[libcamera-devel,v2,4/4] simple-cam: Provide event-loop backed by libevent
diff mbox series

Message ID 20201201174314.12774-5-email@uajain.com
State Accepted
Delegated to: Kieran Bingham
Headers show
Series
  • simple-cam: Provide event-loop backed by libevent
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Commit Message

Umang Jain Dec. 1, 2020, 5:43 p.m. UTC
libcamera moved its EventDispatcher and Timer API to its internal API,
since providing an event loop to applications should not be the job of
libcamera. Application utility like cam, were ported to use libevent,
hence inspired from that, un-break simple-cam by using the similar
implementation to replace the EventDispatcher and Timer functionality
by libevent.

Signed-off-by: Umang Jain <email@uajain.com>
---
 meson.build    |   1 +
 simple-cam.cpp | 101 +++++++++++++++++++++++++++++++++++++++++++------
 2 files changed, 91 insertions(+), 11 deletions(-)

Comments

Laurent Pinchart Dec. 1, 2020, 6:24 p.m. UTC | #1
Hi Umang,

Thank you for the patch.

On Tue, Dec 01, 2020 at 11:13:14PM +0530, Umang Jain wrote:
> libcamera moved its EventDispatcher and Timer API to its internal API,
> since providing an event loop to applications should not be the job of
> libcamera. Application utility like cam, were ported to use libevent,
> hence inspired from that, un-break simple-cam by using the similar
> implementation to replace the EventDispatcher and Timer functionality
> by libevent.
> 
> Signed-off-by: Umang Jain <email@uajain.com>
> ---
>  meson.build    |   1 +
>  simple-cam.cpp | 101 +++++++++++++++++++++++++++++++++++++++++++------
>  2 files changed, 91 insertions(+), 11 deletions(-)
> 
> diff --git a/meson.build b/meson.build
> index c312f2c..0eca0a1 100644
> --- a/meson.build
> +++ b/meson.build
> @@ -14,6 +14,7 @@ src_files = files([
>  # libcamera install path camera.pc file ($prefix/lib/pkgconfig/camera.pc)
>  libcamera_deps = [
>        dependency('camera', required : true),
> +      dependency('libevent_pthreads', required : true),

You could drop required : true as that's the default.

>  ]
>  
>  cpp_arguments = [ '-Wno-unused-parameter', ]
> diff --git a/simple-cam.cpp b/simple-cam.cpp
> index 0e26895..dd785fc 100644
> --- a/simple-cam.cpp
> +++ b/simple-cam.cpp
> @@ -8,12 +8,58 @@
>  #include <iomanip>
>  #include <iostream>
>  #include <memory>
> +#include <mutex>
> +
> +#include <event2/event.h>
> +#include <event2/thread.h>

Could you move the implementation of the event loop to a separate class,
in a separate file ? The idea is to avoid cluttering simple-cam.cpp with
code that is out of scope for libcamera, leaving it as simple as
possible. Feel free to copy the files from the cam application, with the
minimum amount of changes to add other features simple-cam may need (I'm
thinking in particular about a new function to register a timer, which
should probably just take a timeout parameter and an std::function).

