Message ID | 20211012022321.27034-4-laurent.pinchart@ideasonboard.com |
---|---|
State | Accepted |
Headers | show |
Series |
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Related | show |
Quoting Laurent Pinchart (2021-10-12 03:23:21) > The camera session keeps requeuing requests until the capture limit is > reached. This causes more request than the limit to complete, as there's > a queue of requests in flight. When capturing from multiple cameras > concurrently, this results in the captureDone signal being emitted for > every request completion after the limit is reached, instead of once per > camera session when reaching the limit. > > Fix this by simply dropping any request that completes after the limit > is reached. We could instead avoid requeuing more requests than needed > to reach the limit, but that may cause request starvation in pipelines, > which are currently not handled consistently (or correctly). > > Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> > --- > src/cam/camera_session.cpp | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/src/cam/camera_session.cpp b/src/cam/camera_session.cpp > index 605018278c5a..594cd51bb6a2 100644 > --- a/src/cam/camera_session.cpp > +++ b/src/cam/camera_session.cpp > @@ -348,6 +348,9 @@ void CameraSession::processRequest(Request *request) > { > const Request::BufferMap &buffers = request->buffers(); > I'd be tempted to put a comment here to explain that this is different from, and required as well as the similar check down at the end of the function. But either way: Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> > + if (captureLimit_ && captureCount_ >= captureLimit_) > + return; > + > /* > * Compute the frame rate. The timestamp is arbitrarily retrieved from > * the first buffer, as all buffers should have matching timestamps. > -- > Regards, > > Laurent Pinchart >
diff --git a/src/cam/camera_session.cpp b/src/cam/camera_session.cpp index 605018278c5a..594cd51bb6a2 100644 --- a/src/cam/camera_session.cpp +++ b/src/cam/camera_session.cpp @@ -348,6 +348,9 @@ void CameraSession::processRequest(Request *request) { const Request::BufferMap &buffers = request->buffers(); + if (captureLimit_ && captureCount_ >= captureLimit_) + return; + /* * Compute the frame rate. The timestamp is arbitrarily retrieved from * the first buffer, as all buffers should have matching timestamps.
The camera session keeps requeuing requests until the capture limit is reached. This causes more request than the limit to complete, as there's a queue of requests in flight. When capturing from multiple cameras concurrently, this results in the captureDone signal being emitted for every request completion after the limit is reached, instead of once per camera session when reaching the limit. Fix this by simply dropping any request that completes after the limit is reached. We could instead avoid requeuing more requests than needed to reach the limit, but that may cause request starvation in pipelines, which are currently not handled consistently (or correctly). Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> --- src/cam/camera_session.cpp | 3 +++ 1 file changed, 3 insertions(+)