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{
    "id": 9570,
    "url": "https://patchwork.libcamera.org/api/patches/9570/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/9570/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20200911085514.30021-4-show.liu@linaro.org>",
    "date": "2020-09-11T08:55:13",
    "name": "[libcamera-devel,v6,3/4] qcam: add viewfinderGL class to accelerate the format convert",
    "commit_ref": null,
    "pull_url": null,
    "state": "accepted",
    "archived": false,
    "hash": "64dbb07a99816e5e447cab27549b668beb2a9c3f",
    "submitter": {
        "id": 24,
        "url": "https://patchwork.libcamera.org/api/people/24/?format=api",
        "name": "Show Liu",
        "email": "show.liu@linaro.org"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/9570/mbox/",
    "series": [
        {
            "id": 1284,
            "url": "https://patchwork.libcamera.org/api/series/1284/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=1284",
            "date": "2020-09-11T08:55:10",
            "name": "qcam: accelerate format conversion by OpenGL shader",
            "version": 6,
            "mbox": "https://patchwork.libcamera.org/series/1284/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/9570/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/9570/checks/",
    "tags": {},
    "headers": {
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        "From": "Show Liu <show.liu@linaro.org>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Date": "Fri, 11 Sep 2020 16:55:13 +0800",
        "Message-Id": "<20200911085514.30021-4-show.liu@linaro.org>",
        "X-Mailer": "git-send-email 2.20.1",
        "In-Reply-To": "<20200911085514.30021-1-show.liu@linaro.org>",
        "References": "<20200911085514.30021-1-show.liu@linaro.org>",
        "MIME-Version": "1.0",
        "Subject": "[libcamera-devel] [PATCH v6 3/4] qcam: add viewfinderGL class to\n\taccelerate the format convert",
        "X-BeenThere": "libcamera-devel@lists.libcamera.org",
        "X-Mailman-Version": "2.1.29",
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        "Errors-To": "libcamera-devel-bounces@lists.libcamera.org",
        "Sender": "\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"
    },
    "content": "the viewfinderGL accelerates the format conversion by\nusing OpenGL ES shader\n\nSigned-off-by: Show Liu <show.liu@linaro.org>\n---\n meson.build                |   1 +\n src/qcam/meson.build       |  17 +-\n src/qcam/viewfinder_gl.cpp | 456 +++++++++++++++++++++++++++++++++++++\n src/qcam/viewfinder_gl.h   |  96 ++++++++\n 4 files changed, 568 insertions(+), 2 deletions(-)\n create mode 100644 src/qcam/viewfinder_gl.cpp\n create mode 100644 src/qcam/viewfinder_gl.h",
    "diff": "diff --git a/meson.build b/meson.build\nindex 1ea35e9..c58d458 100644\n--- a/meson.build\n+++ b/meson.build\n@@ -26,6 +26,7 @@ libcamera_version = libcamera_git_version.split('+')[0]\n \n # Configure the build environment.