[v3,01/39] libcamera: shaders: Move GL shader programs to src/libcamera/assets/shader
diff mbox series

Message ID 20251015012251.17508-2-bryan.odonoghue@linaro.org
State New
Headers show
Series
  • Add GLES 2.0 GPUISP to libcamera
Related show

Commit Message

Bryan O'Donoghue Oct. 15, 2025, 1:22 a.m. UTC
Moving the vertex and fragment shaders to src/libcamera/assets/shader to
allow for reuse of these inside of the SoftISP.

A comment has been added to src/apps/qcom/meson.build to force a
rebuild.

Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
---
 .../libcamera/internal/shaders}/RGB.frag      |  0
 .../internal/shaders}/YUV_2_planes.frag       |  0
 .../internal/shaders}/YUV_3_planes.frag       |  0
 .../internal/shaders}/YUV_packed.frag         |  0
 .../internal/shaders}/bayer_1x_packed.frag    |  0
 .../libcamera/internal/shaders}/bayer_8.frag  |  0
 .../libcamera/internal/shaders}/bayer_8.vert  |  0
 .../libcamera/internal/shaders}/identity.vert |  0
 src/apps/qcam/assets/shader/shaders.qrc       | 16 ++---
 src/apps/qcam/meson.build                     |  3 +
 src/apps/qcam/viewfinder_gl.cpp               | 70 +++++++++----------
 11 files changed, 46 insertions(+), 43 deletions(-)
 rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/RGB.frag (100%)
 rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/YUV_2_planes.frag (100%)
 rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/YUV_3_planes.frag (100%)
 rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/YUV_packed.frag (100%)
 rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/bayer_1x_packed.frag (100%)
 rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/bayer_8.frag (100%)
 rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/bayer_8.vert (100%)
 rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/identity.vert (100%)

