@@ -21,7 +21,7 @@ attribute vec2 textureIn;
uniform mat4 proj_matrix;
-uniform vec2 tex_size; /* The texture size in pixels */
+uniform vec2 tex_size; /* The texture size in pixels */
uniform vec2 tex_step;
/** Pixel position of the first red pixel in the */
@@ -40,8 +40,10 @@ varying vec4 xCoord;
/** of the adjacent pixels.*/
varying vec4 yCoord;
+uniform float stride_factor;
+
void main(void) {
- center.xy = textureIn;
+ center.xy = vec2(textureIn.x * stride_factor, textureIn.y);
center.zw = textureIn * tex_size + tex_bayer_first_red;
xCoord = center.x + vec4(-2.0 * tex_step.x,