[libcamera-devel,v2,1/3] libcamera: V4L2Device: Use std::vector for v4l2_ext_control in getControls()
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Message ID 20210415044854.3348529-1-hiroh@chromium.org
State Changes Requested
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  • [libcamera-devel,v2,1/3] libcamera: V4L2Device: Use std::vector for v4l2_ext_control in getControls()
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Commit Message

Hirokazu Honda April 15, 2021, 4:48 a.m. UTC
The original code uses Variable-Length-Array, which is not
officially supported in C++. This replaces the array with
std::vector.

Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
---
 src/libcamera/v4l2_device.cpp | 43 ++++++++++++++++-------------------
 1 file changed, 20 insertions(+), 23 deletions(-)

Comments

Laurent Pinchart April 20, 2021, 12:59 a.m. UTC | #1
Hi Hiro,

Thank you for the patch.

On Thu, Apr 15, 2021 at 01:48:52PM +0900, Hirokazu Honda wrote:
> The original code uses Variable-Length-Array, which is not
> officially supported in C++. This replaces the array with
> std::vector.
> 
> Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
> ---
>  src/libcamera/v4l2_device.cpp | 43 ++++++++++++++++-------------------
>  1 file changed, 20 insertions(+), 23 deletions(-)
> 
> diff --git a/src/libcamera/v4l2_device.cpp b/src/libcamera/v4l2_device.cpp
> index 8fd79934..ee8c3fed 100644
> --- a/src/libcamera/v4l2_device.cpp
> +++ b/src/libcamera/v4l2_device.cpp
> @@ -173,8 +173,7 @@ void V4L2Device::close()
>   */
>  ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)

Unrelated to this patch, it occurred to me that the function should take
a Span<const uint32_t> instead of a vector. Would you like to submit an
additional patch ?

>  {
> -	unsigned int count = ids.size();
> -	if (count == 0)
> +	if (ids.empty())
>  		return {};
>  
>  	ControlList ctrls;
> @@ -196,22 +195,25 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
>  		ctrls.set(id, {});
>  	}
>  
> -	struct v4l2_ext_control v4l2Ctrls[count];
> -	memset(v4l2Ctrls, 0, sizeof(v4l2Ctrls));
> -
> -	unsigned int i = 0;
> +	std::vector<v4l2_ext_control> v4l2Ctrls;
> +	v4l2Ctrls.reserve(ctrls.size());

This changes the behaviour slightly, in that if the ids vector contains
the same ID multiple times, you'll allocate less memory here. That's
actually better :-)

>  	for (auto &ctrl : ctrls) {
>  		unsigned int id = ctrl.first;
>  		const struct v4l2_query_ext_ctrl &info = controlInfo_[id];
> +		v4l2_ext_control v4l2Ctrl;
> +		memset(&v4l2Ctrl, 0, sizeof(v4l2Ctrl));
>  
>  		if (info.flags & V4L2_CTRL_FLAG_HAS_PAYLOAD) {
> -			ControlType type;
> +			ControlValue &value = ctrl.second;
>  
>  			switch (info.type) {
> -			case V4L2_CTRL_TYPE_U8:
> -				type = ControlTypeByte;
> +			case V4L2_CTRL_TYPE_U8: {
> +				value.reserve(ControlTypeByte, true, info.elems);
> +				Span<uint8_t> data = value.data();
> +				v4l2Ctrl.p_u8 = data.data();
> +				v4l2Ctrl.size = data.size();
>  				break;
> -
> +			}
>  			default:
>  				LOG(V4L2, Error)
>  					<< "Unsupported payload control type "
> @@ -219,29 +221,23 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
>  				return {};
>  			}
>  
> -			ControlValue &value = ctrl.second;
> -			value.reserve(type, true, info.elems);
> -			Span<uint8_t> data = value.data();
> -
> -			v4l2Ctrls[i].p_u8 = data.data();
> -			v4l2Ctrls[i].size = data.size();

Is there a need to move this code to the switch ? It looks fairly
generic, it would be nice not to duplicate it when (if) we latter add
support for other control types (such as V4L2_CTRL_TYPE_U16).

