[v3,33/39] libcamera: software_isp: debayer_egl: Add an eGL debayer class
diff mbox series

Message ID 20251015012251.17508-34-bryan.odonoghue@linaro.org
State New
Headers show
Series
  • Add GLES 2.0 GPUISP to libcamera
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Commit Message

Bryan O'Donoghue Oct. 15, 2025, 1:22 a.m. UTC
Add a class to run the existing glsl debayer shaders on a GBM surface.

Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>

libcamera: software_isp: debayer_egl: Extend logic to enable application of softISP RGB debayer params

The existing SoftISP calculates RGB gain values as a lookup table of 256
values which shifts for each frame depending on the required correction.

We can pass the required tables into the debayer shaders as textures, one
texture for R, G and B respectively.

The debayer shader will do its debayer interpolation and then if the
appropriate define is specified use the calculated R, G and B values as
indexes into our bayer colour gain table.

Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
---
 src/libcamera/software_isp/debayer_egl.cpp | 648 +++++++++++++++++++++
 src/libcamera/software_isp/debayer_egl.h   | 174 ++++++
 src/libcamera/software_isp/meson.build     |   8 +
 3 files changed, 830 insertions(+)
 create mode 100644 src/libcamera/software_isp/debayer_egl.cpp
 create mode 100644 src/libcamera/software_isp/debayer_egl.h

