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+List the TODOs in perceived order of ease.
+
+
+Denoising:
+ - WIP
+
+Dead pixel correction:
+ - WIP
+
+Lense shading correction:
+ - WIP
+
+Use dma-buf handle to generate upload texture:
+ - eglCreateImageKHR can be used to generate the upload texture i.e.
+ to feed the bayer data into the GPU.
+
+processFrame() to run in its own thread:
+ - processFrame() runs in the context of the Debayer::process()
+ thread. Robert Mader suggested and it seems like a good
+ suggestion too to run processFrame() in its own thread.
+
+Multi-pass shaders:
+ - This needs some rewriging the idea is to have a list
+ of algorithms as is done in cpuisp iterating through the
+ list in a for() loop.
+ - The logic manging the loop has an initial input buffer
+ and the final output buffer.
+ - The higher level logic must then inform each of the
+ algorithms either to generate an internal working buffer
+ or pass the final output buffer to the last shader
+ in the list
+ - This will allow for multi-pass shaders with the final
+ algorithm presenting data not to its internal buffer
+ but to the final output buffer
+
+24 bit output support:
+ - Need to implment compute shader to do this.
+
+Lense flare correction:
+ - Not WIP still TBD