Message ID | 20240529154341.10426-5-laurent.pinchart@ideasonboard.com |
---|---|
State | Accepted |
Commit | dedf9cf264656c7ce396fb66b69e3c8fcfd458c4 |
Headers | show |
Series |
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Related | show |
On 29/05/2024 16:43, Laurent Pinchart wrote: > On slower machines, a 1s timeout to capture frames with vimc can be too > short and cause test failures. Make the timeout proportional to the > number of frames expected to be captured, using a conservative low > estimate of the frame rate at 2fps. > > By itself, that change could increase the test time quite substantially > on fast platforms, so break from the capture loop as soon as we capture > enough frames. > > Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com> > --- > Changes since v1: > > - Update comment > --- > test/fence.cpp | 10 +++++++--- > 1 file changed, 7 insertions(+), 3 deletions(-) > > diff --git a/test/fence.cpp b/test/fence.cpp > index a8fba7284d82..8095b22895c7 100644 > --- a/test/fence.cpp > +++ b/test/fence.cpp > @@ -327,10 +327,14 @@ int FenceTest::run() > Timer fenceTimer; > fenceTimer.timeout.connect(this, &FenceTest::signalFence); > > - /* Loop for one second. */ > + /* > + * Loop long enough for all requests to complete, allowing 500ms per > + * request. > + */ > Timer timer; > - timer.start(1000ms); > - while (timer.isRunning() && expectedCompletionResult_) { > + timer.start(500ms * (signalledRequestId_ + 1)); > + while (timer.isRunning() && expectedCompletionResult_ && > + completedRequestId_ <= signalledRequestId_ + 1) { > if (completedRequestId_ == signalledRequestId_ - 1 && setFence_) > /* > * The request just before signalledRequestId_ has just
Quoting Laurent Pinchart (2024-05-29 16:43:39) > On slower machines, a 1s timeout to capture frames with vimc can be too > short and cause test failures. Make the timeout proportional to the > number of frames expected to be captured, using a conservative low > estimate of the frame rate at 2fps. > > By itself, that change could increase the test time quite substantially > on fast platforms, so break from the capture loop as soon as we capture > enough frames. > > Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> > --- > Changes since v1: > > - Update comment > --- > test/fence.cpp | 10 +++++++--- > 1 file changed, 7 insertions(+), 3 deletions(-) > > diff --git a/test/fence.cpp b/test/fence.cpp > index a8fba7284d82..8095b22895c7 100644 > --- a/test/fence.cpp > +++ b/test/fence.cpp > @@ -327,10 +327,14 @@ int FenceTest::run() > Timer fenceTimer; > fenceTimer.timeout.connect(this, &FenceTest::signalFence); > > - /* Loop for one second. */ > + /* > + * Loop long enough for all requests to complete, allowing 500ms per > + * request. > + */ Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> > Timer timer; > - timer.start(1000ms); > - while (timer.isRunning() && expectedCompletionResult_) { > + timer.start(500ms * (signalledRequestId_ + 1)); > + while (timer.isRunning() && expectedCompletionResult_ && > + completedRequestId_ <= signalledRequestId_ + 1) { > if (completedRequestId_ == signalledRequestId_ - 1 && setFence_) > /* > * The request just before signalledRequestId_ has just > -- > Regards, > > Laurent Pinchart >
diff --git a/test/fence.cpp b/test/fence.cpp index a8fba7284d82..8095b22895c7 100644 --- a/test/fence.cpp +++ b/test/fence.cpp @@ -327,10 +327,14 @@ int FenceTest::run() Timer fenceTimer; fenceTimer.timeout.connect(this, &FenceTest::signalFence); - /* Loop for one second. */ + /* + * Loop long enough for all requests to complete, allowing 500ms per + * request. + */ Timer timer; - timer.start(1000ms); - while (timer.isRunning() && expectedCompletionResult_) { + timer.start(500ms * (signalledRequestId_ + 1)); + while (timer.isRunning() && expectedCompletionResult_ && + completedRequestId_ <= signalledRequestId_ + 1) { if (completedRequestId_ == signalledRequestId_ - 1 && setFence_) /* * The request just before signalledRequestId_ has just
On slower machines, a 1s timeout to capture frames with vimc can be too short and cause test failures. Make the timeout proportional to the number of frames expected to be captured, using a conservative low estimate of the frame rate at 2fps. By itself, that change could increase the test time quite substantially on fast platforms, so break from the capture loop as soon as we capture enough frames. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> --- Changes since v1: - Update comment --- test/fence.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-)