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{
    "id": 27351,
    "url": "https://patchwork.libcamera.org/api/patches/27351/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/27351/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20260708201816.299983-7-mzamazal@redhat.com>",
    "date": "2026-07-08T20:18:14",
    "name": "[RFC,v7,6/6] libcamera: software_isp: debayer_egl: Add LSC support",
    "commit_ref": null,
    "pull_url": null,
    "state": "superseded",
    "archived": false,
    "hash": "2406a8d721046559ddf755f0c651664c8144faca",
    "submitter": {
        "id": 177,
        "url": "https://patchwork.libcamera.org/api/people/177/?format=api",
        "name": "Milan Zamazal",
        "email": "mzamazal@redhat.com"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/27351/mbox/",
    "series": [
        {
            "id": 6049,
            "url": "https://patchwork.libcamera.org/api/series/6049/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=6049",
            "date": "2026-07-08T20:18:08",
            "name": "LSC for SoftISP simple pipeline",
            "version": 7,
            "mbox": "https://patchwork.libcamera.org/series/6049/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/27351/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/27351/checks/",
    "tags": {},
    "headers": {
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        "X-Mimecast-MFC-AGG-ID": "w-ouWFYdPO2h25uDEGD5xw_1783541936",
        "From": "Milan Zamazal <mzamazal@redhat.com>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Cc": "Xander Pronk <xander.c.pronk@gmail.com>,\n\tBryan O'Donoghue <bod.linux@nxsw.ie>,\n\tHans de Goede <johannes.goede@oss.qualcomm.com>,\n\tLaurent Pinchart <laurent.pinchart@ideasonboard.com>,\n\tRick ten Wolde <rick_libcamera@wolde.info>,\n\tMilan Zamazal <mzamazal@redhat.com>",
        "Subject": "[RFC PATCH v7 6/6] libcamera: software_isp: debayer_egl: Add LSC\n\tsupport",
        "Date": "Wed,  8 Jul 2026 22:18:14 +0200",
        "Message-ID": "<20260708201816.299983-7-mzamazal@redhat.com>",
        "In-Reply-To": "<20260708201816.299983-1-mzamazal@redhat.com>",
        "References": "<20260708201816.299983-1-mzamazal@redhat.com>",
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        "Sender": "\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"
    },
    "content": "From: Xander Pronk <xander.c.pronk@gmail.com>\n\nAdd support for passing the LSC table from debayerParams to the shaders.\n\nThe LSC table values are floats, we must add `type' parameter to\ncreateTexture2D to support this.  Moreover, we use 16-bit internal\nformat for the values, primarily because this works for me, unlike\n32-bit floats.\n\nCo-developed-by: Rick ten Wolde <rick_libcamera@wolde.info>\nSigned-off-by: Rick ten Wolde <rick_libcamera@wolde.info>\nSigned-off-by: Xander Pronk <xander.c.pronk@gmail.com>\nSigned-off-by: Milan Zamazal <mzamazal@redhat.com>\n---\n include/libcamera/internal/egl.h              |  6 +++-\n .../internal/software_isp/debayer_params.h    |  2 ++\n src/libcamera/egl.cpp                         | 10 ++++--\n src/libcamera/software_isp/debayer.cpp        |  5 +++\n src/libcamera/software_isp/debayer_egl.cpp    | 32 +++++++++++++++++--\n src/libcamera/software_isp/debayer_egl.h      |  7 ++++\n 6 files changed, 57 insertions(+), 5 deletions(-)",
