[libcamera-devel] Documentation: Rework the hierarchy and internal guide tree
diff mbox series

Message ID 20220407004153.9748-1-dev.kwang.son@gmail.com
State New
Headers show
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  • [libcamera-devel] Documentation: Rework the hierarchy and internal guide tree
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Commit Message

Kwang Son April 7, 2022, 12:41 a.m. UTC
The internal guides present in the Documentation/ tree are not shown
on the official site[1]. Change tree hierarchy so docs can contain
internal libcamera writer's guide.

[1] https://www.libcamera.org/docs.html

Use more clean commit message per Umang Jain

Signed-off-by: Kwang Son <dev.kwang.son@gmail.com>
---
 Documentation/api-html/index.rst      |   2 +
 Documentation/docs.rst                | 397 +-------------------------
 Documentation/index.rst               |  11 +-
 Documentation/libcamera-developer.rst |  15 +
 Documentation/overview.rst            | 395 +++++++++++++++++++++++++
 5 files changed, 418 insertions(+), 402 deletions(-)
 create mode 100644 Documentation/libcamera-developer.rst
 create mode 100644 Documentation/overview.rst

Patch
diff mbox series

diff --git a/Documentation/api-html/index.rst b/Documentation/api-html/index.rst
index 9e630fc0..380cfe25 100644
--- a/Documentation/api-html/index.rst
+++ b/Documentation/api-html/index.rst
@@ -2,6 +2,8 @@ 
 
 .. _api:
 
+:orphan:
+
 API
 ===
 
diff --git a/Documentation/docs.rst b/Documentation/docs.rst
index a6e8a59a..65a1959d 100644
--- a/Documentation/docs.rst
+++ b/Documentation/docs.rst
@@ -1,400 +1,13 @@ 
 .. SPDX-License-Identifier: CC-BY-SA-4.0
 
-.. contents::
-   :local:
-
 *************
 Documentation
 *************
 
 .. toctree::
-   :hidden:
-
-   API <api-html/index>
-
-API
-===
-
-The libcamera API is extensively documented using Doxygen. The :ref:`API
-nightly build <api>` contains the most up-to-date API documentation, built from
-the latest master branch.
-
-Feature Requirements
-====================
-
-Device enumeration
-------------------
-
-The library shall support enumerating all camera devices available in the
-system, including both fixed cameras and hotpluggable cameras. It shall
-support cameras plugged and unplugged after the initialization of the
-library, and shall offer a mechanism to notify applications of camera plug
-and unplug.
-
-The following types of cameras shall be supported:
-
-* Internal cameras designed for point-and-shoot still image and video
-  capture usage, either controlled directly by the CPU, or exposed through
-  an internal USB bus as a UVC device.
-
-* External UVC cameras designed for video conferencing usage.
-
-Other types of camera, including analog cameras, depth cameras, thermal
-cameras, external digital picture or movie cameras, are out of scope for
-this project.
-
-A hardware device that includes independent camera sensors, such as front
-and back sensors in a phone, shall be considered as multiple camera devices
-for the purpose of this library.
-
-Independent Camera Devices
---------------------------
-
-When multiple cameras are present in the system and are able to operate
-independently from each other, the library shall expose them as multiple
-camera devices and support parallel operation without any additional usage
-restriction apart from the limitations inherent to the hardware (such as
-memory bandwidth, CPU usage or number of CSI-2 receivers for instance).
-
-Independent processes shall be able to use independent cameras devices
-without interfering with each other. A single camera device shall be
-usable by a single process at a time.
-
-Multiple streams support
-------------------------
-
-The library shall support multiple video streams running in parallel
-for each camera device, within the limits imposed by the system.
-
-Per frame controls
-------------------
-
-The library shall support controlling capture parameters for each stream
-on a per-frame basis, on a best effort basis based on the capabilities of the
-hardware and underlying software stack (including kernel drivers and
-firmware). It shall apply capture parameters to the frame they target, and
-report the value of the parameters that have effectively been used for each
-captured frame.
-
-When a camera device supports multiple streams, the library shall allow both
-control of each stream independently, and control of multiple streams
-together. Streams that are controlled together shall be synchronized. No
-synchronization is required for streams controlled independently.