>  		}
>  
> -		v4l2Ctrls[i].id = id;
> -		i++;
> +		v4l2Ctrl.id = id;
> +		v4l2Ctrls.push_back(std::move(v4l2Ctrl));

The move won't help much, it will copy the v4l2_ext_control instance.
Should we resize() instead of reserve(), and operate directly on the
vector entry in this loop ?

>  	}
>  
>  	struct v4l2_ext_controls v4l2ExtCtrls = {};
>  	v4l2ExtCtrls.which = V4L2_CTRL_WHICH_CUR_VAL;
> -	v4l2ExtCtrls.controls = v4l2Ctrls;
> -	v4l2ExtCtrls.count = count;
> +	v4l2ExtCtrls.controls = v4l2Ctrls.data();
> +	v4l2ExtCtrls.count = v4l2Ctrls.size();
>  
>  	int ret = ioctl(VIDIOC_G_EXT_CTRLS, &v4l2ExtCtrls);
>  	if (ret) {
>  		unsigned int errorIdx = v4l2ExtCtrls.error_idx;
>  
>  		/* Generic validation error. */
> -		if (errorIdx == 0 || errorIdx >= count) {
> +		if (errorIdx == 0 || errorIdx >= v4l2Ctrls.size()) {
>  			LOG(V4L2, Error) << "Unable to read controls: "
>  					 << strerror(-ret);
>  			return {};
> @@ -250,10 +246,11 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
>  		/* A specific control failed. */
>  		LOG(V4L2, Error) << "Unable to read control " << errorIdx
>  				 << ": " << strerror(-ret);
> -		count = errorIdx - 1;
> +
> +		v4l2Ctrls.resize(errorIdx);
>  	}
>  
> -	updateControls(&ctrls, v4l2Ctrls, count);
> +	updateControls(&ctrls, v4l2Ctrls.data(), v4l2Ctrls.size());

updateControls should also take a Span argument, that could be done in
the same patch that updates the argument to getControls().

Overall this patch is good, the comments above are small issues.

>  
>  	return ctrls;
>  }
Hirokazu Honda April 22, 2021, 2:09 a.m. UTC | #2
On Tue, Apr 20, 2021 at 9:59 AM Laurent Pinchart
<laurent.pinchart@ideasonboard.com> wrote:
>
> Hi Hiro,
>
> Thank you for the patch.
>
> On Thu, Apr 15, 2021 at 01:48:52PM +0900, Hirokazu Honda wrote:
> > The original code uses Variable-Length-Array, which is not
> > officially supported in C++. This replaces the array with
> > std::vector.
> >
> > Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
> > ---
> >  src/libcamera/v4l2_device.cpp | 43 ++++++++++++++++-------------------
> >  1 file changed, 20 insertions(+), 23 deletions(-)
> >
> > diff --git a/src/libcamera/v4l2_device.cpp b/src/libcamera/v4l2_device.cpp
> > index 8fd79934..ee8c3fed 100644
> > --- a/src/libcamera/v4l2_device.cpp
> > +++ b/src/libcamera/v4l2_device.cpp
> > @@ -173,8 +173,7 @@ void V4L2Device::close()
> >   */
> >  ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
>
> Unrelated to this patch, it occurred to me that the function should take
> a Span<const uint32_t> instead of a vector. Would you like to submit an
> additional patch ?
>

I tried this today. Span has an issue in a call like the following?