>  
>  #include <libcamera/libcamera.h>
>  
> +#define TIMEOUT_SEC 3
> +
>  using namespace libcamera;
>  std::shared_ptr<Camera> camera;
>  
> +/*
> + * --------------------------------------------------------------------
> + * Helper functions to interact and control the event loop.
> + * \todo Split event loop handling to a separate class and file.
> + */
> +bool capture = true;
> +std::mutex lock;
> +std::list<std::function<void()>> calls_;
> +struct event_base *event;
> +
> +void interrupt()
> +{
> +	event_base_loopbreak(event);
> +}
> +
> +void callLater(const std::function<void()> &func)
> +{
> +	{
> +		std::unique_lock<std::mutex> locker(lock);
> +		calls_.push_back(func);
> +	}
> +
> +	interrupt();
> +}
> +
> +void dispatchCalls()
> +{
> +	std::unique_lock<std::mutex> locker(lock);
> +
> +	for (auto iter = calls_.begin(); iter != calls_.end(); ) {
> +		std::function<void()> call = std::move(*iter);
> +
> +		iter = calls_.erase(iter);
> +
> +		locker.unlock();
> +		call();
> +		locker.lock();
> +	}
> +}
> +
>  /*
>   * --------------------------------------------------------------------
>   * Handle RequestComplete
> @@ -21,13 +67,26 @@ std::shared_ptr<Camera> camera;
>   * For each Camera::requestCompleted Signal emitted from the Camera the
>   * connected Slot is invoked.
>   *
> + * The Slot is invoked in the CameraManager's thread, hence one should avoid
> + * any heavy processing here. The processing of the request shall be re-directed
> + * to the application's thread instead, so as not to block the CameraManager's
> + * thread for large amount of time.
> + *
>   * The Slot receives the Request as a parameter.
>   */
> +
> +static void processRequest(Request *request);
> +
>  static void requestComplete(Request *request)
>  {
>  	if (request->status() == Request::RequestCancelled)
>  		return;
>  
> +	callLater(std::bind(&processRequest, request));
> +}
> +
> +static void processRequest(Request *request)
> +{
>  	const Request::BufferMap &buffers = request->buffers();
>  
>  	for (auto bufferPair : buffers) {
> @@ -60,6 +119,15 @@ static void requestComplete(Request *request)
>  	camera->queueRequest(request);
>  }
>  
> +void timeoutTriggered(int fd, short event, void *arg)
> +{
> +	capture = false;
> +	interrupt();
> +
> +	std::cout << "Capture ran for " << TIMEOUT_SEC << " seconds, Exiting."
> +		  << std::endl;
> +}
> +
>  int main()
>  {
>  	/*
> @@ -321,18 +389,25 @@ int main()
>  	 * In order to dispatch events received from the video devices, such
>  	 * as buffer completions, an event loop has to be run.
>  	 *
> -	 * Libcamera provides its own default event dispatcher realized by
> -	 * polling a set of file descriptors, but applications can integrate
> -	 * their own even loop with the Libcamera EventDispatcher.
> -	 *
> -	 * Here, as an example, run the poll-based EventDispatcher for 3
> -	 * seconds.
> +	 * simple-cam uses a base event loop provided by libevent, which is run
> +	 * for TIMEOUT_SEC seconds after which, the event loop is interrupted
> +	 * via interrupt() and begins the cleanup. The interval for which the
> +	 * event loop is being run, completed requests are processed via
> +	 * requestComplete() handler.
>  	 */
> -	EventDispatcher *dispatcher = cm->eventDispatcher();
> -	Timer timer;
> -	timer.start(3000);
> -	while (timer.isRunning())
> -		dispatcher->processEvents();
> +	struct event *ev;
> +	struct timeval tv;
> +
> +	tv.tv_sec = TIMEOUT_SEC;
> +	tv.tv_usec = 0;
> +	evthread_use_pthreads();
> +	event = event_base_new();
> +	ev = event_new(event, -1, EV_TIMEOUT, &timeoutTriggered, NULL);
> +	event_add(ev, &tv);
> +	while (capture) {
> +		dispatchCalls();
> +		event_base_loop(event, EVLOOP_NO_EXIT_ON_EMPTY);
> +	}
>  
>  	/*
>  	 * --------------------------------------------------------------------
> @@ -341,6 +416,10 @@ int main()
>  	 * Stop the Camera, release resources and stop the CameraManager.
>  	 * Libcamera has now released all resources it owned.
>  	 */
> +	event_free(ev);
> +	event_base_free(event);
> +	libevent_global_shutdown();
> +
>  	camera->stop();
>  	allocator->free(stream);
>  	delete allocator;

Patch
diff mbox series

diff --git a/meson.build b/meson.build
index c312f2c..0eca0a1 100644
--- a/meson.build
+++ b/meson.build
@@ -14,6 +14,7 @@  src_files = files([
 # libcamera install path camera.pc file ($prefix/lib/pkgconfig/camera.pc)
 libcamera_deps = [
       dependency('camera', required : true),
+      dependency('libevent_pthreads', required : true),
 ]
 
 cpp_arguments = [ '-Wno-unused-parameter', ]
diff --git a/simple-cam.cpp b/simple-cam.cpp
index 0e26895..dd785fc 100644
--- a/simple-cam.cpp
+++ b/simple-cam.cpp
@@ -8,12 +8,58 @@ 
 #include <iomanip>
 #include <iostream>
 #include <memory>
+#include <mutex>
+
+#include <event2/event.h>
+#include <event2/thread.h>
 
