| Message ID | 20251217100138.82525-11-bryan.odonoghue@linaro.org |
|---|---|
| State | New |
| Headers | show |
| Series |
|
| Related | show |
Bryan O'Donoghue <bryan.odonoghue@linaro.org> writes: > Apply contrast after black-level and CCM operations. > > Suggested-by: Milan Zamazal <mzamazal@redhat.com> > Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org> > --- > src/libcamera/shaders/bayer_1x_packed.frag | 21 +++++++++++++++++++++ > src/libcamera/shaders/bayer_unpacked.frag | 21 +++++++++++++++++++++ > 2 files changed, 42 insertions(+) > > diff --git a/src/libcamera/shaders/bayer_1x_packed.frag b/src/libcamera/shaders/bayer_1x_packed.frag > index 77d9fbfa7..0b730070e 100644 > --- a/src/libcamera/shaders/bayer_1x_packed.frag > +++ b/src/libcamera/shaders/bayer_1x_packed.frag > @@ -68,6 +68,16 @@ uniform sampler2D tex_y; > uniform mat3 ccm; > uniform vec3 blacklevel; > uniform float gamma; > +uniform float contrast; > + > +float apply_contrast(float value, float contrastExp) > +{ > + // Apply simple S-curve > + if (value < 0.5) > + return 0.5 * pow(value / 0.5, contrastExp); > + else > + return 1.0 - 0.5 * pow((1.0 - value) / 0.5, contrastExp); > +} > > void main(void) > { > @@ -261,6 +271,17 @@ void main(void) > rgb.g = (rin * ccm[1][0]) + (gin * ccm[1][1]) + (bin * ccm[1][2]); > rgb.b = (rin * ccm[2][0]) + (gin * ccm[2][1]) + (bin * ccm[2][2]); > > + /* > + * Contrast > + * contrastExp 0..2 contrast to 0..infinity; avoid actual infinity at tan(pi/2) > + */ > + float contrastExp = tan(clamp(contrast * 0.78539816339744830962, 0.0, 1.5707963267948966 - 0.00001)); As discussed at the sync, the constants should be either computed from named constants or explained in a source code comment (here and in the unpacked shader). 0.78539816339744830962 = pi / 4 1.5707963267948966 = pi / 2 Passing contrastExp value as a uniform is another option. With either of these: Reviewed-by: Milan Zamazal <mzamazal@redhat.com> > + > + rgb = clamp(rgb, 0.0, 1.0); > + rgb.r = apply_contrast(rgb.r, contrastExp); > + rgb.g = apply_contrast(rgb.g, contrastExp); > + rgb.b = apply_contrast(rgb.b, contrastExp); > + > /* Apply gamma after colour correction */ > rgb = pow(rgb, vec3(gamma)); > > diff --git a/src/libcamera/shaders/bayer_unpacked.frag b/src/libcamera/shaders/bayer_unpacked.frag > index aba11a87f..114e32058 100644 > --- a/src/libcamera/shaders/bayer_unpacked.frag > +++ b/src/libcamera/shaders/bayer_unpacked.frag > @@ -27,6 +27,16 @@ varying vec4 xCoord; > uniform mat3 ccm; > uniform vec3 blacklevel; > uniform float gamma; > +uniform float contrast; > + > +float apply_contrast(float value, float contrastExp) > +{ > + // Apply simple S-curve > + if (value < 0.5) > + return 0.5 * pow(value / 0.5, contrastExp); > + else > + return 1.0 - 0.5 * pow((1.0 - value) / 0.5, contrastExp); > +} > > void main(void) { > vec3 rgb; > @@ -156,6 +166,17 @@ void main(void) { > rgb.g = (rin * ccm[1][0]) + (gin * ccm[1][1]) + (bin * ccm[1][2]); > rgb.b = (rin * ccm[2][0]) + (gin * ccm[2][1]) + (bin * ccm[2][2]); > > + /* > + * Contrast > + * Convert 0..2 contrast to 0..infinity; avoid actual infinity at tan(pi/2) > + */ > + float contrastExp = tan(clamp(contrast * 0.78539816339744830962, 0.0, 1.5707963267948966 - 0.00001)); > + > + rgb = clamp(rgb, 0.0, 1.0); > + rgb.r = apply_contrast(rgb.r, contrastExp); > + rgb.g = apply_contrast(rgb.g, contrastExp); > + rgb.b = apply_contrast(rgb.b, contrastExp); > + > /* Apply gamma after colour correction */ > rgb = pow(rgb, vec3(gamma));
