[libcamera-devel,1/7] qcam: Remove unneeded './' file prefix in *.qrc

Message ID 20200916145254.1644-2-laurent.pinchart@ideasonboard.com
State Accepted
Commit 11abf52a8ac521c40e306cc3113426606dcc3000
Headers show
Series
  • qcam: Accelerate packed YUV rendering with OpenGL
Related show

Commit Message

Laurent Pinchart Sept. 16, 2020, 2:52 p.m. UTC
There's no need to prefix files in the local directory with './'. Drop
it.

While at it, add indentation to make the *.qrc files more readable.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
---
 src/qcam/assets/feathericons/feathericons.qrc | 12 ++++++------
 src/qcam/assets/shader/shaders.qrc            |  8 ++++----
 2 files changed, 10 insertions(+), 10 deletions(-)

Comments

Niklas Söderlund Sept. 16, 2020, 3 p.m. UTC | #1
Hi Laurent,

Thanks for your work.

On 2020-09-16 17:52:48 +0300, Laurent Pinchart wrote:
> There's no need to prefix files in the local directory with './'. Drop
> it.
> 
> While at it, add indentation to make the *.qrc files more readable.
> 
> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>

Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>

> ---
>  src/qcam/assets/feathericons/feathericons.qrc | 12 ++++++------
>  src/qcam/assets/shader/shaders.qrc            |  8 ++++----
>  2 files changed, 10 insertions(+), 10 deletions(-)
> 
> diff --git a/src/qcam/assets/feathericons/feathericons.qrc b/src/qcam/assets/feathericons/feathericons.qrc
> index 656f2b463511..c5302040ea44 100644
> --- a/src/qcam/assets/feathericons/feathericons.qrc
> +++ b/src/qcam/assets/feathericons/feathericons.qrc
> @@ -1,11 +1,11 @@
>  <!-- SPDX-License-Identifier: GPL-2.0-or-later -->
>  <!DOCTYPE RCC><RCC version="1.0">
>  <qresource>
> -<file>./aperture.svg</file>
> -<file>./camera-off.svg</file>
> -<file>./play-circle.svg</file>
> -<file>./save.svg</file>
> -<file>./stop-circle.svg</file>
> -<file>./x-circle.svg</file>
> +	<file>aperture.svg</file>
> +	<file>camera-off.svg</file>
> +	<file>play-circle.svg</file>
> +	<file>save.svg</file>
> +	<file>stop-circle.svg</file>
> +	<file>x-circle.svg</file>
>  </qresource>
>  </RCC>
> diff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc
> index 33eab2780d5e..9ae35c9f70d6 100644
> --- a/src/qcam/assets/shader/shaders.qrc
> +++ b/src/qcam/assets/shader/shaders.qrc
> @@ -1,9 +1,9 @@
>  <!-- SPDX-License-Identifier: LGPL-2.1-or-later -->
>  <!DOCTYPE RCC><RCC version="1.0">
>  <qresource>
> -<file>./NV_vertex_shader.glsl</file>
> -<file>./NV_2_planes_UV_f.glsl</file>
> -<file>./NV_2_planes_VU_f.glsl</file>
> -<file>./NV_3_planes_f.glsl</file>
> +	<file>NV_vertex_shader.glsl</file>
> +	<file>NV_2_planes_UV_f.glsl</file>
> +	<file>NV_2_planes_VU_f.glsl</file>
> +	<file>NV_3_planes_f.glsl</file>
>  </qresource>
>  </RCC>
> -- 
> Regards,
> 
> Laurent Pinchart
> 
> _______________________________________________
> libcamera-devel mailing list
> libcamera-devel@lists.libcamera.org
> https://lists.libcamera.org/listinfo/libcamera-devel

Patch

diff --git a/src/qcam/assets/feathericons/feathericons.qrc b/src/qcam/assets/feathericons/feathericons.qrc
index 656f2b463511..c5302040ea44 100644
--- a/src/qcam/assets/feathericons/feathericons.qrc
+++ b/src/qcam/assets/feathericons/feathericons.qrc
@@ -1,11 +1,11 @@ 
 <!-- SPDX-License-Identifier: GPL-2.0-or-later -->
 <!DOCTYPE RCC><RCC version="1.0">
 <qresource>
-<file>./aperture.svg</file>
-<file>./camera-off.svg</file>
-<file>./play-circle.svg</file>
-<file>./save.svg</file>
-<file>./stop-circle.svg</file>
-<file>./x-circle.svg</file>
+	<file>aperture.svg</file>
+	<file>camera-off.svg</file>
+	<file>play-circle.svg</file>
+	<file>save.svg</file>
+	<file>stop-circle.svg</file>
+	<file>x-circle.svg</file>
 </qresource>
 </RCC>
diff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc
index 33eab2780d5e..9ae35c9f70d6 100644
--- a/src/qcam/assets/shader/shaders.qrc
+++ b/src/qcam/assets/shader/shaders.qrc
@@ -1,9 +1,9 @@ 
 <!-- SPDX-License-Identifier: LGPL-2.1-or-later -->
 <!DOCTYPE RCC><RCC version="1.0">
 <qresource>
-<file>./NV_vertex_shader.glsl</file>
-<file>./NV_2_planes_UV_f.glsl</file>
-<file>./NV_2_planes_VU_f.glsl</file>
-<file>./NV_3_planes_f.glsl</file>
+	<file>NV_vertex_shader.glsl</file>
+	<file>NV_2_planes_UV_f.glsl</file>
+	<file>NV_2_planes_VU_f.glsl</file>
+	<file>NV_3_planes_f.glsl</file>
 </qresource>
 </RCC>