../src/libcamera/camera_sensor.cpp:804:43: error: no matching
constructor for initialization of 'Span<const uint32_t>' (aka
'Span<const unsigned int>')
        ControlList ctrls = subdev_->getControls({ V4L2_CID_PIXEL_RATE,


> >  {
> > -     unsigned int count = ids.size();
> > -     if (count == 0)
> > +     if (ids.empty())
> >               return {};
> >
> >       ControlList ctrls;
> > @@ -196,22 +195,25 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> >               ctrls.set(id, {});
> >       }
> >
> > -     struct v4l2_ext_control v4l2Ctrls[count];
> > -     memset(v4l2Ctrls, 0, sizeof(v4l2Ctrls));
> > -
> > -     unsigned int i = 0;
> > +     std::vector<v4l2_ext_control> v4l2Ctrls;
> > +     v4l2Ctrls.reserve(ctrls.size());
>
> This changes the behaviour slightly, in that if the ids vector contains
> the same ID multiple times, you'll allocate less memory here. That's
> actually better :-)
>
> >       for (auto &ctrl : ctrls) {
> >               unsigned int id = ctrl.first;
> >               const struct v4l2_query_ext_ctrl &info = controlInfo_[id];
> > +             v4l2_ext_control v4l2Ctrl;
> > +             memset(&v4l2Ctrl, 0, sizeof(v4l2Ctrl));
> >
> >               if (info.flags & V4L2_CTRL_FLAG_HAS_PAYLOAD) {
> > -                     ControlType type;
> > +                     ControlValue &value = ctrl.second;
> >
> >                       switch (info.type) {
> > -                     case V4L2_CTRL_TYPE_U8:
> > -                             type = ControlTypeByte;
> > +                     case V4L2_CTRL_TYPE_U8: {
> > +                             value.reserve(ControlTypeByte, true, info.elems);
> > +                             Span<uint8_t> data = value.data();
> > +                             v4l2Ctrl.p_u8 = data.data();
> > +                             v4l2Ctrl.size = data.size();
> >                               break;
> > -
> > +                     }
> >                       default:
> >                               LOG(V4L2, Error)
> >                                       << "Unsupported payload control type "
> > @@ -219,29 +221,23 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> >                               return {};
> >                       }
> >
> > -                     ControlValue &value = ctrl.second;
> > -                     value.reserve(type, true, info.elems);
> > -                     Span<uint8_t> data = value.data();
> > -
> > -                     v4l2Ctrls[i].p_u8 = data.data();
> > -                     v4l2Ctrls[i].size = data.size();
>
> Is there a need to move this code to the switch ? It looks fairly
> generic, it would be nice not to duplicate it when (if) we latter add
> support for other control types (such as V4L2_CTRL_TYPE_U16).
>
> >               }
> >
> > -             v4l2Ctrls[i].id = id;
> > -             i++;
> > +             v4l2Ctrl.id = id;
> > +             v4l2Ctrls.push_back(std::move(v4l2Ctrl));
>
> The move won't help much, it will copy the v4l2_ext_control instance.
> Should we resize() instead of reserve(), and operate directly on the
> vector entry in this loop ?
>
> >       }
> >
> >       struct v4l2_ext_controls v4l2ExtCtrls = {};
> >       v4l2ExtCtrls.which = V4L2_CTRL_WHICH_CUR_VAL;
> > -     v4l2ExtCtrls.controls = v4l2Ctrls;
> > -     v4l2ExtCtrls.count = count;
> > +     v4l2ExtCtrls.controls = v4l2Ctrls.data();
> > +     v4l2ExtCtrls.count = v4l2Ctrls.size();
> >
> >       int ret = ioctl(VIDIOC_G_EXT_CTRLS, &v4l2ExtCtrls);
> >       if (ret) {
> >               unsigned int errorIdx = v4l2ExtCtrls.error_idx;
> >
> >               /* Generic validation error. */
> > -             if (errorIdx == 0 || errorIdx >= count) {
> > +             if (errorIdx == 0 || errorIdx >= v4l2Ctrls.size()) {
> >                       LOG(V4L2, Error) << "Unable to read controls: "
> >                                        << strerror(-ret);
> >                       return {};
> > @@ -250,10 +246,11 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> >               /* A specific control failed. */
> >               LOG(V4L2, Error) << "Unable to read control " << errorIdx
> >                                << ": " << strerror(-ret);
> > -             count = errorIdx - 1;
> > +
> > +             v4l2Ctrls.resize(errorIdx);
> >       }
> >
> > -     updateControls(&ctrls, v4l2Ctrls, count);
> > +     updateControls(&ctrls, v4l2Ctrls.data(), v4l2Ctrls.size());
>
> updateControls should also take a Span argument, that could be done in
> the same patch that updates the argument to getControls().
>
> Overall this patch is good, the comments above are small issues.
>
> >
> >       return ctrls;
> >  }
> --
> Regards,
>
> Laurent Pinchart
Laurent Pinchart April 27, 2021, 1:25 a.m. UTC | #3
Hi Hiro,

