[libcamera-devel,02/19] libcamera: bound_method: Avoid deadlock with ConnectionTypeBlocking

Message ID 20200120002437.6633-3-laurent.pinchart@ideasonboard.com
State Superseded
Headers show
Series
  • Initial libcamera threading model
Related show

Commit Message

Laurent Pinchart Jan. 20, 2020, 12:24 a.m. UTC
ConnectionTypeBlocking always invokes the method through inter-thread
message passing, which results in deadlocks if the sender and receiver
live in the same thread. The deadlock can easily be avoided by turning
the invocation into a direct call in this case. Do so to make
ConnectionTypeBlocking easier to use when some of the senders live in
the same thread as the receiver while the other senders don't.

Extend the object-invoke test to cover this usage.

While at it reformat the documentation to avoid long \brief lines.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
---
 src/libcamera/bound_method.cpp | 22 ++++++++++++++--------
 test/object-invoke.cpp         | 20 ++++++++++++++++++++
 2 files changed, 34 insertions(+), 8 deletions(-)

Comments

Jacopo Mondi Jan. 20, 2020, 11:30 a.m. UTC | #1
Hi Laurent,

On Mon, Jan 20, 2020 at 02:24:20AM +0200, Laurent Pinchart wrote:
> ConnectionTypeBlocking always invokes the method through inter-thread
> message passing, which results in deadlocks if the sender and receiver
> live in the same thread. The deadlock can easily be avoided by turning
> the invocation into a direct call in this case. Do so to make
> ConnectionTypeBlocking easier to use when some of the senders live in
> the same thread as the receiver while the other senders don't.
>
> Extend the object-invoke test to cover this usage.
>
> While at it reformat the documentation to avoid long \brief lines.
>
> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
> ---
>  src/libcamera/bound_method.cpp | 22 ++++++++++++++--------
>  test/object-invoke.cpp         | 20 ++++++++++++++++++++
>  2 files changed, 34 insertions(+), 8 deletions(-)
>
> diff --git a/src/libcamera/bound_method.cpp b/src/libcamera/bound_method.cpp
> index e18c2eb4c68e..9aa59dc3678f 100644
> --- a/src/libcamera/bound_method.cpp
> +++ b/src/libcamera/bound_method.cpp
> @@ -35,16 +35,19 @@ namespace libcamera {
>   * thread.
>   *
>   * \var ConnectionType::ConnectionTypeQueued
> - * \brief The receiver is invoked asynchronously in its thread when control
> - * returns to the thread's event loop. The sender proceeds without waiting for
> - * the invocation to complete.
> + * \brief The receiver is invoked asynchronously
> + *
> + * Invoke the receiver asynchronously in its thread when control returns to the
> + * thread's event loop. The sender proceeds without waiting for the invocation
> + * to complete.

I find this a bit terse, but it might just be me.

Invoke the receiver asynchronously. The called method or activated
slot are executed once the control returns to the receiver's thread
event loop. The caller proceeds without waiting for the
invocation to complete.

>   *
>   * \var ConnectionType::ConnectionTypeBlocking
> - * \brief The receiver is invoked asynchronously in its thread when control
> - * returns to the thread's event loop. The sender blocks until the receiver
> - * signals the completion of the invocation. This connection type shall not be
> - * used when the sender and receiver live in the same thread, otherwise
> - * deadlock will occur.
> + * \brief The receiver is invoked synchronously
> + *
> + * If the sender and the receiver live in the same thread, this is equivalent to

I would move this new part to the end.

> + * ConnectionTypeDirect. Otherwise, the receiver is invoked asynchronously in
> + * its thread when control returns to the thread's event loop. The sender
> + * blocks until the receiver signals the completion of the invocation.

Invoke the receiver asynchronously. The called method or activated
slot are executed once the control returns to the receiver's thread
event loop. The sender block until the receiver ...
If the sender and the receiver live in the same thread...

>   */
>
>  /**
> @@ -71,6 +74,9 @@ bool BoundMethodBase::activatePack(std::shared_ptr<BoundMethodPackBase> pack,
>  			type = ConnectionTypeDirect;
>  		else
>  			type = ConnectionTypeQueued;
> +	} else if (type == ConnectionTypeBlocking) {
> +		if (Thread::current() == object_->thread())

Or
        } else if (type == ConnectionTypeBlocking &&
		   Thread::current() == object_->thread())
                type = ConnectionTypeDirect;