-
-Capability Enumeration
-----------------------
-
-The library shall expose capabilities of each camera device in a way that
-allows applications to discover those capabilities dynamically. Applications
-shall be allowed to cache capabilities for as long as they are using the
-library. If capabilities can change at runtime, the library shall offer a
-mechanism to notify applications of such changes. Applications shall not
-cache capabilities in long term storage between runs.
-
-Capabilities shall be discovered dynamically at runtime from the device when
-possible, and may come, in part or in full, from platform configuration
-data.
-
-Device Profiles
----------------
-
-The library may define different camera device profiles, each with a minimum
-set of required capabilities. Applications may use those profiles to quickly
-determine the level of features exposed by a device without parsing the full
-list of capabilities. Camera devices may implement additional capabilities
-on top of the minimum required set for the profile they expose.
-
-3A and Image Enhancement Algorithms
------------------------------------
-
-The camera devices shall implement auto exposure, auto gain and auto white
-balance. Camera devices that include a focus lens shall implement auto
-focus. Additional image enhancement algorithms, such as noise reduction or
-video stabilization, may be implemented.
-
-All algorithms may be implemented in hardware or firmware outside of the
-library, or in software in the library. They shall all be controllable by
-applications.
-
-The library shall be architectured to isolate the 3A and image enhancement
-algorithms in a component with a documented API, respectively called the 3A
-component and the 3A API. The 3A API shall be stable, and shall allow both
-open-source and closed-source implementations of the 3A component.
-
-The library may include statically-linked open-source 3A components, and
-shall support dynamically-linked open-source and closed-source 3A
-components.
-
-Closed-source 3A Component Sandboxing
--------------------------------------
-
-For security purposes, it may be desired to run closed-source 3A components
-in a separate process. The 3A API would in such a case be transported over
-IPC. The 3A API shall make it possible to use any IPC mechanism that
-supports passing file descriptors.
-
-The library may implement an IPC mechanism, and shall support third-party
-platform-specific IPC mechanisms through the implementation of a
-platform-specific 3A API wrapper. No modification to the library shall be
-needed to use such third-party IPC mechanisms.
-
-The 3A component shall not directly access any device node on the system.
-Such accesses shall instead be performed through the 3A API. The library
-shall validate all accesses and restrict them to what is absolutely required
-by 3A components.
-
-V4L2 Compatibility Layer
-------------------------
-
-The project shall support traditional V4L2 application through an additional
-libcamera wrapper library. The wrapper library shall trap all accesses to
-camera devices through `LD_PRELOAD`, and route them through libcamera to
-emulate a high-level V4L2 camera device. It shall expose camera device
-features on a best-effort basis, and aim for the level of features
-traditionally available from a UVC camera designed for video conferencing.
-
-Android Camera HAL v3 Compatibility
------------------------------------
-
-The library API shall expose all the features required to implement an
-Android Camera HAL v3 on top of libcamera. Some features of the HAL may be
-omitted as long as they can be implemented separately in the HAL, such as
-JPEG encoding, or YUV reprocessing.
-
-
-Camera Stack
-============
-
-::
-
-    a c /    +-------------+  +-------------+  +-------------+  +-------------+
-    p a |    |   Native    |  |  Framework  |  |   Native    |  |   Android   |
-    p t |    |    V4L2     |  | Application |  |  libcamera  |  |   Camera    |
-    l i |    | Application |  | (gstreamer) |  | Application |  |  Framework  |
-    i o \    +-------------+  +-------------+  +-------------+  +-------------+
-      n             ^                ^                ^                ^
-                    |                |                |                |
-    l a             |                |                |                |
-    i d             v                v                |                v
-    b a /    +-------------+  +-------------+         |         +-------------+
-    c p |    |    V4L2     |  |   Camera    |         |         |   Android   |
-    a t |    |   Compat.   |  |  Framework  |         |         |   Camera    |
-    m a |    |             |  | (gstreamer) |         |         |     HAL     |
-    e t \    +-------------+  +-------------+         |         +-------------+
-    r i             ^                ^                |                ^
-    a o             |                |                |                |
-      n             |                |                |                |
-        /           |         ,................................................
-        |           |         !      :            Language             :      !
-    l f |           |         !      :            Bindings             :      !
-    i r |           |         !      :           (optional)            :      !
-    b a |           |         \...............................................'
