Message ID | 20230923-gralloc-api-v4-v3-2-9a9e039284ba@baylibre.com |
---|---|
State | New |
Headers | show |
Series |
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Related | show |
Hi Mattijs, Thank you for the patch. On Sat, Sep 23, 2023 at 06:23:32PM +0200, Mattijs Korpershoek via libcamera-devel wrote: > The GraphicBufferAllocator class (from libui) provides a more modern interface > to Android buffer allocation. > > Moreover, the gralloc.h API has been deprecated since Android P (9). > > Import the GraphicBufferAllocator.h from the VNDK. > > These have been imported from: > URL: https://android.googlesource.com/platform/prebuilts/vndk/v33/ > rev: 390028a9da88 ("Update VNDK snapshot v33 to build 9948968. am: 3042508aee am: 7092391a46") Same comments as for patch 1/4. > No changes have been made to the files, besides adding the SPDX comment. > > Note: because GraphicBufferAllocator has lots of Android-specific dependencies, > a future patch is needed to stub/simplify this include. I fear we'll soon reach a point where it won't be possible anymore to compile-test this code without a full VNDK. We'll see. > Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com> > --- > .../libs/ui/include/ui/GraphicBufferAllocator.h | 111 +++++++++++++++++++++ > 1 file changed, 111 insertions(+)
Hi Laurent, Thank you for your review. On dim., sept. 24, 2023 at 18:53, Laurent Pinchart <laurent.pinchart@ideasonboard.com> wrote: > Hi Mattijs, > > Thank you for the patch. > > On Sat, Sep 23, 2023 at 06:23:32PM +0200, Mattijs Korpershoek via libcamera-devel wrote: >> The GraphicBufferAllocator class (from libui) provides a more modern interface >> to Android buffer allocation. >> >> Moreover, the gralloc.h API has been deprecated since Android P (9). >> >> Import the GraphicBufferAllocator.h from the VNDK. >> >> These have been imported from: >> URL: https://android.googlesource.com/platform/prebuilts/vndk/v33/ >> rev: 390028a9da88 ("Update VNDK snapshot v33 to build 9948968. am: 3042508aee am: 7092391a46") > > Same comments as for patch 1/4. ACK. > >> No changes have been made to the files, besides adding the SPDX comment. >> >> Note: because GraphicBufferAllocator has lots of Android-specific dependencies, >> a future patch is needed to stub/simplify this include. > > I fear we'll soon reach a point where it won't be possible anymore to > compile-test this code without a full VNDK. We'll see. That's possible indeed. I think it would be really nice to enable NDK/VNDK based builds as standalone but doing that and documenting it is a bit out of scope for this series, imho. I will investigate building with NDK/VNDK again in the coming month. > >> Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com> >> --- >> .../libs/ui/include/ui/GraphicBufferAllocator.h | 111 +++++++++++++++++++++ >> 1 file changed, 111 insertions(+) > > -- > Regards, > > Laurent Pinchart
Hi Mattijs, On Sat, Sep 30, 2023 at 09:54:28AM +0200, Mattijs Korpershoek wrote: > On dim., sept. 24, 2023 at 18:53, Laurent Pinchart wrote: > > On Sat, Sep 23, 2023 at 06:23:32PM +0200, Mattijs Korpershoek via libcamera-devel wrote: > >> The GraphicBufferAllocator class (from libui) provides a more modern interface > >> to Android buffer allocation. > >> > >> Moreover, the gralloc.h API has been deprecated since Android P (9). > >> > >> Import the GraphicBufferAllocator.h from the VNDK. > >> > >> These have been imported from: > >> URL: https://android.googlesource.com/platform/prebuilts/vndk/v33/ > >> rev: 390028a9da88 ("Update VNDK snapshot v33 to build 9948968. am: 3042508aee am: 7092391a46") > > > > Same comments as for patch 1/4. > > ACK. > > >> No changes have been made to the files, besides adding the SPDX comment. > >> > >> Note: because GraphicBufferAllocator has lots of Android-specific dependencies, > >> a future patch is needed to stub/simplify this include. > > > > I fear we'll soon reach a point where it won't be possible anymore to > > compile-test this code without a full VNDK. We'll see. > > That's possible indeed. I think it would be really nice to enable > NDK/VNDK based builds as standalone but doing that and documenting it is > a bit out of scope for this series, imho. > > I will investigate building with NDK/VNDK again in the coming month. That's very appreciated, thank you. Jacopo will appreciate it too :-) > >> Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com> > >> --- > >> .../libs/ui/include/ui/GraphicBufferAllocator.h | 111 +++++++++++++++++++++ > >> 1 file changed, 111 insertions(+)