On Thu, Apr 22, 2021 at 11:09:06AM +0900, Hirokazu Honda wrote:
> On Tue, Apr 20, 2021 at 9:59 AM Laurent Pinchart wrote:
> > On Thu, Apr 15, 2021 at 01:48:52PM +0900, Hirokazu Honda wrote:
> > > The original code uses Variable-Length-Array, which is not
> > > officially supported in C++. This replaces the array with
> > > std::vector.
> > >
> > > Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
> > > ---
> > >  src/libcamera/v4l2_device.cpp | 43 ++++++++++++++++-------------------
> > >  1 file changed, 20 insertions(+), 23 deletions(-)
> > >
> > > diff --git a/src/libcamera/v4l2_device.cpp b/src/libcamera/v4l2_device.cpp
> > > index 8fd79934..ee8c3fed 100644
> > > --- a/src/libcamera/v4l2_device.cpp
> > > +++ b/src/libcamera/v4l2_device.cpp
> > > @@ -173,8 +173,7 @@ void V4L2Device::close()
> > >   */
> > >  ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> >
> > Unrelated to this patch, it occurred to me that the function should take
> > a Span<const uint32_t> instead of a vector. Would you like to submit an
> > additional patch ?
> 
> I tried this today. Span has an issue in a call like the following?
> 
> ../src/libcamera/camera_sensor.cpp:804:43: error: no matching
> constructor for initialization of 'Span<const uint32_t>' (aka
> 'Span<const unsigned int>')
>         ControlList ctrls = subdev_->getControls({ V4L2_CID_PIXEL_RATE,

Indeed, the span class has no constructor that takes an
std::initializer_list. This could be solved by constructing the
initializer list explicitly in the caller (but would still require the
following patch).

diff --git a/include/libcamera/span.h b/include/libcamera/span.h
index 7a35806b1710..33e059aac102 100644
--- a/include/libcamera/span.h
+++ b/include/libcamera/span.h
@@ -67,6 +67,12 @@ constexpr T *data(T (&array)[N]) noexcept
 	return array;
 }

+template<typename T>
+constexpr const T *data(std::initializer_list<T> c) noexcept
+{
+	return c.begin();
+}
+
 template<std::size_t I, typename T>
 struct tuple_element;

Alternatively, we could add a consructor take takes an initializer list.
Let's postpone this for now.