\n cc = meson.get_compiler('c')\n+cxx = meson.get_compiler('cpp')\n config_h = configuration_data()\n \n if cc.has_header_symbol('execinfo.h', 'backtrace')\ndiff --git a/src/qcam/meson.build b/src/qcam/meson.build\nindex a4bad0a..9bb48c0 100644\n--- a/src/qcam/meson.build\n+++ b/src/qcam/meson.build\n@@ -16,14 +16,14 @@ qcam_moc_headers = files([\n \n qcam_resources = files([\n     'assets/feathericons/feathericons.qrc',\n-    'assets/shader/shaders.qrc'\n ])\n \n qt5 = import('qt5')\n qt5_dep = dependency('qt5',\n                      method : 'pkg-config',\n                      modules : ['Core', 'Gui', 'Widgets'],\n-                     required : get_option('qcam'))\n+                     required : get_option('qcam'),\n+                     version : '>=5.4')\n \n if qt5_dep.found()\n     qcam_deps = [\n@@ -42,6 +42,19 @@ if qt5_dep.found()\n         ])\n     endif\n \n+    if cxx.has_header_symbol('QOpenGLWidget', 'QOpenGLWidget',\n+                             dependencies : qt5_dep, args : '-fPIC')\n+        qcam_sources += files([\n+            'viewfinder_gl.cpp',\n+        ])\n+        qcam_moc_headers += files([\n+            'viewfinder_gl.h',\n+        ])\n+        qcam_resources += files([\n+            'assets/shader/shaders.qrc'\n+        ])\n+    endif\n+\n     # gcc 9 introduced a deprecated-copy warning that is triggered by Qt until\n     # Qt 5.13. clang 10 introduced the same warning, but detects more issues\n     # that are not fixed in Qt yet. Disable the warning manually in both cases.\ndiff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp\nnew file mode 100644\nindex 0000000..84f4866\n--- /dev/null\n+++ b/src/qcam/viewfinder_gl.cpp\n@@ -0,0 +1,456 @@\n+/* SPDX-License-Identifier: LGPL-2.1-or-later */\n+/*\n+ * Copyright (C) 2020, Linaro\n+ *\n+ * viewfinderGL.cpp - OpenGL Viewfinder for rendering by OpenGL shader\n+ */\n+\n+#include \"viewfinder_gl.h\"\n+\n+#include <QImage>\n+\n+#include <libcamera/formats.h>\n+\n+static const QList<libcamera::PixelFormat> supportedFormats{\n+\tlibcamera::formats::NV12,\n+\tlibcamera::formats::NV21,\n+\tlibcamera::formats::NV16,\n+\tlibcamera::formats::NV61,\n+\tlibcamera::formats::NV24,\n+\tlibcamera::formats::NV42,\n+\tlibcamera::formats::YUV420,\n+\tlibcamera::formats::YVU420\n+};\n+\n+ViewFinderGL::ViewFinderGL(QWidget *parent)\n+\t: QOpenGLWidget(parent), buffer_(nullptr), yuvData_(nullptr),\n+\t  fragmentShader_(nullptr), vertexShader_(nullptr),\n+\t  vertexBuffer_(QOpenGLBuffer::VertexBuffer),\n+\t  textureU_(QOpenGLTexture::Target2D),\n+\t  textureV_(QOpenGLTexture::Target2D),\n+\t  textureY_(QOpenGLTexture::Target2D)\n+{\n+}\n+\n+ViewFinderGL::~ViewFinderGL()\n+{\n+\tremoveShader();\n+\n+\tif (vertexBuffer_.isCreated())\n+\t\tvertexBuffer_.destroy();\n+}\n+\n+const QList<libcamera::PixelFormat> &ViewFinderGL::nativeFormats() const\n+{\n+\treturn supportedFormats;\n+}\n+\n+int ViewFinderGL::setFormat(const libcamera::PixelFormat &format,\n+\t\t\t    const QSize &size)\n+{\n+\tint ret = 0;\n+\n+\t/* If the fragment is ceeated remove it and create a new one */\n+\tif (fragmentShader_) {\n+\t\tif (shaderProgram_.isLinked()) {\n+\t\t\tshaderProgram_.release();\n+\t\t\tshaderProgram_.removeShader(fragmentShader_);\n+\t\t\tdelete fragmentShader_;\n+\t\t}\n+\t}\n+\n+\tif (selectFormat(format)) {\n+\t\tformat_ = format;\n+\t\tsize_ = size;\n+\t} else {\n+\t\tret = -1;\n+\t}\n+\tupdateGeometry();\n+\treturn ret;\n+}\n+\n+void ViewFinderGL::stop()\n+{\n+\tif (buffer_) {\n+\t\trenderComplete(buffer_);\n+\t\tbuffer_ = nullptr;\n+\t}\n+}\n+\n+QImage ViewFinderGL::getCurrentImage()\n+{\n+\tQMutexLocker locker(&mutex_);\n+\n+\treturn