-    c m |           |                |                |                |
-    a e |           |                |                |                |
-    m w |           v                v                v                v
-    e o |    +----------------------------------------------------------------+
-    r r |    |                                                                |
-    a k |    |                           libcamera                            |
-        |    |                                                                |
-        \    +----------------------------------------------------------------+
-                            ^                  ^                  ^
-    Userspace               |                  |                  |
-   ------------------------ | ---------------- | ---------------- | ---------------
-    Kernel                  |                  |                  |
-                            v                  v                  v
-                      +-----------+      +-----------+      +-----------+
-                      |   Media   | <--> |   Video   | <--> |   V4L2    |
-                      |  Device   |      |  Device   |      |  Subdev   |
-                      +-----------+      +-----------+      +-----------+
-
-The camera stack comprises four software layers. From bottom to top:
-
-* The kernel drivers control the camera hardware and expose a
-  low-level interface to userspace through the Linux kernel V4L2
-  family of APIs (Media Controller API, V4L2 Video Device API and
-  V4L2 Subdev API).
-
-* The libcamera framework is the core part of the stack. It
-  handles all control of the camera devices in its core component,
-  libcamera, and exposes a native C++ API to upper layers. Optional
-  language bindings allow interfacing to libcamera from other
-  programming languages.
-
-  Those components live in the same source code repository and
-  all together constitute the libcamera framework.
-
-* The libcamera adaptation is an umbrella term designating the
-  components that interface to libcamera in other frameworks.
-  Notable examples are a V4L2 compatibility layer, a gstreamer
-  libcamera element, and an Android camera HAL implementation based
-  on libcamera.
-
-  Those components can live in the libcamera project source code
-  in separate repositories, or move to their respective project's
-  repository (for instance the gstreamer libcamera element).
-
-* The applications and upper level frameworks are based on the
-  libcamera framework or libcamera adaptation, and are outside of
-  the scope of the libcamera project.
-
-
-libcamera Architecture
-======================
-
-::
-
-   ---------------------------< libcamera Public API >---------------------------
-                    ^                                      ^
-                    |                                      |
-                    v                                      v
-             +-------------+  +-------------------------------------------------+
-             |   Camera    |  |  Camera Device                                  |
-             |   Devices   |  | +---------------------------------------------+ |
-             |   Manager   |  | | Device-Agnostic                             | |
-             +-------------+  | |                                             | |
-                    ^         | |                    +------------------------+ |
-                    |         | |                    |   ~~~~~~~~~~~~~~~~~~~~~  |
-                    |         | |                    |  {  +---------------+  } |
-                    |         | |                    |  }  | ////Image//// |  { |
-                    |         | |                    | <-> | /Processing// |  } |
-                    |         | |                    |  }  | /Algorithms// |  { |
-                    |         | |                    |  {  +---------------+  } |
-                    |         | |                    |   ~~~~~~~~~~~~~~~~~~~~~  |
-                    |         | |                    | ======================== |
-                    |         | |                    |     +---------------+    |
-                    |         | |                    |     | //Pipeline/// |    |
-                    |         | |                    | <-> | ///Handler/// |    |
-                    |         | |                    |     | ///////////// |    |
-                    |         | +--------------------+     +---------------+    |
-                    |         |                                 Device-Specific |
-                    |         +-------------------------------------------------+
-                    |                     ^                        ^
-                    |                     |                        |
-                    v                     v                        v
-           +--------------------------------------------------------------------+
-           | Helpers and Support Classes                                        |
-           | +-------------+  +-------------+  +-------------+  +-------------+ |
-           | |  MC & V4L2  |  |   Buffers   |  | Sandboxing  |  |   Plugins   | |
-           | |   Support   |  |  Allocator  |  |     IPC     |  |   Manager   | |
-           | +-------------+  +-------------+  +-------------+  +-------------+ |
-           | +-------------+  +-------------+                                   |
-           | |  Pipeline   |  |     ...     |                                   |
-           | |   Runner    |  |             |                                   |
-           | +-------------+  +-------------+                                   |
-           +--------------------------------------------------------------------+
-
-             /// Device-Specific Components
-             ~~~ Sandboxing
-
-While offering a unified API towards upper layers, and presenting
-itself as a single library, libcamera isn't monolithic. It exposes
-multiple components through its public API, is built around a set of
-separate helpers internally, uses device-specific components and can
-load dynamic plugins.
-
-Camera Devices Manager
-  The Camera Devices Manager provides a view of available cameras
-  in the system. It performs cold enumeration and runtime camera
-  management, and supports a hotplug notification mechanism in its
-  public API.