> > >  {
> > > -     unsigned int count = ids.size();
> > > -     if (count == 0)
> > > +     if (ids.empty())
> > >               return {};
> > >
> > >       ControlList ctrls;
> > > @@ -196,22 +195,25 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> > >               ctrls.set(id, {});
> > >       }
> > >
> > > -     struct v4l2_ext_control v4l2Ctrls[count];
> > > -     memset(v4l2Ctrls, 0, sizeof(v4l2Ctrls));
> > > -
> > > -     unsigned int i = 0;
> > > +     std::vector<v4l2_ext_control> v4l2Ctrls;
> > > +     v4l2Ctrls.reserve(ctrls.size());
> >
> > This changes the behaviour slightly, in that if the ids vector contains
> > the same ID multiple times, you'll allocate less memory here. That's
> > actually better :-)
> >
> > >       for (auto &ctrl : ctrls) {
> > >               unsigned int id = ctrl.first;
> > >               const struct v4l2_query_ext_ctrl &info = controlInfo_[id];
> > > +             v4l2_ext_control v4l2Ctrl;
> > > +             memset(&v4l2Ctrl, 0, sizeof(v4l2Ctrl));
> > >
> > >               if (info.flags & V4L2_CTRL_FLAG_HAS_PAYLOAD) {
> > > -                     ControlType type;
> > > +                     ControlValue &value = ctrl.second;
> > >
> > >                       switch (info.type) {
> > > -                     case V4L2_CTRL_TYPE_U8:
> > > -                             type = ControlTypeByte;
> > > +                     case V4L2_CTRL_TYPE_U8: {
> > > +                             value.reserve(ControlTypeByte, true, info.elems);
> > > +                             Span<uint8_t> data = value.data();
> > > +                             v4l2Ctrl.p_u8 = data.data();
> > > +                             v4l2Ctrl.size = data.size();
> > >                               break;
> > > -
> > > +                     }
> > >                       default:
> > >                               LOG(V4L2, Error)
> > >                                       << "Unsupported payload control type "
> > > @@ -219,29 +221,23 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> > >                               return {};
> > >                       }
> > >
> > > -                     ControlValue &value = ctrl.second;
> > > -                     value.reserve(type, true, info.elems);
> > > -                     Span<uint8_t> data = value.data();
> > > -
> > > -                     v4l2Ctrls[i].p_u8 = data.data();
> > > -                     v4l2Ctrls[i].size = data.size();
> >
> > Is there a need to move this code to the switch ? It looks fairly
> > generic, it would be nice not to duplicate it when (if) we latter add
> > support for other control types (such as V4L2_CTRL_TYPE_U16).
> >
> > >               }
> > >
> > > -             v4l2Ctrls[i].id = id;
> > > -             i++;
> > > +             v4l2Ctrl.id = id;
> > > +             v4l2Ctrls.push_back(std::move(v4l2Ctrl));
> >
> > The move won't help much, it will copy the v4l2_ext_control instance.
> > Should we resize() instead of reserve(), and operate directly on the
> > vector entry in this loop ?
> >
> > >       }
> > >
> > >       struct v4l2_ext_controls v4l2ExtCtrls = {};
> > >       v4l2ExtCtrls.which = V4L2_CTRL_WHICH_CUR_VAL;
> > > -     v4l2ExtCtrls.controls = v4l2Ctrls;
> > > -     v4l2ExtCtrls.count = count;
> > > +     v4l2ExtCtrls.controls = v4l2Ctrls.data();
> > > +     v4l2ExtCtrls.count = v4l2Ctrls.size();
> > >
> > >       int ret = ioctl(VIDIOC_G_EXT_CTRLS, &v4l2ExtCtrls);
> > >       if (ret) {
> > >               unsigned int errorIdx = v4l2ExtCtrls.error_idx;
> > >
> > >               /* Generic validation error. */
> > > -             if (errorIdx == 0 || errorIdx >= count) {
> > > +             if (errorIdx == 0 || errorIdx >= v4l2Ctrls.size()) {
> > >                       LOG(V4L2, Error) << "Unable to read controls: "
> > >                                        << strerror(-ret);
> > >                       return {};
> > > @@ -250,10 +246,11 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> > >               /* A specific control failed. */
> > >               LOG(V4L2, Error) << "Unable to read control " << errorIdx
> > >                                << ": " << strerror(-ret);
> > > -             count = errorIdx - 1;
> > > +
> > > +             v4l2Ctrls.resize(errorIdx);
> > >       }
> > >
> > > -     updateControls(&ctrls, v4l2Ctrls, count);
> > > +     updateControls(&ctrls, v4l2Ctrls.data(), v4l2Ctrls.size());
> >
> > updateControls should also take a Span argument, that could be done in
> > the same patch that updates the argument to getControls().
> >
> > Overall this patch is good, the comments above are small issues.
> >
> > >
> > >       return ctrls;
> > >  }
Hirokazu Honda April 27, 2021, 1:28 a.m. UTC | #4
Hi Laurent,