Comments

Kieran Bingham Oct. 15, 2025, 9:16 a.m. UTC | #1
Quoting Bryan O'Donoghue (2025-10-15 02:22:13)
> Moving the vertex and fragment shaders to src/libcamera/assets/shader to
> allow for reuse of these inside of the SoftISP.
> 
> A comment has been added to src/apps/qcom/meson.build to force a
> rebuild.
> 
> Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
> ---
>  .../libcamera/internal/shaders}/RGB.frag      |  0
>  .../internal/shaders}/YUV_2_planes.frag       |  0
>  .../internal/shaders}/YUV_3_planes.frag       |  0
>  .../internal/shaders}/YUV_packed.frag         |  0
>  .../internal/shaders}/bayer_1x_packed.frag    |  0
>  .../libcamera/internal/shaders}/bayer_8.frag  |  0
>  .../libcamera/internal/shaders}/bayer_8.vert  |  0
>  .../libcamera/internal/shaders}/identity.vert |  0
>  src/apps/qcam/assets/shader/shaders.qrc       | 16 ++---
>  src/apps/qcam/meson.build                     |  3 +
>  src/apps/qcam/viewfinder_gl.cpp               | 70 +++++++++----------
>  11 files changed, 46 insertions(+), 43 deletions(-)
>  rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/RGB.frag (100%)
>  rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/YUV_2_planes.frag (100%)
>  rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/YUV_3_planes.frag (100%)
>  rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/YUV_packed.frag (100%)
>  rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/bayer_1x_packed.frag (100%)
>  rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/bayer_8.frag (100%)
>  rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/bayer_8.vert (100%)
>  rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/identity.vert (100%)
> 
> diff --git a/src/apps/qcam/assets/shader/RGB.frag b/include/libcamera/internal/shaders/RGB.frag
> similarity index 100%
> rename from src/apps/qcam/assets/shader/RGB.frag
> rename to include/libcamera/internal/shaders/RGB.frag
> diff --git a/src/apps/qcam/assets/shader/YUV_2_planes.frag b/include/libcamera/internal/shaders/YUV_2_planes.frag
> similarity index 100%
> rename from src/apps/qcam/assets/shader/YUV_2_planes.frag
> rename to include/libcamera/internal/shaders/YUV_2_planes.frag
> diff --git a/src/apps/qcam/assets/shader/YUV_3_planes.frag b/include/libcamera/internal/shaders/YUV_3_planes.frag
> similarity index 100%
> rename from src/apps/qcam/assets/shader/YUV_3_planes.frag
> rename to include/libcamera/internal/shaders/YUV_3_planes.frag
> diff --git a/src/apps/qcam/assets/shader/YUV_packed.frag b/include/libcamera/internal/shaders/YUV_packed.frag
> similarity index 100%
> rename from src/apps/qcam/assets/shader/YUV_packed.frag
> rename to include/libcamera/internal/shaders/YUV_packed.frag
> diff --git a/src/apps/qcam/assets/shader/bayer_1x_packed.frag b/include/libcamera/internal/shaders/bayer_1x_packed.frag
> similarity index 100%
> rename from src/apps/qcam/assets/shader/bayer_1x_packed.frag
> rename to include/libcamera/internal/shaders/bayer_1x_packed.frag
> diff --git a/src/apps/qcam/assets/shader/bayer_8.frag b/include/libcamera/internal/shaders/bayer_8.frag
> similarity index 100%
> rename from src/apps/qcam/assets/shader/bayer_8.frag
> rename to include/libcamera/internal/shaders/bayer_8.frag
> diff --git a/src/apps/qcam/assets/shader/bayer_8.vert b/include/libcamera/internal/shaders/bayer_8.vert
> similarity index 100%
> rename from src/apps/qcam/assets/shader/bayer_8.vert
> rename to include/libcamera/internal/shaders/bayer_8.vert
> diff --git a/src/apps/qcam/assets/shader/identity.vert b/include/libcamera/internal/shaders/identity.vert
> similarity index 100%
> rename from src/apps/qcam/assets/shader/identity.vert
> rename to include/libcamera/internal/shaders/identity.vert
> diff --git a/src/apps/qcam/assets/shader/shaders.qrc b/src/apps/qcam/assets/shader/shaders.qrc
> index 96c709f9..04f9d706 100644
> --- a/src/apps/qcam/assets/shader/shaders.qrc
> +++ b/src/apps/qcam/assets/shader/shaders.qrc
> @@ -1,13 +1,13 @@
>  <!-- SPDX-License-Identifier: LGPL-2.1-or-later -->
>  <!DOCTYPE RCC><RCC version="1.0">
>  <qresource>
> -       <file>RGB.frag</file>
> -       <file>YUV_2_planes.frag</file>
> -       <file>YUV_3_planes.frag</file>
> -       <file>YUV_packed.frag</file>
> -       <file>bayer_1x_packed.frag</file>
> -       <file>bayer_8.frag</file>
> -       <file>bayer_8.vert</file>
> -       <file>identity.vert</file>
> +       <file>../../../../../include/libcamera/internal/shaders/RGB.frag</file>
> +       <file>../../../../../include/libcamera/internal/shaders/YUV_2_planes.frag</file>
> +       <file>../../../../../include/libcamera/internal/shaders/YUV_3_planes.frag</file>
> +       <file>../../../../../include/libcamera/internal/shaders/YUV_packed.frag</file>
> +       <file>../../../../../include/libcamera/internal/shaders/bayer_1x_packed.frag</file>
> +       <file>../../../../../include/libcamera/internal/shaders/bayer_8.frag</file>
> +       <file>../../../../../include/libcamera/internal/shaders/bayer_8.vert</file>
> +       <file>../../../../../include/libcamera/internal/shaders/identity.vert</file>
>  </qresource>
>  </RCC>
> diff --git a/src/apps/qcam/meson.build b/src/apps/qcam/meson.build
> index 9ca047b0..33600095 100644
> --- a/src/apps/qcam/meson.build
> +++ b/src/apps/qcam/meson.build
> @@ -64,3 +64,6 @@ qcam  = executable('qcam', qcam_sources, resources,
>                         qt6_dep,
>                     ],
>                     cpp_args : qt6_cpp_args)
> +
> +# Note: qt6.preprocess does not automatically rebuild when the
> +# qcam_resources dependency chain is updated.

I would have put this above the qt6.preprocess line but all the same.


Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>

> diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp
> index f31956ff..70f60065 100644
> --- a/src/apps/qcam/viewfinder_gl.cpp
> +++ b/src/apps/qcam/viewfinder_gl.cpp
> @@ -141,7 +141,7 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
>         textureMinMagFilters_ = GL_LINEAR;
>  
>         /* Use identity.vert as the default vertex shader. */
> -       vertexShaderFile_ = ":identity.vert";
> +       vertexShaderFile_ = ":include/libcamera/internal/shaders/identity.vert";
>  
>         fragmentShaderDefines_.clear();
>  
> @@ -150,170 +150,170 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
>                 horzSubSample_ = 2;
>                 vertSubSample_ = 2;
>                 fragmentShaderDefines_.append("#define YUV_PATTERN_UV");
> -               fragmentShaderFile_ = ":YUV_2_planes.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_2_planes.frag";
>                 break;
>         case libcamera::formats::NV21:
>                 horzSubSample_ = 2;
>                 vertSubSample_ = 2;
>                 fragmentShaderDefines_.append("#define YUV_PATTERN_VU");
> -               fragmentShaderFile_ = ":YUV_2_planes.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_2_planes.frag";
>                 break;
>         case libcamera::formats::NV16:
>                 horzSubSample_ = 2;
>                 vertSubSample_ = 1;
>                 fragmentShaderDefines_.append("#define YUV_PATTERN_UV");
> -               fragmentShaderFile_ = ":YUV_2_planes.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_2_planes.frag";
>                 break;
>         case libcamera::formats::NV61:
>                 horzSubSample_ = 2;
>                 vertSubSample_ = 1;
>                 fragmentShaderDefines_.append("#define YUV_PATTERN_VU");
> -               fragmentShaderFile_ = ":YUV_2_planes.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_2_planes.frag";
>                 break;
>         case libcamera::formats::NV24:
>                 horzSubSample_ = 1;
>                 vertSubSample_ = 1;
>                 fragmentShaderDefines_.append("#define YUV_PATTERN_UV");
> -               fragmentShaderFile_ = ":YUV_2_planes.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_2_planes.frag";
>                 break;
>         case libcamera::formats::NV42:
>                 horzSubSample_ = 1;
>                 vertSubSample_ = 1;
>                 fragmentShaderDefines_.append("#define YUV_PATTERN_VU");
> -               fragmentShaderFile_ = ":YUV_2_planes.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_2_planes.frag";
>                 break;
>         case libcamera::formats::YUV420:
>                 horzSubSample_ = 2;
>                 vertSubSample_ = 2;
> -               fragmentShaderFile_ = ":YUV_3_planes.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_3_planes.frag";
>                 break;
>         case libcamera::formats::YVU420:
>                 horzSubSample_ = 2;
>                 vertSubSample_ = 2;
> -               fragmentShaderFile_ = ":YUV_3_planes.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_3_planes.frag";
>                 break;
>         case libcamera::formats::UYVY:
>                 fragmentShaderDefines_.append("#define YUV_PATTERN_UYVY");
> -               fragmentShaderFile_ = ":YUV_packed.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_packed.frag";
>                 break;
>         case libcamera::formats::VYUY:
>                 fragmentShaderDefines_.append("#define YUV_PATTERN_VYUY");
> -               fragmentShaderFile_ = ":YUV_packed.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_packed.frag";
>                 break;
>         case libcamera::formats::YUYV:
>                 fragmentShaderDefines_.append("#define YUV_PATTERN_YUYV");
> -               fragmentShaderFile_ = ":YUV_packed.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_packed.frag";
>                 break;
>         case libcamera::formats::YVYU:
>                 fragmentShaderDefines_.append("#define YUV_PATTERN_YVYU");
> -               fragmentShaderFile_ = ":YUV_packed.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_packed.frag";
>                 break;
>         case libcamera::formats::ABGR8888:
>                 fragmentShaderDefines_.append("#define RGB_PATTERN rgb");
> -               fragmentShaderFile_ = ":RGB.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/RGB.frag";
>                 break;
>         case libcamera::formats::ARGB8888:
>                 fragmentShaderDefines_.append("#define RGB_PATTERN bgr");
> -               fragmentShaderFile_ = ":RGB.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/RGB.frag";
>                 break;
>         case libcamera::formats::BGRA8888:
>                 fragmentShaderDefines_.append("#define RGB_PATTERN gba");
> -               fragmentShaderFile_ = ":RGB.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/RGB.frag";
>                 break;
>         case libcamera::formats::RGBA8888:
>                 fragmentShaderDefines_.append("#define RGB_PATTERN abg");
> -               fragmentShaderFile_ = ":RGB.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/RGB.frag";
