Message ID | 20200713132451.2944673-7-kieran.bingham@ideasonboard.com |
---|---|
State | Awaiting Upstream |
Headers | show |
Series |
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Related | show |
Hi Kieran, On 13/07/2020 14:24, Kieran Bingham wrote: > We can now add buffer management, and connect up our bufferReady signal > to a callback. > > Note that we provide the ability to export buffers from our capture > device (data->video_) using the exportBuffers() functionality from the > V4L2VideoDevice which allows a FrameBufferAllocater to obtain buffers > from this device. > > When buffers are obtained through the exportFrameBuffers API, they are > orphaned and left unassociated with the device, and must be reimported > at start() time anyway. This allows the same interface to be used > whether internal buffers, or external buffers are used for the stream. > > When a buffer completes, we call the buffer completion handler on the > pipeline handler, and because we have only a single stream, we can also > immediately complete the request. > > Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> > --- > src/libcamera/pipeline/vivid/vivid.cpp | 35 ++++++++++++++++++++++++-- > 1 file changed, 33 insertions(+), 2 deletions(-) > > diff --git a/src/libcamera/pipeline/vivid/vivid.cpp b/src/libcamera/pipeline/vivid/vivid.cpp > index dbc19424e75a..1a945a744055 100644 > --- a/src/libcamera/pipeline/vivid/vivid.cpp > +++ b/src/libcamera/pipeline/vivid/vivid.cpp > @@ -32,6 +32,7 @@ public: > } > > int init(); > + void bufferReady(FrameBuffer *buffer); > > MediaDevice *media_; > V4L2VideoDevice *video_; > @@ -175,16 +176,36 @@ int PipelineHandlerVivid::configure(Camera *camera, CameraConfiguration *config) > int PipelineHandlerVivid::exportFrameBuffers(Camera *camera, Stream *stream, > std::vector<std::unique_ptr<FrameBuffer>> *buffers) > { > - return -1; > + VividCameraData *data = cameraData(camera); > + unsigned int count = stream->configuration().bufferCount; > + > + return data->video_->exportBuffers(count, buffers); > } > > int PipelineHandlerVivid::start(Camera *camera) > { > - return -1; > + VividCameraData *data = cameraData(camera); > + unsigned int count = data->stream_.configuration().bufferCount; > + > + int ret = data->video_->importBuffers(count); > + if (ret < 0) > + return ret; > + > + ret = data->video_->streamOn(); > + if (ret < 0) { > + data->ipa_->stop(); As we don't have an IPA for this pipeline handler, we shouldn't stop the IPA here ;-) > + data->video_->releaseBuffers(); > + return ret; > + } > + > + return 0; > } > > void PipelineHandlerVivid::stop(Camera *camera) > { > + VividCameraData *data = cameraData(camera); > + data->video_->streamOff(); > + data->video_->releaseBuffers(); > } > > int PipelineHandlerVivid::queueRequestDevice(Camera *camera, Request *request) > @@ -221,9 +242,19 @@ int VividCameraData::init() > if (video_->open()) > return -ENODEV; > > + video_->bufferReady.connect(this, &VividCameraData::bufferReady); > + > return 0; > } > > +void VividCameraData::bufferReady(FrameBuffer *buffer) > +{ > + Request *request = buffer->request(); > + > + pipe_->completeBuffer(camera_, request, buffer); > + pipe_->completeRequest(camera_, request); > +} > + > REGISTER_PIPELINE_HANDLER(PipelineHandlerVivid); > > } /* namespace libcamera */ >
diff --git a/src/libcamera/pipeline/vivid/vivid.cpp b/src/libcamera/pipeline/vivid/vivid.cpp index dbc19424e75a..1a945a744055 100644 --- a/src/libcamera/pipeline/vivid/vivid.cpp +++ b/src/libcamera/pipeline/vivid/vivid.cpp @@ -32,6 +32,7 @@ public: } int init(); + void bufferReady(FrameBuffer *buffer); MediaDevice *media_; V4L2VideoDevice *video_; @@ -175,16 +176,36 @@ int PipelineHandlerVivid::configure(Camera *camera, CameraConfiguration *config) int PipelineHandlerVivid::exportFrameBuffers(Camera *camera, Stream *stream, std::vector<std::unique_ptr<FrameBuffer>> *buffers) { - return -1; + VividCameraData *data = cameraData(camera); + unsigned int count = stream->configuration().bufferCount; + + return data->video_->exportBuffers(count, buffers); } int PipelineHandlerVivid::start(Camera *camera) { - return -1; + VividCameraData *data = cameraData(camera); + unsigned int count = data->stream_.configuration().bufferCount; + + int ret = data->video_->importBuffers(count); + if (ret < 0) + return ret; + + ret = data->video_->streamOn(); + if (ret < 0) { + data->ipa_->stop(); + data->video_->releaseBuffers(); + return ret; + } + + return 0; } void PipelineHandlerVivid::stop(Camera *camera) { + VividCameraData *data = cameraData(camera); + data->video_->streamOff(); + data->video_->releaseBuffers(); } int PipelineHandlerVivid::queueRequestDevice(Camera *camera, Request *request) @@ -221,9 +242,19 @@ int VividCameraData::init() if (video_->open()) return -ENODEV; + video_->bufferReady.connect(this, &VividCameraData::bufferReady); + return 0; } +void VividCameraData::bufferReady(FrameBuffer *buffer) +{ + Request *request = buffer->request(); + + pipe_->completeBuffer(camera_, request, buffer); + pipe_->completeRequest(camera_, request); +} + REGISTER_PIPELINE_HANDLER(PipelineHandlerVivid); } /* namespace libcamera */
We can now add buffer management, and connect up our bufferReady signal to a callback. Note that we provide the ability to export buffers from our capture device (data->video_) using the exportBuffers() functionality from the V4L2VideoDevice which allows a FrameBufferAllocater to obtain buffers from this device. When buffers are obtained through the exportFrameBuffers API, they are orphaned and left unassociated with the device, and must be reimported at start() time anyway. This allows the same interface to be used whether internal buffers, or external buffers are used for the stream. When a buffer completes, we call the buffer completion handler on the pipeline handler, and because we have only a single stream, we can also immediately complete the request. Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> --- src/libcamera/pipeline/vivid/vivid.cpp | 35 ++++++++++++++++++++++++-- 1 file changed, 33 insertions(+), 2 deletions(-)