diff --git a/src/libcamera/shaders/bayer_1x_packed.frag b/src/libcamera/shaders/bayer_1x_packed.frag index 77d9fbfa7..0b730070e 100644 --- a/src/libcamera/shaders/bayer_1x_packed.frag +++ b/src/libcamera/shaders/bayer_1x_packed.frag @@ -68,6 +68,16 @@ uniform sampler2D tex_y; uniform mat3 ccm; uniform vec3 blacklevel; uniform float gamma; +uniform float contrast; + +float apply_contrast(float value, float contrastExp) +{ + // Apply simple S-curve + if (value < 0.5) + return 0.5 * pow(value / 0.5, contrastExp); + else + return 1.0 - 0.5 * pow((1.0 - value) / 0.5, contrastExp); +} void main(void) { @@ -261,6 +271,17 @@ void main(void) rgb.g = (rin * ccm[1][0]) + (gin * ccm[1][1]) + (bin * ccm[1][2]); rgb.b = (rin * ccm[2][0]) + (gin * ccm[2][1]) + (bin * ccm[2][2]); + /* + * Contrast + * contrastExp 0..2 contrast to 0..infinity; avoid actual infinity at tan(pi/2) + */ + float contrastExp = tan(clamp(contrast * 0.78539816339744830962, 0.0, 1.5707963267948966 - 0.00001)); + + rgb = clamp(rgb, 0.0, 1.0); + rgb.r = apply_contrast(rgb.r, contrastExp); + rgb.g = apply_contrast(rgb.g, contrastExp); + rgb.b = apply_contrast(rgb.b, contrastExp); + /* Apply gamma after colour correction */ rgb = pow(rgb, vec3(gamma)); diff --git a/src/libcamera/shaders/bayer_unpacked.frag b/src/libcamera/shaders/bayer_unpacked.frag index aba11a87f..114e32058 100644 --- a/src/libcamera/shaders/bayer_unpacked.frag +++ b/src/libcamera/shaders/bayer_unpacked.frag @@ -27,6 +27,16 @@ varying vec4 xCoord; uniform mat3 ccm; uniform vec3 blacklevel; uniform float gamma; +uniform float contrast; + +float apply_contrast(float value, float contrastExp) +{ + // Apply simple S-curve + if (value < 0.5) + return 0.5 * pow(value / 0.5, contrastExp); + else + return 1.0 - 0.5 * pow((1.0 - value) / 0.5, contrastExp); +} void main(void) { vec3 rgb; @@ -156,6 +166,17 @@ void main(void) { rgb.g = (rin * ccm[1][0]) + (gin * ccm[1][1]) + (bin * ccm[1][2]); rgb.b = (rin * ccm[2][0]) + (gin * ccm[2][1]) + (bin * ccm[2][2]); + /* + * Contrast + * Convert 0..2 contrast to 0..infinity; avoid actual infinity at tan(pi/2) + */ + float contrastExp = tan(clamp(contrast * 0.78539816339744830962, 0.0, 1.5707963267948966 - 0.00001)); + + rgb = clamp(rgb, 0.0, 1.0); + rgb.r = apply_contrast(rgb.r, contrastExp); + rgb.g = apply_contrast(rgb.g, contrastExp); + rgb.b = apply_contrast(rgb.b, contrastExp); + /* Apply gamma after colour correction */ rgb = pow(rgb, vec3(gamma));
Apply contrast after black-level and CCM operations. Suggested-by: Milan Zamazal <mzamazal@redhat.com> Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org> --- src/libcamera/shaders/bayer_1x_packed.frag | 21 +++++++++++++++++++++ src/libcamera/shaders/bayer_unpacked.frag | 21 +++++++++++++++++++++ 2 files changed, 42 insertions(+)