>                 break;
>         case libcamera::formats::BGR888:
>                 fragmentShaderDefines_.append("#define RGB_PATTERN rgb");
> -               fragmentShaderFile_ = ":RGB.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/RGB.frag";
>                 break;
>         case libcamera::formats::RGB888:
>                 fragmentShaderDefines_.append("#define RGB_PATTERN bgr");
> -               fragmentShaderFile_ = ":RGB.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/RGB.frag";
>                 break;
>         case libcamera::formats::SBGGR8:
>                 firstRed_.setX(1.0);
>                 firstRed_.setY(1.0);
> -               vertexShaderFile_ = ":bayer_8.vert";
> -               fragmentShaderFile_ = ":bayer_8.frag";
> +               vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
>                 textureMinMagFilters_ = GL_NEAREST;
>                 break;
>         case libcamera::formats::SGBRG8:
>                 firstRed_.setX(0.0);
>                 firstRed_.setY(1.0);
> -               vertexShaderFile_ = ":bayer_8.vert";
> -               fragmentShaderFile_ = ":bayer_8.frag";
> +               vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
>                 textureMinMagFilters_ = GL_NEAREST;
>                 break;
>         case libcamera::formats::SGRBG8:
>                 firstRed_.setX(1.0);
>                 firstRed_.setY(0.0);
> -               vertexShaderFile_ = ":bayer_8.vert";
> -               fragmentShaderFile_ = ":bayer_8.frag";
> +               vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
>                 textureMinMagFilters_ = GL_NEAREST;
>                 break;
>         case libcamera::formats::SRGGB8:
>                 firstRed_.setX(0.0);
>                 firstRed_.setY(0.0);
> -               vertexShaderFile_ = ":bayer_8.vert";
> -               fragmentShaderFile_ = ":bayer_8.frag";
> +               vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
>                 textureMinMagFilters_ = GL_NEAREST;
>                 break;
>         case libcamera::formats::SBGGR10_CSI2P:
>                 firstRed_.setX(1.0);
>                 firstRed_.setY(1.0);
>                 fragmentShaderDefines_.append("#define RAW10P");
> -               fragmentShaderFile_ = ":bayer_1x_packed.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
>                 textureMinMagFilters_ = GL_NEAREST;
>                 break;
>         case libcamera::formats::SGBRG10_CSI2P:
>                 firstRed_.setX(0.0);
>                 firstRed_.setY(1.0);
>                 fragmentShaderDefines_.append("#define RAW10P");
> -               fragmentShaderFile_ = ":bayer_1x_packed.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
>                 textureMinMagFilters_ = GL_NEAREST;
>                 break;
>         case libcamera::formats::SGRBG10_CSI2P:
>                 firstRed_.setX(1.0);
>                 firstRed_.setY(0.0);
>                 fragmentShaderDefines_.append("#define RAW10P");
> -               fragmentShaderFile_ = ":bayer_1x_packed.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
>                 textureMinMagFilters_ = GL_NEAREST;
>                 break;
>         case libcamera::formats::SRGGB10_CSI2P:
>                 firstRed_.setX(0.0);
>                 firstRed_.setY(0.0);
>                 fragmentShaderDefines_.append("#define RAW10P");
> -               fragmentShaderFile_ = ":bayer_1x_packed.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
>                 textureMinMagFilters_ = GL_NEAREST;
>                 break;
>         case libcamera::formats::SBGGR12_CSI2P:
>                 firstRed_.setX(1.0);
>                 firstRed_.setY(1.0);
>                 fragmentShaderDefines_.append("#define RAW12P");
> -               fragmentShaderFile_ = ":bayer_1x_packed.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
>                 textureMinMagFilters_ = GL_NEAREST;
>                 break;
>         case libcamera::formats::SGBRG12_CSI2P:
>                 firstRed_.setX(0.0);
>                 firstRed_.setY(1.0);
>                 fragmentShaderDefines_.append("#define RAW12P");
> -               fragmentShaderFile_ = ":bayer_1x_packed.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
>                 textureMinMagFilters_ = GL_NEAREST;
>                 break;
>         case libcamera::formats::SGRBG12_CSI2P:
>                 firstRed_.setX(1.0);
>                 firstRed_.setY(0.0);
>                 fragmentShaderDefines_.append("#define RAW12P");
> -               fragmentShaderFile_ = ":bayer_1x_packed.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
>                 textureMinMagFilters_ = GL_NEAREST;
>                 break;
>         case libcamera::formats::SRGGB12_CSI2P:
>                 firstRed_.setX(0.0);
>                 firstRed_.setY(0.0);
>                 fragmentShaderDefines_.append("#define RAW12P");
> -               fragmentShaderFile_ = ":bayer_1x_packed.frag";
> +               fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
>                 textureMinMagFilters_ = GL_NEAREST;
>                 break;
>         default:
> -- 
> 2.51.0
>