diff --git a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h new file mode 100644 index 000000000000..e4674d746e37 --- /dev/null +++ b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h @@ -0,0 +1,111 @@ +/* SPDX-License-Identifier: Apache-2.0 */ +/* + * + * Copyright 2009, The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_BUFFER_ALLOCATOR_H +#define ANDROID_BUFFER_ALLOCATOR_H + +#include <stdint.h> + +#include <memory> +#include <string> + +#include <cutils/native_handle.h> + +#include <ui/PixelFormat.h> + +#include <utils/Errors.h> +#include <utils/KeyedVector.h> +#include <utils/Mutex.h> +#include <utils/Singleton.h> + +namespace android { + +class GrallocAllocator; +class GraphicBufferMapper; + +class GraphicBufferAllocator : public Singleton<GraphicBufferAllocator> +{ +public: + static inline GraphicBufferAllocator& get() { return getInstance(); } + + /** + * Allocates and imports a gralloc buffer. + * + * The handle must be freed with GraphicBufferAllocator::free() when no longer needed. + */ + status_t allocate(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, + uint64_t usage, buffer_handle_t* handle, uint32_t* stride, + std::string requestorName); + + /** + * Allocates and does NOT import a gralloc buffer. Buffers cannot be used until they have + * been imported. This function is for advanced use cases only. + * + * The raw native handle must be freed by calling native_handle_close() followed by + * native_handle_delete(). + */ + status_t allocateRawHandle(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, + uint64_t usage, buffer_handle_t* handle, uint32_t* stride, + std::string requestorName); + + /** + * DEPRECATED: GraphicBufferAllocator does not use the graphicBufferId. + */ + status_t allocate(uint32_t w, uint32_t h, PixelFormat format, + uint32_t layerCount, uint64_t usage, + buffer_handle_t* handle, uint32_t* stride, uint64_t graphicBufferId, + std::string requestorName); + + status_t free(buffer_handle_t handle); + + uint64_t getTotalSize() const; + + void dump(std::string& res, bool less = true) const; + static void dumpToSystemLog(bool less = true); + +protected: + struct alloc_rec_t { + uint32_t width; + uint32_t height; + uint32_t stride; + PixelFormat format; + uint32_t layerCount; + uint64_t usage; + size_t size; + std::string requestorName; + }; + + status_t allocateHelper(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount, + uint64_t usage, buffer_handle_t* handle, uint32_t* stride, + std::string requestorName, bool importBuffer); + + static Mutex sLock; + static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList; + + friend class Singleton<GraphicBufferAllocator>; + GraphicBufferAllocator(); + ~GraphicBufferAllocator(); + + GraphicBufferMapper& mMapper; + std::unique_ptr<const GrallocAllocator> mAllocator; +}; + +// --------------------------------------------------------------------------- +}; // namespace android + +#endif // ANDROID_BUFFER_ALLOCATOR_H
The GraphicBufferAllocator class (from libui) provides a more modern interface to Android buffer allocation. Moreover, the gralloc.h API has been deprecated since Android P (9). Import the GraphicBufferAllocator.h from the VNDK. These have been imported from: URL: https://android.googlesource.com/platform/prebuilts/vndk/v33/ rev: 390028a9da88 ("Update VNDK snapshot v33 to build 9948968. am: 3042508aee am: 7092391a46") No changes have been made to the files, besides adding the SPDX comment. Note: because GraphicBufferAllocator has lots of Android-specific dependencies, a future patch is needed to stub/simplify this include. Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com> --- .../libs/ui/include/ui/GraphicBufferAllocator.h | 111 +++++++++++++++++++++ 1 file changed, 111 insertions(+)