 #include <libcamera/libcamera.h>
 
+#define TIMEOUT_SEC 3
+
 using namespace libcamera;
 std::shared_ptr<Camera> camera;
 
+/*
+ * --------------------------------------------------------------------
+ * Helper functions to interact and control the event loop.
+ * \todo Split event loop handling to a separate class and file.
+ */
+bool capture = true;
+std::mutex lock;
+std::list<std::function<void()>> calls_;
+struct event_base *event;
+
+void interrupt()
+{
+	event_base_loopbreak(event);
+}
+
+void callLater(const std::function<void()> &func)
+{
+	{
+		std::unique_lock<std::mutex> locker(lock);
+		calls_.push_back(func);
+	}
+
+	interrupt();
+}
+
+void dispatchCalls()
+{
+	std::unique_lock<std::mutex> locker(lock);
+
+	for (auto iter = calls_.begin(); iter != calls_.end(); ) {
+		std::function<void()> call = std::move(*iter);
+
+		iter = calls_.erase(iter);
+
+		locker.unlock();
+		call();
+		locker.lock();
+	}
+}
+
 /*
  * --------------------------------------------------------------------
  * Handle RequestComplete
@@ -21,13 +67,26 @@  std::shared_ptr<Camera> camera;
  * For each Camera::requestCompleted Signal emitted from the Camera the
  * connected Slot is invoked.
  *
+ * The Slot is invoked in the CameraManager's thread, hence one should avoid
+ * any heavy processing here. The processing of the request shall be re-directed
+ * to the application's thread instead, so as not to block the CameraManager's
+ * thread for large amount of time.
+ *
  * The Slot receives the Request as a parameter.
  */
+
+static void processRequest(Request *request);
+
 static void requestComplete(Request *request)
 {
 	if (request->status() == Request::RequestCancelled)
 		return;
 
+	callLater(std::bind(&processRequest, request));
+}
+
+static void processRequest(Request *request)
+{
 	const Request::BufferMap &buffers = request->buffers();
 
 	for (auto bufferPair : buffers) {
@@ -60,6 +119,15 @@  static void requestComplete(Request *request)
 	camera->queueRequest(request);
 }
 
+void timeoutTriggered(int fd, short event, void *arg)
+{
+	capture = false;
+	interrupt();
+
+	std::cout << "Capture ran for " << TIMEOUT_SEC << " seconds, Exiting."
+		  << std::endl;
+}
+
 int main()
 {
 	/*
@@ -321,18 +389,25 @@  int main()
 	 * In order to dispatch events received from the video devices, such
 	 * as buffer completions, an event loop has to be run.
 	 *
-	 * Libcamera provides its own default event dispatcher realized by
-	 * polling a set of file descriptors, but applications can integrate
-	 * their own even loop with the Libcamera EventDispatcher.
-	 *
-	 * Here, as an example, run the poll-based EventDispatcher for 3
-	 * seconds.
+	 * simple-cam uses a base event loop provided by libevent, which is run
+	 * for TIMEOUT_SEC seconds after which, the event loop is interrupted
+	 * via interrupt() and begins the cleanup. The interval for which the
+	 * event loop is being run, completed requests are processed via
+	 * requestComplete() handler.
 	 */
-	EventDispatcher *dispatcher = cm->eventDispatcher();
-	Timer timer;
-	timer.start(3000);
-	while (timer.isRunning())
-		dispatcher->processEvents();
+	struct event *ev;
+	struct timeval tv;
+
+	tv.tv_sec = TIMEOUT_SEC;
+	tv.tv_usec = 0;
+	evthread_use_pthreads();
+	event = event_base_new();
+	ev = event_new(event, -1, EV_TIMEOUT, &timeoutTriggered, NULL);
+	event_add(ev, &tv);
+	while (capture) {
+		dispatchCalls();
+		event_base_loop(event, EVLOOP_NO_EXIT_ON_EMPTY);
+	}
 
 	/*
 	 * --------------------------------------------------------------------
@@ -341,6 +416,10 @@  int main()
 	 * Stop the Camera, release resources and stop the CameraManager.
 	 * Libcamera has now released all resources it owned.
 	 */
+	event_free(ev);
+	event_base_free(event);
+	libevent_global_shutdown();
+
 	camera->stop();
 	allocator->free(stream);
 	delete allocator;