> +			type = ConnectionTypeDirect;
>  	}
>
>  	switch (type) {
> diff --git a/test/object-invoke.cpp b/test/object-invoke.cpp
> index 8e2055ca620f..fa162c838c78 100644
> --- a/test/object-invoke.cpp
> +++ b/test/object-invoke.cpp
> @@ -100,6 +100,26 @@ protected:
>  			return TestFail;
>  		}
>
> +		/*
> +		 * Test that blocking invocation is delivered directly when the
> +		 * caller and callee live in the same thread.
> +		 */
> +		object_.reset();
> +
> +		object_.invokeMethod(&InvokedObject::method,
> +				     ConnectionTypeBlocking, 42);
> +
> +		switch (object_.status()) {
> +		case InvokedObject::NoCall:
> +			cout << "Method not invoked for main thread (blocking)" << endl;
> +			return TestFail;
> +		case InvokedObject::InvalidThread:
> +			cout << "Method invoked in incorrect thread for main thread (blocking)" << endl;
> +			return TestFail;
> +		default:
> +			break;
> +		}
> +

You might want to be paranoid and check the value as its done in the
other method invocations in the test

		if (object_.value() != 42) {
			cout << "Method invoked with incorrect value for custom thread" << endl;
			return TestFail;
		}

>  		/*
>  		 * Move the object to a thread and verify that auto method
>  		 * invocation is delivered in the correct thread.

All minors though
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>

Thanks
   j

> --
> Regards,
>
> Laurent Pinchart
>
> _______________________________________________
> libcamera-devel mailing list
> libcamera-devel@lists.libcamera.org
> https://lists.libcamera.org/listinfo/libcamera-devel
Laurent Pinchart Jan. 20, 2020, 11:43 a.m. UTC | #2
Hi Jacopo,

On Mon, Jan 20, 2020 at 12:30:20PM +0100, Jacopo Mondi wrote:
> On Mon, Jan 20, 2020 at 02:24:20AM +0200, Laurent Pinchart wrote:
> > ConnectionTypeBlocking always invokes the method through inter-thread
> > message passing, which results in deadlocks if the sender and receiver
> > live in the same thread. The deadlock can easily be avoided by turning
> > the invocation into a direct call in this case. Do so to make
> > ConnectionTypeBlocking easier to use when some of the senders live in
> > the same thread as the receiver while the other senders don't.
> >
> > Extend the object-invoke test to cover this usage.
> >
> > While at it reformat the documentation to avoid long \brief lines.
> >
> > Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
> > Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
> > ---
> >  src/libcamera/bound_method.cpp | 22 ++++++++++++++--------
> >  test/object-invoke.cpp         | 20 ++++++++++++++++++++
> >  2 files changed, 34 insertions(+), 8 deletions(-)
> >
> > diff --git a/src/libcamera/bound_method.cpp b/src/libcamera/bound_method.cpp
> > index e18c2eb4c68e..9aa59dc3678f 100644
> > --- a/src/libcamera/bound_method.cpp
> > +++ b/src/libcamera/bound_method.cpp
> > @@ -35,16 +35,19 @@ namespace libcamera {
> >   * thread.
> >   *
> >   * \var ConnectionType::ConnectionTypeQueued
> > - * \brief The receiver is invoked asynchronously in its thread when control
> > - * returns to the thread's event loop. The sender proceeds without waiting for
> > - * the invocation to complete.
> > + * \brief The receiver is invoked asynchronously
> > + *
> > + * Invoke the receiver asynchronously in its thread when control returns to the
> > + * thread's event loop. The sender proceeds without waiting for the invocation
> > + * to complete.
> 
> I find this a bit terse, but it might just be me.

Note that this isn't introduced by this patch, just reformatted.

> Invoke the receiver asynchronously.

This duplicates the brief :-)

> The called method or activated
> slot are executed once the control returns to the receiver's thread

I wouldn't mention slots here to keep the documentation agnostic of the
upper layers.

> event loop. The caller proceeds without waiting for the
> invocation to complete.

I'm not sure this would be an improvement, but it might just be me :-)

> >   *
> >   * \var ConnectionType::ConnectionTypeBlocking
> > - * \brief The receiver is invoked asynchronously in its thread when control
> > - * returns to the thread's event loop. The sender blocks until the receiver
> > - * signals the completion of the invocation. This connection type shall not be
> > - * used when the sender and receiver live in the same thread, otherwise
> > - * deadlock will occur.
> > + * \brief The receiver is invoked synchronously
> > + *
> > + * If the sender and the receiver live in the same thread, this is equivalent to
> 
> I would move this new part to the end.
> 
> > + * ConnectionTypeDirect. Otherwise, the receiver is invoked asynchronously in
> > + * its thread when control returns to the thread's event loop. The sender
> > + * blocks until the receiver signals the completion of the invocation.
> 
> Invoke the receiver asynchronously. The called method or activated
> slot are executed once the control returns to the receiver's thread
> event loop. The sender block until the receiver ...
> If the sender and the receiver live in the same thread...