Patch
diff mbox series

diff --git a/src/apps/qcam/assets/shader/RGB.frag b/include/libcamera/internal/shaders/RGB.frag
similarity index 100%
rename from src/apps/qcam/assets/shader/RGB.frag
rename to include/libcamera/internal/shaders/RGB.frag
diff --git a/src/apps/qcam/assets/shader/YUV_2_planes.frag b/include/libcamera/internal/shaders/YUV_2_planes.frag
similarity index 100%
rename from src/apps/qcam/assets/shader/YUV_2_planes.frag
rename to include/libcamera/internal/shaders/YUV_2_planes.frag
diff --git a/src/apps/qcam/assets/shader/YUV_3_planes.frag b/include/libcamera/internal/shaders/YUV_3_planes.frag
similarity index 100%
rename from src/apps/qcam/assets/shader/YUV_3_planes.frag
rename to include/libcamera/internal/shaders/YUV_3_planes.frag
diff --git a/src/apps/qcam/assets/shader/YUV_packed.frag b/include/libcamera/internal/shaders/YUV_packed.frag
similarity index 100%
rename from src/apps/qcam/assets/shader/YUV_packed.frag
rename to include/libcamera/internal/shaders/YUV_packed.frag
diff --git a/src/apps/qcam/assets/shader/bayer_1x_packed.frag b/include/libcamera/internal/shaders/bayer_1x_packed.frag
similarity index 100%
rename from src/apps/qcam/assets/shader/bayer_1x_packed.frag
rename to include/libcamera/internal/shaders/bayer_1x_packed.frag
diff --git a/src/apps/qcam/assets/shader/bayer_8.frag b/include/libcamera/internal/shaders/bayer_8.frag
similarity index 100%
rename from src/apps/qcam/assets/shader/bayer_8.frag
rename to include/libcamera/internal/shaders/bayer_8.frag
diff --git a/src/apps/qcam/assets/shader/bayer_8.vert b/include/libcamera/internal/shaders/bayer_8.vert
similarity index 100%
rename from src/apps/qcam/assets/shader/bayer_8.vert
rename to include/libcamera/internal/shaders/bayer_8.vert
diff --git a/src/apps/qcam/assets/shader/identity.vert b/include/libcamera/internal/shaders/identity.vert
similarity index 100%
rename from src/apps/qcam/assets/shader/identity.vert
rename to include/libcamera/internal/shaders/identity.vert
diff --git a/src/apps/qcam/assets/shader/shaders.qrc b/src/apps/qcam/assets/shader/shaders.qrc
index 96c709f9..04f9d706 100644
--- a/src/apps/qcam/assets/shader/shaders.qrc
+++ b/src/apps/qcam/assets/shader/shaders.qrc
@@ -1,13 +1,13 @@ 
 <!-- SPDX-License-Identifier: LGPL-2.1-or-later -->
 <!DOCTYPE RCC><RCC version="1.0">
 <qresource>
-	<file>RGB.frag</file>
-	<file>YUV_2_planes.frag</file>
-	<file>YUV_3_planes.frag</file>
-	<file>YUV_packed.frag</file>
-	<file>bayer_1x_packed.frag</file>
-	<file>bayer_8.frag</file>
-	<file>bayer_8.vert</file>
-	<file>identity.vert</file>
+	<file>../../../../../include/libcamera/internal/shaders/RGB.frag</file>
+	<file>../../../../../include/libcamera/internal/shaders/YUV_2_planes.frag</file>
+	<file>../../../../../include/libcamera/internal/shaders/YUV_3_planes.frag</file>
+	<file>../../../../../include/libcamera/internal/shaders/YUV_packed.frag</file>
+	<file>../../../../../include/libcamera/internal/shaders/bayer_1x_packed.frag</file>
+	<file>../../../../../include/libcamera/internal/shaders/bayer_8.frag</file>
+	<file>../../../../../include/libcamera/internal/shaders/bayer_8.vert</file>
+	<file>../../../../../include/libcamera/internal/shaders/identity.vert</file>
 </qresource>
 </RCC>
diff --git a/src/apps/qcam/meson.build b/src/apps/qcam/meson.build
index 9ca047b0..33600095 100644
--- a/src/apps/qcam/meson.build
+++ b/src/apps/qcam/meson.build
@@ -64,3 +64,6 @@  qcam  = executable('qcam', qcam_sources, resources,
                        qt6_dep,
                    ],
                    cpp_args : qt6_cpp_args)
+
+# Note: qt6.preprocess does not automatically rebuild when the
+# qcam_resources dependency chain is updated.
diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp
index f31956ff..70f60065 100644
--- a/src/apps/qcam/viewfinder_gl.cpp
+++ b/src/apps/qcam/viewfinder_gl.cpp
@@ -141,7 +141,7 @@  bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
 	textureMinMagFilters_ = GL_LINEAR;
 