-
-  To avoid the cost associated with cold enumeration of all devices
-  at application start, and to arbitrate concurrent access to camera
-  devices, the Camera Devices Manager could later be split to a
-  separate service, possibly with integration in platform-specific
-  device management.
-
-Camera Device
-  The Camera Device represents a camera device to upper layers. It
-  exposes full control of the device through the public API, and is
-  thus the highest level object exposed by libcamera.
-
-  Camera Device instances are created by the Camera Devices
-  Manager. An optional function to create new instances could be exposed
-  through the public API to speed up initialization when the upper
-  layer knows how to directly address camera devices present in the
-  system.
-
-Pipeline Handler
-  The Pipeline Handler manages complex pipelines exposed by the kernel drivers
-  through the Media Controller and V4L2 APIs. It abstracts pipeline handling to
-  hide device-specific details to the rest of the library, and implements both
-  pipeline configuration based on stream configuration, and pipeline runtime
-  execution and scheduling when needed by the device.
-
-  This component is device-specific and is part of the libcamera code base. As
-  such it is covered by the same free software license as the rest of libcamera
-  and needs to be contributed upstream by device vendors. The Pipeline Handler
-  lives in the same process as the rest of the library, and has access to all
-  helpers and kernel camera-related devices.
-
-Image Processing Algorithms
-  Together with the hardware image processing and hardware statistics
-  collection, the Image Processing Algorithms implement 3A (Auto-Exposure,
-  Auto-White Balance and Auto-Focus) and other algorithms. They run on the CPU
-  and interact with the kernel camera devices to control hardware image
-  processing based on the parameters supplied by upper layers, closing the
-  control loop of the ISP.
-
-  This component is device-specific and is loaded as an external plugin. It can
-  be part of the libcamera code base, in which case it is covered by the same
-  license, or provided externally as an open-source or closed-source component.
-
-  The component is sandboxed and can only interact with libcamera through
-  internal APIs specifically marked as such. In particular it will have no
-  direct access to kernel camera devices, and all its accesses to image and
-  metadata will be mediated by dmabuf instances explicitly passed to the
-  component. The component must be prepared to run in a process separate from
-  the main libcamera process, and to have a very restricted view of the system,
-  including no access to networking APIs and limited access to file systems.
-
-  The sandboxing mechanism isn't defined by libcamera. One example
-  implementation will be provided as part of the project, and platforms vendors
-  will be able to provide their own sandboxing mechanism as a plugin.
-
-  libcamera should provide a basic implementation of Image Processing
-  Algorithms, to serve as a reference for the internal API. Device vendors are
-  expected to provide a full-fledged implementation compatible with their
-  Pipeline Handler. One goal of the libcamera project is to create an
-  environment in which the community will be able to compete with the
-  closed-source vendor binaries and develop a high quality open source
-  implementation.
-
-Helpers and Support Classes
-  While Pipeline Handlers are device-specific, implementations are expected to
-  share code due to usage of identical APIs towards the kernel camera drivers
-  and the Image Processing Algorithms. This includes without limitation handling
-  of the MC and V4L2 APIs, buffer management through dmabuf, and pipeline
-  discovery, configuration and scheduling. Such code will be factored out to
-  helpers when applicable.
-
-  Other parts of libcamera will also benefit from factoring code out to
-  self-contained support classes, even if such code is present only once in the
-  code base, in order to keep the source code clean and easy to read. This
-  should be the case for instance for plugin management.
-
-
-V4L2 Compatibility Layer
-------------------------
-
-V4L2 compatibility is achieved through a shared library that traps all
-accesses to camera devices and routes them to libcamera to emulate high-level
-V4L2 camera devices. It is injected in a process address space through
-`LD_PRELOAD` and is completely transparent for applications.
-
-The compatibility layer exposes camera device features on a best-effort basis,
-and aims for the level of features traditionally available from a UVC camera
-designed for video conferencing.
-
-
-Android Camera HAL
-------------------
-
-Camera support for Android is achieved through a generic Android
-camera HAL implementation on top of libcamera. The HAL will implement internally
-features required by Android and missing from libcamera, such as JPEG encoding
-support.
+   :maxdepth: 2
 
-The Android camera HAL implementation will initially target the
-LIMITED hardware level, with support for the FULL level then being gradually
-implemented.
