[libcamera-devel,v2,5/5] ipa: ipu3: agc: Saturate the averages when computing relative luminance
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Message ID 20211119210239.18540-6-laurent.pinchart@ideasonboard.com
State Accepted
Commit b0e31c902084b9f4dfa2bafa07a1d62c83eb6292
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  • ipa: ipu3: agc: Misc improvements
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Commit Message

Laurent Pinchart Nov. 19, 2021, 9:02 p.m. UTC
The relative luminance is calculated using an iterative process to
account for saturation in the sensor, as multiplying pixels by a gain
doesn't increase the relative luminance by the same factor if some
regions are saturated. Relative luminance estimation doesn't apply a
saturation, which produces a value that doesn't match what the sensor
will output, and defeats the point of the iterative process. Fix it.

Fixes: f8f07f9468c6 ("ipa: ipu3: agc: Improve gain calculation")
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
---
Changes since v1:

- Replace incorrect mention of analogue gain with gain
- Fix typos
---
 src/ipa/ipu3/algorithms/agc.cpp | 25 ++++++++++++++++++-------
 1 file changed, 18 insertions(+), 7 deletions(-)

Patch
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diff --git a/src/ipa/ipu3/algorithms/agc.cpp b/src/ipa/ipu3/algorithms/agc.cpp
index c39e213f1dac..582f0ae1b54b 100644
--- a/src/ipa/ipu3/algorithms/agc.cpp
+++ b/src/ipa/ipu3/algorithms/agc.cpp
@@ -252,10 +252,19 @@  void Agc::computeExposure(IPAFrameContext &frameContext, double yGain,
  * \param[in] gain The gain to apply to the frame
  * \return The relative luminance
  *
- * Luma is the weighted sum of gamma-compressed R′G′B′ components of a color
- * video. The luma values are normalized as 0.0 to 1.0, with 1.0 being a
- * theoretical perfect reflector of 100% reference white. We use the Rec. 601
- * luma here.
+ * This function estimates the average relative luminance of the frame that
+ * would be output by the sensor if an additional \a gain was applied.
+ *
+ * The estimation is based on the AWB statistics for the current frame. Red,
+ * green and blue averages for all cells are first multiplied by the gain, and
+ * then saturated to approximate the sensor behaviour at high brightness
+ * values. The approximation is quite rough, as it doesn't take into account
+ * non-linearities when approaching saturation.
+ *
+ * The relative luminance (Y) is computed from the linear RGB components using
+ * the Rec. 601 formula. The values are normalized to the [0.0, 1.0] range,
+ * where 1.0 corresponds to a theoretical perfect reflector of 100% reference
+ * white.
  *
  * More detailed information can be found in:
  * https://en.wikipedia.org/wiki/Relative_luminance
@@ -267,6 +276,7 @@  double Agc::estimateLuminance(IPAFrameContext &frameContext,
 {
 	double redSum = 0, greenSum = 0, blueSum = 0;
 
+	/* Sum the per-channel averages, saturated to 255. */
 	for (unsigned int cellY = 0; cellY < grid.height; cellY++) {
 		for (unsigned int cellX = 0; cellX < grid.width; cellX++) {
 			uint32_t cellPosition = cellY * stride_ + cellX;
@@ -275,10 +285,11 @@  double Agc::estimateLuminance(IPAFrameContext &frameContext,
 				reinterpret_cast<const ipu3_uapi_awb_set_item *>(
 					&stats->awb_raw_buffer.meta_data[cellPosition]
 				);
+			const uint8_t G_avg = (cell->Gr_avg + cell->Gb_avg) / 2;
 
-			redSum += cell->R_avg * gain;
-			greenSum += (cell->Gr_avg + cell->Gb_avg) / 2 * gain;
-			blueSum += cell->B_avg * gain;
+			redSum += std::min(cell->R_avg * gain, 255.0);
+			greenSum += std::min(G_avg * gain, 255.0);
+			blueSum += std::min(cell->B_avg * gain, 255.0);
 		}
 	}