Comments

Robert Mader Oct. 15, 2025, 10:34 a.m. UTC | #1
On 10/15/25 03:22, Bryan O'Donoghue wrote:
> Add a class to run the existing glsl debayer shaders on a GBM surface.
>
> Signed-off-by: Bryan O'Donoghue<bryan.odonoghue@linaro.org>
>
> libcamera: software_isp: debayer_egl: Extend logic to enable application of softISP RGB debayer params
>
> The existing SoftISP calculates RGB gain values as a lookup table of 256
> values which shifts for each frame depending on the required correction.
>
> We can pass the required tables into the debayer shaders as textures, one
> texture for R, G and B respectively.
>
> The debayer shader will do its debayer interpolation and then if the
> appropriate define is specified use the calculated R, G and B values as
> indexes into our bayer colour gain table.
>
> Signed-off-by: Bryan O'Donoghue<bryan.odonoghue@linaro.org>
> ---
>   src/libcamera/software_isp/debayer_egl.cpp | 648 +++++++++++++++++++++
>   src/libcamera/software_isp/debayer_egl.h   | 174 ++++++
>   src/libcamera/software_isp/meson.build     |   8 +
>   3 files changed, 830 insertions(+)
>   create mode 100644 src/libcamera/software_isp/debayer_egl.cpp
>   create mode 100644 src/libcamera/software_isp/debayer_egl.h
>
> diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp
> new file mode 100644
> index 00000000..a24dd067
> --- /dev/null
> +++ b/src/libcamera/software_isp/debayer_egl.cpp
> @@ -0,0 +1,648 @@
> +/* SPDX-License-Identifier: LGPL-2.1-or-later */
> +/*
> + * Copyright (C) 2024, Linaro Ltd.
> + *
> + * Authors:
> + * Bryan O'Donoghue<bryan.odonoghue@linaro.org>
> + *
> + * debayer_cpu.cpp - EGL based debayering class
> + */
> +
> +#include <math.h>
> +#include <stdlib.h>
> +#include <time.h>
> +
> +#include <libcamera/formats.h>
> +
> +#include "libcamera/base/utils.h"
> +#include "libcamera/internal/glsl_shaders.h"
> +#include "debayer_egl.h"
> +
> +namespace libcamera {
> +
> +DebayerEGL::DebayerEGL(std::unique_ptr<SwStatsCpu> stats, const GlobalConfiguration &configuration)
> +	: Debayer(configuration), stats_(std::move(stats))
> +{
> +	eglImageBayerIn_ = eglImageBayerOut_= eglImageRedLookup_ = eglImageBlueLookup_ = eglImageGreenLookup_ = NULL;
> +}
> +
> +DebayerEGL::~DebayerEGL()
> +{
> +	if (eglImageBlueLookup_)
> +		delete eglImageBlueLookup_;
> +
> +	if (eglImageGreenLookup_)
> +		delete eglImageGreenLookup_;
> +
> +	if (eglImageRedLookup_)
> +		delete eglImageRedLookup_;
> +
> +	if (eglImageBayerOut_)
> +		delete eglImageBayerOut_;
> +
> +	if (eglImageBayerIn_)
> +		delete eglImageBayerIn_;
> +}
> +
> +int DebayerEGL::getInputConfig(PixelFormat inputFormat, DebayerInputConfig &config)
> +{
> +	BayerFormat bayerFormat =
> +		BayerFormat::fromPixelFormat(inputFormat);
> +
> +	if ((bayerFormat.bitDepth == 8 || bayerFormat.bitDepth == 10) &&
> +	    bayerFormat.packing == BayerFormat::Packing::None &&
> +	    isStandardBayerOrder(bayerFormat.order)) {
> +		config.bpp = (bayerFormat.bitDepth + 7) & ~7;
> +		config.patternSize.width = 2;
> +		config.patternSize.height = 2;
> +		config.outputFormats = std::vector<PixelFormat>({ formats::XRGB8888,
> +								  formats::ARGB8888,
> +								  formats::XBGR8888,
> +								  formats::ABGR8888 });
> +		return 0;
> +	}
> +
> +	if (bayerFormat.bitDepth == 10 &&
> +	    bayerFormat.packing == BayerFormat::Packing::CSI2 &&
> +	    isStandardBayerOrder(bayerFormat.order)) {
> +		config.bpp = 10;
> +		config.patternSize.width = 4; /* 5 bytes per *4* pixels */
> +		config.patternSize.height = 2;
> +		config.outputFormats = std::vector<PixelFormat>({ formats::XRGB8888,
> +								  formats::ARGB8888,
> +								  formats::XBGR8888,
> +								  formats::ABGR8888 });
> +		return 0;
> +	}
> +
> +	LOG(Debayer, Error)
> +		<< "Unsupported input format " << inputFormat.toString();
> +
> +	return -EINVAL;
> +}
> +
> +int DebayerEGL::getOutputConfig(PixelFormat outputFormat, DebayerOutputConfig &config)
> +{
> +	if (outputFormat == formats::XRGB8888 || outputFormat == formats::ARGB8888 ||
> +	    outputFormat == formats::XBGR8888 || outputFormat == formats::ABGR8888) {
> +		config.bpp = 32;
> +		return 0;
> +	}
> +
> +	LOG(Debayer, Error)
> +		<< "Unsupported output format " << outputFormat.toString();
> +
> +	return -EINVAL;
> +}
> +
> +int DebayerEGL::getShaderVariableLocations(void)
> +{
> +	attributeVertex_ = glGetAttribLocation(programId_, "vertexIn");
> +	attributeTexture_ = glGetAttribLocation(programId_, "textureIn");
> +
> +	textureUniformBayerDataIn_ = glGetUniformLocation(programId_, "tex_y");
> +	textureUniformRedLookupDataIn_ = glGetUniformLocation(programId_, "red_param");
> +	textureUniformGreenLookupDataIn_ = glGetUniformLocation(programId_, "green_param");
> +	textureUniformBlueLookupDataIn_ = glGetUniformLocation(programId_, "blue_param");
> +	ccmUniformDataIn_ = glGetUniformLocation(programId_, "ccm");
> +	awbUniformDataIn_ = glGetUniformLocation(programId_, "awb");
> +
> +	textureUniformStep_ = glGetUniformLocation(programId_, "tex_step");
> +	textureUniformSize_ = glGetUniformLocation(programId_, "tex_size");
> +	textureUniformStrideFactor_ = glGetUniformLocation(programId_, "stride_factor");
> +	textureUniformBayerFirstRed_ = glGetUniformLocation(programId_, "tex_bayer_first_red");
> +	textureUniformProjMatrix_ = glGetUniformLocation(programId_, "proj_matrix");
> +
> +	LOG(Debayer, Debug) << "vertexIn " << attributeVertex_ << " textureIn " << attributeTexture_
> +			    << " tex_y " << textureUniformBayerDataIn_
> +			    << " red_param " << textureUniformRedLookupDataIn_
> +			    << " green_param " << textureUniformGreenLookupDataIn_
> +			    << " blue_param " << textureUniformBlueLookupDataIn_
> +			    << " ccm " << ccmUniformDataIn_
> +			    << " awb " << awbUniformDataIn_
> +			    << " tex_step " << textureUniformStep_
> +			    << " tex_size " << textureUniformSize_
> +			    << " stride_factor " << textureUniformStrideFactor_
> +			    << " tex_bayer_first_red " << textureUniformBayerFirstRed_
> +			    << " proj_matrix " << textureUniformProjMatrix_;
> +	return 0;
> +}
> +
> +int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputFormat)
> +{
> +	std::vector<std::string> shaderEnv;
> +	unsigned int fragmentShaderDataLen;
> +	unsigned char *fragmentShaderData;
> +	unsigned int vertexShaderDataLen;
> +	unsigned char *vertexShaderData;
> +	GLenum err;
> +
> +	// Target gles 100 glsl requires "#version x" as first directive in shader
> +	egl_.pushEnv(shaderEnv, "#version 100");
> +
> +	// Specify GL_OES_EGL_image_external
> +	egl_.pushEnv(shaderEnv, "#extension GL_OES_EGL_image_external: enable");
> +
> +	// Tell shaders how to re-order output taking account of how the
> +	// pixels are actually stored by GBM
> +	switch (outputFormat) {
> +	case formats::ARGB8888:
> +	case formats::XRGB8888:
> +		break;
> +	case formats::ABGR8888:
> +	case formats::XBGR8888:
> +		egl_.pushEnv(shaderEnv, "#define SWAP_BLUE");
> +		break;
> +	default:
> +		goto invalid_fmt;
> +	}
> +
> +	// Pixel location parameters
> +	glFormat_ = GL_LUMINANCE;
> +	bytesPerPixel_ = 1;
> +	switch (inputFormat) {
> +	case libcamera::formats::SBGGR8:
> +	case libcamera::formats::SBGGR10_CSI2P:
> +	case libcamera::formats::SBGGR12_CSI2P:
> +		firstRed_x_ = 1.0;
> +		firstRed_y_ = 1.0;
> +		break;
> +	case libcamera::formats::SGBRG8:
> +	case libcamera::formats::SGBRG10_CSI2P:
> +	case libcamera::formats::SGBRG12_CSI2P:
> +		firstRed_x_ = 0.0;
> +		firstRed_y_ = 1.0;
> +		break;
> +	case libcamera::formats::SGRBG8:
> +	case libcamera::formats::SGRBG10_CSI2P:
> +	case libcamera::formats::SGRBG12_CSI2P:
> +		firstRed_x_ = 1.0;
> +		firstRed_y_ = 0.0;
> +		break;
> +	case libcamera::formats::SRGGB8:
> +	case libcamera::formats::SRGGB10_CSI2P:
> +	case libcamera::formats::SRGGB12_CSI2P:
> +		firstRed_x_ = 0.0;
> +		firstRed_y_ = 0.0;
> +		break;
> +	default:
> +		goto invalid_fmt;
> +		break;
> +	};
> +
> +	// Shader selection
> +	switch (inputFormat) {
> +	case libcamera::formats::SBGGR8:
> +	case libcamera::formats::SGBRG8:
> +	case libcamera::formats::SGRBG8:
> +	case libcamera::formats::SRGGB8:
> +		fragmentShaderData = bayer_unpacked_frag;
> +		fragmentShaderDataLen = bayer_unpacked_frag_len;
> +		vertexShaderData = bayer_unpacked_vert;
> +		vertexShaderDataLen = bayer_unpacked_vert_len;
> +		break;
> +	case libcamera::formats::SBGGR10_CSI2P:
> +	case libcamera::formats::SGBRG10_CSI2P:
> +	case libcamera::formats::SGRBG10_CSI2P:
> +	case libcamera::formats::SRGGB10_CSI2P:
> +		egl_.pushEnv(shaderEnv, "#define RAW10P");
> +		if (BayerFormat::fromPixelFormat(inputFormat).packing == BayerFormat::Packing::None) {
> +			fragmentShaderData = bayer_unpacked_frag;
> +			fragmentShaderDataLen = bayer_unpacked_frag_len;
> +			vertexShaderData = bayer_unpacked_vert;
> +			vertexShaderDataLen = bayer_unpacked_vert_len;
> +			glFormat_ = GL_RG;
> +			bytesPerPixel_ = 2;
> +		} else {
> +			fragmentShaderData = bayer_1x_packed_frag;
> +			fragmentShaderDataLen = bayer_1x_packed_frag_len;
> +			vertexShaderData = identity_vert;
> +			vertexShaderDataLen = identity_vert_len;
> +		}
> +		break;
> +	case libcamera::formats::SBGGR12_CSI2P:
> +	case libcamera::formats::SGBRG12_CSI2P:
> +	case libcamera::formats::SGRBG12_CSI2P:
> +	case libcamera::formats::SRGGB12_CSI2P:
> +		egl_.pushEnv(shaderEnv, "#define RAW12P");
> +		if (BayerFormat::fromPixelFormat(inputFormat).packing == BayerFormat::Packing::None) {
> +			fragmentShaderData = bayer_unpacked_frag;
> +			fragmentShaderDataLen = bayer_unpacked_frag_len;
> +			vertexShaderData = bayer_unpacked_vert;
> +			vertexShaderDataLen = bayer_unpacked_vert_len;
> +			glFormat_ = GL_RG;
> +			bytesPerPixel_ = 2;
> +		} else {
> +			fragmentShaderData = bayer_1x_packed_frag;
> +			fragmentShaderDataLen = bayer_1x_packed_frag_len;
> +			vertexShaderData = identity_vert;
> +			vertexShaderDataLen = identity_vert_len;
> +		}
> +		break;
> +	default:
> +		goto invalid_fmt;
> +		break;
> +	};
> +
> +	if (ccmEnabled_) {
> +		// Run the CCM if available
> +		egl_.pushEnv(shaderEnv, "#define APPLY_CCM_PARAMETERS");
> +	} else {
> +		// Flag to shaders that we have parameter gain tables
> +		egl_.pushEnv(shaderEnv, "#define APPLY_RGB_PARAMETERS");
> +	}
> +
> +	if (egl_.compileVertexShader(vertexShaderId_, vertexShaderData, vertexShaderDataLen, shaderEnv))
> +		goto compile_fail;
> +
> +	if (egl_.compileFragmentShader(fragmentShaderId_, fragmentShaderData, fragmentShaderDataLen, shaderEnv))
> +		goto compile_fail;
> +
> +	if (egl_.linkProgram(programId_, vertexShaderId_, fragmentShaderId_))
> +		goto link_fail;
> +
> +	egl_.dumpShaderSource(vertexShaderId_);
> +	egl_.dumpShaderSource(fragmentShaderId_);
> +
> +	/* Ensure we set the programId_ */
> +	egl_.useProgram(programId_);
> +	err = glGetError();
> +	if (err != GL_NO_ERROR)
> +		goto program_fail;
> +
> +	if (getShaderVariableLocations())
> +		goto parameters_fail;
> +
> +	return 0;
> +
> +parameters_fail:
> +	LOG(Debayer, Error) << "Program parameters fail";
> +	return -ENODEV;
> +
> +program_fail:
> +	LOG(Debayer, Error) << "Use program error " << err;
> +	return -ENODEV;
> +
> +link_fail:
> +	LOG(Debayer, Error) << "Linking program fail";
> +	return -ENODEV;
> +
> +compile_fail:
> +	LOG(Debayer, Error) << "Compile debayer shaders fail";
> +	return -ENODEV;
> +
> +invalid_fmt:
> +	LOG(Debayer, Error) << "Unsupported input output format combination";
> +	return -EINVAL;
> +}
> +
> +int DebayerEGL::configure(const StreamConfiguration &inputCfg,
> +			  const std::vector<std::reference_wrapper<StreamConfiguration>> &outputCfgs,
> +			  bool ccmEnabled)
> +{
> +	GLint maxTextureImageUnits;
> +
> +	if (getInputConfig(inputCfg.pixelFormat, inputConfig_) != 0)
> +		return -EINVAL;
> +
> +	if (stats_->configure(inputCfg) != 0)
> +		return -EINVAL;
> +
> +	const Size &stats_pattern_size = stats_->patternSize();
> +	if (inputConfig_.patternSize.width != stats_pattern_size.width ||
> +	    inputConfig_.patternSize.height != stats_pattern_size.height) {
> +		LOG(Debayer, Error)
> +			<< "mismatching stats and debayer pattern sizes for "
> +			<< inputCfg.pixelFormat.toString();
> +		return -EINVAL;
> +	}
> +
> +	inputConfig_.stride = inputCfg.stride;
> +	width_ = inputCfg.size.width;
> +	height_ = inputCfg.size.height;
> +	ccmEnabled_ = ccmEnabled;
> +
> +	if (outputCfgs.size() != 1) {
> +		LOG(Debayer, Error)
> +			<< "Unsupported number of output streams: "
> +			<< outputCfgs.size();
> +		return -EINVAL;
> +	}
> +
> +	if (gbmSurface_.createDevice())
> +		return -ENODEV;
> +
> +	if (egl_.initEGLContext(&gbmSurface_))
> +		return -ENODEV;
> +
> +	glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureImageUnits);
> +
> +	LOG(Debayer, Debug) << "Available fragment shader texture units " << maxTextureImageUnits;
> +
> +	if (!ccmEnabled && maxTextureImageUnits < DEBAYER_EGL_MIN_SIMPLE_RGB_GAIN_TEXTURE_UNITS) {
> +		LOG(Debayer, Error) << "Fragment shader texture unit count " << maxTextureImageUnits
> +				    << " required minimum for RGB gain table lookup " << DEBAYER_EGL_MIN_SIMPLE_RGB_GAIN_TEXTURE_UNITS
> +				    << " try using an identity CCM ";
> +		return -ENODEV;
> +	}
> +
> +	StreamConfiguration &outputCfg = outputCfgs[0];
> +	SizeRange outSizeRange = sizes(inputCfg.pixelFormat, inputCfg.size);
> +	std::tie(outputConfig_.stride, outputConfig_.frameSize) =
> +		strideAndFrameSize(outputCfg.pixelFormat, outputCfg.size);
> +
> +	if (!outSizeRange.contains(outputCfg.size) || outputConfig_.stride != outputCfg.stride) {
> +		LOG(Debayer, Error)
> +			<< "Invalid output size/stride: "
> +			<< "\n  " << outputCfg.size << " (" << outSizeRange << ")"
> +			<< "\n  " << outputCfg.stride << " (" << outputConfig_.stride << ")";
> +		return -EINVAL;
> +	}
> +
> +	window_.x = ((inputCfg.size.width - outputCfg.size.width) / 2) &
> +		    ~(inputConfig_.patternSize.width - 1);
> +	window_.y = ((inputCfg.size.height - outputCfg.size.height) / 2) &
> +		    ~(inputConfig_.patternSize.height - 1);
> +	window_.width = outputCfg.size.width;
> +	window_.height = outputCfg.size.height;
> +
> +	/*
> +	 * Don't pass x,y from window_ since process() already adjusts for it.
> +	 * But crop the window to 2/3 of its width and height for speedup.
> +	 */
> +	stats_->setWindow(Rectangle(window_.size()));
> +
> +	// Raw bayer input as texture
> +	eglImageBayerIn_ = new eGLImage(width_, height_, 32, GL_TEXTURE0, 0);

As mentioned in the call, I think want to pass in the actual stride here 
instead of assuming a multiple of 256, as we don't control what we get 
from v4l2, i.e.:

eglImageBayerIn_ = new eGLImage(width_, height_, 32, inputCfg.stride, GL_TEXTURE0, 0);

IIRC the value isn't yet later on, so this shouldn't change behavior for 
now.