+   Overview <overview>
+   Developer Guide <guides/introduction>
+   libcamera Writer's Guide <libcamera-developer>
+   Application Writer's Guide <guides/application-developer>
\ No newline at end of file
diff --git a/Documentation/index.rst b/Documentation/index.rst
index 0ee10044..22c8d2c3 100644
--- a/Documentation/index.rst
+++ b/Documentation/index.rst
@@ -12,13 +12,4 @@ 
    Home <self>
    Docs <docs>
    Contribute <contributing>
-   Getting Started <getting-started>
-
-   Developer Guide <guides/introduction>
-   Application Writer's Guide <guides/application-developer>
-   Pipeline Handler Writer's Guide <guides/pipeline-handler>
-   IPA Writer's guide <guides/ipa>
-   Tracing guide <guides/tracing>
-   Environment variables <environment_variables>
-   Sensor driver requirements <sensor_driver_requirements>
-   Lens driver requirements <lens_driver_requirements>
+   Getting Started <getting-started>
\ No newline at end of file
diff --git a/Documentation/libcamera-developer.rst b/Documentation/libcamera-developer.rst
new file mode 100644
index 00000000..3dd56a49
--- /dev/null
+++ b/Documentation/libcamera-developer.rst
@@ -0,0 +1,15 @@ 
+.. SPDX-License-Identifier: CC-BY-SA-4.0
+
+**************************
+libcamera Writer's Guide
+**************************
+
+.. toctree::
+   :maxdepth: 1
+
+   Pipeline Handler Writer's Guide <guides/pipeline-handler>
+   IPA Writer's guide <guides/ipa>
+   Tracing guide <guides/tracing>
+   Environment variables <environment_variables>
+   Sensor driver requirements <sensor_driver_requirements>
+   Lens driver requirements <lens_driver_requirements>
\ No newline at end of file
diff --git a/Documentation/overview.rst b/Documentation/overview.rst
new file mode 100644
index 00000000..c7cc1a68
--- /dev/null
+++ b/Documentation/overview.rst
@@ -0,0 +1,395 @@ 
+.. SPDX-License-Identifier: CC-BY-SA-4.0
+
+.. contents::
+   :local:
+
+*************
+Overview
+*************
+
+API
+===
+
+The libcamera API is extensively documented using Doxygen. The :ref:`API
+nightly build <api>` contains the most up-to-date API documentation, built from
+the latest master branch.
+
+Feature Requirements
+====================
+
+Device enumeration
+------------------
+
+The library shall support enumerating all camera devices available in the
+system, including both fixed cameras and hotpluggable cameras. It shall
+support cameras plugged and unplugged after the initialization of the
+library, and shall offer a mechanism to notify applications of camera plug
+and unplug.
+
+The following types of cameras shall be supported:
+
+* Internal cameras designed for point-and-shoot still image and video
+  capture usage, either controlled directly by the CPU, or exposed through
+  an internal USB bus as a UVC device.
+
+* External UVC cameras designed for video conferencing usage.
+
+Other types of camera, including analog cameras, depth cameras, thermal
+cameras, external digital picture or movie cameras, are out of scope for
+this project.
+
+A hardware device that includes independent camera sensors, such as front
+and back sensors in a phone, shall be considered as multiple camera devices
+for the purpose of this library.
+
+Independent Camera Devices
+--------------------------
+
+When multiple cameras are present in the system and are able to operate
+independently from each other, the library shall expose them as multiple
+camera devices and support parallel operation without any additional usage
+restriction apart from the limitations inherent to the hardware (such as
+memory bandwidth, CPU usage or number of CSI-2 receivers for instance).
+
+Independent processes shall be able to use independent cameras devices
+without interfering with each other. A single camera device shall be
+usable by a single process at a time.
+
+Multiple streams support
+------------------------
+
+The library shall support multiple video streams running in parallel
+for each camera device, within the limits imposed by the system.
+
+Per frame controls
+------------------
+
+The library shall support controlling capture parameters for each stream
+on a per-frame basis, on a best effort basis based on the capabilities of the
+hardware and underlying software stack (including kernel drivers and
+firmware). It shall apply capture parameters to the frame they target, and
+report the value of the parameters that have effectively been used for each
+captured frame.
+
+When a camera device supports multiple streams, the library shall allow both
+control of each stream independently, and control of multiple streams
+together. Streams that are controlled together shall be synchronized. No
+synchronization is required for streams controlled independently.