 	/* Use identity.vert as the default vertex shader. */
-	vertexShaderFile_ = ":identity.vert";
+	vertexShaderFile_ = ":include/libcamera/internal/shaders/identity.vert";
 
 	fragmentShaderDefines_.clear();
 
@@ -150,170 +150,170 @@  bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
 		horzSubSample_ = 2;
 		vertSubSample_ = 2;
 		fragmentShaderDefines_.append("#define YUV_PATTERN_UV");
-		fragmentShaderFile_ = ":YUV_2_planes.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_2_planes.frag";
 		break;
 	case libcamera::formats::NV21:
 		horzSubSample_ = 2;
 		vertSubSample_ = 2;
 		fragmentShaderDefines_.append("#define YUV_PATTERN_VU");
-		fragmentShaderFile_ = ":YUV_2_planes.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_2_planes.frag";
 		break;
 	case libcamera::formats::NV16:
 		horzSubSample_ = 2;
 		vertSubSample_ = 1;
 		fragmentShaderDefines_.append("#define YUV_PATTERN_UV");
-		fragmentShaderFile_ = ":YUV_2_planes.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_2_planes.frag";
 		break;
 	case libcamera::formats::NV61:
 		horzSubSample_ = 2;
 		vertSubSample_ = 1;
 		fragmentShaderDefines_.append("#define YUV_PATTERN_VU");
-		fragmentShaderFile_ = ":YUV_2_planes.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_2_planes.frag";
 		break;
 	case libcamera::formats::NV24:
 		horzSubSample_ = 1;
 		vertSubSample_ = 1;
 		fragmentShaderDefines_.append("#define YUV_PATTERN_UV");
-		fragmentShaderFile_ = ":YUV_2_planes.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_2_planes.frag";
 		break;
 	case libcamera::formats::NV42:
 		horzSubSample_ = 1;
 		vertSubSample_ = 1;
 		fragmentShaderDefines_.append("#define YUV_PATTERN_VU");
-		fragmentShaderFile_ = ":YUV_2_planes.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_2_planes.frag";
 		break;
 	case libcamera::formats::YUV420:
 		horzSubSample_ = 2;
 		vertSubSample_ = 2;
-		fragmentShaderFile_ = ":YUV_3_planes.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_3_planes.frag";
 		break;
 	case libcamera::formats::YVU420:
 		horzSubSample_ = 2;
 		vertSubSample_ = 2;
-		fragmentShaderFile_ = ":YUV_3_planes.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_3_planes.frag";
 		break;
 	case libcamera::formats::UYVY:
 		fragmentShaderDefines_.append("#define YUV_PATTERN_UYVY");
-		fragmentShaderFile_ = ":YUV_packed.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_packed.frag";
 		break;
 	case libcamera::formats::VYUY:
 		fragmentShaderDefines_.append("#define YUV_PATTERN_VYUY");
-		fragmentShaderFile_ = ":YUV_packed.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_packed.frag";
 		break;
 	case libcamera::formats::YUYV:
 		fragmentShaderDefines_.append("#define YUV_PATTERN_YUYV");
-		fragmentShaderFile_ = ":YUV_packed.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_packed.frag";
 		break;
 	case libcamera::formats::YVYU:
 		fragmentShaderDefines_.append("#define YUV_PATTERN_YVYU");
-		fragmentShaderFile_ = ":YUV_packed.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/YUV_packed.frag";
 		break;
 	case libcamera::formats::ABGR8888:
 		fragmentShaderDefines_.append("#define RGB_PATTERN rgb");
-		fragmentShaderFile_ = ":RGB.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/RGB.frag";
 		break;
 	case libcamera::formats::ARGB8888:
 		fragmentShaderDefines_.append("#define RGB_PATTERN bgr");
-		fragmentShaderFile_ = ":RGB.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/RGB.frag";