> +	if (!eglImageBayerIn_)
> +		return -ENOMEM;
> +
> +	// Only do the RGB lookup table textures if CCM is disabled
> +	if (!ccmEnabled_) {
> +
> +		/// RGB correction tables as 2d textures
> +		// eGL doesn't support glTexImage1D so we do a little hack with 2D to compensate
> +		eglImageRedLookup_ = new eGLImage(DebayerParams::kRGBLookupSize, 1, 32, GL_TEXTURE1, 1);
> +		if (!eglImageRedLookup_)
> +			return -ENOMEM;
> +
> +		eglImageGreenLookup_ = new eGLImage(DebayerParams::kRGBLookupSize, 1, 32, GL_TEXTURE2, 2);
> +		if (!eglImageGreenLookup_)
> +			return -ENOMEM;
> +
> +		eglImageBlueLookup_ = new eGLImage(DebayerParams::kRGBLookupSize, 1, 32, GL_TEXTURE3, 3);
> +		if (!eglImageBlueLookup_)
> +			return -ENOMEM;
> +	}
> +
> +	eglImageBayerOut_ = new eGLImage(outputCfg.size.width, outputCfg.size.height, 32, outputCfg.stride, GL_TEXTURE4, 4);
> +	if (!eglImageBayerOut_)
> +		return -ENOMEM;
> +
> +	if (initBayerShaders(inputCfg.pixelFormat, outputCfg.pixelFormat))
> +		return -EINVAL;
> +
> +	return 0;
> +}
> +
> +Size DebayerEGL::patternSize(PixelFormat inputFormat)
> +{
> +	DebayerEGL::DebayerInputConfig config;
> +
> +	if (getInputConfig(inputFormat, config) != 0)
> +		return {};
> +
> +	return config.patternSize;
> +}
> +
> +std::vector<PixelFormat> DebayerEGL::formats(PixelFormat inputFormat)
> +{
> +	DebayerEGL::DebayerInputConfig config;
> +
> +	if (getInputConfig(inputFormat, config) != 0)
> +		return std::vector<PixelFormat>();
> +
> +	return config.outputFormats;
> +}
> +
> +std::tuple<unsigned int, unsigned int>
> +DebayerEGL::strideAndFrameSize(const PixelFormat &outputFormat, const Size &size)
> +{
> +	DebayerEGL::DebayerOutputConfig config;
> +
> +	if (getOutputConfig(outputFormat, config) != 0)
> +		return std::make_tuple(0, 0);
> +
> +	/* Align stride to 256 bytes as a generic GPU memory access alignment */
> +	unsigned int stride = libcamera::utils::alignUp(size.width * config.bpp / 8, 256);
> +
> +	return std::make_tuple(stride, stride * size.height);
> +}
> +
> +void DebayerEGL::setShaderVariableValues(DebayerParams &params)
> +{
> +	/*
> +	 * Raw Bayer 8-bit, and packed raw Bayer 10-bit/12-bit formats
> +	 * are stored in a GL_LUMINANCE texture. The texture width is
> +	 * equal to the stride.
> +	 */
> +	GLfloat firstRed[] = { firstRed_x_, firstRed_y_ };
> +	GLfloat imgSize[] = { (GLfloat)width_,
> +			      (GLfloat)height_ };
> +	GLfloat Step[] = { static_cast<float>(bytesPerPixel_) / (inputConfig_.stride - 1),
> +			   1.0f / (height_ - 1) };
> +	GLfloat Stride = 1.0f;
> +	GLfloat projIdentityMatrix[] = {
> +		1, 0, 0, 0,
> +		0, 1, 0, 0,
> +		0, 0, 1, 0,
> +		0, 0, 0, 1
> +	};
> +
> +	// vertexIn - bayer_8.vert
> +	glEnableVertexAttribArray(attributeVertex_);
> +	glVertexAttribPointer(attributeVertex_, 2, GL_FLOAT, GL_TRUE,
> +			      2 * sizeof(GLfloat), vcoordinates);
> +
> +	// textureIn - bayer_8.vert
> +	glEnableVertexAttribArray(attributeTexture_);
> +	glVertexAttribPointer(attributeTexture_, 2, GL_FLOAT, GL_TRUE,
> +			      2 * sizeof(GLfloat), tcoordinates);
> +
> +	// Set the sampler2D to the respective texture unit for each texutre
> +	// To simultaneously sample multiple textures we need to use multiple
> +	// texture units
> +	glUniform1i(textureUniformBayerDataIn_, eglImageBayerIn_->texture_unit_uniform_id_);
> +
> +	// These values are:
> +	// firstRed = tex_bayer_first_red - bayer_8.vert
> +	// imgSize = tex_size - bayer_8.vert
> +	// step = tex_step - bayer_8.vert
> +	// Stride = stride_factor identity.vert
> +	// textureUniformProjMatri = No scaling
> +	glUniform2fv(textureUniformBayerFirstRed_, 1, firstRed);
> +	glUniform2fv(textureUniformSize_, 1, imgSize);
> +	glUniform2fv(textureUniformStep_, 1, Step);
> +	glUniform1f(textureUniformStrideFactor_, Stride);
> +	glUniformMatrix4fv(textureUniformProjMatrix_, 1,
> +			   GL_FALSE, projIdentityMatrix);
> +
> +	LOG(Debayer, Debug) << "vertexIn " << attributeVertex_ << " textureIn " << attributeTexture_
> +			    << " tex_y " << textureUniformBayerDataIn_
> +			    << " red_param " << textureUniformRedLookupDataIn_
> +			    << " green_param " << textureUniformGreenLookupDataIn_
> +			    << " blue_param " << textureUniformBlueLookupDataIn_
> +			    << " tex_step " << textureUniformStep_
> +			    << " tex_size " << textureUniformSize_
> +			    << " stride_factor " << textureUniformStrideFactor_
> +			    << " tex_bayer_first_red " << textureUniformBayerFirstRed_;
> +
> +	LOG (Debayer, Debug) << "textureUniformY_ = 0 "
> +			     <<	" firstRed.x " << firstRed[0]
> +			     <<	" firstRed.y " << firstRed[1]
> +			     <<	" textureUniformSize_.width " << imgSize[0]
> +			     <<	" textureUniformSize_.height " << imgSize[1]
> +			     <<	" textureUniformStep_.x " << Step[0]
> +			     <<	" textureUniformStep_.y " << Step[1]
> +			     <<	" textureUniformStrideFactor_ " << Stride
> +			     <<	" textureUniformProjMatrix_ " << textureUniformProjMatrix_;
> +
> +	if (!ccmEnabled_) {
> +		glUniform1i(textureUniformRedLookupDataIn_, eglImageRedLookup_->texture_unit_uniform_id_);
> +		glUniform1i(textureUniformGreenLookupDataIn_, eglImageGreenLookup_->texture_unit_uniform_id_);
> +		glUniform1i(textureUniformBlueLookupDataIn_, eglImageBlueLookup_->texture_unit_uniform_id_);
> +
> +		egl_.createTexture2D(eglImageRedLookup_, GL_LUMINANCE, DebayerParams::kRGBLookupSize, 1, &params.red);
> +		egl_.createTexture2D(eglImageGreenLookup_, GL_LUMINANCE, DebayerParams::kRGBLookupSize, 1, &params.green);
> +		egl_.createTexture2D(eglImageBlueLookup_, GL_LUMINANCE, DebayerParams::kRGBLookupSize, 1, &params.blue);
> +
> +		LOG (Debayer, Debug) << "textureUniformRedLookupDataIn_ " << textureUniformRedLookupDataIn_
> +				     << " textureUniformGreenLookupDataIn_ " << textureUniformGreenLookupDataIn_
> +				     << " textureUniformBlueLookupDataIn_ " << textureUniformBlueLookupDataIn_;
> +	} else {
> +		GLfloat ccm[9] = {
> +			params.ccm[0][0], params.ccm[0][1], params.ccm[0][2],
> +			params.ccm[1][0], params.ccm[1][1], params.ccm[1][2],
> +			params.ccm[2][0], params.ccm[2][1], params.ccm[2][2],
> +		};
> +		glUniformMatrix3fv(ccmUniformDataIn_, 1, GL_FALSE, ccm);
> +		LOG (Debayer, Debug) << " ccmUniformDataIn_ " << ccmUniformDataIn_ << " data " << params.ccm;
> +	}
> +
> +	/* Apply the IPA calculated AWB */
> +	glUniform3f(awbUniformDataIn_, params.gains[0], params.gains[1], params.gains[2]);
> +	LOG (Debayer, Debug) << " awbUniformDataIn_ " << awbUniformDataIn_ << " data " << params.gains;
> +
> +	return;
> +}
> +
> +int DebayerEGL::debayerGPU(MappedFrameBuffer &in, int out_fd, DebayerParams &params)
> +{
> +	/* eGL context switch */
> +	egl_.makeCurrent();
> +
> +	/* Greate a standard texture input */
> +	egl_.createTexture2D(eglImageBayerIn_, glFormat_, inputConfig_.stride / bytesPerPixel_, height_, in.planes()[0].data());
> +
> +	/* Generate the output render framebuffer as render to texture */
> +	egl_.createOutputDMABufTexture2D(eglImageBayerOut_, out_fd);
> +
> +
> +
> +	setShaderVariableValues(params);
> +	glViewport(0, 0, width_, height_);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +	glDrawArrays(GL_TRIANGLE_FAN, 0, DEBAYER_OPENGL_COORDS);
> +
> +	GLenum err = glGetError();
> +	if (err != GL_NO_ERROR) {
> +		LOG(eGL, Error) << "Drawing scene fail " << err;
> +		return -ENODEV;
> +	} else {
> +		egl_.syncOutput();
> +	}
> +
> +	return 0;
> +}
> +
> +void DebayerEGL::process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, DebayerParams params)
> +{
> +	bench_.startFrame();
> +
> +	std::vector<DmaSyncer> dmaSyncers;
> +
> +	setParams(params);
> +
> +	/* Copy metadata from the input buffer */
> +	FrameMetadata &metadata = output->_d()->metadata();
> +	metadata.status = input->metadata().status;
> +	metadata.sequence = input->metadata().sequence;
> +	metadata.timestamp = input->metadata().timestamp;
> +
> +	MappedFrameBuffer in(input, MappedFrameBuffer::MapFlag::Read);
> +	MappedFrameBuffer out(output, MappedFrameBuffer::MapFlag::Write);
> +	if (!in.isValid() || !out.isValid()) {
> +		LOG(Debayer, Error) << "mmap-ing buffer(s) failed";
> +		goto error;
> +	}
> +
> +	if (debayerGPU(in, output->planes()[0].fd.get(), params)) {
> +		LOG(Debayer, Error) << "debayerGPU failed";
> +		goto error;
> +	}
> +
> +	bench_.finishFrame();
> +
> +	metadata.planes()[0].bytesused = out.planes()[0].size();
