Message ID | 20210902083207.33976-5-jeanmichel.hautbois@ideasonboard.com |
---|---|
State | Superseded |
Headers | show |
Series |
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Related | show |
On 02/09/2021 09:32, Jean-Michel Hautbois wrote: > The red, green and blue sums should follow the same philosophy as the > IPAFrameContext::awb structure. """ The pixel component sums for the Accumulator are inconsistent with other similar structures such as the IPAFrameContext::awb::gains. """ > Change the red, green and blue sums to > uint64_t which is better as it does not depend on the architecture. """ Group the red, green, and blue sums together in a struct and store them as uint64_t to reduce potential architectural differences. """ Take anything you prefer. Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> > Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> > --- > src/ipa/ipu3/algorithms/awb.cpp | 24 ++++++++++++------------ > src/ipa/ipu3/algorithms/awb.h | 8 +++++--- > 2 files changed, 17 insertions(+), 15 deletions(-) > > diff --git a/src/ipa/ipu3/algorithms/awb.cpp b/src/ipa/ipu3/algorithms/awb.cpp > index 9b2cbba7..ea567f96 100644 > --- a/src/ipa/ipu3/algorithms/awb.cpp > +++ b/src/ipa/ipu3/algorithms/awb.cpp > @@ -41,13 +41,13 @@ static constexpr uint32_t kMinGreenLevelInZone = 32; > * \var Accumulator::total > * \brief Total number of regions in the zone > * > - * \var Accumulator::rSum > + * \var Accumulator::sum::red > * \brief Sum of the red values in the zone > * > - * \var Accumulator::gSum > + * \var Accumulator::sum::green > * \brief Sum of the green values in the zone > * > - * \var Accumulator::bSum > + * \var Accumulator::sum::blue > * \brief Sum of the blue values in the zone > */ > > @@ -172,10 +172,10 @@ void Awb::generateZones(std::vector<RGB> &zones) > RGB zone; > double counted = awbStats_[i].counted; > if (counted >= kMinZonesCounted) { > - zone.G = awbStats_[i].gSum / counted; > + zone.G = awbStats_[i].sum.green / counted; > if (zone.G >= kMinGreenLevelInZone) { > - zone.R = awbStats_[i].rSum / counted; > - zone.B = awbStats_[i].bSum / counted; > + zone.R = awbStats_[i].sum.red / counted; > + zone.B = awbStats_[i].sum.blue / counted; > zones.push_back(zone); > } > } > @@ -212,9 +212,9 @@ void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats, > /* The cell is not saturated, use the current cell */ > awbStats_[awbRegionPosition].counted++; > uint32_t greenValue = currentCell->greenRedAvg + currentCell->greenBlueAvg; > - awbStats_[awbRegionPosition].gSum += greenValue / 2; > - awbStats_[awbRegionPosition].rSum += currentCell->redAvg; > - awbStats_[awbRegionPosition].bSum += currentCell->blueAvg; > + awbStats_[awbRegionPosition].sum.green += greenValue / 2; > + awbStats_[awbRegionPosition].sum.red += currentCell->redAvg; > + awbStats_[awbRegionPosition].sum.blue += currentCell->blueAvg; > } > } > } > @@ -223,9 +223,9 @@ void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats, > void Awb::clearAwbStats() > { > for (unsigned int i = 0; i < kAwbStatsSizeX * kAwbStatsSizeY; i++) { > - awbStats_[i].bSum = 0; > - awbStats_[i].rSum = 0; > - awbStats_[i].gSum = 0; > + awbStats_[i].sum.blue = 0; > + awbStats_[i].sum.red = 0; > + awbStats_[i].sum.green = 0; > awbStats_[i].counted = 0; > awbStats_[i].total = 0; > } > diff --git a/src/ipa/ipu3/algorithms/awb.h b/src/ipa/ipu3/algorithms/awb.h > index 13490b07..23f3e872 100644 > --- a/src/ipa/ipu3/algorithms/awb.h > +++ b/src/ipa/ipu3/algorithms/awb.h > @@ -36,9 +36,11 @@ struct Ipu3AwbCell { > struct Accumulator { > unsigned int counted; > unsigned int total; > - unsigned long long rSum; > - unsigned long long gSum; > - unsigned long long bSum; > + struct { > + uint64_t red; > + uint64_t green; > + uint64_t blue; > + } sum; > }; > > class Awb : public Algorithm >