 		break;
 	case libcamera::formats::BGRA8888:
 		fragmentShaderDefines_.append("#define RGB_PATTERN gba");
-		fragmentShaderFile_ = ":RGB.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/RGB.frag";
 		break;
 	case libcamera::formats::RGBA8888:
 		fragmentShaderDefines_.append("#define RGB_PATTERN abg");
-		fragmentShaderFile_ = ":RGB.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/RGB.frag";
 		break;
 	case libcamera::formats::BGR888:
 		fragmentShaderDefines_.append("#define RGB_PATTERN rgb");
-		fragmentShaderFile_ = ":RGB.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/RGB.frag";
 		break;
 	case libcamera::formats::RGB888:
 		fragmentShaderDefines_.append("#define RGB_PATTERN bgr");
-		fragmentShaderFile_ = ":RGB.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/RGB.frag";
 		break;
 	case libcamera::formats::SBGGR8:
 		firstRed_.setX(1.0);
 		firstRed_.setY(1.0);
-		vertexShaderFile_ = ":bayer_8.vert";
-		fragmentShaderFile_ = ":bayer_8.frag";
+		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SGBRG8:
 		firstRed_.setX(0.0);
 		firstRed_.setY(1.0);
-		vertexShaderFile_ = ":bayer_8.vert";
-		fragmentShaderFile_ = ":bayer_8.frag";
+		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SGRBG8:
 		firstRed_.setX(1.0);
 		firstRed_.setY(0.0);
-		vertexShaderFile_ = ":bayer_8.vert";
-		fragmentShaderFile_ = ":bayer_8.frag";
+		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SRGGB8:
 		firstRed_.setX(0.0);
 		firstRed_.setY(0.0);
-		vertexShaderFile_ = ":bayer_8.vert";
-		fragmentShaderFile_ = ":bayer_8.frag";
+		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SBGGR10_CSI2P:
 		firstRed_.setX(1.0);
 		firstRed_.setY(1.0);
 		fragmentShaderDefines_.append("#define RAW10P");
-		fragmentShaderFile_ = ":bayer_1x_packed.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SGBRG10_CSI2P:
 		firstRed_.setX(0.0);
 		firstRed_.setY(1.0);
 		fragmentShaderDefines_.append("#define RAW10P");
-		fragmentShaderFile_ = ":bayer_1x_packed.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SGRBG10_CSI2P:
 		firstRed_.setX(1.0);
 		firstRed_.setY(0.0);
 		fragmentShaderDefines_.append("#define RAW10P");
-		fragmentShaderFile_ = ":bayer_1x_packed.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SRGGB10_CSI2P:
 		firstRed_.setX(0.0);
 		firstRed_.setY(0.0);
 		fragmentShaderDefines_.append("#define RAW10P");
-		fragmentShaderFile_ = ":bayer_1x_packed.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SBGGR12_CSI2P:
 		firstRed_.setX(1.0);
 		firstRed_.setY(1.0);
 		fragmentShaderDefines_.append("#define RAW12P");
-		fragmentShaderFile_ = ":bayer_1x_packed.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SGBRG12_CSI2P:
 		firstRed_.setX(0.0);
 		firstRed_.setY(1.0);
 		fragmentShaderDefines_.append("#define RAW12P");
-		fragmentShaderFile_ = ":bayer_1x_packed.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SGRBG12_CSI2P:
 		firstRed_.setX(1.0);
 		firstRed_.setY(0.0);
 		fragmentShaderDefines_.append("#define RAW12P");
-		fragmentShaderFile_ = ":bayer_1x_packed.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SRGGB12_CSI2P:
 		firstRed_.setX(0.0);
 		firstRed_.setY(0.0);
 		fragmentShaderDefines_.append("#define RAW12P");
-		fragmentShaderFile_ = ":bayer_1x_packed.frag";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_1x_packed.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	default: