[v3,03/39] meson: Automatically generate glsl_shaders.h from specified shader programs
diff mbox series

Message ID 20251015012251.17508-4-bryan.odonoghue@linaro.org
State New
Headers show
Series
  • Add GLES 2.0 GPUISP to libcamera
Related show

Commit Message

Bryan O'Donoghue Oct. 15, 2025, 1:22 a.m. UTC
Encode the bayer shader files into a header as part of the build process.
Qcam already compiles the shader files down into a QT resource file which
it references internally.

In order to share the debayering shader programs outside of qcam create a
generic header which both qcam and libcamera can operate from.

Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
---
 include/libcamera/internal/meson.build         | 10 ++++++++++
 include/libcamera/internal/shaders/meson.build | 10 ++++++++++
 utils/meson.build                              |  2 ++
 3 files changed, 22 insertions(+)
 create mode 100644 include/libcamera/internal/shaders/meson.build

Comments

Kieran Bingham Oct. 15, 2025, 7:54 p.m. UTC | #1
Quoting Bryan O'Donoghue (2025-10-15 02:22:15)
> Encode the bayer shader files into a header as part of the build process.
> Qcam already compiles the shader files down into a QT resource file which
> it references internally.
> 
> In order to share the debayering shader programs outside of qcam create a
> generic header which both qcam and libcamera can operate from.
> 

Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>

> Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
> ---
>  include/libcamera/internal/meson.build         | 10 ++++++++++
>  include/libcamera/internal/shaders/meson.build | 10 ++++++++++
>  utils/meson.build                              |  2 ++
>  3 files changed, 22 insertions(+)
>  create mode 100644 include/libcamera/internal/shaders/meson.build
> 
> diff --git a/include/libcamera/internal/meson.build b/include/libcamera/internal/meson.build
> index 45c299f6..ecb7c9fa 100644
> --- a/include/libcamera/internal/meson.build
> +++ b/include/libcamera/internal/meson.build
> @@ -1,6 +1,7 @@
>  # SPDX-License-Identifier: CC0-1.0
>  
>  subdir('tracepoints')
> +subdir('shaders')
>  
>  libcamera_internal_headers = files([
>      'bayer_format.h',
> @@ -59,5 +60,14 @@ tracepoints_h = custom_target(
>  
>  libcamera_internal_headers += tracepoints_h
>  
> +libcamera_shader_headers = custom_target(
> +    'gen-shader-headers',
> +    input : [shader_files],
> +    output : 'glsl_shaders.h',
> +    command : [gen_shader_headers, meson.project_source_root(), meson.project_build_root(), '@OUTPUT@', '@INPUT@'],
> +)
> +
> +libcamera_internal_headers += libcamera_shader_headers
> +
>  subdir('converter')
>  subdir('software_isp')
> diff --git a/include/libcamera/internal/shaders/meson.build b/include/libcamera/internal/shaders/meson.build
> new file mode 100644
> index 00000000..386b342d
> --- /dev/null
> +++ b/include/libcamera/internal/shaders/meson.build
> @@ -0,0 +1,10 @@
> +# SPDX-License-Identifier: CC0-1.0
> +
> +# List of shader files to convert to header hex
> +# for the purposes of inclusion in OpenGL debayering
> +shader_files = files([
> +    'bayer_1x_packed.frag',
> +    'bayer_8.frag',
> +    'bayer_8.vert',
> +    'identity.vert',
> +])
> diff --git a/utils/meson.build b/utils/meson.build
> index 95d657ac..3deed8ad 100644
> --- a/utils/meson.build
> +++ b/utils/meson.build
> @@ -3,5 +3,7 @@
>  subdir('codegen')
>  subdir('ipu3')
>  
> +gen_shader_headers = files('gen-shader-headers.sh')
> +
>  ## Module signing
>  gen_ipa_priv_key = files('gen-ipa-priv-key.sh')
> -- 
> 2.51.0
>

Patch
diff mbox series

diff --git a/include/libcamera/internal/meson.build b/include/libcamera/internal/meson.build
index 45c299f6..ecb7c9fa 100644
--- a/include/libcamera/internal/meson.build
+++ b/include/libcamera/internal/meson.build
@@ -1,6 +1,7 @@ 
 # SPDX-License-Identifier: CC0-1.0
 
 subdir('tracepoints')
+subdir('shaders')
 
 libcamera_internal_headers = files([
     'bayer_format.h',
@@ -59,5 +60,14 @@  tracepoints_h = custom_target(
 
 libcamera_internal_headers += tracepoints_h
 
+libcamera_shader_headers = custom_target(
+    'gen-shader-headers',
+    input : [shader_files],
+    output : 'glsl_shaders.h',
+    command : [gen_shader_headers, meson.project_source_root(), meson.project_build_root(), '@OUTPUT@', '@INPUT@'],
+)
+
+libcamera_internal_headers += libcamera_shader_headers
+
 subdir('converter')
 subdir('software_isp')
diff --git a/include/libcamera/internal/shaders/meson.build b/include/libcamera/internal/shaders/meson.build
new file mode 100644
index 00000000..386b342d
--- /dev/null
+++ b/include/libcamera/internal/shaders/meson.build
@@ -0,0 +1,10 @@ 
+# SPDX-License-Identifier: CC0-1.0
+
+# List of shader files to convert to header hex
+# for the purposes of inclusion in OpenGL debayering
+shader_files = files([
+    'bayer_1x_packed.frag',
+    'bayer_8.frag',
+    'bayer_8.vert',
+    'identity.vert',
+])
diff --git a/utils/meson.build b/utils/meson.build
index 95d657ac..3deed8ad 100644
--- a/utils/meson.build
+++ b/utils/meson.build
@@ -3,5 +3,7 @@ 
 subdir('codegen')
 subdir('ipu3')
 
+gen_shader_headers = files('gen-shader-headers.sh')
+
 ## Module signing
 gen_ipa_priv_key = files('gen-ipa-priv-key.sh')