diff --git a/src/ipa/ipu3/algorithms/awb.cpp b/src/ipa/ipu3/algorithms/awb.cpp index 9b2cbba7..ea567f96 100644 --- a/src/ipa/ipu3/algorithms/awb.cpp +++ b/src/ipa/ipu3/algorithms/awb.cpp @@ -41,13 +41,13 @@ static constexpr uint32_t kMinGreenLevelInZone = 32; * \var Accumulator::total * \brief Total number of regions in the zone * - * \var Accumulator::rSum + * \var Accumulator::sum::red * \brief Sum of the red values in the zone * - * \var Accumulator::gSum + * \var Accumulator::sum::green * \brief Sum of the green values in the zone * - * \var Accumulator::bSum + * \var Accumulator::sum::blue * \brief Sum of the blue values in the zone */ @@ -172,10 +172,10 @@ void Awb::generateZones(std::vector<RGB> &zones) RGB zone; double counted = awbStats_[i].counted; if (counted >= kMinZonesCounted) { - zone.G = awbStats_[i].gSum / counted; + zone.G = awbStats_[i].sum.green / counted; if (zone.G >= kMinGreenLevelInZone) { - zone.R = awbStats_[i].rSum / counted; - zone.B = awbStats_[i].bSum / counted; + zone.R = awbStats_[i].sum.red / counted; + zone.B = awbStats_[i].sum.blue / counted; zones.push_back(zone); } } @@ -212,9 +212,9 @@ void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats, /* The cell is not saturated, use the current cell */ awbStats_[awbRegionPosition].counted++; uint32_t greenValue = currentCell->greenRedAvg + currentCell->greenBlueAvg; - awbStats_[awbRegionPosition].gSum += greenValue / 2; - awbStats_[awbRegionPosition].rSum += currentCell->redAvg; - awbStats_[awbRegionPosition].bSum += currentCell->blueAvg; + awbStats_[awbRegionPosition].sum.green += greenValue / 2; + awbStats_[awbRegionPosition].sum.red += currentCell->redAvg; + awbStats_[awbRegionPosition].sum.blue += currentCell->blueAvg; } } } @@ -223,9 +223,9 @@ void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats, void Awb::clearAwbStats() { for (unsigned int i = 0; i < kAwbStatsSizeX * kAwbStatsSizeY; i++) { - awbStats_[i].bSum = 0; - awbStats_[i].rSum = 0; - awbStats_[i].gSum = 0; + awbStats_[i].sum.blue = 0; + awbStats_[i].sum.red = 0; + awbStats_[i].sum.green = 0; awbStats_[i].counted = 0; awbStats_[i].total = 0; } diff --git a/src/ipa/ipu3/algorithms/awb.h b/src/ipa/ipu3/algorithms/awb.h index 13490b07..23f3e872 100644 --- a/src/ipa/ipu3/algorithms/awb.h +++ b/src/ipa/ipu3/algorithms/awb.h @@ -36,9 +36,11 @@ struct Ipu3AwbCell { struct Accumulator { unsigned int counted; unsigned int total; - unsigned long long rSum; - unsigned long long gSum; - unsigned long long bSum; + struct { + uint64_t red; + uint64_t green; + uint64_t blue; + } sum; }; class Awb : public Algorithm
The red, green and blue sums should follow the same philosophy as the IPAFrameContext::awb structure. Change the red, green and blue sums to uint64_t which is better as it does not depend on the architecture. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> --- src/ipa/ipu3/algorithms/awb.cpp | 24 ++++++++++++------------ src/ipa/ipu3/algorithms/awb.h | 8 +++++--- 2 files changed, 17 insertions(+), 15 deletions(-)