Message ID | 20200916145254.1644-5-laurent.pinchart@ideasonboard.com |
---|---|
State | Accepted |
Commit | 440028d6c9a2e98234a71fee79c55791e1d2af2f |
Headers | show |
Series |
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Related | show |
Hi Laurent, Thanks for your work. On 2020-09-16 17:52:51 +0300, Laurent Pinchart wrote: > Rename shader files to prepare for packed YUYV support: > > - The NV prefix isn't a good match for packed (or for 3-planar) formats, > replace it with a YUV prefix > - Use .frag and .vert extensions to differentiate between fragment and > vertex shaders > > While at it, remove the uneeded './' file name prefix in shaders.qrc. This have been moved to a different patch in the series, I like it! ;-) With this dropped from commit message, Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> > > Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> > --- > .../shader/{NV_vertex_shader.glsl => YUV.vert} | 2 +- > ...2_planes_UV_f.glsl => YUV_2_planes_UV.frag} | 2 +- > ...2_planes_VU_f.glsl => YUV_2_planes_VU.frag} | 2 +- > .../{NV_3_planes_f.glsl => YUV_3_planes.frag} | 2 +- > src/qcam/assets/shader/shaders.qrc | 8 ++++---- > src/qcam/viewfinder_gl.cpp | 18 +++++++++--------- > 6 files changed, 17 insertions(+), 17 deletions(-) > rename src/qcam/assets/shader/{NV_vertex_shader.glsl => YUV.vert} (79%) > rename src/qcam/assets/shader/{NV_2_planes_UV_f.glsl => YUV_2_planes_UV.frag} (88%) > rename src/qcam/assets/shader/{NV_2_planes_VU_f.glsl => YUV_2_planes_VU.frag} (88%) > rename src/qcam/assets/shader/{NV_3_planes_f.glsl => YUV_3_planes.frag} (90%) > > diff --git a/src/qcam/assets/shader/NV_vertex_shader.glsl b/src/qcam/assets/shader/YUV.vert > similarity index 79% > rename from src/qcam/assets/shader/NV_vertex_shader.glsl > rename to src/qcam/assets/shader/YUV.vert > index 12e791e31e32..f38e8045db89 100644 > --- a/src/qcam/assets/shader/NV_vertex_shader.glsl > +++ b/src/qcam/assets/shader/YUV.vert > @@ -2,7 +2,7 @@ > /* > * Copyright (C) 2020, Linaro > * > - * NV_vertex_shader.glsl - Vertex shader code for NV family > + * YUV.vert - Vertex shader for YUV to RGB conversion > */ > > attribute vec4 vertexIn; > diff --git a/src/qcam/assets/shader/NV_2_planes_UV_f.glsl b/src/qcam/assets/shader/YUV_2_planes_UV.frag > similarity index 88% > rename from src/qcam/assets/shader/NV_2_planes_UV_f.glsl > rename to src/qcam/assets/shader/YUV_2_planes_UV.frag > index 67633a11ee0f..081caea9214b 100644 > --- a/src/qcam/assets/shader/NV_2_planes_UV_f.glsl > +++ b/src/qcam/assets/shader/YUV_2_planes_UV.frag > @@ -2,7 +2,7 @@ > /* > * Copyright (C) 2020, Linaro > * > - * NV_2_planes_UV_f.glsl - Fragment shader code for NV12, NV16 and NV24 formats > + * YUV_2_planes_UV.frag - Fragment shader code for NV12, NV16 and NV24 formats > */ > > #ifdef GL_ES > diff --git a/src/qcam/assets/shader/NV_2_planes_VU_f.glsl b/src/qcam/assets/shader/YUV_2_planes_VU.frag > similarity index 88% > rename from src/qcam/assets/shader/NV_2_planes_VU_f.glsl > rename to src/qcam/assets/shader/YUV_2_planes_VU.frag > index 086c5b6d11bd..f4a5a5ac46c0 100644 > --- a/src/qcam/assets/shader/NV_2_planes_VU_f.glsl > +++ b/src/qcam/assets/shader/YUV_2_planes_VU.frag > @@ -2,7 +2,7 @@ > /* > * Copyright (C) 