grabFramebuffer();\n+}\n+\n+void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map)\n+{\n+\tif (buffer->planes().size() != 1) {\n+\t\tqWarning() << \"Multi-planar buffers are not supported\";\n+\t\treturn;\n+\t}\n+\n+\tif (buffer_)\n+\t\trenderComplete(buffer_);\n+\n+\tyuvData_ = static_cast<unsigned char *>(map->memory);\n+\tupdate();\n+\tbuffer_ = buffer;\n+}\n+\n+bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)\n+{\n+\tbool ret = true;\n+\tswitch (format) {\n+\tcase libcamera::formats::NV12:\n+\t\thorzSubSample_ = 2;\n+\t\tvertSubSample_ = 2;\n+\t\tvertexShaderSrc_ = \":NV_vertex_shader.glsl\";\n+\t\tfragmentShaderSrc_ = \":NV_2_planes_UV_f.glsl\";\n+\t\tbreak;\n+\tcase libcamera::formats::NV21:\n+\t\thorzSubSample_ = 2;\n+\t\tvertSubSample_ = 2;\n+\t\tvertexShaderSrc_ = \":NV_vertex_shader.glsl\";\n+\t\tfragmentShaderSrc_ = \":NV_2_planes_VU_f.glsl\";\n+\t\tbreak;\n+\tcase libcamera::formats::NV16:\n+\t\thorzSubSample_ = 2;\n+\t\tvertSubSample_ = 1;\n+\t\tvertexShaderSrc_ = \":NV_vertex_shader.glsl\";\n+\t\tfragmentShaderSrc_ = \":NV_2_planes_UV_f.glsl\";\n+\t\tbreak;\n+\tcase libcamera::formats::NV61:\n+\t\thorzSubSample_ = 2;\n+\t\tvertSubSample_ = 1;\n+\t\tvertexShaderSrc_ = \":NV_vertex_shader.glsl\";\n+\t\tfragmentShaderSrc_ = \":NV_2_planes_VU_f.glsl\";\n+\t\tbreak;\n+\tcase libcamera::formats::NV24:\n+\t\thorzSubSample_ = 1;\n+\t\tvertSubSample_ = 1;\n+\t\tvertexShaderSrc_ = \":NV_vertex_shader.glsl\";\n+\t\tfragmentShaderSrc_ = \":NV_2_planes_UV_f.glsl\";\n+\t\tbreak;\n+\tcase libcamera::formats::NV42:\n+\t\thorzSubSample_ = 1;\n+\t\tvertSubSample_ = 1;\n+\t\tvertexShaderSrc_ = \":NV_vertex_shader.glsl\";\n+\t\tfragmentShaderSrc_ = \":NV_2_planes_VU_f.glsl\";\n+\t\tbreak;\n+\tcase libcamera::formats::YUV420:\n+\t\thorzSubSample_ = 2;\n+\t\tvertSubSample_ = 2;\n+\t\tvertexShaderSrc_ = \":NV_vertex_shader.glsl\";\n+\t\tfragmentShaderSrc_ = \":NV_3_planes_f.glsl\";\n+\t\tbreak;\n+\tcase libcamera::formats::YVU420:\n+\t\thorzSubSample_ = 2;\n+\t\tvertSubSample_ = 2;\n+\t\tvertexShaderSrc_ = \":NV_vertex_shader.glsl\";\n+\t\tfragmentShaderSrc_ = \":NV_3_planes_f.glsl\";\n+\t\tbreak;\n+\tdefault:\n+\t\tret = false;\n+\t\tqWarning() << \"[ViewFinderGL]:\"\n+\t\t\t   << \"format not supported.\";\n+\t\tbreak;\n+\t};\n+\n+\treturn ret;\n+}\n+\n+bool ViewFinderGL::createVertexShader()\n+{\n+\t/* Create Vertex Shader */\n+\tvertexShader_ = new QOpenGLShader(QOpenGLShader::Vertex, this);\n+\n+\t/* Compile the vertex shader */\n+\tif (!vertexShader_->compileSourceFile(vertexShaderSrc_)) {\n+\t\tqWarning() << \"[ViewFinderGL]:\" << vertexShader_->log();\n+\t\treturn false;\n+\t}\n+\n+\tshaderProgram_.addShader(vertexShader_);\n+\treturn true;\n+}\n+\n+bool ViewFinderGL::createFragmentShader()\n+{\n+\tint attributeVertex;\n+\tint attributeTexture;\n+\n+\t/* Create Fragment Shader */\n+\tfragmentShader_ = new QOpenGLShader(QOpenGLShader::Fragment, this);\n+\n+\t/* Compile the fragment shader */\n+\tif (!fragmentShader_->compileSourceFile(fragmentShaderSrc_)) {\n+\t\tqWarning() << \"[ViewFinderGL]:\" << fragmentShader_->log();\n+\t\treturn false;\n+\t}\n+\n+\tshaderProgram_.addShader(fragmentShader_);\n+\n+\t/* Link shader pipeline */\n+\tif (!shaderProgram_.link()) {\n+\t\tqWarning() << \"[ViewFinderGL]:\" << shaderProgram_.log();\n+\t\tclose();\n+\t}\n+\n+\t/* Bind