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{ "id": 9355, "url": "https://patchwork.libcamera.org/api/patches/9355/?format=api", "web_url": "https://patchwork.libcamera.org/patch/9355/", "project": { "id": 1, "url": "https://patchwork.libcamera.org/api/projects/1/?format=api", "name": "libcamera", "link_name": "libcamera", "list_id": "libcamera_core", "list_email": "libcamera-devel@lists.libcamera.org", "web_url": "", "scm_url": "", "webscm_url": "" }, "msgid": "<20200821161602.5093-2-show.liu@linaro.org>", "date": "2020-08-21T16:16:00", "name": "[libcamera-devel,v4,1/3] qcam: add OpenGL shader code as QT resource", "commit_ref": null, "pull_url": null, "state": "superseded", "archived": false, "hash": "7b3efbe2220e680595eb7e23abb7a45eb3b8995a", "submitter": { "id": 24, "url": "https://patchwork.libcamera.org/api/people/24/?format=api", "name": "Show Liu", "email": "show.liu@linaro.org" }, "delegate": null, "mbox": "https://patchwork.libcamera.org/patch/9355/mbox/", "series": [ { "id": 1229, "url": "https://patchwork.libcamera.org/api/series/1229/?format=api", "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=1229", "date": "2020-08-21T16:15:59", "name": "qcam: NV family YUV format conversion by using OpenGL shader", "version": 4, "mbox": "https://patchwork.libcamera.org/series/1229/mbox/" } ], "comments": "https://patchwork.libcamera.org/api/patches/9355/comments/", "check": "pending", "checks": "https://patchwork.libcamera.org/api/patches/9355/checks/", "tags": {}, "headers": { "Return-Path": "<libcamera-devel-bounces@lists.libcamera.org>", "X-Original-To": "parsemail@patchwork.libcamera.org", "Delivered-To": "parsemail@patchwork.libcamera.org", "Received": [ "from lancelot.ideasonboard.com (lancelot.ideasonboard.com\n\t[92.243.16.209])\n\tby patchwork.libcamera.org (Postfix) with ESMTPS id 753ADBD87C\n\tfor <parsemail@patchwork.libcamera.org>;\n\tFri, 21 Aug 2020 16:16:28 +0000 (UTC)", "from lancelot.ideasonboard.com (localhost [IPv6:::1])\n\tby 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header.i=@linaro.org\n\theader.b=\"aI57YFWP\"; dkim-atps=neutral", "DKIM-Signature": "v=1; a=rsa-sha256; c=relaxed/relaxed; d=linaro.org; s=google;\n\th=from:to:cc:subject:date:message-id:in-reply-to:references\n\t:mime-version:content-transfer-encoding;\n\tbh=f1tzrQ5pmtkLWnf1GsbIuWMKx2XqQVu5ilMV9XPrYRM=;\n\tb=aI57YFWPV54sghwCBjC3cf1S/tR6QXeFF68O84ik+jGWquSPOSO1tDnsO9acmUmcGb\n\tQzhwS0v19SPkKR29HaSdGgizBENIitW/gMbP/yazFLPG8LNIY2Ku8GSpLGn9dCfbL164\n\t1ups/hc2t5HUP/iOmojvJQVU11l7Okr+tCrTFkCSqso+ndXUIQX9Cr50cljiywGvdulK\n\tq6ZVkQB8lIxMdyPzfvmwTgQUSKVjbMRRmm/wNeQHl2E0Vb/wAHWXoacaxDItLuDODj6I\n\tM0e7kSD6LPMX93gpdxPBf6YcctiNLgx9k2mg7BdnVlmEBFCaEg8ntHIbymwGaEFR6y0D\n\t5BHg==", "X-Google-DKIM-Signature": "v=1; a=rsa-sha256; c=relaxed/relaxed;\n\td=1e100.net; s=20161025;\n\th=x-gm-message-state:from:to:cc:subject:date:message-id:in-reply-to\n\t:references:mime