2020, Linaro > * > - * NV_2_planes_VU_f.glsl - Fragment shader code for NV21, NV61 and NV42 formats > + * YUV_2_planes_VU.frag - Fragment shader code for NV21, NV61 and NV42 formats > */ > > #ifdef GL_ES > diff --git a/src/qcam/assets/shader/NV_3_planes_f.glsl b/src/qcam/assets/shader/YUV_3_planes.frag > similarity index 90% > rename from src/qcam/assets/shader/NV_3_planes_f.glsl > rename to src/qcam/assets/shader/YUV_3_planes.frag > index 4bc941842710..2be74b5d2a9d 100644 > --- a/src/qcam/assets/shader/NV_3_planes_f.glsl > +++ b/src/qcam/assets/shader/YUV_3_planes.frag > @@ -2,7 +2,7 @@ > /* > * Copyright (C) 2020, Linaro > * > - * NV_3_planes_UV_f.glsl - Fragment shader code for YUV420 format > + * YUV_3_planes_UV.frag - Fragment shader code for YUV420 format > */ > > #ifdef GL_ES > diff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc > index 9ae35c9f70d6..533396d1fb28 100644 > --- a/src/qcam/assets/shader/shaders.qrc > +++ b/src/qcam/assets/shader/shaders.qrc > @@ -1,9 +1,9 @@ > <!-- SPDX-License-Identifier: LGPL-2.1-or-later --> > <!DOCTYPE RCC><RCC version="1.0"> > <qresource> > - <file>NV_vertex_shader.glsl</file> > - <file>NV_2_planes_UV_f.glsl</file> > - <file>NV_2_planes_VU_f.glsl</file> > - <file>NV_3_planes_f.glsl</file> > + <file>YUV.vert</file> > + <file>YUV_2_planes_UV.frag</file> > + <file>YUV_2_planes_VU.frag</file> > + <file>YUV_3_planes.frag</file> > </qresource> > </RCC> > diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp > index 76e4a900a25a..0fa06a290959 100644 > --- a/src/qcam/viewfinder_gl.cpp > +++ b/src/qcam/viewfinder_gl.cpp > @@ -101,42 +101,42 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format) > case libcamera::formats::NV12: > horzSubSample_ = 2; > vertSubSample_ = 2; > - fragmentShaderSrc_ = ":NV_2_planes_UV_f.glsl"; > + fragmentShaderSrc_ = ":YUV_2_planes_UV.frag"; > break; > case libcamera::formats::NV21: > horzSubSample_ = 2; > vertSubSample_ = 2; > - fragmentShaderSrc_ = ":NV_2_planes_VU_f.glsl"; > + fragmentShaderSrc_ = ":YUV_2_planes_VU.frag"; > break; > case libcamera::formats::NV16: > horzSubSample_ = 2; > vertSubSample_ = 1; > - fragmentShaderSrc_ = ":NV_2_planes_UV_f.glsl"; > + fragmentShaderSrc_ = ":YUV_2_planes_UV.frag"; > break; > case libcamera::formats::NV61: > horzSubSample_ = 2; > vertSubSample_ = 1; > - fragmentShaderSrc_ = ":NV_2_planes_VU_f.glsl"; > + fragmentShaderSrc_ = ":YUV_2_planes_VU.frag"; > break; > case libcamera::formats::NV24: > horzSubSample_ = 1; > vertSubSample_ = 1; > - fragmentShaderSrc_ = ":NV_2_planes_UV_f.glsl"; > + fragmentShaderSrc_ = ":YUV_2_planes_UV.frag"; > break; > case libcamera::formats::NV42: > horzSubSample_ = 1; > vertSubSample_ = 1; > - fragmentShaderSrc_ = ":NV_2_planes_VU_f.glsl"; > + fragmentShaderSrc_ = ":YUV_2_planes_VU.frag"; > break; > case libcamera::formats::YUV420: > horzSubSample_ = 2; > vertSubSample_ = 2; > - fragmentShaderSrc_ = ":NV_3_planes_f.glsl"; > + fragmentShaderSrc_ = ":YUV_3_planes.frag"; > break; > case libcamera::formats::YVU420: > horzSubSample_ = 2; > vertSubSample_ = 2; > - fragmentShaderSrc_ = ":NV_3_planes_f.glsl"; > + fragmentShaderSrc_ = ":YUV_3_planes.frag"; > break; > default: > ret = false; > @@ -154,7 +154,7 @@ bool ViewFinderGL::createVertexShader() > vertexShader_ = new QOpenGLShader(QOpenGLShader::Vertex, this); > > /* Compile the vertex shader */ > - if (!vertexShader_->compileSourceFile(":NV_vertex_shader.glsl")) { > + if (!vertexShader_->compileSourceFile(":YUV.vert")) { > qWarning() << "[ViewFinderGL]:" << vertexShader_->log(); > return false; > } > -- > Regards, > > Laurent Pinchart > > _______________________________________________ > libcamera-devel mailing list > libcamera-devel@lists.libcamera.org > https://lists.libcamera.org/listinfo/libcamera-devel
diff --git a/src/qcam/assets/shader/NV_vertex_shader.glsl b/src/qcam/assets/shader/YUV.vert similarity index 79% rename from src/qcam/assets/shader/NV_vertex_shader.glsl rename to src/qcam/assets/shader/YUV.vert index 12e791e31e32..f38e8045db89 100644 --- a/src/qcam/assets/shader/NV_vertex_shader.glsl +++ b/src/qcam/assets/shader/YUV.vert @@ -2,7 +2,7 @@ /* * Copyright (C) 2020, Linaro * - * NV_vertex_shader.glsl - Vertex shader code for NV family + * YUV.vert - Vertex shader for YUV to RGB conversion */ attribute vec4 vertexIn; diff --git a/src/qcam/assets/shader/NV_2_planes_UV_f.glsl b/src/qcam/assets/shader/YUV_2_planes_UV.frag similarity index 88% rename from src/qcam/assets/shader/NV_2_planes_UV_f.glsl rename to src/qcam/assets/shader/YUV_2_planes_UV.frag index 67633a11ee0f..081caea9214b 100644 --- a/src/qcam/assets/shader/NV_2_planes_UV_f.glsl +++ b/src/qcam/assets/shader/YUV_2_planes_UV.frag @@ -2,7 +2,7 @@ /* * Copyright (C) 2020, Linaro * - * NV_2_planes_UV_f.glsl - Fragment shader code for NV12, NV16 and NV24 formats + * YUV_2_planes_UV.frag - Fragment shader code for NV12, NV16 and NV24 formats */ #ifdef GL_ES diff --git a/src/qcam/assets/shader/NV_2_planes_VU_f.glsl b/src/qcam/assets/shader/YUV_2_planes_VU.frag similarity index 88% rename from src/qcam/assets/shader/NV_2_planes_VU_f.glsl rename to src/qcam/assets/shader/YUV_2_planes_VU.frag index 086c5b6d11bd..f4a5a5ac46c0 100644 --- a/src/qcam/assets/shader/NV_2_planes_VU_f.glsl +++ b/src/qcam/assets/shader/YUV_2_planes_VU.frag @@ -2,7 +2,7 @@ /* * Copyright (C) 2020, Linaro * - * NV_2_planes_VU_f.glsl - Fragment shader code for NV21, NV61 and NV42 formats + * YUV_2_planes_VU.frag - Fragment shader code for NV21, NV61 and NV42 formats */ #ifdef GL_ES diff --git a/src/qcam/assets/shader/NV_3_planes_f.glsl b/src/qcam/assets/shader/YUV_3_planes.frag similarity index 90% rename from src/qcam/assets/shader/NV_3_planes_f.glsl rename to src/qcam/assets/shader/YUV_3_planes.frag index 4bc941842710..2be74b5d2a9d 100644 --- a/src/qcam/assets/shader/NV_3_planes_f.glsl +++ b/src/qcam/assets/shader/YUV_3_planes.frag @@ -2,7 +2,7 @@ /* * Copyright (C) 2020, Linaro * - * NV_3_planes_UV_f.glsl - Fragment shader code for YUV420 format + * YUV_3_planes_UV.frag - Fragment shader code for YUV420 format */ #ifdef GL_ES diff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc index 9ae35c9f70d6..533396d1fb28 100644 --- a/src/qcam/assets/shader/shaders.qrc +++ b/src/qcam/assets/shader/shaders.qrc @@ -1,9 +1,9 @@ <!