shader pipeline for use */\n+\tif (!shaderProgram_.bind()) {\n+\t\tqWarning() << \"[ViewFinderGL]:\" << shaderProgram_.log();\n+\t\tclose();\n+\t}\n+\n+\tattributeVertex = shaderProgram_.attributeLocation(\"vertexIn\");\n+\tattributeTexture = shaderProgram_.attributeLocation(\"textureIn\");\n+\n+\tshaderProgram_.enableAttributeArray(attributeVertex);\n+\tshaderProgram_.setAttributeBuffer(attributeVertex,\n+\t\t\t\t\t  GL_FLOAT,\n+\t\t\t\t\t  0,\n+\t\t\t\t\t  2,\n+\t\t\t\t\t  2 * sizeof(GLfloat));\n+\n+\tshaderProgram_.enableAttributeArray(attributeTexture);\n+\tshaderProgram_.setAttributeBuffer(attributeTexture,\n+\t\t\t\t\t  GL_FLOAT,\n+\t\t\t\t\t  8 * sizeof(GLfloat),\n+\t\t\t\t\t  2,\n+\t\t\t\t\t  2 * sizeof(GLfloat));\n+\n+\ttextureUniformY_ = shaderProgram_.uniformLocation(\"tex_y\");\n+\ttextureUniformU_ = shaderProgram_.uniformLocation(\"tex_u\");\n+\ttextureUniformV_ = shaderProgram_.uniformLocation(\"tex_v\");\n+\n+\tif (!textureY_.isCreated())\n+\t\ttextureY_.create();\n+\n+\tif (!textureU_.isCreated())\n+\t\ttextureU_.create();\n+\n+\tif (!textureV_.isCreated())\n+\t\ttextureV_.create();\n+\n+\tid_y_ = textureY_.textureId();\n+\tid_u_ = textureU_.textureId();\n+\tid_v_ = textureV_.textureId();\n+\treturn true;\n+}\n+\n+void ViewFinderGL::configureTexture(unsigned int id)\n+{\n+\tglBindTexture(GL_TEXTURE_2D, id);\n+\tglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\n+\tglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\n+\tglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);\n+\tglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);\n+}\n+\n+void ViewFinderGL::removeShader()\n+{\n+\tif (shaderProgram_.isLinked()) {\n+\t\tshaderProgram_.release();\n+\t\tshaderProgram_.removeAllShaders();\n+\t}\n+\n+\tif (fragmentShader_)\n+\t\tdelete fragmentShader_;\n+\n+\tif (vertexShader_)\n+\t\tdelete vertexShader_;\n+}\n+\n+void ViewFinderGL::initializeGL()\n+{\n+\tinitializeOpenGLFunctions();\n+\tglEnable(GL_TEXTURE_2D);\n+\tglDisable(GL_DEPTH_TEST);\n+\n+\tstatic const GLfloat coordinates[2][4][2]{\n+\t\t{\n+\t\t\t/* Vertex coordinates */\n+\t\t\t{ -1.0f, -1.0f },\n+\t\t\t{ -1.0f, +1.0f },\n+\t\t\t{ +1.0f, +1.0f },\n+\t\t\t{ +1.0f, -1.0f },\n+\t\t},\n+\t\t{\n+\t\t\t/* Texture coordinates */\n+\t\t\t{ 1.0f, 0.0f },\n+\t\t\t{ 1.0f, 1.0f },\n+\t\t\t{ 0.0f, 1.0f },\n+\t\t\t{ 0.0f, 0.0f },\n+\t\t},\n+\t};\n+\n+\tvertexBuffer_.create();\n+\tvertexBuffer_.bind();\n+\tvertexBuffer_.allocate(coordinates, sizeof(coordinates));\n+\n+\t/* Create Vertex Shader */\n+\tif (!createVertexShader())\n+\t\tqWarning() << \"[ViewFinderGL]: create vertex shader failed.\";\n+\n+\tglClearColor(1.0f, 1.0f, 1.0f, 0.0f);\n+}\n+\n+void ViewFinderGL::doRender()\n+{\n+\tswitch (format_) {\n+\tcase libcamera::formats::NV12:\n+\tcase libcamera::formats::NV21:\n+\tcase libcamera::formats::NV16:\n+\tcase libcamera::formats::NV61:\n+\tcase libcamera::formats::NV24:\n+\tcase libcamera::formats::NV42:\n+\t\t/* activate texture Y */\n+\t\tglActiveTexture(GL_TEXTURE0);\n+\t\tconfigureTexture(id_y_);\n+\t\tglTexImage2D(GL_TEXTURE_2D,\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     size_.width(),\n+\t\t\t     size_.height(),\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     GL_UNSIGNED_BYTE,\n+\t\t\t     yuvData_);\n+\t\tshaderProgram_.setUniformValue(textureUniformY_, 