It would then make the beginning of the paragraph uncorrect :-) It could
be written

"If the sender and the receiver live in different threads, invoke the
receiver ... Otherwise, this is equivalent to ConnectionTypeDirect."

Do you think that would be better ?

> >   */
> >
> >  /**
> > @@ -71,6 +74,9 @@ bool BoundMethodBase::activatePack(std::shared_ptr<BoundMethodPackBase> pack,
> >  			type = ConnectionTypeDirect;
> >  		else
> >  			type = ConnectionTypeQueued;
> > +	} else if (type == ConnectionTypeBlocking) {
> > +		if (Thread::current() == object_->thread())
> 
> Or
>         } else if (type == ConnectionTypeBlocking &&
> 		   Thread::current() == object_->thread())
>                 type = ConnectionTypeDirect;

I like the existing syntax better, I think it's clearer.

> > +			type = ConnectionTypeDirect;
> >  	}
> >
> >  	switch (type) {
> > diff --git a/test/object-invoke.cpp b/test/object-invoke.cpp
> > index 8e2055ca620f..fa162c838c78 100644
> > --- a/test/object-invoke.cpp
> > +++ b/test/object-invoke.cpp
> > @@ -100,6 +100,26 @@ protected:
> >  			return TestFail;
> >  		}
> >
> > +		/*
> > +		 * Test that blocking invocation is delivered directly when the
> > +		 * caller and callee live in the same thread.
> > +		 */
> > +		object_.reset();
> > +
> > +		object_.invokeMethod(&InvokedObject::method,
> > +				     ConnectionTypeBlocking, 42);
> > +
> > +		switch (object_.status()) {
> > +		case InvokedObject::NoCall:
> > +			cout << "Method not invoked for main thread (blocking)" << endl;
> > +			return TestFail;
> > +		case InvokedObject::InvalidThread:
> > +			cout << "Method invoked in incorrect thread for main thread (blocking)" << endl;
> > +			return TestFail;
> > +		default:
> > +			break;
> > +		}
> > +
> 
> You might want to be paranoid and check the value as its done in the
> other method invocations in the test
> 
> 		if (object_.value() != 42) {
> 			cout << "Method invoked with incorrect value for custom thread" << endl;
> 			return TestFail;
> 		}

I've omitted that specifically because the value propagation until the
receiver in the direct connection case (which ConnectionTypeBlocking
resolves to in this case) is already tested elsewhere.

> >  		/*
> >  		 * Move the object to a thread and verify that auto method
> >  		 * invocation is delivered in the correct thread.
> 
> All minors though
> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Jacopo Mondi Jan. 20, 2020, 12:46 p.m. UTC | #3
Hi Laurent

On Mon, Jan 20, 2020 at 01:43:37PM +0200, Laurent Pinchart wrote:
> Hi Jacopo,
>
> On Mon, Jan 20, 2020 at 12:30:20PM +0100, Jacopo Mondi wrote:
> > On Mon, Jan 20, 2020 at 02:24:20AM +0200, Laurent Pinchart wrote:
> > > ConnectionTypeBlocking always invokes the method through inter-thread
> > > message passing, which results in deadlocks if the sender and receiver
> > > live in the same thread. The deadlock can easily be avoided by turning
> > > the invocation into a direct call in this case. Do so to make
> > > ConnectionTypeBlocking easier to use when some of the senders live in
> > > the same thread as the receiver while the other senders don't.
> > >
> > > Extend the object-invoke test to cover this usage.
> > >
> > > While at it reformat the documentation to avoid long \brief lines.
> > >
> > > Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
> > > Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
> > > ---
> > >  src/libcamera/bound_method.cpp | 22 ++++++++++++++--------
> > >  test/object-invoke.cpp         | 20 ++++++++++++++++++++
> > >  2 files changed, 34 insertions(+), 8 deletions(-)
> > >
> > > diff --git a/src/libcamera/bound_method.cpp b/src/libcamera/bound_method.cpp
> > > index e18c2eb4c68e..9aa59dc3678f 100644
> > > --- a/src/libcamera/bound_method.cpp
> > > +++ b/src/libcamera/bound_method.cpp
> > > @@ -35,16 +35,19 @@ namespace libcamera {
> > >   * thread.
> > >   *
> > >   * \var ConnectionType::ConnectionTypeQueued
> > > - * \brief The receiver is invoked asynchronously in its thread when control
> > > - * returns to the thread's event loop. The sender proceeds without waiting for
> > > - * the invocation to complete.
> > > + * \brief The receiver is invoked asynchronously
> > > + *
> > > + * Invoke the receiver asynchronously in its thread when control returns to the
> > > + * thread's event loop. The sender proceeds without waiting for the invocation
> > > + * to complete.
> >
> > I find this a bit terse, but it might just be me.
>
> Note that this isn't introduced by this patch, just reformatted.
>
> > Invoke the receiver asynchronously.
>
> This duplicates the brief :-)
>
> > The called method or activated
> > slot are executed once the control returns to the receiver's thread
>
> I wouldn't mention slots here to keep the documentation agnostic of the
> upper layers.
>
> > event loop. The caller proceeds without waiting for the
> > invocation to complete.
>
> I'm not sure this would be an improvement, but it might just be me :-)
>
> > >   *
> > >   * \var ConnectionType::ConnectionTypeBlocking
> > > - * \brief The receiver is invoked asynchronously in its thread when control
> > > - * returns to the thread's event loop. The sender blocks until the receiver
> > > - * signals the completion of the invocation. This connection type shall not be
> > > - * used when the sender and receiver live in the same thread, otherwise
> > > - * deadlock will occur.
> > > + * \brief The receiver is invoked synchronously
> > > + *
> > > + * If the sender and the receiver live in the same thread, this is equivalent to
> >
> > I would move this new part to the end.
> >
> > > + * ConnectionTypeDirect. Otherwise, the receiver is invoked asynchronously in
> > > + * its thread when control returns to the thread's event loop. The sender
> > > + * blocks until the receiver signals the completion of the invocation.
> >
> > Invoke the receiver asynchronously. The called method or activated
> > slot are executed once the control returns to the receiver's thread
> > event loop. The sender block until the receiver ...
> > If the sender and the receiver live in the same thread...
>
> It would then make the beginning of the paragraph uncorrect :-) It could
> be written
>
> "If the sender and the receiver live in different threads, invoke the
> receiver ... Otherwise, this is equivalent to ConnectionTypeDirect."
>
> Do you think that would be better ?
>


Whatever is fine, take what you consider more opportune in
> >
> > All minors though
> > Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>

Thanks
   j

>
> --
> Regards,
>
> Laurent Pinchart

Patch

diff --git a/src/libcamera/bound_method.cpp b/src/libcamera/bound_method.cpp
index e18c2eb4c68e..9aa59dc3678f 100644
--- a/src/libcamera/bound_method.cpp
+++ b/src/libcamera/bound_method.cpp
@@ -35,16 +35,19 @@  namespace libcamera {
  * thread.
  *
  * \var ConnectionType::ConnectionTypeQueued
- * \brief The receiver is invoked asynchronously in its thread when control
- * returns to the thread's event loop. The sender proceeds without waiting for
- * the invocation to complete.
+ * \brief The receiver is invoked asynchronously
+ *
+ * Invoke the receiver asynchronously in its thread when control returns to the
+ * thread's event loop. The sender proceeds without waiting for the invocation
+ * to complete.
  *
  * \var ConnectionType::ConnectionTypeBlocking
- * \brief The receiver is invoked asynchronously in its thread when control
- * returns to the thread's event loop. The sender blocks until the receiver
- * signals the completion of the invocation. This connection type shall not be
- * used when the sender and receiver live in the same thread, otherwise
- * deadlock will occur.
+ * \brief The receiver is invoked synchronously
+ *
+ * If the sender and the receiver live in the same thread, this is equivalent to
+ * ConnectionTypeDirect. Otherwise, the receiver is invoked asynchronously in
+ * its thread when control returns to the thread's event loop. The sender
+ * blocks until the receiver signals the completion of the invocation.
  */
 
 /**
@@ -71,6 +74,9 @@  bool BoundMethodBase::activatePack(std::shared_ptr<BoundMethodPackBase> pack,
 			type = ConnectionTypeDirect;
 		else
 			type = ConnectionTypeQueued;
+	} else if (type == ConnectionTypeBlocking) {
+		if (Thread::current() == object_->thread())
+			type = ConnectionTypeDirect;
 	}
 
 	switch (type) {
diff --git a/test/object-invoke.cpp b/test/object-invoke.cpp
index 8e2055ca620f..fa162c838c78 100644
--- a/test/object-invoke.cpp
+++ b/test/object-invoke.cpp
@@ -100,6 +100,26 @@  protected:
 			return TestFail;
 		}
 
+		/*
+		 * Test that blocking invocation is delivered directly when the
+		 * caller and callee live in the same thread.
+		 */
+		object_.reset();
+
+		object_.invokeMethod(&InvokedObject::method,
+				     ConnectionTypeBlocking, 42);
+
+		switch (object_.status()) {
+		case InvokedObject::NoCall:
+			cout << "Method not invoked for main thread (blocking)" << endl;
+			return TestFail;
+		case InvokedObject::InvalidThread:
+			cout << "Method invoked in incorrect thread for main thread (blocking)" << endl;
+			return TestFail;
+		default:
+			break;
+		}
+
 		/*
 		 * Move the object to a thread and verify that auto method
 		 * invocation is delivered in the correct thread.