> +
> +	/* Calculate stats for the whole frame */
> +	dmaSyncBegin(dmaSyncers, input, nullptr);
> +	stats_->processFrame(frame, 0, input);
> +	dmaSyncers.clear();
> +
> +	outputBufferReady.emit(output);
> +	inputBufferReady.emit(input);
> +
> +	return;
> +
> +error:
> +	bench_.finishFrame();
> +	metadata.status = FrameMetadata::FrameError;
> +	return;
> +}
> +
> +void DebayerEGL::stop()
> +{
> +	egl_.cleanUp();
> +}
> +
> +SizeRange DebayerEGL::sizes(PixelFormat inputFormat, const Size &inputSize)
> +{
> +	Size patternSize = this->patternSize(inputFormat);
> +	unsigned int borderHeight = patternSize.height;
> +
> +	if (patternSize.isNull())
> +		return {};
> +
> +	/* No need for top/bottom border with a pattern height of 2 */
> +	if (patternSize.height == 2)
> +		borderHeight = 0;
> +
> +	/*
> +	 * For debayer interpolation a border is kept around the entire image
> +	 * and the minimum output size is pattern-height x pattern-width.
> +	 */
> +	if (inputSize.width < (3 * patternSize.width) ||
> +	    inputSize.height < (2 * borderHeight + patternSize.height)) {
> +		LOG(Debayer, Warning)
> +			<< "Input format size too small: " << inputSize.toString();
> +		return {};
> +	}
> +
> +	return SizeRange(Size(patternSize.width, patternSize.height),
> +			 Size((inputSize.width - 2 * patternSize.width) & ~(patternSize.width - 1),
> +			      (inputSize.height - 2 * borderHeight) & ~(patternSize.height - 1)),
> +			 patternSize.width, patternSize.height);
> +}
> +
> +} /* namespace libcamera */
> diff --git a/src/libcamera/software_isp/debayer_egl.h b/src/libcamera/software_isp/debayer_egl.h
> new file mode 100644
> index 00000000..500dea27
> --- /dev/null
> +++ b/src/libcamera/software_isp/debayer_egl.h
> @@ -0,0 +1,174 @@
> +/* SPDX-License-Identifier: LGPL-2.1-or-later */
> +/*
> + * Copyright (C) 2025, Bryan O'Donoghue.
> + *
> + * Authors:
> + * Bryan O'Donoghue<bryan.odonoghue@linaro.org>
> + *
> + * debayer_opengl.h - EGL debayer header
> + */
> +
> +#pragma once
> +
> +#include <memory>
> +#include <stdint.h>
> +#include <vector>
> +
> +#define GL_GLEXT_PROTOTYPES
> +#define EGL_EGLEXT_PROTOTYPES
> +#include <EGL/egl.h>
> +#include <EGL/eglext.h>
> +#include <GLES3/gl32.h>
> +
> +#include <libcamera/base/object.h>
> +
> +#include "debayer.h"
> +
> +#include "libcamera/internal/bayer_format.h"
> +#include "libcamera/internal/egl.h"
> +#include "libcamera/internal/framebuffer.h"
> +#include "libcamera/internal/mapped_framebuffer.h"
> +#include "libcamera/internal/software_isp/benchmark.h"
> +#include "libcamera/internal/software_isp/swstats_cpu.h"
> +
> +namespace libcamera {
> +
> +#define DEBAYER_EGL_MIN_SIMPLE_RGB_GAIN_TEXTURE_UNITS 4
> +#define DEBAYER_OPENGL_COORDS 4
> +
> +/**
> + * \class DebayerEGL
> + * \brief Class for debayering using an EGL Shader
> + *
> + * Implements an EGL shader based debayering solution.
> + */
> +class DebayerEGL : public Debayer
> +{
> +public:
> +	/**
> +	 * \brief Constructs a DebayerEGL object.
> +	 * \param[in] stats Pointer to the stats object to use.
> +	 */
> +	DebayerEGL(std::unique_ptr<SwStatsCpu> stats, const GlobalConfiguration &configuration);
> +	~DebayerEGL();
> +
> +	/*
> +	 * Setup the Debayer object according to the passed in parameters.
> +	 * Return 0 on success, a negative errno value on failure
> +	 * (unsupported parameters).
> +	 */
> +	int configure(const StreamConfiguration &inputCfg,
> +		      const std::vector<std::reference_wrapper<StreamConfiguration>> &outputCfgs,
> +		      bool ccmEnabled);
> +
> +	/*
> +	 * Get width and height at which the bayer-pattern repeats.
> +	 * Return pattern-size or an empty Size for an unsupported inputFormat.
> +	 */
> +	Size patternSize(PixelFormat inputFormat);
> +
> +	std::vector<PixelFormat> formats(PixelFormat input);
> +	std::tuple<unsigned int, unsigned int> strideAndFrameSize(const PixelFormat &outputFormat, const Size &size);
> +
> +	void process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, DebayerParams params);
> +	void stop();
> +
> +	/**
> +	 * \brief Get the file descriptor for the statistics.
> +	 *
> +	 * \return the file descriptor pointing to the statistics.
> +	 */
> +	const SharedFD &getStatsFD() { return stats_->getStatsFD(); }
> +
> +	/**
> +	 * \brief Get the output frame size.
> +	 *
> +	 * \return The output frame size.
> +	 */
> +	unsigned int frameSize() { return outputConfig_.frameSize; }
> +
> +	SizeRange sizes(PixelFormat inputFormat, const Size &inputSize);
> +
> +private:
> +	static int getInputConfig(PixelFormat inputFormat, DebayerInputConfig &config);
> +	static int getOutputConfig(PixelFormat outputFormat, DebayerOutputConfig &config);
> +	int setupStandardBayerOrder(BayerFormat::Order order);
> +	void pushEnv(std::vector<std::string> &shaderEnv, const char *str);
> +	int initBayerShaders(PixelFormat inputFormat, PixelFormat outputFormat);
> +	int initEGLContext();
> +	int generateTextures();
> +	int compileShaderProgram(GLuint &shaderId, GLenum shaderType,
> +				 unsigned char *shaderData, int shaderDataLen,
> +				 std::vector<std::string> shaderEnv);
> +	int linkShaderProgram(void);
> +	int getShaderVariableLocations();
> +	void setShaderVariableValues(DebayerParams &params);
> +	void configureTexture(GLuint &texture);
> +	int debayerGPU(MappedFrameBuffer &in, int out_fd, DebayerParams &params);
> +
> +	// Shader program identifiers
> +	GLuint vertexShaderId_;
> +	GLuint fragmentShaderId_;
> +	GLuint programId_;
> +	enum {
> +		BAYER_INPUT_INDEX = 0,
> +		BAYER_OUTPUT_INDEX,
> +		BAYER_BUF_NUM,
> +	};
> +
> +	// Pointer to object representing input texture
> +	eGLImage *eglImageBayerIn_;
> +	eGLImage *eglImageBayerOut_;
> +
> +	eGLImage *eglImageRedLookup_;
> +	eGLImage *eglImageGreenLookup_;
> +	eGLImage *eglImageBlueLookup_;
> +
> +	// Shader parameters
> +	float firstRed_x_;
> +	float firstRed_y_;
> +	GLint attributeVertex_;
> +	GLint attributeTexture_;
> +	GLint textureUniformStep_;
> +	GLint textureUniformSize_;
> +	GLint textureUniformStrideFactor_;
> +	GLint textureUniformBayerFirstRed_;
> +	GLint textureUniformProjMatrix_;
> +
> +	GLint textureUniformBayerDataIn_;
> +
> +	// These textures will either point to simple RGB gains or to CCM lookup tables
> +	GLint textureUniformRedLookupDataIn_;
> +	GLint textureUniformGreenLookupDataIn_;
> +	GLint textureUniformBlueLookupDataIn_;
> +
> +	// Represent per-frame CCM as a uniform vector of floats 3 x 3
> +	GLint ccmUniformDataIn_;
> +	bool ccmEnabled_;
> +
> +	// Auto white Balance
> +	GLint awbUniformDataIn_;
> +
> +	Rectangle window_;
> +	std::unique_ptr<SwStatsCpu> stats_;
> +	eGL egl_;
> +	GBM gbmSurface_;
> +	uint32_t width_;
> +	uint32_t height_;
> +	GLint glFormat_;
> +	unsigned int bytesPerPixel_;
> +	GLfloat vcoordinates[DEBAYER_OPENGL_COORDS][2] = {
> +		{ -1.0f, -1.0f },
> +		{ -1.0f, +1.0f },
> +		{ +1.0f, +1.0f },
> +		{ +1.0f, -1.0f },
> +	};
> +	GLfloat tcoordinates[DEBAYER_OPENGL_COORDS][2] = {
> +		{ 0.0f, 0.0f },
> +		{ 0.0f, 1.0f },
> +		{ 1.0f, 1.0f },
> +		{ 1.0f, 0.0f },
> +	};
> +};
> +
> +} /* namespace libcamera */
> diff --git a/src/libcamera/software_isp/meson.build b/src/libcamera/software_isp/meson.build
> index 59fa5f02..c61ac7d5 100644
> --- a/src/libcamera/software_isp/meson.build
> +++ b/src/libcamera/software_isp/meson.build
> @@ -2,6 +2,7 @@
>   
>   softisp_enabled = pipelines.contains('simple')
>   summary({'SoftISP support' : softisp_enabled}, section : 'Configuration')
> +summary({'SoftISP GPU acceleration' : gles_headless_enabled}, section : 'Configuration')
>   
>   if not softisp_enabled
>       subdir_done()
> @@ -14,3 +15,10 @@ libcamera_internal_sources += files([
>       'software_isp.cpp',
>       'swstats_cpu.cpp',
>   ])
> +
> +if softisp_enabled and gles_headless_enabled
> +    config_h.set('HAVE_DEBAYER_EGL', 1)
> +    libcamera_internal_sources += files([
> +        'debayer_egl.cpp',
> +    ])
> +endif
Bryan O'Donoghue Oct. 15, 2025, 1:52 p.m. UTC | #2
On 15/10/2025 11:34, Robert Mader wrote:
> As mentioned in the call, I think want to pass in the actual stride here 
> instead of assuming a multiple of 256, as we don't control what we get 
> from v4l2, i.e.:
> 
> eglImageBayerIn_ = new eGLImage(width_, height_, 32, inputCfg.stride, GL_TEXTURE0, 0);
> 
> IIRC the value isn't yet later on, so this shouldn't change behavior for 
> now.
> 