0);\n+\n+\t\t/* activate texture UV/VU */\n+\t\tglActiveTexture(GL_TEXTURE1);\n+\t\tconfigureTexture(id_u_);\n+\t\tglTexImage2D(GL_TEXTURE_2D,\n+\t\t\t     0,\n+\t\t\t     GL_RG,\n+\t\t\t     size_.width() / horzSubSample_,\n+\t\t\t     size_.height() / vertSubSample_,\n+\t\t\t     0,\n+\t\t\t     GL_RG,\n+\t\t\t     GL_UNSIGNED_BYTE,\n+\t\t\t     (char *)yuvData_ + size_.width() * size_.height());\n+\t\tshaderProgram_.setUniformValue(textureUniformU_, 1);\n+\t\tbreak;\n+\n+\tcase libcamera::formats::YUV420:\n+\t\t/* activate texture Y */\n+\t\tglActiveTexture(GL_TEXTURE0);\n+\t\tconfigureTexture(id_y_);\n+\t\tglTexImage2D(GL_TEXTURE_2D,\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     size_.width(),\n+\t\t\t     size_.height(),\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     GL_UNSIGNED_BYTE,\n+\t\t\t     yuvData_);\n+\t\tshaderProgram_.setUniformValue(textureUniformY_, 0);\n+\n+\t\t/* activate texture U */\n+\t\tglActiveTexture(GL_TEXTURE1);\n+\t\tconfigureTexture(id_u_);\n+\t\tglTexImage2D(GL_TEXTURE_2D,\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     size_.width() / horzSubSample_,\n+\t\t\t     size_.height() / vertSubSample_,\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     GL_UNSIGNED_BYTE,\n+\t\t\t     (char *)yuvData_ + size_.width() * size_.height());\n+\t\tshaderProgram_.setUniformValue(textureUniformU_, 1);\n+\n+\t\t/* activate texture V */\n+\t\tglActiveTexture(GL_TEXTURE2);\n+\t\tconfigureTexture(id_v_);\n+\t\tglTexImage2D(GL_TEXTURE_2D,\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     size_.width() / horzSubSample_,\n+\t\t\t     size_.height() / vertSubSample_,\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     GL_UNSIGNED_BYTE,\n+\t\t\t     (char *)yuvData_ + size_.width() * size_.height() * 5 / 4);\n+\t\tshaderProgram_.setUniformValue(textureUniformV_, 2);\n+\t\tbreak;\n+\n+\tcase libcamera::formats::YVU420:\n+\t\t/* activate texture Y */\n+\t\tglActiveTexture(GL_TEXTURE0);\n+\t\tconfigureTexture(id_y_);\n+\t\tglTexImage2D(GL_TEXTURE_2D,\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     size_.width(),\n+\t\t\t     size_.height(),\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     GL_UNSIGNED_BYTE,\n+\t\t\t     yuvData_);\n+\t\tshaderProgram_.setUniformValue(textureUniformY_, 0);\n+\n+\t\t/* activate texture V */\n+\t\tglActiveTexture(GL_TEXTURE2);\n+\t\tconfigureTexture(id_v_);\n+\t\tglTexImage2D(GL_TEXTURE_2D,\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     size_.width() / horzSubSample_,\n+\t\t\t     size_.height() / vertSubSample_,\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     GL_UNSIGNED_BYTE,\n+\t\t\t     (char *)yuvData_ + size_.width() * size_.height());\n+\t\tshaderProgram_.setUniformValue(textureUniformV_, 1);\n+\n+\t\t/* activate texture U */\n+\t\tglActiveTexture(GL_TEXTURE1);\n+\t\tconfigureTexture(id_u_);\n+\t\tglTexImage2D(GL_TEXTURE_2D,\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     size_.width() / horzSubSample_,\n+\t\t\t     size_.height() / vertSubSample_,\n+\t\t\t     0,\n+\t\t\t     GL_RED,\n+\t\t\t     GL_UNSIGNED_BYTE,\n+\t\t\t     (char *)yuvData_ + size_.width() * size_.height() * 5 / 4);\n+\t\tshaderProgram_.setUniformValue(textureUniformU_, 2);\n+\t\tbreak;\n+\n+\tdefault:\n+\t\tbreak;\n+\t};\n+}\n+\n+void ViewFinderGL::paintGL()\n+{\n+\tif (!fragmentShader_)\n+\t\tif (!createFragmentShader()) {\n+\t\t\tqWarning() << \"[ViewFinderGL]:\"\n+\t\t\t\t   << \"create fragment shader failed.