+
+Capability Enumeration
+----------------------
+
+The library shall expose capabilities of each camera device in a way that
+allows applications to discover those capabilities dynamically. Applications
+shall be allowed to cache capabilities for as long as they are using the
+library. If capabilities can change at runtime, the library shall offer a
+mechanism to notify applications of such changes. Applications shall not
+cache capabilities in long term storage between runs.
+
+Capabilities shall be discovered dynamically at runtime from the device when
+possible, and may come, in part or in full, from platform configuration
+data.
+
+Device Profiles
+---------------
+
+The library may define different camera device profiles, each with a minimum
+set of required capabilities. Applications may use those profiles to quickly
+determine the level of features exposed by a device without parsing the full
+list of capabilities. Camera devices may implement additional capabilities
+on top of the minimum required set for the profile they expose.
+
+3A and Image Enhancement Algorithms
+-----------------------------------
+
+The camera devices shall implement auto exposure, auto gain and auto white
+balance. Camera devices that include a focus lens shall implement auto
+focus. Additional image enhancement algorithms, such as noise reduction or
+video stabilization, may be implemented.
+
+All algorithms may be implemented in hardware or firmware outside of the
+library, or in software in the library. They shall all be controllable by
+applications.
+
+The library shall be architectured to isolate the 3A and image enhancement
+algorithms in a component with a documented API, respectively called the 3A
+component and the 3A API. The 3A API shall be stable, and shall allow both
+open-source and closed-source implementations of the 3A component.
+
+The library may include statically-linked open-source 3A components, and
+shall support dynamically-linked open-source and closed-source 3A
+components.
+
+Closed-source 3A Component Sandboxing
+-------------------------------------
+
+For security purposes, it may be desired to run closed-source 3A components
+in a separate process. The 3A API would in such a case be transported over
+IPC. The 3A API shall make it possible to use any IPC mechanism that
+supports passing file descriptors.
+
+The library may implement an IPC mechanism, and shall support third-party
+platform-specific IPC mechanisms through the implementation of a
+platform-specific 3A API wrapper. No modification to the library shall be
+needed to use such third-party IPC mechanisms.
+
+The 3A component shall not directly access any device node on the system.
+Such accesses shall instead be performed through the 3A API. The library
+shall validate all accesses and restrict them to what is absolutely required
+by 3A components.
+
+V4L2 Compatibility Layer
+------------------------
+
+The project shall support traditional V4L2 application through an additional
+libcamera wrapper library. The wrapper library shall trap all accesses to
+camera devices through `LD_PRELOAD`, and route them through libcamera to
+emulate a high-level V4L2 camera device. It shall expose camera device
+features on a best-effort basis, and aim for the level of features
+traditionally available from a UVC camera designed for video conferencing.
+
+Android Camera HAL v3 Compatibility
+-----------------------------------
+
+The library API shall expose all the features required to implement an
+Android Camera HAL v3 on top of libcamera. Some features of the HAL may be
+omitted as long as they can be implemented separately in the HAL, such as
+JPEG encoding, or YUV reprocessing.
+
+
+Camera Stack
+============
+
+::
+
+    a c /    +-------------+  +-------------+  +-------------+  +-------------+
+    p a |    |   Native    |  |  Framework  |  |   Native    |  |   Android   |
+    p t |    |    V4L2     |  | Application |  |  libcamera  |  |   Camera    |
+    l i |    | Application |  | (gstreamer) |  | Application |  |  Framework  |
+    i o \    +-------------+  +-------------+  +-------------+  +-------------+
+      n             ^                ^                ^                ^
+                    |                |                |                |
+    l a             |                |                |                |
+    i d             v                v                |                v
+    b a /    +-------------+  +-------------+         |         +-------------+
+    c p |    |    V4L2     |  |   Camera    |         |         |   Android   |
+    a t |    |   Compat.   |  |  Framework  |         |         |   Camera    |
+    m a |    |             |  | (gstreamer) |         |         |     HAL     |
+    e t \    +-------------+  +-------------+         |         +-------------+
+    r i             ^                ^                |                ^
+    a o             |                |                |                |
+      n             |                |                |                |
+        /           |         ,................................................
+        |           |         !      :            Language             :      !
+    l f |           |         !      :            Bindings             :      !
+    i r |           |         !      :           (optional)            :      !
+    b a |           |         \...............................................'