Ah, you want to add the stride.

Sure, np.

---
bod

Patch
diff mbox series

diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp
new file mode 100644
index 00000000..a24dd067
--- /dev/null
+++ b/src/libcamera/software_isp/debayer_egl.cpp
@@ -0,0 +1,648 @@ 
+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2024, Linaro Ltd.
+ *
+ * Authors:
+ * Bryan O'Donoghue <bryan.odonoghue@linaro.org>
+ *
+ * debayer_cpu.cpp - EGL based debayering class
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <time.h>
+
+#include <libcamera/formats.h>
+
+#include "libcamera/base/utils.h"
+#include "libcamera/internal/glsl_shaders.h"
+#include "debayer_egl.h"
+
+namespace libcamera {
+
+DebayerEGL::DebayerEGL(std::unique_ptr<SwStatsCpu> stats, const GlobalConfiguration &configuration)
+	: Debayer(configuration), stats_(std::move(stats))
+{
+	eglImageBayerIn_ = eglImageBayerOut_= eglImageRedLookup_ = eglImageBlueLookup_ = eglImageGreenLookup_ = NULL;
+}
+
+DebayerEGL::~DebayerEGL()
+{
+	if (eglImageBlueLookup_)
+		delete eglImageBlueLookup_;
+
+	if (eglImageGreenLookup_)
+		delete eglImageGreenLookup_;
+
+	if (eglImageRedLookup_)
+		delete eglImageRedLookup_;
+
+	if (eglImageBayerOut_)
+		delete eglImageBayerOut_;
+
+	if (eglImageBayerIn_)
+		delete eglImageBayerIn_;
+}
+
+int DebayerEGL::getInputConfig(PixelFormat inputFormat, DebayerInputConfig &config)
+{
+	BayerFormat bayerFormat =
+		BayerFormat::fromPixelFormat(inputFormat);
+
+	if ((bayerFormat.bitDepth == 8 || bayerFormat.bitDepth == 10) &&
+	    bayerFormat.packing == BayerFormat::Packing::None &&
+	    isStandardBayerOrder(bayerFormat.order)) {
+		config.bpp = (bayerFormat.bitDepth + 7) & ~7;
+		config.patternSize.width = 2;
+		config.patternSize.height = 2;
+		config.outputFormats = std::vector<PixelFormat>({ formats::XRGB8888,
+								  formats::ARGB8888,
+								  formats::XBGR8888,
+								  formats::ABGR8888 });
+		return 0;
+	}
+
+	if (bayerFormat.bitDepth == 10 &&
+	    bayerFormat.packing == BayerFormat::Packing::CSI2 &&
+	    isStandardBayerOrder(bayerFormat.order)) {
+		config.bpp = 10;
+		config.patternSize.width = 4; /* 5 bytes per *4* pixels */
+		config.patternSize.height = 2;
+		config.outputFormats = std::vector<PixelFormat>({ formats::XRGB8888,
+								  formats::ARGB8888,
+								  formats::XBGR8888,
+								  formats::ABGR8888 });
+		return 0;
+	}
+
+	LOG(Debayer, Error)
+		<< "Unsupported input format " << inputFormat.toString();
+
+	return -EINVAL;
+}
+
+int DebayerEGL::getOutputConfig(PixelFormat outputFormat, DebayerOutputConfig &config)
+{
+	if (outputFormat == formats::XRGB8888 || outputFormat == formats::ARGB8888 ||
+	    outputFormat == formats::XBGR8888 || outputFormat == formats::ABGR8888) {
+		config.bpp = 32;
+		return 0;
+	}
+
+	LOG(Debayer, Error)
+		<< "Unsupported output format " << outputFormat.toString();
+
+	return -EINVAL;
+}
+
+int DebayerEGL::getShaderVariableLocations(void)
+{
+	attributeVertex_ = glGetAttribLocation(programId_, "vertexIn");
+	attributeTexture_ = glGetAttribLocation(programId_, "textureIn");
+
+	textureUniformBayerDataIn_ = glGetUniformLocation(programId_, "tex_y");
+	textureUniformRedLookupDataIn_ = glGetUniformLocation(programId_, "red_param");
+	textureUniformGreenLookupDataIn_ = glGetUniformLocation(programId_, "green_param");
+	textureUniformBlueLookupDataIn_ = glGetUniformLocation(programId_, "blue_param");
+	ccmUniformDataIn_ = glGetUniformLocation(programId_, "ccm");
+	awbUniformDataIn_ = glGetUniformLocation(programId_, "awb");
+
+	textureUniformStep_ = glGetUniformLocation(programId_, "tex_step");
+	textureUniformSize_ = glGetUniformLocation(programId_, "tex_size");
+	textureUniformStrideFactor_ = glGetUniformLocation(programId_, "stride_factor");
+	textureUniformBayerFirstRed_ = glGetUniformLocation(programId_, "tex_bayer_first_red");
+	textureUniformProjMatrix_ = glGetUniformLocation(programId_, "proj_matrix");
+
+	LOG(Debayer, Debug) << "vertexIn " << attributeVertex_ << " textureIn " << attributeTexture_
+			    << " tex_y " << textureUniformBayerDataIn_
+			    << " red_param " << textureUniformRedLookupDataIn_
+			    << " green_param " << textureUniformGreenLookupDataIn_
+			    << " blue_param " << textureUniformBlueLookupDataIn_
+			    << " ccm " << ccmUniformDataIn_
+			    << " awb " << awbUniformDataIn_
+			    << " tex_step " << textureUniformStep_
+			    << " tex_size " << textureUniformSize_
+			    << " stride_factor " << textureUniformStrideFactor_
+			    << " tex_bayer_first_red " << textureUniformBayerFirstRed_
+			    << " proj_matrix " << textureUniformProjMatrix_;
+	return 0;
+}
+
+int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputFormat)
+{
+	std::vector<std::string> shaderEnv;
+	unsigned int fragmentShaderDataLen;
+	unsigned char *fragmentShaderData;
+	unsigned int vertexShaderDataLen;
+	unsigned char *vertexShaderData;
+	GLenum err;
+
+	// Target gles 100 glsl requires "#version x" as first directive in shader
+	egl_.pushEnv(shaderEnv, "#version 100");
+
+	// Specify GL_OES_EGL_image_external
+	egl_.pushEnv(shaderEnv, "#extension GL_OES_EGL_image_external: enable");
+
+	// Tell shaders how to re-order output taking account of how the
+	// pixels are actually stored by GBM
+	switch (outputFormat) {
+	case formats::ARGB8888:
+	case formats::XRGB8888:
+		break;
+	case formats::ABGR8888:
+	case formats::XBGR8888:
+		egl_.pushEnv(shaderEnv, "#define SWAP_BLUE");
+		break;
+	default:
+		goto invalid_fmt;
+	}
+
+	// Pixel location parameters
+	glFormat_ = GL_LUMINANCE;
+	bytesPerPixel_ = 1;
+	switch (inputFormat) {
+	case libcamera::formats::SBGGR8:
+	case libcamera::formats::SBGGR10_CSI2P:
+	case libcamera::formats::SBGGR12_CSI2P:
+		firstRed_x_ = 1.0;
+		firstRed_y_ = 1.0;
+		break;
+	case libcamera::formats::SGBRG8:
+	case libcamera::formats::SGBRG10_CSI2P:
+	case libcamera::formats::SGBRG12_CSI2P:
+		firstRed_x_ = 0.0;
+		firstRed_y_ = 1.0;
+		break;
+	case libcamera::formats::SGRBG8:
+	case libcamera::formats::SGRBG10_CSI2P:
+	case libcamera::formats::SGRBG12_CSI2P:
+		firstRed_x_ = 1.0;
+		firstRed_y_ = 0.0;
+		break;
+	case libcamera::formats::SRGGB8:
+	case libcamera::formats::SRGGB10_CSI2P:
+	case libcamera::formats::SRGGB12_CSI2P:
+		firstRed_x_ = 0.0;
+		firstRed_y_ = 0.0;
+		break;
+	default:
+		goto invalid_fmt;
+		break;
+	};
+
+	// Shader selection
+	switch (inputFormat) {
+	case libcamera::formats::SBGGR8:
+	case libcamera::formats::SGBRG8:
+	case libcamera::formats::SGRBG8:
+	case libcamera::formats::SRGGB8:
+		fragmentShaderData = bayer_unpacked_frag;
+		fragmentShaderDataLen = bayer_unpacked_frag_len;
+		vertexShaderData = bayer_unpacked_vert;
+		vertexShaderDataLen = bayer_unpacked_vert_len;
+		break;
+	case libcamera::formats::SBGGR10_CSI2P:
+	case libcamera::formats::SGBRG10_CSI2P:
+	case libcamera::formats::SGRBG10_CSI2P:
+	case libcamera::formats::SRGGB10_CSI2P:
+		egl_.pushEnv(shaderEnv, "#define RAW10P");
+		if (BayerFormat::fromPixelFormat(inputFormat).packing == BayerFormat::Packing::None) {
+			fragmentShaderData = bayer_unpacked_frag;
+			fragmentShaderDataLen = bayer_unpacked_frag_len;
+			vertexShaderData = bayer_unpacked_vert;
+			vertexShaderDataLen = bayer_unpacked_vert_len;
+			glFormat_ = GL_RG;
+			bytesPerPixel_ = 2;
+		} else {
+			fragmentShaderData = bayer_1x_packed_frag;
+			fragmentShaderDataLen = bayer_1x_packed_frag_len;
+			vertexShaderData = identity_vert;
+			vertexShaderDataLen = identity_vert_len;
+		}
+		break;
+	case libcamera::formats::SBGGR12_CSI2P:
+	case libcamera::formats::SGBRG12_CSI2P:
+	case libcamera::formats::SGRBG12_CSI2P:
+	case libcamera::formats::SRGGB12_CSI2P:
+		egl_.pushEnv(shaderEnv, "#define RAW12P");
+		if (BayerFormat::fromPixelFormat(inputFormat).packing == BayerFormat::Packing::None) {
+			fragmentShaderData = bayer_unpacked_frag;
+			fragmentShaderDataLen = bayer_unpacked_frag_len;
+			vertexShaderData = bayer_unpacked_vert;
+			vertexShaderDataLen = bayer_unpacked_vert_len;
+			glFormat_ = GL_RG;
+			bytesPerPixel_ = 2;
+		} else {
+			fragmentShaderData = bayer_1x_packed_frag;
+			fragmentShaderDataLen = bayer_1x_packed_frag_len;
+			vertexShaderData = identity_vert;
+			vertexShaderDataLen = identity_vert_len;
+		}
+		break;
+	default:
+		goto invalid_fmt;
+		break;
+	};
+
+	if (ccmEnabled_) {
+		// Run the CCM if available
+		egl_.pushEnv(shaderEnv, "#define APPLY_CCM_PARAMETERS");
+	} else {
+		// Flag to shaders that we have parameter gain tables
+		egl_.pushEnv(shaderEnv, "#define APPLY_RGB_PARAMETERS");
+	}
+
+	if (egl_.compileVertexShader(vertexShaderId_, vertexShaderData, vertexShaderDataLen, shaderEnv))
+		goto compile_fail;
+
+	if (egl_.compileFragmentShader(fragmentShaderId_, fragmentShaderData, fragmentShaderDataLen, shaderEnv))
+		goto compile_fail;
+
+	if (egl_.linkProgram(programId_, vertexShaderId_, fragmentShaderId_))
+		goto link_fail;
+
+	egl_.dumpShaderSource(vertexShaderId_);
+	egl_.dumpShaderSource(fragmentShaderId_);
+
+	/* Ensure we set the programId_ */
+	egl_.useProgram(programId_);
+	err = glGetError();
+	if (err != GL_NO_ERROR)
+		goto program_fail;
+
+	if (getShaderVariableLocations())
+		goto parameters_fail;
+
+	return 0;
+
+parameters_fail:
+	LOG(Debayer, Error) << "Program parameters fail";