\";\n+\t\t}\n+\n+\tif (yuvData_) {\n+\t\tglClearColor(0.0, 0.0, 0.0, 1.0);\n+\t\tglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\n+\n+\t\tdoRender();\n+\t\tglDrawArrays(GL_TRIANGLE_FAN, 0, 4);\n+\t}\n+}\n+\n+void ViewFinderGL::resizeGL(int w, int h)\n+{\n+\tglViewport(0, 0, w, h);\n+}\n+\n+QSize ViewFinderGL::sizeHint() const\n+{\n+\treturn size_.isValid() ? size_ : QSize(640, 480);\n+}\ndiff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h\nnew file mode 100644\nindex 0000000..69502b7\n--- /dev/null\n+++ b/src/qcam/viewfinder_gl.h\n@@ -0,0 +1,96 @@\n+/* SPDX-License-Identifier: LGPL-2.1-or-later */\n+/*\n+ * Copyright (C) 2020, Linaro\n+ *\n+ * viewfinder_GL.h - OpenGL Viewfinder for rendering by OpenGL shader\n+ *\n+ */\n+#ifndef __VIEWFINDER_GL_H__\n+#define __VIEWFINDER_GL_H__\n+\n+#include <QImage>\n+#include <QMutex>\n+#include <QOpenGLBuffer>\n+#include <QOpenGLFunctions>\n+#include <QOpenGLShader>\n+#include <QOpenGLShaderProgram>\n+#include <QOpenGLTexture>\n+#include <QOpenGLWidget>\n+#include <QSize>\n+\n+#include <libcamera/buffer.h>\n+#include <libcamera/formats.h>\n+\n+#include \"viewfinder.h\"\n+\n+class ViewFinderGL : public QOpenGLWidget,\n+\t\t     public ViewFinder,\n+\t\t     protected QOpenGLFunctions\n+{\n+\tQ_OBJECT\n+\n+public:\n+\tViewFinderGL(QWidget *parent = nullptr);\n+\t~ViewFinderGL();\n+\n+\tconst QList<libcamera::PixelFormat> &nativeFormats() const override;\n+\n+\tint setFormat(const libcamera::PixelFormat &format, const QSize &size) override;\n+\tvoid render(libcamera::FrameBuffer *buffer, MappedBuffer *map) override;\n+\tvoid stop() override;\n+\n+\tQImage getCurrentImage() override;\n+\n+Q_SIGNALS:\n+\tvoid renderComplete(libcamera::FrameBuffer *buffer);\n+\n+protected:\n+\tvoid initializeGL() override;\n+\tvoid paintGL() override;\n+\tvoid resizeGL(int w, int h) override;\n+\tQSize sizeHint() const override;\n+\n+private:\n+\tbool selectFormat(const libcamera::PixelFormat &format);\n+\n+\tvoid configureTexture(unsigned int id);\n+\tbool createFragmentShader();\n+\tbool createVertexShader();\n+\tvoid removeShader();\n+\tvoid doRender();\n+\n+\t/* Captured image size, format and buffer */\n+\tlibcamera::FrameBuffer *buffer_;\n+\tlibcamera::PixelFormat format_;\n+\tQSize size_;\n+\tunsigned char *yuvData_;\n+\n+\t/* OpenGL components for rendering */\n+\tQOpenGLShader *fragmentShader_;\n+\tQOpenGLShader *vertexShader_;\n+\tQOpenGLShaderProgram shaderProgram_;\n+\n+\t/* Vertex buffer */\n+\tQOpenGLBuffer vertexBuffer_;\n+\n+\t/* Fragment and Vertex shader file name */\n+\tQString fragmentShaderSrc_;\n+\tQString vertexShaderSrc_;\n+\n+\t/* YUV texture planars and parameters */\n+\tGLuint id_u_;\n+\tGLuint id_v_;\n+\tGLuint id_y_;\n+\tGLuint textureUniformU_;\n+\tGLuint textureUniformV_;\n+\tGLuint textureUniformY_;\n+\tQOpenGLTexture textureU_;\n+\tQOpenGLTexture textureV_;\n+\tQOpenGLTexture textureY_;\n+\tunsigned int horzSubSample_;\n+\tunsigned int vertSubSample_;\n+\n+\tQMutex mutex_; /* Prevent concurrent access to image_ */\n+};\n+\n+#endif /* __VIEWFINDER_GL_H__ */\n",
    "prefixes": [
        "libcamera-devel",
        "v6",
        "3/4"
    ]
}