On Tue, Apr 27, 2021 at 10:25 AM Laurent Pinchart
<laurent.pinchart@ideasonboard.com> wrote:
>
> Hi Hiro,
>
> On Thu, Apr 22, 2021 at 11:09:06AM +0900, Hirokazu Honda wrote:
> > On Tue, Apr 20, 2021 at 9:59 AM Laurent Pinchart wrote:
> > > On Thu, Apr 15, 2021 at 01:48:52PM +0900, Hirokazu Honda wrote:
> > > > The original code uses Variable-Length-Array, which is not
> > > > officially supported in C++. This replaces the array with
> > > > std::vector.
> > > >
> > > > Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
> > > > ---
> > > >  src/libcamera/v4l2_device.cpp | 43 ++++++++++++++++-------------------
> > > >  1 file changed, 20 insertions(+), 23 deletions(-)
> > > >
> > > > diff --git a/src/libcamera/v4l2_device.cpp b/src/libcamera/v4l2_device.cpp
> > > > index 8fd79934..ee8c3fed 100644
> > > > --- a/src/libcamera/v4l2_device.cpp
> > > > +++ b/src/libcamera/v4l2_device.cpp
> > > > @@ -173,8 +173,7 @@ void V4L2Device::close()
> > > >   */
> > > >  ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> > >
> > > Unrelated to this patch, it occurred to me that the function should take
> > > a Span<const uint32_t> instead of a vector. Would you like to submit an
> > > additional patch ?
> >
> > I tried this today. Span has an issue in a call like the following?
> >
> > ../src/libcamera/camera_sensor.cpp:804:43: error: no matching
> > constructor for initialization of 'Span<const uint32_t>' (aka
> > 'Span<const unsigned int>')
> >         ControlList ctrls = subdev_->getControls({ V4L2_CID_PIXEL_RATE,
>
> Indeed, the span class has no constructor that takes an
> std::initializer_list. This could be solved by constructing the
> initializer list explicitly in the caller (but would still require the
> following patch).
>

Thanks. I note the task to my task sets which I deal with when I have
quite a bit time.
-Hiro