    "diff": "diff --git a/include/libcamera/internal/egl.h b/include/libcamera/internal/egl.h\nindex 030c813a5..37da2b18a 100644\n--- a/include/libcamera/internal/egl.h\n+++ b/include/libcamera/internal/egl.h\n@@ -107,7 +107,11 @@ public:\n \n \tint createInputDMABufTexture2D(eGLImage &eglImage, int fd);\n \tint createOutputDMABufTexture2D(eGLImage &eglImage, int fd);\n-\tvoid createTexture2D(eGLImage &eglImage, void *data, GLint filter);\n+\tvoid createTexture2D(eGLImage &eglImage,\n+\t\t\t     GLint internalFormat,\n+\t\t\t     GLenum type,\n+\t\t\t     const void *data,\n+\t\t\t     GLint filter);\n \n \tvoid pushEnv(std::vector<std::string> &shaderEnv, const char *str);\n \tvoid makeCurrent();\ndiff --git a/include/libcamera/internal/software_isp/debayer_params.h b/include/libcamera/internal/software_isp/debayer_params.h\nindex 4eb6c7e8d..0b96d4ffe 100644\n--- a/include/libcamera/internal/software_isp/debayer_params.h\n+++ b/include/libcamera/internal/software_isp/debayer_params.h\n@@ -30,6 +30,8 @@ struct DebayerParams {\n \tstatic constexpr unsigned int kLscGridSize = 16;\n \tstatic constexpr unsigned int kLscValuesPerCell = 3;\n \tusing LscValueType = float;\n+\tstatic constexpr unsigned int kLscBytesPerCell =\n+\t\tkLscValuesPerCell * sizeof(LscValueType);\n \tusing LscLookupTable =\n \t\tstd::array<LscValueType, kLscGridSize * kLscGridSize * kLscValuesPerCell>;\n \tLscLookupTable lscLut{};\ndiff --git a/src/libcamera/egl.cpp b/src/libcamera/egl.cpp\nindex aeac5d313..c2a158ce7 100644\n--- a/src/libcamera/egl.cpp\n+++ b/src/libcamera/egl.cpp\n@@ -241,6 +241,8 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd)\n /**\n  * \\brief Create a 2D texture from a memory buffer\n  * \\param[in,out] eglImage EGL image to associate with the texture\n+ * \\param[in] internalFormat OpenGL internal storage format (e.g., GL_RGB8, GL_RGBA8)\n+ * \\param[in] type OpenGL pixel data type (e.g., GL_UNSIGNED_BYTE, GL_FLOAT)\n  * \\param[in] data Pointer to pixel data, or nullptr for uninitialised texture\n  * \\param[in] filter GL texture filter setting\n  *\n@@ -249,7 +251,11 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd)\n  * is useful for uploading static data like lookup tables or uniform color\n  * matrices to the GPU.\n  */\n-void eGL::createTexture2D(eGLImage &eglImage, void *data, GLint filter)\n+void eGL::createTexture2D(eGLImage &eglImage,\n+\t\t\t  GLint internalFormat,\n+\t\t\t  GLenum type,\n+\t\t\t  const void *data,\n+\t\t\t  GLint filter)\n {\n \tASSERT(tid_ == Thread::currentId());\n \n@@ -257,7 +263,7 @@ void eGL::createTexture2D(eGLImage &eglImage, void *data, GLint filter)\n \tglBindTexture(GL_TEXTURE_2D, eglImage.texture_);\n \n \t// Generate texture, bind, associate image to texture, configure, unbind\n-\tglTexImage2D(GL_TEXTURE_2D, 0, eglImage.format_, eglImage.width_, eglImage.height_, 0, eglImage.format_, GL_UNSIGNED_BYTE, data);\n+\tglTexImage2D(GL_TEXTURE_2D, 0, internalFormat, eglImage.width_, eglImage.height_, 0, eglImage.format_, type, data);\n \n \t// Nearest filtering\n \tglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);\ndiff --git a/src/libcamera/software_isp/debayer.cpp b/src/libcamera/software_isp/debayer.cpp\nindex 5c4bd914b..2bf64e570 100644\n--- a/src/libcamera/software_isp/debayer.cpp\n+++ b/src/libcamera/software_isp/debayer.cpp\n@@ -58,6 +58,11 @@ namespace libcamera {\n  * \\brief Type of LSC grid values\n  */\n \n+/**\n+ * \\var DebayerParams::kLscBytesPerCell\n+ * \\brief Number of bytes per each of the lens shading grid areas\n+ */\n+\n /**\n  * \\typedef DebayerParams::LscLookupTable\n  * \\brief Lookup table for lens shading correction\ndiff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp\nindex 562e9fc7a..a73a00759 100644\n--- a/src/libcamera/software_isp/debayer_egl.cpp\n+++ b/src/libcamera/software_isp/debayer_egl.cpp\n@@ -128,6 +128,9 @@ int DebayerEGL::getShaderVariableLocations(void)\n \ttextureUniformBayerFirstRed_ = glGetUniformLocation(programId_, \"tex_bayer_first_red\");\n \ttextureUniformProjMatrix_ = glGetUniformLocation(programId_, \"proj_matrix\");\n \n+\ttextureUniformLsc_ = glGetUniformLocation(programId_, \"lsc_tex\");\n+\tlscEnabledUniform_ = glGetUniformLocation(programId_, \"lsc_enabled\");\n+\n \tLOG(Debayer, Debug) << \"vertexIn \" << attributeVertex_ << \" textureIn \" << attributeTexture_\n \t\t\t    << \" tex_y \" << textureUniformBayerDataIn_\n \t\t\t    << \" awb \" << awbUniformDataIn_\n@@ -139,7 +142,9 @@ int DebayerEGL::getShaderVariableLocations(void)\n \t\t\t    << \" tex_size \" << textureUniformSize_\n \t\t\t    << \" stride_factor \" << textureUniformStrideFactor_\n \t\t\t    << \" tex_bayer_first_red \" << textureUniformBayerFirstRed_\n-\t\t\t    << \" proj_matrix \" << textureUniformProjMatrix_;\n+\t\t\t    << \" proj_matrix \" << textureUniformProjMatrix_\n+\t\t\t    << \" tex_lsc \" << textureUniformLsc_\n+\t\t\t    << \" lsc_enabled\" << lscEnabledUniform_;\n \treturn 0;\n }\n \n@@ -156,6 +161,9 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm\n \t/* Specify GL_OES_EGL_image_external */\n \tegl_.pushEnv(shaderEnv, \"#extension GL_OES_EGL_image_external: enable\");\n \n+\tif (lscEnabled_)\n+\t\tegl_.pushEnv(shaderEnv, \"#define APPLY_LSC\");\n+\n \t/*\n \t * Tell shaders how to re-order output taking account of how the pixels\n \t * are actually stored by EGL.\n@@ -348,6 +356,18 @@ int DebayerEGL::configure(const StreamConfiguration &inputCfg,\n \t */\n \tstats_->setWindow(Rectangle(window_.size()));\n \n+\tif (lscEnabled_) {\n+\t\tconstexpr unsigned int gridSize = DebayerParams::kLscGridSize;\n+\t\tconst unsigned int stride = gridSize * DebayerParams::kLscBytesPerCell;\n+\t\teglImageLscLookup_ =\n+\t\t\tstd::make_unique<eGLImage>(GL_RGB,\n+\t\t\t\t\t\t   gridSize,\n+\t\t\t\t\t\t   gridSize,\n+\t\t\t\t\t\t   stride,\n+\t\t\t\t\t\t   GL_TEXTURE2,\n+\t\t\t\t\t\t   2);\n+\t}\n+\n \treturn 0;\n }\n \n@@ -483,6 +503,13 @@ void DebayerEGL::setShaderVariableValues(const DebayerParams &params)\n \tglUniformMatrix3fv(ccmUniformDataIn_, 1, GL_TRUE, params.combinedMatrix.data().data());\n \tLOG(Debayer, Debug) << \" ccmUniformDataIn_ \" << ccmUniformDataIn_ << \" data \" << params.combinedMatrix;\n \n+\tif (lscEnabled_) {\n+\t\tegl_.createTexture2D(*eglImageLscLookup_, GL_RGB16F, GL_FLOAT,\n+\t\t\t\t     params.lscLut.data(), GL_LINEAR);\n+\t\tglUniform1i(textureUniformLsc_, eglImageLscLookup_->texture_unit_uniform_id_);\n+\t\tglUniform1i(lscEnabledUniform_, params.lscEnabled);\n+\t}\n+\n \t/*\n \t * 0 = Red, 1 = Green, 2 = Blue\n \t */\n@@ -530,7 +557,8 @@ int DebayerEGL::debayerGPU(FrameBuffer *input, FrameBuffer *output, const Debaye\n \t\t\tLOG(Debayer, Error) << \"mmap-ing buffer(s) failed\";\n \t\t\treturn -ENODEV;\n \t\t}\n-\t\tegl_.createTexture2D(*eglImageBayerIn_, inMapped->value().planes()[0].data(), GL_NEAREST);\n+\t\tegl_.createTexture2D(*eglImageBayerIn_, glFormat_, GL_UNSIGNED_BYTE,\n+\t\t\t\t     inMapped->value().planes()[0].data(), GL_NEAREST);\n \t}\n \n \t/* Generate the output render framebuffer as render to texture */\ndiff --git a/src/libcamera/software_isp/debayer_egl.h b/src/libcamera/software_isp/debayer_egl.h\nindex 82ed1305d..2af26fb74 100644\n--- a/src/libcamera/software_isp/debayer_egl.h\n+++ b/src/libcamera/software_isp/debayer_egl.h\n@@ -78,7 +78,10 @@ private:\n \tstd::unique_ptr<eGLImage> eglImageBayerIn_;\n \tstd::unique_ptr<eGLImage> eglImageBayerOut_;\n \n+\t/* LSC lookup table */\n+\tstd::unique_ptr<eGLImage> eglImageLscLookup_;\n \tbool lscEnabled_;\n+\n \t/* Shader parameters */\n \tfloat firstRed_x_;\n \tfloat firstRed_y_;\n@@ -95,6 +98,10 @@ private:\n \t/* Per-frame AWB gains */\n \tGLint awbUniformDataIn_;\n \n+\t/* Lens shading correction */\n+\tGLint textureUniformLsc_;\n+\tGLboolean lscEnabledUniform_;\n+\n \t/* Represent per-frame CCM as a uniform vector of floats 3 x 3 */\n \tGLint ccmUniformDataIn_;\n \n",
    "prefixes": [
        "RFC",
        "v7",
        "6/6"
    ]
}