@@ -68,6 +68,16 @@ uniform sampler2D tex_y;
uniform mat3 ccm;
uniform vec3 blacklevel;
uniform float gamma;
+uniform float contrastExp;
+
+float apply_contrast(float value)
+{
+ // Apply simple S-curve
+ if (value < 0.5)
+ return 0.5 * pow(value / 0.5, contrastExp);
+ else
+ return 1.0 - 0.5 * pow((1.0 - value) / 0.5, contrastExp);
+}
void main(void)
{
@@ -261,6 +271,15 @@ void main(void)
rgb.g = (rin * ccm[1][0]) + (gin * ccm[1][1]) + (bin * ccm[1][2]);
rgb.b = (rin * ccm[2][0]) + (gin * ccm[2][1]) + (bin * ccm[2][2]);
+ /*
+ * Contrast
+ * contrastExp 0..2 contrast to 0..infinity; avoid actual infinity at tan(pi/2)
+ */
+ rgb = clamp(rgb, 0.0, 1.0);
+ rgb.r = apply_contrast(rgb.r);
+ rgb.g = apply_contrast(rgb.g);
+ rgb.b = apply_contrast(rgb.b);
+
/* Apply gamma after colour correction */
rgb = pow(rgb, vec3(gamma));
@@ -27,6 +27,16 @@ varying vec4 xCoord;
uniform mat3 ccm;
uniform vec3 blacklevel;
uniform float gamma;
+uniform float contrastExp;
+
+float apply_contrast(float value)
+{
+ // Apply simple S-curve
+ if (value < 0.5)
+ return 0.5 * pow(value / 0.5, contrastExp);
+ else
+ return 1.0 - 0.5 * pow((1.0 - value) / 0.5, contrastExp);
+}
void main(void) {
vec3 rgb;
@@ -156,6 +166,14 @@ void main(void) {
rgb.g = (rin * ccm[1][0]) + (gin * ccm[1][1]) + (bin * ccm[1][2]);
rgb.b = (rin * ccm[2][0]) + (gin * ccm[2][1]) + (bin * ccm[2][2]);
+ /*
+ * Contrast
+ */
+ rgb = clamp(rgb, 0.0, 1.0);
+ rgb.r = apply_contrast(rgb.r);
+ rgb.g = apply_contrast(rgb.g);
+ rgb.b = apply_contrast(rgb.b);
+
/* Apply gamma after colour correction */
rgb = pow(rgb, vec3(gamma));