@@ -76,6 +76,7 @@ subdir('ipa')
subdir('pipeline')
subdir('proxy')
subdir('sensor')
+subdir('shaders')
subdir('software_isp')
libdl = dependency('dl')
@@ -182,6 +183,16 @@ libcamera_deps += [
libyaml,
]
+# Generate headers from shaders
+libcamera_shader_headers = custom_target(
+ 'gen-shader-headers',
+ input : [shader_files],
+ output : 'glsl_shaders.h',
+ command : [gen_shader_headers, meson.project_source_root(), meson.project_build_root(), '@OUTPUT@', '@INPUT@'],
+)
+
+libcamera_internal_headers += libcamera_shader_headers
+
# We add '/' to the build_rpath as a 'safe' path to act as a boolean flag.
# The build_rpath is stripped at install time by meson, so we determine at
# runtime if the library is running from an installed location by checking
new file mode 100644
@@ -0,0 +1,10 @@
+# SPDX-License-Identifier: CC0-1.0
+
+# List of shader files to convert to header hex
+# for the purposes of inclusion in OpenGL debayering
+shader_files = files([
+ 'bayer_1x_packed.frag',
+ 'bayer_8.frag',
+ 'bayer_8.vert',
+ 'identity.vert',
+])
@@ -3,5 +3,7 @@
subdir('codegen')
subdir('ipu3')
+gen_shader_headers = files('gen-shader-headers.sh')
+
## Module signing
gen_ipa_priv_key = files('gen-ipa-priv-key.sh')