@@ -66,6 +66,7 @@ uniform vec2 tex_bayer_first_red;
uniform sampler2D tex_y;
uniform mat3 ccm;
+uniform vec3 blacklevel;
void main(void)
{
@@ -213,6 +214,8 @@ void main(void)
vec3(patterns.y, C, patterns.x) :
vec3(patterns.wz, C));
+ rgb = rgb - blacklevel;
+
/*
* CCM is a 3x3 in the format
*
@@ -25,6 +25,7 @@ varying vec4 center;
varying vec4 yCoord;
varying vec4 xCoord;
uniform mat3 ccm;
+uniform vec3 blacklevel;
void main(void) {
vec3 rgb;
@@ -108,6 +109,8 @@ void main(void) {
vec3(PATTERN.w, C, PATTERN.z) :
vec3(PATTERN.yx, C));
+ rgb = rgb - blacklevel;
+
/*
* CCM is a 3x3 in the format
*