+	return -ENODEV;
+
+program_fail:
+	LOG(Debayer, Error) << "Use program error " << err;
+	return -ENODEV;
+
+link_fail:
+	LOG(Debayer, Error) << "Linking program fail";
+	return -ENODEV;
+
+compile_fail:
+	LOG(Debayer, Error) << "Compile debayer shaders fail";
+	return -ENODEV;
+
+invalid_fmt:
+	LOG(Debayer, Error) << "Unsupported input output format combination";
+	return -EINVAL;
+}
+
+int DebayerEGL::configure(const StreamConfiguration &inputCfg,
+			  const std::vector<std::reference_wrapper<StreamConfiguration>> &outputCfgs,
+			  bool ccmEnabled)
+{
+	GLint maxTextureImageUnits;
+
+	if (getInputConfig(inputCfg.pixelFormat, inputConfig_) != 0)
+		return -EINVAL;
+
+	if (stats_->configure(inputCfg) != 0)
+		return -EINVAL;
+
+	const Size &stats_pattern_size = stats_->patternSize();
+	if (inputConfig_.patternSize.width != stats_pattern_size.width ||
+	    inputConfig_.patternSize.height != stats_pattern_size.height) {
+		LOG(Debayer, Error)
+			<< "mismatching stats and debayer pattern sizes for "
+			<< inputCfg.pixelFormat.toString();
+		return -EINVAL;
+	}
+
+	inputConfig_.stride = inputCfg.stride;
+	width_ = inputCfg.size.width;
+	height_ = inputCfg.size.height;
+	ccmEnabled_ = ccmEnabled;
+
+	if (outputCfgs.size() != 1) {
+		LOG(Debayer, Error)
+			<< "Unsupported number of output streams: "
+			<< outputCfgs.size();
+		return -EINVAL;
+	}
+
+	if (gbmSurface_.createDevice())
+		return -ENODEV;
+
+	if (egl_.initEGLContext(&gbmSurface_))
+		return -ENODEV;
+
+	glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureImageUnits);
+
+	LOG(Debayer, Debug) << "Available fragment shader texture units " << maxTextureImageUnits;
+
+	if (!ccmEnabled && maxTextureImageUnits < DEBAYER_EGL_MIN_SIMPLE_RGB_GAIN_TEXTURE_UNITS) {
+		LOG(Debayer, Error) << "Fragment shader texture unit count " << maxTextureImageUnits
+				    << " required minimum for RGB gain table lookup " << DEBAYER_EGL_MIN_SIMPLE_RGB_GAIN_TEXTURE_UNITS
+				    << " try using an identity CCM ";
+		return -ENODEV;
+	}
+
+	StreamConfiguration &outputCfg = outputCfgs[0];
+	SizeRange outSizeRange = sizes(inputCfg.pixelFormat, inputCfg.size);
+	std::tie(outputConfig_.stride, outputConfig_.frameSize) =
+		strideAndFrameSize(outputCfg.pixelFormat, outputCfg.size);
+
+	if (!outSizeRange.contains(outputCfg.size) || outputConfig_.stride != outputCfg.stride) {
+		LOG(Debayer, Error)
+			<< "Invalid output size/stride: "
+			<< "\n  " << outputCfg.size << " (" << outSizeRange << ")"
+			<< "\n  " << outputCfg.stride << " (" << outputConfig_.stride << ")";
+		return -EINVAL;
+	}
+
+	window_.x = ((inputCfg.size.width - outputCfg.size.width) / 2) &
+		    ~(inputConfig_.patternSize.width - 1);
+	window_.y = ((inputCfg.size.height - outputCfg.size.height) / 2) &
+		    ~(inputConfig_.patternSize.height - 1);
+	window_.width = outputCfg.size.width;
+	window_.height = outputCfg.size.height;
+
+	/*
+	 * Don't pass x,y from window_ since process() already adjusts for it.
+	 * But crop the window to 2/3 of its width and height for speedup.
+	 */
+	stats_->setWindow(Rectangle(window_.size()));
+
+	// Raw bayer input as texture
+	eglImageBayerIn_ = new eGLImage(width_, height_, 32, GL_TEXTURE0, 0);
+	if (!eglImageBayerIn_)
+		return -ENOMEM;
+
+	// Only do the RGB lookup table textures if CCM is disabled
+	if (!ccmEnabled_) {
+
+		/// RGB correction tables as 2d textures
+		// eGL doesn't support glTexImage1D so we do a little hack with 2D to compensate
+		eglImageRedLookup_ = new eGLImage(DebayerParams::kRGBLookupSize, 1, 32, GL_TEXTURE1, 1);
+		if (!eglImageRedLookup_)
+			return -ENOMEM;
+
+		eglImageGreenLookup_ = new eGLImage(DebayerParams::kRGBLookupSize, 1, 32, GL_TEXTURE2, 2);
+		if (!eglImageGreenLookup_)
+			return -ENOMEM;
+
+		eglImageBlueLookup_ = new eGLImage(DebayerParams::kRGBLookupSize, 1, 32, GL_TEXTURE3, 3);
+		if (!eglImageBlueLookup_)
+			return -ENOMEM;
+	}
+
+	eglImageBayerOut_ = new eGLImage(outputCfg.size.width, outputCfg.size.height, 32, outputCfg.stride, GL_TEXTURE4, 4);
+	if (!eglImageBayerOut_)
+		return -ENOMEM;
+
+	if (initBayerShaders(inputCfg.pixelFormat, outputCfg.pixelFormat))
+		return -EINVAL;
+
+	return 0;
+}
+
+Size DebayerEGL::patternSize(PixelFormat inputFormat)
+{
+	DebayerEGL::DebayerInputConfig config;
+
+	if (getInputConfig(inputFormat, config) != 0)
+		return {};
+
+	return config.patternSize;
+}
+
+std::vector<PixelFormat> DebayerEGL::formats(PixelFormat inputFormat)
+{
+	DebayerEGL::DebayerInputConfig config;
+
+	if (getInputConfig(inputFormat, config) != 0)
+		return std::vector<PixelFormat>();
+
+	return config.outputFormats;
+}
+
+std::tuple<unsigned int, unsigned int>
+DebayerEGL::strideAndFrameSize(const PixelFormat &outputFormat, const Size &size)
+{
+	DebayerEGL::DebayerOutputConfig config;
+
+	if (getOutputConfig(outputFormat, config) != 0)
+		return std::make_tuple(0, 0);
+
+	/* Align stride to 256 bytes as a generic GPU memory access alignment */
+	unsigned int stride = libcamera::utils::alignUp(size.width * config.bpp / 8, 256);
+
+	return std::make_tuple(stride, stride * size.height);
+}
+
+void DebayerEGL::setShaderVariableValues(DebayerParams &params)
+{
+	/*
+	 * Raw Bayer 8-bit, and packed raw Bayer 10-bit/12-bit formats
+	 * are stored in a GL_LUMINANCE texture. The texture width is
+	 * equal to the stride.
+	 */
+	GLfloat firstRed[] = { firstRed_x_, firstRed_y_ };
+	GLfloat imgSize[] = { (GLfloat)width_,
+			      (GLfloat)height_ };
+	GLfloat Step[] = { static_cast<float>(bytesPerPixel_) / (inputConfig_.stride - 1),
+			   1.0f / (height_ - 1) };
+	GLfloat Stride = 1.0f;
+	GLfloat projIdentityMatrix[] = {
+		1, 0, 0, 0,
+		0, 1, 0, 0,
+		0, 0, 1, 0,
+		0, 0, 0, 1
+	};
+
+	// vertexIn - bayer_8.vert
+	glEnableVertexAttribArray(attributeVertex_);
+	glVertexAttribPointer(attributeVertex_, 2, GL_FLOAT, GL_TRUE,
+			      2 * sizeof(GLfloat), vcoordinates);
+
+	// textureIn - bayer_8.vert
+	glEnableVertexAttribArray(attributeTexture_);
+	glVertexAttribPointer(attributeTexture_, 2, GL_FLOAT, GL_TRUE,
+			      2 * sizeof(GLfloat), tcoordinates);
+
+	// Set the sampler2D to the respective texture unit for each texutre
+	// To simultaneously sample multiple textures we need to use multiple
+	// texture units
+	glUniform1i(textureUniformBayerDataIn_, eglImageBayerIn_->texture_unit_uniform_id_);
+
+	// These values are:
+	// firstRed = tex_bayer_first_red - bayer_8.vert
+	// imgSize = tex_size - bayer_8.vert
+	// step = tex_step - bayer_8.vert
+	// Stride = stride_factor identity.vert
+	// textureUniformProjMatri = No scaling
+	glUniform2fv(textureUniformBayerFirstRed_, 1, firstRed);
+	glUniform2fv(textureUniformSize_, 1, imgSize);
+	glUniform2fv(textureUniformStep_, 1, Step);
+	glUniform1f(textureUniformStrideFactor_, Stride);
+	glUniformMatrix4fv(textureUniformProjMatrix_, 1,
+			   GL_FALSE, projIdentityMatrix);
+
+	LOG(Debayer, Debug) << "vertexIn " << attributeVertex_ << " textureIn " << attributeTexture_
+			    << " tex_y " << textureUniformBayerDataIn_
+			    << " red_param " << textureUniformRedLookupDataIn_
+			    << " green_param " << textureUniformGreenLookupDataIn_
+			    << " blue_param " << textureUniformBlueLookupDataIn_
+			    << " tex_step " << textureUniformStep_
+			    << " tex_size " << textureUniformSize_
+			    << " stride_factor " << textureUniformStrideFactor_
+			    << " tex_bayer_first_red " << textureUniformBayerFirstRed_;
+
+	LOG (Debayer, Debug) << "textureUniformY_ = 0 "
+			     <<	" firstRed.x " << firstRed[0]
+			     <<	" firstRed.y " << firstRed[1]
+			     <<	" textureUniformSize_.width " << imgSize[0]
+			     <<	" textureUniformSize_.height " << imgSize[1]
+			     <<	" textureUniformStep_.x " << Step[0]
+			     <<	" textureUniformStep_.y " << Step[1]
+			     <<	" textureUniformStrideFactor_ " << Stride
+			     <<	" textureUniformProjMatrix_ " << textureUniformProjMatrix_;
+
+	if (!ccmEnabled_) {
+		glUniform1i(textureUniformRedLookupDataIn_, eglImageRedLookup_->texture_unit_uniform_id_);
+		glUniform1i(textureUniformGreenLookupDataIn_, eglImageGreenLookup_->texture_unit_uniform_id_);
+		glUniform1i(textureUniformBlueLookupDataIn_, eglImageBlueLookup_->texture_unit_uniform_id_);
+
+		egl_.createTexture2D(eglImageRedLookup_, GL_LUMINANCE, DebayerParams::kRGBLookupSize, 1, &params.red);
+		egl_.createTexture2D(eglImageGreenLookup_, GL_LUMINANCE, DebayerParams::kRGBLookupSize, 1, &params.green);
+		egl_.createTexture2D(eglImageBlueLookup_, GL_LUMINANCE, DebayerParams::kRGBLookupSize, 1, &params.blue);
+
+		LOG (Debayer, Debug) << "textureUniformRedLookupDataIn_ " << textureUniformRedLookupDataIn_
+				     << " textureUniformGreenLookupDataIn_ " << textureUniformGreenLookupDataIn_
+				     << " textureUniformBlueLookupDataIn_ " << textureUniformBlueLookupDataIn_;
+	} else {
+		GLfloat ccm[9] = {
+			params.ccm[0][0], params.ccm[0][1], params.ccm[0][2],
+			params.ccm[1][0], params.ccm[1][1], params.ccm[1][2],
+			params.ccm[2][0], params.ccm[2][1], params.ccm[2][2],
+		};
+		glUniformMatrix3fv(ccmUniformDataIn_, 1, GL_FALSE, ccm);
+		LOG (Debayer, Debug) << " ccmUniformDataIn_ " << ccmUniformDataIn_ << " data " << params.ccm;
+	}
+
+	/* Apply the IPA calculated AWB */
