Message ID | 20200916145254.1644-6-laurent.pinchart@ideasonboard.com |
---|---|
State | Accepted |
Commit | 0bc03960daf0d7e28d45513873e3d1feecbedbf6 |
Headers | show |
Series |
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Related | show |
Hi Laurent, Thanks for your work. On 2020-09-16 17:52:52 +0300, Laurent Pinchart wrote: > Prepare the infrastructure to support defining preprocessor macros in > shaders: > > - Rename the fragmentShaderSrc_ member to fragmentShaderFile_ to reflect > better that it contains a file name, not shader source code > - Add a new fragmentShaderDefines_ member to store preprocessor macros > - Prepend the macros to the shader source before compiling it > > Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> > --- > src/qcam/viewfinder_gl.cpp | 42 +++++++++++++++++++++++++++----------- > src/qcam/viewfinder_gl.h | 11 +++++----- > 2 files changed, 35 insertions(+), 18 deletions(-) > > diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp > index 0fa06a290959..7cb5fb63656f 100644 > --- a/src/qcam/viewfinder_gl.cpp > +++ b/src/qcam/viewfinder_gl.cpp > @@ -7,6 +7,8 @@ > > #include "viewfinder_gl.h" > > +#include <QByteArray> > +#include <QFile> > #include <QImage> > > #include <libcamera/formats.h> > @@ -24,7 +26,7 @@ static const QList<libcamera::PixelFormat> supportedFormats{ > > ViewFinderGL::ViewFinderGL(QWidget *parent) > : QOpenGLWidget(parent), buffer_(nullptr), yuvData_(nullptr), > - fragmentShader_(nullptr), vertexShader_(nullptr), > + vertexShader_(nullptr), fragmentShader_(nullptr), > vertexBuffer_(QOpenGLBuffer::VertexBuffer), > textureU_(QOpenGLTexture::Target2D), > textureV_(QOpenGLTexture::Target2D), > @@ -97,46 +99,49 @@ void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map) > bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format) > { > bool ret = true; > + > + fragmentShaderDefines_.clear(); > + > switch (format) { > case libcamera::formats::NV12: > horzSubSample_ = 2; > vertSubSample_ = 2; > - fragmentShaderSrc_ = ":YUV_2_planes_UV.frag"; > + fragmentShaderFile_ = ":YUV_2_planes_UV.frag"; > break; > case libcamera::formats::NV21: > horzSubSample_ = 2; > vertSubSample_ = 2; > - fragmentShaderSrc_ = ":YUV_2_planes_VU.frag"; > + fragmentShaderFile_ = ":YUV_2_planes_VU.frag"; > break; > case libcamera::formats::NV16: > horzSubSample_ = 2; > vertSubSample_ = 1; > - fragmentShaderSrc_ = ":YUV_2_planes_UV.frag"; > + fragmentShaderFile_ = ":YUV_2_planes_UV.frag"; > break; > case libcamera::formats::NV61: > horzSubSample_ = 2; > vertSubSample_ = 1; > - fragmentShaderSrc_ = ":YUV_2_planes_VU.frag"; > + fragmentShaderFile_ = ":YUV_2_planes_VU.frag"; > break; > case libcamera::formats::NV24: > horzSubSample_ = 1; > vertSubSample_ = 1; > - fragmentShaderSrc_ = ":YUV_2_planes_UV.frag"; > + fragmentShaderFile_ = ":YUV_2_planes_UV.frag"; > break; > case libcamera::formats::NV42: > horzSubSample_ = 1; > vertSubSample_ = 1; > - fragmentShaderSrc_ = ":YUV_2_planes_VU.frag"; > + fragmentShaderFile_ = ":YUV_2_planes_VU.frag"; > break; > case libcamera::formats::YUV420: > horzSubSample_ = 2; > vertSubSample_ = 2; > - fragmentShaderSrc_ = ":YUV_3_planes.frag"; > + fragmentShaderFile_ = ":YUV_3_planes.frag"; > break; > case libcamera::formats::YVU420: > horzSubSample_ = 2; > vertSubSample_ = 2; > - fragmentShaderSrc_ = ":YUV_3_planes.frag"; > + fragmentShaderFile_ = ":YUV_3_planes.frag"; > break; > default: > ret = false; > @@ -168,11 +173,24 @@ bool ViewFinderGL::createFragmentShader() > int attributeVertex; > int attributeTexture; > > - /* Create Fragment Shader */ > + /* > + * Create the fragment shader, compile it, and add it to the shader > + * program. The #define macros stored in fragmentShaderDefines_, if > + * any, are prepended to the source code. > + */ > fragmentShader_ = new QOpenGLShader(QOpenGLShader::Fragment, this); > > - /* Compile the fragment shader */ > - if (!fragmentShader_->compileSourceFile(fragmentShaderSrc_)) { > + QFile file(fragmentShaderFile_); > + if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { > + qWarning() << "Shader" << fragmentShaderFile_ << "not found"; > + return false; > + } > + > + QString defines = fragmentShaderDefines_.join('\n') + "\n"; > + QByteArray src = file.readAll(); > + src.prepend(defines.toUtf8()); > + > + if (!fragmentShader_->compileSourceCode(src)) { > qWarning() << "[ViewFinderGL]:" << fragmentShader_->log(); > return false; > } > diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h > index 7675d0a06351..53424dc10bc5 100644 > --- a/src/qcam/viewfinder_gl.h > +++ b/src/qcam/viewfinder_gl.h > @@ -65,17 +65,16 @@ private: > QSize size_; > unsigned char *yuvData_; > > - /* OpenGL components for rendering */ > - QOpenGLShader *fragmentShader_; > - QOpenGLShader *vertexShader_; > + /* Shaders */ > QOpenGLShaderProgram shaderProgram_; > + QOpenGLShader *vertexShader_; > + QOpenGLShader *fragmentShader_; > + QString fragmentShaderFile_; > + QStringList fragmentShaderDefines_; > > /* Vertex buffer */ > QOpenGLBuffer vertexBuffer_; > > - /* Fragment shader file name */ > - QString fragmentShaderSrc_; > - > /* YUV texture planars and parameters */ > GLuint textureUniformU_; > GLuint textureUniformV_; > -- > Regards, > > Laurent Pinchart > > _______________________________________________ > libcamera-devel mailing list > libcamera-devel@lists.libcamera.org > https://lists.libcamera.org/listinfo/libcamera-devel
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp index 0fa06a290959..7cb5fb63656f 100644 --- a/src/qcam/viewfinder_gl.cpp +++ b/src/qcam/viewfinder_gl.cpp @@ -7,6 +7,8 @@ #include "viewfinder_gl.h" +#include <QByteArray> +#include <QFile> #include <QImage> #include <libcamera/formats.h> @@ -24,7 +26,7 @@ static const QList<libcamera::PixelFormat> supportedFormats{ ViewFinderGL::ViewFinderGL(QWidget *parent) : QOpenGLWidget(parent), buffer_(nullptr), yuvData_(nullptr), - fragmentShader_(nullptr), vertexShader_(nullptr), + vertexShader_(nullptr), fragmentShader_(nullptr), vertexBuffer_(QOpenGLBuffer::VertexBuffer), textureU_(QOpenGLTexture::Target2D), textureV_(QOpenGLTexture::Target2D), @@ -97,46 +99,49 @@ void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map) bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format) { bool ret = true; + + fragmentShaderDefines_.clear(); + switch (format) { case libcamera::formats::NV12: horzSubSample_ = 2; vertSubSample_ = 2; - fragmentShaderSrc_ = ":YUV_2_planes_UV.frag"; + fragmentShaderFile_ = ":YUV_2_planes_UV.frag"; break; case libcamera::formats::NV21: horzSubSample_ = 2; vertSubSample_ = 2; - fragmentShaderSrc_ = ":YUV_2_planes_VU.frag"; + fragmentShaderFile_ = ":YUV_2_planes_VU.frag"; break; case libcamera::formats::NV16: horzSubSample_ = 2; vertSubSample_ = 1; - fragmentShaderSrc_ = ":YUV_2_planes_UV.frag"; + fragmentShaderFile_ = ":YUV_2_planes_UV.frag"; break; case libcamera::formats::NV61: horzSubSample_ = 2; vertSubSample_ = 1; - fragmentShaderSrc_ = ":YUV_2_planes_VU.frag"; + fragmentShaderFile_ = ":YUV_2_planes_VU.frag"; break; case libcamera::formats::NV24: horzSubSample_ = 1; vertSubSample_ = 1; - fragmentShaderSrc_ = ":YUV_2_planes_UV.frag"; + fragmentShaderFile_ = ":YUV_2_planes_UV.frag"; break; case libcamera::formats::NV42: horzSubSample_ = 1; vertSubSample_ = 1; - fragmentShaderSrc_ = ":YUV_2_planes_VU.frag"; + fragmentShaderFile_ = ":YUV_2_planes_VU.frag"; break; case libcamera::formats::YUV420: horzSubSample_ = 2; vertSubSample_ = 2; - fragmentShaderSrc_ = ":YUV_3_planes.frag"; + fragmentShaderFile_ = ":YUV_3_planes.frag"; break; case libcamera::formats::YVU420: horzSubSample_ = 2; vertSubSample_ = 2; - fragmentShaderSrc_ = ":YUV_3_planes.frag"; + fragmentShaderFile_ = ":YUV_3_planes.frag"; break; default: ret = false; @@ -168,11 +173,24 @@ bool ViewFinderGL::createFragmentShader() int attributeVertex; int attributeTexture; - /* Create Fragment Shader */ + /* + * Create the fragment shader, compile it, and add it to the shader + * program. The #define macros stored in fragmentShaderDefines_, if + * any, are prepended to the source code. + */ fragmentShader_ = new QOpenGLShader(QOpenGLShader::Fragment, this); - /* Compile the fragment shader */ - if (!fragmentShader_->compileSourceFile(fragmentShaderSrc_)) { + QFile file(fragmentShaderFile_); + if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) { + qWarning() << "Shader" << fragmentShaderFile_ << "not found"; + return false; + } + + QString defines = fragmentShaderDefines_.join('\n') + "\n"; + QByteArray src = file.readAll(); + src.prepend(defines.toUtf8()); + + if (!fragmentShader_->compileSourceCode(src)) { qWarning() << "[ViewFinderGL]:" << fragmentShader_->log(); return false; } diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h index 7675d0a06351..53424dc10bc5 100644 --- a/src/qcam/viewfinder_gl.h +++ b/src/qcam/viewfinder_gl.h @@ -65,17 +65,16 @@ private: QSize size_; unsigned char *yuvData_; - /* OpenGL components for rendering */ - QOpenGLShader *fragmentShader_; - QOpenGLShader *vertexShader_; + /* Shaders */ QOpenGLShaderProgram shaderProgram_; + QOpenGLShader *vertexShader_; + QOpenGLShader *fragmentShader_; + QString fragmentShaderFile_; + QStringList fragmentShaderDefines_; /* Vertex buffer */ QOpenGLBuffer vertexBuffer_; - /* Fragment shader file name */ - QString fragmentShaderSrc_; - /* YUV texture planars and parameters */ GLuint textureUniformU_; GLuint textureUniformV_;
Prepare the infrastructure to support defining preprocessor macros in shaders: - Rename the fragmentShaderSrc_ member to fragmentShaderFile_ to reflect better that it contains a file name, not shader source code - Add a new fragmentShaderDefines_ member to store preprocessor macros - Prepend the macros to the shader source before compiling it Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> --- src/qcam/viewfinder_gl.cpp | 42 +++++++++++++++++++++++++++----------- src/qcam/viewfinder_gl.h | 11 +++++----- 2 files changed, 35 insertions(+), 18 deletions(-)