-version:content-transfer-encoding;\n\tbh=f1tzrQ5pmtkLWnf1GsbIuWMKx2XqQVu5ilMV9XPrYRM=;\n\tb=XCyu4qXtNurHtFwG43IZ8oLliMEJj+at6n11uh2Nh22Gh//UkXh7UNSbBZJ6cHBrOc\n\tmB698jl64RPG1jzX7UsNztwYdZSmkk2d0rYotOfD44gjj+nvc5bbeyW1zOw6kKfmLwSJ\n\t+tNYrYQd66bi7QkTYuK0ZeIf9lThb7BG6ahQ1KIvwLa1jhIk6bjiximNaSHKhavYJbh/\n\tlKmBtbt+hMugQRWVa2HhfqOdIZ4XNW3TNHhtKjPREcfXx7E7ZH931gK/ht/S0AARZ275\n\tjn6dgoZvAodRfcDQTUzYJfRqR0y9V56FKH8Ca4QYEuNM56jX31ifkaTpMnmaQTLRB/AX\n\tAa2g==", "X-Gm-Message-State": "AOAM533onw4Pvvt1EaJPGXvHGIQ4/055ryccpOjUBfjWVrOXr0WWrJXc\n\t5tPtrm5gFEbSNI+P0dnICccwdEcf4jYELA==", "X-Google-Smtp-Source": "ABdhPJzrgnNhuk3VMnHpgdM/docmo1MgDaD3ehGJszVk9PNfCwTuIjRklm3mKNBKlF+3UREJxG0j9w==", "X-Received": "by 2002:a63:f30b:: with SMTP id\n\tl11mr2828202pgh.445.1598026585543; \n\tFri, 21 Aug 2020 09:16:25 -0700 (PDT)", "From": "Show Liu <show.liu@linaro.org>", "To": "libcamera-devel@lists.libcamera.org", "Date": "Sat, 22 Aug 2020 00:16:00 +0800", "Message-Id": "<20200821161602.5093-2-show.liu@linaro.org>", "X-Mailer": "git-send-email 2.20.1", "In-Reply-To": "<20200821161602.5093-1-show.liu@linaro.org>", "References": "<20200821161602.5093-1-show.liu@linaro.org>", "MIME-Version": "1.0", "Subject": "[libcamera-devel] [PATCH v4 1/3] qcam: add OpenGL shader code as QT\n\tresource", "X-BeenThere": "libcamera-devel@lists.libcamera.org", "X-Mailman-Version": "2.1.29", "Precedence": "list", "List-Id": "<libcamera-devel.lists.libcamera.org>", "List-Unsubscribe": "<https://lists.libcamera.org/options/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=unsubscribe>", "List-Archive": "<https://lists.libcamera.org/pipermail/libcamera-devel/>", "List-Post": "<mailto:libcamera-devel@lists.libcamera.org>", "List-Help": "<mailto:libcamera-devel-request@lists.libcamera.org?subject=help>", "List-Subscribe": "<https://lists.libcamera.org/listinfo/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=subscribe>", "Content-Type": "text/plain; charset=\"us-ascii\"", "Content-Transfer-Encoding": "7bit", "Errors-To": "libcamera-devel-bounces@lists.libcamera.org", "Sender": "\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>" }, "content": "qcam: add OpenGL shader code as QT resource\n\nSigned-off-by: Show Liu <show.liu@linaro.org>\n---\n src/qcam/assets/shader/NV_2_planes_UV_f.glsl | 32 +++++++++++++++++++\n src/qcam/assets/shader/NV_2_planes_VU_f.glsl | 32 +++++++++++++++++++\n src/qcam/assets/shader/NV_3_planes_UV_f.glsl | 33 ++++++++++++++++++++\n src/qcam/assets/shader/NV_3_planes_VU_f.glsl | 33 ++++++++++++++++++++\n src/qcam/assets/shader/NV_vertex_shader.glsl | 16 ++++++++++\n src/qcam/assets/shader/shaders.qrc | 10 ++++++\n src/qcam/meson.build | 1 +\n 7 files changed, 157 insertions(+)\n create mode 100644 src/qcam/assets/shader/NV_2_planes_UV_f.glsl\n create mode 100644 src/qcam/assets/shader/NV_2_planes_VU_f.glsl\n create mode 100644 src/qcam/assets/shader/NV_3_planes_UV_f.glsl\n