+    c m |           |                |                |                |
+    a e |           |                |                |                |
+    m w |           v                v                v                v
+    e o |    +----------------------------------------------------------------+
+    r r |    |                                                                |
+    a k |    |                           libcamera                            |
+        |    |                                                                |
+        \    +----------------------------------------------------------------+
+                            ^                  ^                  ^
+    Userspace               |                  |                  |
+   ------------------------ | ---------------- | ---------------- | ---------------
+    Kernel                  |                  |                  |
+                            v                  v                  v
+                      +-----------+      +-----------+      +-----------+
+                      |   Media   | <--> |   Video   | <--> |   V4L2    |
+                      |  Device   |      |  Device   |      |  Subdev   |
+                      +-----------+      +-----------+      +-----------+
+
+The camera stack comprises four software layers. From bottom to top:
+
+* The kernel drivers control the camera hardware and expose a
+  low-level interface to userspace through the Linux kernel V4L2
+  family of APIs (Media Controller API, V4L2 Video Device API and
+  V4L2 Subdev API).
+
+* The libcamera framework is the core part of the stack. It
+  handles all control of the camera devices in its core component,
+  libcamera, and exposes a native C++ API to upper layers. Optional
+  language bindings allow interfacing to libcamera from other
+  programming languages.
+
+  Those components live in the same source code repository and
+  all together constitute the libcamera framework.
+
+* The libcamera adaptation is an umbrella term designating the
+  components that interface to libcamera in other frameworks.
+  Notable examples are a V4L2 compatibility layer, a gstreamer
+  libcamera element, and an Android camera HAL implementation based
+  on libcamera.
+
+  Those components can live in the libcamera project source code
+  in separate repositories, or move to their respective project's
+  repository (for instance the gstreamer libcamera element).
+
+* The applications and upper level frameworks are based on the
+  libcamera framework or libcamera adaptation, and are outside of
+  the scope of the libcamera project.
+
+
+libcamera Architecture
+======================
+
+::
+
+   ---------------------------< libcamera Public API >---------------------------
+                    ^                                      ^
+                    |                                      |
+                    v                                      v
+             +-------------+  +-------------------------------------------------+
+             |   Camera    |  |  Camera Device                                  |
+             |   Devices   |  | +---------------------------------------------+ |
+             |   Manager   |  | | Device-Agnostic                             | |
+             +-------------+  | |                                             | |
+                    ^         | |                    +------------------------+ |
+                    |         | |                    |   ~~~~~~~~~~~~~~~~~~~~~  |
+                    |         | |                    |  {  +---------------+  } |
+                    |         | |                    |  }  | ////Image//// |  { |
+                    |         | |                    | <-> | /Processing// |  } |
+                    |         | |                    |  }  | /Algorithms// |  { |
+                    |         | |                    |  {  +---------------+  } |
+                    |         | |                    |   ~~~~~~~~~~~~~~~~~~~~~  |
+                    |         | |                    | ======================== |
+                    |         | |                    |     +---------------+    |
+                    |         | |                    |     | //Pipeline/// |    |
+                    |         | |                    | <-> | ///Handler/// |    |
+                    |         | |                    |     | ///////////// |    |
+                    |         | +--------------------+     +---------------+    |
+                    |         |                                 Device-Specific |
+                    |         +-------------------------------------------------+
+                    |                     ^                        ^
+                    |                     |                        |
+                    v                     v                        v
+           +--------------------------------------------------------------------+
+           | Helpers and Support Classes                                        |
+           | +-------------+  +-------------+  +-------------+  +-------------+ |
+           | |  MC & V4L2  |  |   Buffers   |  | Sandboxing  |  |   Plugins   | |
+           | |   Support   |  |  Allocator  |  |     IPC     |  |   Manager   | |
+           | +-------------+  +-------------+  +-------------+  +-------------+ |
+           | +-------------+  +-------------+                                   |
+           | |  Pipeline   |  |     ...     |                                   |
+           | |   Runner    |  |             |                                   |
+           | +-------------+  +-------------+                                   |
+           +--------------------------------------------------------------------+
+
+             /// Device-Specific Components
+             ~~~ Sandboxing
+
+While offering a unified API towards upper layers, and presenting
+itself as a single library, libcamera isn't monolithic. It exposes
+multiple components through its public API, is built around a set of
+separate helpers internally, uses device-specific components and can
+load dynamic plugins.
