[RFC,v6,1/6] libcamera: software_isp: egl: Add filter parameter to createTexture2D()
diff mbox series

Message ID 20260708141436.119165-2-mzamazal@redhat.com
State New
Headers show
Series
  • LSC for SoftISP simple pipeline
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Commit Message

Milan Zamazal July 8, 2026, 2:14 p.m. UTC
From: Xander Pronk <xander.c.pronk@gmail.com>

Add `filter' parameter to createTexture2D() to allow overriding
the currently hardcoded GL_NEAREST value.  This is needed for
grid-based lens shading interpolation, which is implemented in followup
patches.

Reviewed-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Co-developed-by: Rick ten Wolde <rick_libcamera@wolde.info>
Signed-off-by: Rick ten Wolde <rick_libcamera@wolde.info>
Signed-off-by: Xander Pronk <xander.c.pronk@gmail.com>
Signed-off-by: Milan Zamazal <mzamazal@redhat.com>
---
 include/libcamera/internal/egl.h           | 2 +-
 src/libcamera/egl.cpp                      | 9 +++++----
 src/libcamera/software_isp/debayer_egl.cpp | 2 +-
 3 files changed, 7 insertions(+), 6 deletions(-)

Patch
diff mbox series

diff --git a/include/libcamera/internal/egl.h b/include/libcamera/internal/egl.h
index 523a62aa8..030c813a5 100644
--- a/include/libcamera/internal/egl.h
+++ b/include/libcamera/internal/egl.h
@@ -107,7 +107,7 @@  public:
 
 	int createInputDMABufTexture2D(eGLImage &eglImage, int fd);
 	int createOutputDMABufTexture2D(eGLImage &eglImage, int fd);
-	void createTexture2D(eGLImage &eglImage, void *data);
+	void createTexture2D(eGLImage &eglImage, void *data, GLint filter);
 
 	void pushEnv(std::vector<std::string> &shaderEnv, const char *str);
 	void makeCurrent();
diff --git a/src/libcamera/egl.cpp b/src/libcamera/egl.cpp
index b5a5dc60b..aeac5d313 100644
--- a/src/libcamera/egl.cpp
+++ b/src/libcamera/egl.cpp
@@ -242,13 +242,14 @@  int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd)
  * \brief Create a 2D texture from a memory buffer
  * \param[in,out] eglImage EGL image to associate with the texture
  * \param[in] data Pointer to pixel data, or nullptr for uninitialised texture
+ * \param[in] filter GL texture filter setting
  *
  * Creates a 2D texture from a CPU-accessible memory buffer. The texture
- * is configured with nearest filtering and clamp-to-edge wrapping. This
+ * is configured the specified filtering and clamp-to-edge wrapping. This
  * is useful for uploading static data like lookup tables or uniform color
  * matrices to the GPU.
  */
-void eGL::createTexture2D(eGLImage &eglImage, void *data)
+void eGL::createTexture2D(eGLImage &eglImage, void *data, GLint filter)
 {
 	ASSERT(tid_ == Thread::currentId());
 
@@ -259,8 +260,8 @@  void eGL::createTexture2D(eGLImage &eglImage, void *data)
 	glTexImage2D(GL_TEXTURE_2D, 0, eglImage.format_, eglImage.width_, eglImage.height_, 0, eglImage.format_, GL_UNSIGNED_BYTE, data);
 
 	// Nearest filtering
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
 
 	// Wrap to edge to avoid edge artifacts
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp
index 56545816e..5f492318e 100644
--- a/src/libcamera/software_isp/debayer_egl.cpp
+++ b/src/libcamera/software_isp/debayer_egl.cpp
@@ -527,7 +527,7 @@  int DebayerEGL::debayerGPU(FrameBuffer *input, FrameBuffer *output, const Debaye
 			LOG(Debayer, Error) << "mmap-ing buffer(s) failed";
 			return -ENODEV;
 		}
-		egl_.createTexture2D(*eglImageBayerIn_, inMapped->value().planes()[0].data());
+		egl_.createTexture2D(*eglImageBayerIn_, inMapped->value().planes()[0].data(), GL_NEAREST);
 	}
 
 	/* Generate the output render framebuffer as render to texture */