-- SPDX-License-Identifier: LGPL-2.1-or-later --> <!DOCTYPE RCC><RCC version="1.0"> <qresource> - <file>NV_vertex_shader.glsl</file> - <file>NV_2_planes_UV_f.glsl</file> - <file>NV_2_planes_VU_f.glsl</file> - <file>NV_3_planes_f.glsl</file> + <file>YUV.vert</file> + <file>YUV_2_planes_UV.frag</file> + <file>YUV_2_planes_VU.frag</file> + <file>YUV_3_planes.frag</file> </qresource> </RCC> diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp index 76e4a900a25a..0fa06a290959 100644 --- a/src/qcam/viewfinder_gl.cpp +++ b/src/qcam/viewfinder_gl.cpp @@ -101,42 +101,42 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format) case libcamera::formats::NV12: horzSubSample_ = 2; vertSubSample_ = 2; - fragmentShaderSrc_ = ":NV_2_planes_UV_f.glsl"; + fragmentShaderSrc_ = ":YUV_2_planes_UV.frag"; break; case libcamera::formats::NV21: horzSubSample_ = 2; vertSubSample_ = 2; - fragmentShaderSrc_ = ":NV_2_planes_VU_f.glsl"; + fragmentShaderSrc_ = ":YUV_2_planes_VU.frag"; break; case libcamera::formats::NV16: horzSubSample_ = 2; vertSubSample_ = 1; - fragmentShaderSrc_ = ":NV_2_planes_UV_f.glsl"; + fragmentShaderSrc_ = ":YUV_2_planes_UV.frag"; break; case libcamera::formats::NV61: horzSubSample_ = 2; vertSubSample_ = 1; - fragmentShaderSrc_ = ":NV_2_planes_VU_f.glsl"; + fragmentShaderSrc_ = ":YUV_2_planes_VU.frag"; break; case libcamera::formats::NV24: horzSubSample_ = 1; vertSubSample_ = 1; - fragmentShaderSrc_ = ":NV_2_planes_UV_f.glsl"; + fragmentShaderSrc_ = ":YUV_2_planes_UV.frag"; break; case libcamera::formats::NV42: horzSubSample_ = 1; vertSubSample_ = 1; - fragmentShaderSrc_ = ":NV_2_planes_VU_f.glsl"; + fragmentShaderSrc_ = ":YUV_2_planes_VU.frag"; break; case libcamera::formats::YUV420: horzSubSample_ = 2; vertSubSample_ = 2; - fragmentShaderSrc_ = ":NV_3_planes_f.glsl"; + fragmentShaderSrc_ = ":YUV_3_planes.frag"; break; case libcamera::formats::YVU420: horzSubSample_ = 2; vertSubSample_ = 2; - fragmentShaderSrc_ = ":NV_3_planes_f.glsl"; + fragmentShaderSrc_ = ":YUV_3_planes.frag"; break; default: ret = false; @@ -154,7 +154,7 @@ bool ViewFinderGL::createVertexShader() vertexShader_ = new QOpenGLShader(QOpenGLShader::Vertex, this); /* Compile the vertex shader */ - if (!vertexShader_->compileSourceFile(":NV_vertex_shader.glsl")) { + if (!vertexShader_->compileSourceFile(":YUV.vert")) { qWarning() << "[ViewFinderGL]:" << vertexShader_->log(); return false; }
Rename shader files to prepare for packed YUYV support: - The NV prefix isn't a good match for packed (or for 3-planar) formats, replace it with a YUV prefix - Use .frag and .vert extensions to differentiate between fragment and vertex shaders While at it, remove the uneeded './' file name prefix in shaders.qrc. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> --- .../shader/{NV_vertex_shader.glsl => YUV.vert} | 2 +- ...2_planes_UV_f.glsl => YUV_2_planes_UV.frag} | 2 +- ...2_planes_VU_f.glsl => YUV_2_planes_VU.frag} | 2 +- .../{NV_3_planes_f.glsl => YUV_3_planes.frag} | 2 +- src/qcam/assets/shader/shaders.qrc | 8 ++++---- src/qcam/viewfinder_gl.cpp | 18 +++++++++--------- 6 files changed, 17 insertions(+), 17 deletions(-) rename src/qcam/assets/shader/{NV_vertex_shader.glsl => YUV.vert} (79%) rename src/qcam/assets/shader/{NV_2_planes_UV_f.glsl => YUV_2_planes_UV.frag} (88%) rename src/qcam/assets/shader/{NV_2_planes_VU_f.glsl => YUV_2_planes_VU.frag} (88%) rename src/qcam/assets/shader/{NV_3_planes_f.glsl => YUV_3_planes.frag} (90%)