object representing input texture */\n-\tstd::unique_ptr<eGLImage> eglImageBayerIn_;\n-\tstd::unique_ptr<eGLImage> eglImageBayerOut_;\n+\tstd::deque<std::pair<SharedFD, std::unique_ptr<eGLImage>>> eglImageInCache_;\n+\tstd::deque<std::pair<SharedFD, std::unique_ptr<eGLImage>>> eglImageOutCache_;\n+\tunsigned int inputBufferCount_;\n+\tunsigned int outputBufferCount_;\n \n \t/* Shader parameters */\n \tfloat firstRed_x_;\n",
    "prefixes": [
        "v6",
        "6/6"
    ]
}