+	glUniform3f(awbUniformDataIn_, params.gains[0], params.gains[1], params.gains[2]);
+	LOG (Debayer, Debug) << " awbUniformDataIn_ " << awbUniformDataIn_ << " data " << params.gains;
+
+	return;
+}
+
+int DebayerEGL::debayerGPU(MappedFrameBuffer &in, int out_fd, DebayerParams &params)
+{
+	/* eGL context switch */
+	egl_.makeCurrent();
+
+	/* Greate a standard texture input */
+	egl_.createTexture2D(eglImageBayerIn_, glFormat_, inputConfig_.stride / bytesPerPixel_, height_, in.planes()[0].data());
+
+	/* Generate the output render framebuffer as render to texture */
+	egl_.createOutputDMABufTexture2D(eglImageBayerOut_, out_fd);
+
+
+
+	setShaderVariableValues(params);
+	glViewport(0, 0, width_, height_);
+	glClear(GL_COLOR_BUFFER_BIT);
+	glDrawArrays(GL_TRIANGLE_FAN, 0, DEBAYER_OPENGL_COORDS);
+
+	GLenum err = glGetError();
+	if (err != GL_NO_ERROR) {
+		LOG(eGL, Error) << "Drawing scene fail " << err;
+		return -ENODEV;
+	} else {
+		egl_.syncOutput();
+	}
+
+	return 0;
+}
+
+void DebayerEGL::process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, DebayerParams params)
+{
+	bench_.startFrame();
+
+	std::vector<DmaSyncer> dmaSyncers;
+
+	setParams(params);
+
+	/* Copy metadata from the input buffer */
+	FrameMetadata &metadata = output->_d()->metadata();
+	metadata.status = input->metadata().status;
+	metadata.sequence = input->metadata().sequence;
+	metadata.timestamp = input->metadata().timestamp;
+
+	MappedFrameBuffer in(input, MappedFrameBuffer::MapFlag::Read);
+	MappedFrameBuffer out(output, MappedFrameBuffer::MapFlag::Write);
+	if (!in.isValid() || !out.isValid()) {
+		LOG(Debayer, Error) << "mmap-ing buffer(s) failed";
+		goto error;
+	}
+
+	if (debayerGPU(in, output->planes()[0].fd.get(), params)) {
+		LOG(Debayer, Error) << "debayerGPU failed";
+		goto error;
+	}
+
+	bench_.finishFrame();
+
+	metadata.planes()[0].bytesused = out.planes()[0].size();
+
+	/* Calculate stats for the whole frame */
+	dmaSyncBegin(dmaSyncers, input, nullptr);
+	stats_->processFrame(frame, 0, input);
+	dmaSyncers.clear();
+
+	outputBufferReady.emit(output);
+	inputBufferReady.emit(input);
+
+	return;
+
+error:
+	bench_.finishFrame();
+	metadata.status = FrameMetadata::FrameError;
+	return;
+}
+
+void DebayerEGL::stop()
+{
+	egl_.cleanUp();
+}
+
+SizeRange DebayerEGL::sizes(PixelFormat inputFormat, const Size &inputSize)
+{
+	Size patternSize = this->patternSize(inputFormat);
+	unsigned int borderHeight = patternSize.height;
+
+	if (patternSize.isNull())
+		return {};
+
+	/* No need for top/bottom border with a pattern height of 2 */
+	if (patternSize.height == 2)
+		borderHeight = 0;
+
+	/*
+	 * For debayer interpolation a border is kept around the entire image
+	 * and the minimum output size is pattern-height x pattern-width.
+	 */
+	if (inputSize.width < (3 * patternSize.width) ||
+	    inputSize.height < (2 * borderHeight + patternSize.height)) {
+		LOG(Debayer, Warning)
+			<< "Input format size too small: " << inputSize.toString();
+		return {};
+	}
+
+	return SizeRange(Size(patternSize.width, patternSize.height),
+			 Size((inputSize.width - 2 * patternSize.width) & ~(patternSize.width - 1),
+			      (inputSize.height - 2 * borderHeight) & ~(patternSize.height - 1)),
+			 patternSize.width, patternSize.height);
+}
+
+} /* namespace libcamera */
diff --git a/src/libcamera/software_isp/debayer_egl.h b/src/libcamera/software_isp/debayer_egl.h
new file mode 100644
index 00000000..500dea27
--- /dev/null
+++ b/src/libcamera/software_isp/debayer_egl.h
@@ -0,0 +1,174 @@ 
+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2025, Bryan O'Donoghue.
+ *
+ * Authors:
+ * Bryan O'Donoghue <bryan.odonoghue@linaro.org>
+ *
+ * debayer_opengl.h - EGL debayer header
+ */
+
+#pragma once
+
+#include <memory>
+#include <stdint.h>
+#include <vector>
+
+#define GL_GLEXT_PROTOTYPES
+#define EGL_EGLEXT_PROTOTYPES
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES3/gl32.h>
+
+#include <libcamera/base/object.h>
+
+#include "debayer.h"
+
+#include "libcamera/internal/bayer_format.h"
+#include "libcamera/internal/egl.h"
+#include "libcamera/internal/framebuffer.h"
+#include "libcamera/internal/mapped_framebuffer.h"
+#include "libcamera/internal/software_isp/benchmark.h"
+#include "libcamera/internal/software_isp/swstats_cpu.h"
+
+namespace libcamera {
+
+#define DEBAYER_EGL_MIN_SIMPLE_RGB_GAIN_TEXTURE_UNITS 4
+#define DEBAYER_OPENGL_COORDS 4
+
+/**
+ * \class DebayerEGL
+ * \brief Class for debayering using an EGL Shader
+ *
+ * Implements an EGL shader based debayering solution.
+ */
+class DebayerEGL : public Debayer
+{
+public:
+	/**
+	 * \brief Constructs a DebayerEGL object.
+	 * \param[in] stats Pointer to the stats object to use.
+	 */
+	DebayerEGL(std::unique_ptr<SwStatsCpu> stats, const GlobalConfiguration &configuration);
+	~DebayerEGL();
+
+	/*
+	 * Setup the Debayer object according to the passed in parameters.
+	 * Return 0 on success, a negative errno value on failure
+	 * (unsupported parameters).
+	 */
+	int configure(const StreamConfiguration &inputCfg,
+		      const std::vector<std::reference_wrapper<StreamConfiguration>> &outputCfgs,
+		      bool ccmEnabled);
+
+	/*
+	 * Get width and height at which the bayer-pattern repeats.
+	 * Return pattern-size or an empty Size for an unsupported inputFormat.
+	 */
+	Size patternSize(PixelFormat inputFormat);
+
+	std::vector<PixelFormat> formats(PixelFormat input);
+	std::tuple<unsigned int, unsigned int> strideAndFrameSize(const PixelFormat &outputFormat, const Size &size);
+
+	void process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, DebayerParams params);
+	void stop();
+
+	/**
+	 * \brief Get the file descriptor for the statistics.
+	 *
+	 * \return the file descriptor pointing to the statistics.
+	 */
+	const SharedFD &getStatsFD() { return stats_->getStatsFD(); }
+
+	/**
+	 * \brief Get the output frame size.
+	 *
+	 * \return The output frame size.
+	 */
+	unsigned int frameSize() { return outputConfig_.frameSize; }
+
+	SizeRange sizes(PixelFormat inputFormat, const Size &inputSize);
+
+private:
+	static int getInputConfig(PixelFormat inputFormat, DebayerInputConfig &config);
+	static int getOutputConfig(PixelFormat outputFormat, DebayerOutputConfig &config);
+	int setupStandardBayerOrder(BayerFormat::Order order);
+	void pushEnv(std::vector<std::string> &shaderEnv, const char *str);
+	int initBayerShaders(PixelFormat inputFormat, PixelFormat outputFormat);
+	int initEGLContext();
+	int generateTextures();
+	int compileShaderProgram(GLuint &shaderId, GLenum shaderType,
+				 unsigned char *shaderData, int shaderDataLen,
+				 std::vector<std::string> shaderEnv);
+	int linkShaderProgram(void);
+	int getShaderVariableLocations();
+	void setShaderVariableValues(DebayerParams &params);
+	void configureTexture(GLuint &texture);
+	int debayerGPU(MappedFrameBuffer &in, int out_fd, DebayerParams &params);
+
+	// Shader program identifiers
+	GLuint vertexShaderId_;
+	GLuint fragmentShaderId_;
+	GLuint programId_;
+	enum {
+		BAYER_INPUT_INDEX = 0,
+		BAYER_OUTPUT_INDEX,
+		BAYER_BUF_NUM,
+	};
+
+	// Pointer to object representing input texture
+	eGLImage *eglImageBayerIn_;
+	eGLImage *eglImageBayerOut_;
+
+	eGLImage *eglImageRedLookup_;
+	eGLImage *eglImageGreenLookup_;
+	eGLImage *eglImageBlueLookup_;
+
+	// Shader parameters
+	float firstRed_x_;
+	float firstRed_y_;
+	GLint attributeVertex_;
+	GLint attributeTexture_;
+	GLint textureUniformStep_;
+	GLint textureUniformSize_;
+	GLint textureUniformStrideFactor_;
+	GLint textureUniformBayerFirstRed_;
+	GLint textureUniformProjMatrix_;
+
+	GLint textureUniformBayerDataIn_;
+
+	// These textures will either point to simple RGB gains or to CCM lookup tables
+	GLint textureUniformRedLookupDataIn_;
+	GLint textureUniformGreenLookupDataIn_;
+	GLint textureUniformBlueLookupDataIn_;
+
+	// Represent per-frame CCM as a uniform vector of floats 3 x 3
+	GLint ccmUniformDataIn_;
+	bool ccmEnabled_;
+
+	// Auto white Balance
+	GLint awbUniformDataIn_;
+
+	Rectangle window_;
+	std::unique_ptr<SwStatsCpu> stats_;
+	eGL egl_;
+	GBM gbmSurface_;
+	uint32_t width_;
+	uint32_t height_;
+	GLint glFormat_;
+	unsigned int bytesPerPixel_;
+	GLfloat vcoordinates[DEBAYER_OPENGL_COORDS][2] = {
+		{ -1.0f, -1.0f },
+		{ -1.0f, +1.0f },
+		{ +1.0f, +1.0f },
+		{ +1.0f, -1.0f },
+	};
+	GLfloat tcoordinates[DEBAYER_OPENGL_COORDS][2] = {
+		{ 0.0f, 0.0f },
+		{ 0.0f, 1.0f },
+		{ 1.0f, 1.0f },
+		{ 1.0f, 0.0f },
+	};
+};
+
+} /* namespace libcamera */
diff --git a/src/libcamera/software_isp/meson.build b/src/libcamera/software_isp/meson.build
index 59fa5f02..c61ac7d5 100644
--- a/src/libcamera/software_isp/meson.build
+++ b/src/libcamera/software_isp/meson.build
@@ -2,6 +2,7 @@ 
 
 softisp_enabled = pipelines.contains('simple')
 summary({'SoftISP support' : softisp_enabled}, section : 'Configuration')
+summary({'SoftISP GPU acceleration' : gles_headless_enabled}, section : 'Configuration')
 
 if not softisp_enabled
     subdir_done()
@@ -14,3 +15,10 @@  libcamera_internal_sources += files([
     'software_isp.cpp',
     'swstats_cpu.cpp',
 ])
+
+if softisp_enabled and gles_headless_enabled
+    config_h.set('HAVE_DEBAYER_EGL', 1)
+    libcamera_internal_sources += files([
+        'debayer_egl.cpp',
+    ])
+endif