> diff --git a/include/libcamera/span.h b/include/libcamera/span.h
> index 7a35806b1710..33e059aac102 100644
> --- a/include/libcamera/span.h
> +++ b/include/libcamera/span.h
> @@ -67,6 +67,12 @@ constexpr T *data(T (&array)[N]) noexcept
>         return array;
>  }
>
> +template<typename T>
> +constexpr const T *data(std::initializer_list<T> c) noexcept
> +{
> +       return c.begin();
> +}
> +
>  template<std::size_t I, typename T>
>  struct tuple_element;
>
> Alternatively, we could add a consructor take takes an initializer list.
> Let's postpone this for now.
>
> > > >  {
> > > > -     unsigned int count = ids.size();
> > > > -     if (count == 0)
> > > > +     if (ids.empty())
> > > >               return {};
> > > >
> > > >       ControlList ctrls;
> > > > @@ -196,22 +195,25 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> > > >               ctrls.set(id, {});
> > > >       }
> > > >
> > > > -     struct v4l2_ext_control v4l2Ctrls[count];
> > > > -     memset(v4l2Ctrls, 0, sizeof(v4l2Ctrls));
> > > > -
> > > > -     unsigned int i = 0;
> > > > +     std::vector<v4l2_ext_control> v4l2Ctrls;
> > > > +     v4l2Ctrls.reserve(ctrls.size());
> > >
> > > This changes the behaviour slightly, in that if the ids vector contains
> > > the same ID multiple times, you'll allocate less memory here. That's
> > > actually better :-)
> > >
> > > >       for (auto &ctrl : ctrls) {
> > > >               unsigned int id = ctrl.first;
> > > >               const struct v4l2_query_ext_ctrl &info = controlInfo_[id];
> > > > +             v4l2_ext_control v4l2Ctrl;
> > > > +             memset(&v4l2Ctrl, 0, sizeof(v4l2Ctrl));
> > > >
> > > >               if (info.flags & V4L2_CTRL_FLAG_HAS_PAYLOAD) {
> > > > -                     ControlType type;
> > > > +                     ControlValue &value = ctrl.second;
> > > >
> > > >                       switch (info.type) {
> > > > -                     case V4L2_CTRL_TYPE_U8:
> > > > -                             type = ControlTypeByte;
> > > > +                     case V4L2_CTRL_TYPE_U8: {
> > > > +                             value.reserve(ControlTypeByte, true, info.elems);
> > > > +                             Span<uint8_t> data = value.data();
> > > > +                             v4l2Ctrl.p_u8 = data.data();
> > > > +                             v4l2Ctrl.size = data.size();
> > > >                               break;
> > > > -
> > > > +                     }
> > > >                       default:
> > > >                               LOG(V4L2, Error)
> > > >                                       << "Unsupported payload control type "
> > > > @@ -219,29 +221,23 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> > > >                               return {};
> > > >                       }
> > > >
> > > > -                     ControlValue &value = ctrl.second;
> > > > -                     value.reserve(type, true, info.elems);
> > > > -                     Span<uint8_t> data = value.data();
> > > > -
> > > > -                     v4l2Ctrls[i].p_u8 = data.data();
> > > > -                     v4l2Ctrls[i].size = data.size();
> > >
> > > Is there a need to move this code to the switch ? It looks fairly
> > > generic, it would be nice not to duplicate it when (if) we latter add
> > > support for other control types (such as V4L2_CTRL_TYPE_U16).
> > >
> > > >               }
> > > >
> > > > -             v4l2Ctrls[i].id = id;
> > > > -             i++;
> > > > +             v4l2Ctrl.id = id;
> > > > +             v4l2Ctrls.push_back(std::move(v4l2Ctrl));
> > >
> > > The move won't help much, it will copy the v4l2_ext_control instance.
> > > Should we resize() instead of reserve(), and operate directly on the
> > > vector entry in this loop ?
> > >
> > > >       }
> > > >
> > > >       struct v4l2_ext_controls v4l2ExtCtrls = {};
> > > >       v4l2ExtCtrls.which = V4L2_CTRL_WHICH_CUR_VAL;
> > > > -     v4l2ExtCtrls.controls = v4l2Ctrls;
> > > > -     v4l2ExtCtrls.count = count;
> > > > +     v4l2ExtCtrls.controls = v4l2Ctrls.data();
> > > > +     v4l2ExtCtrls.count = v4l2Ctrls.size();
> > > >
> > > >       int ret = ioctl(VIDIOC_G_EXT_CTRLS, &v4l2ExtCtrls);
> > > >       if (ret) {
> > > >               unsigned int errorIdx = v4l2ExtCtrls.error_idx;
> > > >
> > > >               /* Generic validation error. */
> > > > -             if (errorIdx == 0 || errorIdx >= count) {
> > > > +             if (errorIdx == 0 || errorIdx >= v4l2Ctrls.size()) {
> > > >                       LOG(V4L2, Error) << "Unable to read controls: "
> > > >                                        << strerror(-ret);
> > > >                       return {};
> > > > @@ -250,10 +246,11 @@ ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
> > > >               /* A specific control failed. */
> > > >               LOG(V4L2, Error) << "Unable to read control " << errorIdx
> > > >                                << ": " << strerror(-ret);
> > > > -             count = errorIdx - 1;
> > > > +
> > > > +             v4l2Ctrls.resize(errorIdx);
> > > >       }
> > > >
> > > > -     updateControls(&ctrls, v4l2Ctrls, count);
> > > > +     updateControls(&ctrls, v4l2Ctrls.data(), v4l2Ctrls.size());
> > >
> > > updateControls should also take a Span argument, that could be done in
> > > the same patch that updates the argument to getControls().
> > >
> > > Overall this patch is good, the comments above are small issues.
> > >
> > > >
> > > >       return ctrls;
> > > >  }
>
> --
> Regards,
>
> Laurent Pinchart