create mode 100644 src/qcam/assets/shader/NV_3_planes_VU_f.glsl\n create mode 100644 src/qcam/assets/shader/NV_vertex_shader.glsl\n create mode 100644 src/qcam/assets/shader/shaders.qrc", "diff": "diff --git a/src/qcam/assets/shader/NV_2_planes_UV_f.glsl b/src/qcam/assets/shader/NV_2_planes_UV_f.glsl\nnew file mode 100644\nindex 0000000..32c6e90\n--- /dev/null\n+++ b/src/qcam/assets/shader/NV_2_planes_UV_f.glsl\n@@ -0,0 +1,32 @@\n+/* SPDX-License-Identifier: GPL-2.0-or-later */\n+/*\n+ * Copyright (C) 2020, Linaro\n+ *\n+ * NV_2_planes_UV_f.glsl - Fragment shader code for NV12, NV16 and NV24 formats\n+ */\n+\n+#ifdef GL_ES\n+precision highp float;\n+#endif\n+\n+varying vec2 textureOut;\n+uniform sampler2D tex_y;\n+uniform sampler2D tex_u;\n+\n+void main(void)\n+{\n+\tvec3 yuv;\n+\tvec3 rgb;\n+\tmat3 convert_mat = mat3(\n+\t\t\t\t\t\t\tvec3(1.1640625, 1.1640625, 1.1640625),\n+\t\t\t\t\t\t\tvec3(0.0, -0.390625, 2.015625),\n+\t\t\t\t\t\t\tvec3(1.5975625, -0.8125, 0.0)\n+\t\t\t\t\t\t );\n+\n+\tyuv.x = texture2D(tex_y, textureOut).r - 0.0625;\n+\tyuv.y = texture2D(tex_u, textureOut).r - 0.5;\n+\tyuv.z = texture2D(tex_u, textureOut).g - 0.5;\n+\n+\trgb = convert_mat * yuv;\n+\tgl_FragColor = vec4(rgb, 1.0);\n+}\ndiff --git a/src/qcam/assets/shader/NV_2_planes_VU_f.glsl b/src/qcam/assets/shader/NV_2_planes_VU_f.glsl\nnew file mode 100644\nindex 0000000..aae12de\n--- /dev/null\n+++ b/src/qcam/assets/shader/NV_2_planes_VU_f.glsl\n@@ -0,0 +1,32 @@\n+/* SPDX-License-Identifier: GPL-2.0-or-later */\n+/*\n+ * Copyright (C) 2020, Linaro\n+ *\n+ * NV_2_planes_VU_f.glsl - Fragment shader code for NV21, NV61 and NV42 formats\n+ */\n+\n+#ifdef GL_ES\n+precision highp float;\n+#endif\n+\n+varying vec2 textureOut;\n+uniform sampler2D tex_y;\n+uniform sampler2D tex_u;\n+\n+void main(void)\n+{\n+\tvec3 yuv;\n+\tvec3 rgb;\n+\tmat3 convert_mat = mat3(\n+\t\t\t\t\t\t\tvec3(1.1640625, 1.1640625, 1.1640625),\n+\t\t\t\t\t\t\tvec3(0.0, -0.390625, 2.015625),\n+\t\t\t\t\t\t\tvec3(1.5975625, -0.8125, 0.0)\n+\t\t\t\t\t\t );\n+\n+\tyuv.x = texture2D(tex_y, textureOut).r - 0.0625;\n+\tyuv.y = texture2D(tex_u, textureOut).g - 0.5;\n+\tyuv.z = texture2D(tex_u, textureOut).r - 0.5;\n+\t\n+\trgb = convert_mat * yuv;\n+\tgl_FragColor = vec4(rgb, 1.0);\n+}\ndiff --git a/src/qcam/assets/shader/NV_3_planes_UV_f.glsl b/src/qcam/assets/shader/NV_3_planes_UV_f.glsl\nnew file mode 100644\nindex 0000000..21fff3a\n--- /dev/null\n+++ b/src/qcam/assets/shader/NV_3_planes_UV_f.glsl\n@@ -0,0 +1,33 @@\n+/* SPDX-License-Identifier: GPL-2.0-or-later */\n+/*\n+ * Copyright (C) 2020, Linaro\n+ *\n+ * NV_3_planes_UV_f.glsl - Fragment shader code for YUV420 format\n+ */\n+\n+#ifdef GL_ES\n+precision highp float;\n+#endif\n+\n+varying vec2 textureOut;\n+uniform sampler2D tex_y;\n+uniform sampler2D tex_u;\n+uniform sampler2D tex_v;\n+\n+void main(void)\n+{\n+\tvec3 yuv;\n+\tvec3 rgb;\n+\tmat3 convert_mat = mat3(\n+\t\t\t\t\t\t\tvec3(1.1640625, 1.1640625, 1.1640625),\n+\t\t\t\t\t\t\tvec3(0.0, -0.390625, 2.015625),\n+\t\t\t\t\t\t\tvec3(1.5975625, -0.8125, 0.0)\n+\t\t\t\t\t\t );\n+\n+\tyuv.x = texture2D(tex_y, textureOut).r - 0.0625;\n+\tyuv.y = texture2D(tex_u, textureOut).r - 0.5;\n+\tyuv.z = texture2D(tex_v, textureOut).g - 0.5;\n+\t\n+\trgb = convert_mat * yuv;\n+\tgl_FragColor = vec4(rgb, 1.0);\n+}\ndiff --git a/src/qcam/assets/shader/NV_3_planes_VU_f.glsl b/src/qcam/assets/shader/NV_3_planes_VU_f.glsl\nnew file mode 100644\nindex 0000000..df00170\n--- /dev/null\n+++ b/src/qcam/assets/shader/NV_3_planes_VU_f.glsl\n@@ -0,0 +1,33 @@\n+/* SPDX-License-Identifier: GPL-2.0-or-later */\n+/*\n+ * Copyright (C) 2020, Linaro\n+ *\n+ * NV_3_planes_VU_f.glsl - Fragment shader code for YVU420 format\n+ */\n+\n+#ifdef GL_ES\n+precision highp float;\n+#endif\n+\n+varying vec2 textureOut;\n+uniform sampler2D tex_y;\n+uniform sampler2D tex_u;\n+uniform sampler2D tex_v;\n+\n+void main(void)\n+{\n+\tvec3 yuv;\n+\tvec3 rgb;\n+\tmat3 convert_mat = mat3(\n+\t\t\t\t\t\t\tvec3(1.1640625, 1.1640625, 1.1640625),\n+\t\t\t\t\t\t\tvec3(0.0, -0.390625, 2.015625),\n+\t\t\t\t\t\t\tvec3(1.5975625, -0.8125, 0.0)\n+\t\t\t\t\t\t );\n+\n+\tyuv.x = texture2D(tex_y, textureOut).r - 0.0625;\n+\tyuv.y = texture2D(tex_u, textureOut).g - 0.5;\n+\tyuv.z = texture2D(tex_v, textureOut).r - 0.5;\n+\t\n+\trgb = convert_mat * yuv;\n+\tgl_FragColor = vec4(rgb, 1.0);\n+}\ndiff --git a/src/qcam/assets/shader/NV_vertex_shader.glsl b/src/qcam/assets/shader/NV_vertex_shader.glsl\nnew file mode 100644\nindex 0000000..403b791\n--- /dev/null\n+++ b/src/qcam/assets/shader/NV_vertex_shader.glsl\n@@ -0,0 +1,16 @@\n+/* SPDX-License-Identifier: GPL-2.0-or-later */\n+/*\n+ * Copyright (C) 2020, Linaro\n+ *\n+ * NV_vertex_shader.glsl - Vertex shader code for NV family\n+ */\n+\n+attribute vec4 vertexIn;\n+attribute vec2 textureIn;\n+varying vec2 textureOut;\n+\n+void main(void)\n+{\n+\tgl_Position = vertexIn;\n+\ttextureOut = textureIn;\n+}\ndiff --git a/src/qcam/assets/shader/shaders.qrc b/src/qcam/assets/shader/shaders.qrc\nnew file mode 100644\nindex 0000000..6fe4c7f\n--- /dev/null\n+++ b/src/qcam/assets/shader/shaders.qrc\n@@ -0,0 +1,10 @@\n+<!-- SPDX-License-Identifier: GPL-2.0-or-later -->\n+<!DOCTYPE RCC><RCC version=\"1.0\">\n+<qresource>\n+<file>./NV_vertex_shader.glsl</file>\n+<file>./NV_2_planes_UV_f.glsl</file>\n+<file>./NV_2_planes_VU_f.glsl</file>\n+<file>./NV_3_planes_UV_f.glsl</file>\n+<file>./NV_3_planes_VU_f.glsl</file>\n+</qresource>\n+</RCC>\ndiff --git a/src/qcam/meson.build b/src/qcam/meson.build\nindex 6ea886a..e0c6f26 100644\n--- a/src/qcam/meson.build\n+++ b/src/qcam/meson.build\n@@ -16,6 +16,7 @@ qcam_moc_headers = files([\n \n qcam_resources = files([\n 'assets/feathericons/feathericons.qrc',\n+ 'assets/shader/shaders.qrc'\n ])\n \n qt5 = import('qt5')\n", "prefixes": [ "libcamera-devel", "v4", "1/3" ] }