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+#!/usr/bin/env python3
+# SPDX-License-Identifier: GPL-2.0-or-later
+# Copyright (C) 2025, Bryan O'Donoghue.
+#
+# Author: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
+#
+# A Python script which takes a list of shader files and converts each of them
+# into a C header.
+#
+import sys
+
+try:
+ with open(sys.argv[2]) as file:
+ data = file.read()
+ data_len = len(data)
+
+ name = sys.argv[1].replace(".", "_")
+ name_len = name + "_len"
+
+ j = 0
+ print("unsigned char", name, "[] = {")
+ for ch in data:
+ print(f"0x{ord(ch):02x}, ", end="")
+ j = (j + 1) % 16
+ if j == 0:
+ print()
+ if j != 0:
+ print()
+ print("};")
+
+ print()
+ print(f"const unsigned int {name_len}={data_len};")
+
+except FileNotFoundError:
+ print(f"File {sys.argv[2]} not found", file=sys.stderr)
+except IOError:
+ print(f"Unable to read {sys.argv[2]}", file=sys.stderr)
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+#!/bin/sh
+
+set -e
+
+usage() {
+ echo "Usage: $0 <src_dir> <build_dir> <output_header_name> <shader_file1> [shader_file2 ...]"
+ echo
+ echo "Generates a C header file containing hex-encoded shader data."
+ echo
+ echo "Arguments:"
+ echo " src_dir Path to the base of the source directory"
+ echo " build_dir Directory where shader files are located and header will be written"
+ echo " output_header_name Name of the generated header file (relative to build_dir)"
+ echo " shader_file(s) One or more shader files to embed in the header"
+ exit 1
+}
+
+if [ $# -lt 4 ]; then
+ echo "Error: Invalid argument count."
+ usage
+fi
+
+src_dir="$1"; shift
+build_dir="$1"; shift
+build_path=$build_dir/"$1"; shift
+
+cat <<EOF > "$build_path"
+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/* This file is auto-generated, do not edit! */
+
+#pragma once
+
+EOF
+
+cat <<EOF >> "$build_path"
+/*
+ * List the names of the shaders at the top of
+ * header for readability's sake
+ *
+EOF
+
+for file in "$@"; do
+ name=$(basename "$build_dir/$file" | tr '.' '_')
+ echo "[SHADER-GEN] $name"
+ echo " * unsigned char $name;" >> "$build_path"
+done
+
+echo "*/" >> "$build_path"
+
+echo "/* Hex encoded shader data */" >> "$build_path"
+for file in "$@"; do
+ name=$(basename "$build_dir/$file")
+ "$src_dir/utils/gen-shader-header.py" "$name" "$build_dir/$file" >> "$build_path"
+ echo >> "$build_path"
+done