Patch
diff mbox series

diff --git a/src/libcamera/v4l2_device.cpp b/src/libcamera/v4l2_device.cpp
index 8fd79934..ee8c3fed 100644
--- a/src/libcamera/v4l2_device.cpp
+++ b/src/libcamera/v4l2_device.cpp
@@ -173,8 +173,7 @@  void V4L2Device::close()
  */
 ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
 {
-	unsigned int count = ids.size();
-	if (count == 0)
+	if (ids.empty())
 		return {};
 
 	ControlList ctrls;
@@ -196,22 +195,25 @@  ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
 		ctrls.set(id, {});
 	}
 
-	struct v4l2_ext_control v4l2Ctrls[count];
-	memset(v4l2Ctrls, 0, sizeof(v4l2Ctrls));
-
-	unsigned int i = 0;
+	std::vector<v4l2_ext_control> v4l2Ctrls;
+	v4l2Ctrls.reserve(ctrls.size());
 	for (auto &ctrl : ctrls) {
 		unsigned int id = ctrl.first;
 		const struct v4l2_query_ext_ctrl &info = controlInfo_[id];
+		v4l2_ext_control v4l2Ctrl;
+		memset(&v4l2Ctrl, 0, sizeof(v4l2Ctrl));
 
 		if (info.flags & V4L2_CTRL_FLAG_HAS_PAYLOAD) {
-			ControlType type;
+			ControlValue &value = ctrl.second;
 
 			switch (info.type) {
-			case V4L2_CTRL_TYPE_U8:
-				type = ControlTypeByte;
+			case V4L2_CTRL_TYPE_U8: {
+				value.reserve(ControlTypeByte, true, info.elems);
+				Span<uint8_t> data = value.data();
+				v4l2Ctrl.p_u8 = data.data();
+				v4l2Ctrl.size = data.size();
 				break;
-
+			}
 			default:
 				LOG(V4L2, Error)
 					<< "Unsupported payload control type "
@@ -219,29 +221,23 @@  ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
 				return {};
 			}
 
-			ControlValue &value = ctrl.second;
-			value.reserve(type, true, info.elems);
-			Span<uint8_t> data = value.data();
-
-			v4l2Ctrls[i].p_u8 = data.data();
-			v4l2Ctrls[i].size = data.size();
 		}
 
-		v4l2Ctrls[i].id = id;
-		i++;
+		v4l2Ctrl.id = id;
+		v4l2Ctrls.push_back(std::move(v4l2Ctrl));
 	}
 
 	struct v4l2_ext_controls v4l2ExtCtrls = {};
 	v4l2ExtCtrls.which = V4L2_CTRL_WHICH_CUR_VAL;
-	v4l2ExtCtrls.controls = v4l2Ctrls;
-	v4l2ExtCtrls.count = count;
+	v4l2ExtCtrls.controls = v4l2Ctrls.data();
+	v4l2ExtCtrls.count = v4l2Ctrls.size();
 
 	int ret = ioctl(VIDIOC_G_EXT_CTRLS, &v4l2ExtCtrls);
 	if (ret) {
 		unsigned int errorIdx = v4l2ExtCtrls.error_idx;
 
 		/* Generic validation error. */
-		if (errorIdx == 0 || errorIdx >= count) {
+		if (errorIdx == 0 || errorIdx >= v4l2Ctrls.size()) {
 			LOG(V4L2, Error) << "Unable to read controls: "
 					 << strerror(-ret);
 			return {};
@@ -250,10 +246,11 @@  ControlList V4L2Device::getControls(const std::vector<uint32_t> &ids)
 		/* A specific control failed. */
 		LOG(V4L2, Error) << "Unable to read control " << errorIdx
 				 << ": " << strerror(-ret);
-		count = errorIdx - 1;
+
+		v4l2Ctrls.resize(errorIdx);
 	}
 
-	updateControls(&ctrls, v4l2Ctrls, count);
+	updateControls(&ctrls, v4l2Ctrls.data(), v4l2Ctrls.size());
 
 	return ctrls;
 }