+
+Camera Devices Manager
+  The Camera Devices Manager provides a view of available cameras
+  in the system. It performs cold enumeration and runtime camera
+  management, and supports a hotplug notification mechanism in its
+  public API.
+
+  To avoid the cost associated with cold enumeration of all devices
+  at application start, and to arbitrate concurrent access to camera
+  devices, the Camera Devices Manager could later be split to a
+  separate service, possibly with integration in platform-specific
+  device management.
+
+Camera Device
+  The Camera Device represents a camera device to upper layers. It
+  exposes full control of the device through the public API, and is
+  thus the highest level object exposed by libcamera.
+
+  Camera Device instances are created by the Camera Devices
+  Manager. An optional function to create new instances could be exposed
+  through the public API to speed up initialization when the upper
+  layer knows how to directly address camera devices present in the
+  system.
+
+Pipeline Handler
+  The Pipeline Handler manages complex pipelines exposed by the kernel drivers
+  through the Media Controller and V4L2 APIs. It abstracts pipeline handling to
+  hide device-specific details to the rest of the library, and implements both
+  pipeline configuration based on stream configuration, and pipeline runtime
+  execution and scheduling when needed by the device.
+
+  This component is device-specific and is part of the libcamera code base. As
+  such it is covered by the same free software license as the rest of libcamera
+  and needs to be contributed upstream by device vendors. The Pipeline Handler
+  lives in the same process as the rest of the library, and has access to all
+  helpers and kernel camera-related devices.
+
+Image Processing Algorithms
+  Together with the hardware image processing and hardware statistics
+  collection, the Image Processing Algorithms implement 3A (Auto-Exposure,
+  Auto-White Balance and Auto-Focus) and other algorithms. They run on the CPU
+  and interact with the kernel camera devices to control hardware image
+  processing based on the parameters supplied by upper layers, closing the
+  control loop of the ISP.
+
+  This component is device-specific and is loaded as an external plugin. It can
+  be part of the libcamera code base, in which case it is covered by the same
+  license, or provided externally as an open-source or closed-source component.
+
+  The component is sandboxed and can only interact with libcamera through
+  internal APIs specifically marked as such. In particular it will have no
+  direct access to kernel camera devices, and all its accesses to image and
+  metadata will be mediated by dmabuf instances explicitly passed to the
+  component. The component must be prepared to run in a process separate from
+  the main libcamera process, and to have a very restricted view of the system,
+  including no access to networking APIs and limited access to file systems.
+
+  The sandboxing mechanism isn't defined by libcamera. One example
+  implementation will be provided as part of the project, and platforms vendors
+  will be able to provide their own sandboxing mechanism as a plugin.
+
+  libcamera should provide a basic implementation of Image Processing
+  Algorithms, to serve as a reference for the internal API. Device vendors are
+  expected to provide a full-fledged implementation compatible with their
+  Pipeline Handler. One goal of the libcamera project is to create an
+  environment in which the community will be able to compete with the
+  closed-source vendor binaries and develop a high quality open source
+  implementation.
+
+Helpers and Support Classes
+  While Pipeline Handlers are device-specific, implementations are expected to
+  share code due to usage of identical APIs towards the kernel camera drivers
+  and the Image Processing Algorithms. This includes without limitation handling
+  of the MC and V4L2 APIs, buffer management through dmabuf, and pipeline
+  discovery, configuration and scheduling. Such code will be factored out to
+  helpers when applicable.
+
+  Other parts of libcamera will also benefit from factoring code out to
+  self-contained support classes, even if such code is present only once in the
+  code base, in order to keep the source code clean and easy to read. This
+  should be the case for instance for plugin management.
+
+
+V4L2 Compatibility Layer
+------------------------
+
+V4L2 compatibility is achieved through a shared library that traps all
+accesses to camera devices and routes them to libcamera to emulate high-level
+V4L2 camera devices. It is injected in a process address space through
+`LD_PRELOAD` and is completely transparent for applications.
+
+The compatibility layer exposes camera device features on a best-effort basis,
+and aims for the level of features traditionally available from a UVC camera
+designed for video conferencing.
+
+
+Android Camera HAL
+------------------
+
+Camera support for Android is achieved through a generic Android
+camera HAL implementation on top of libcamera. The HAL will implement internally
+features required by Android and missing from libcamera, such as JPEG encoding
+support.
+
+The Android camera HAL implementation will initially target the
+LIMITED hardware level, with support for the FULL level then being gradually
+implemented.