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{
    "id": 27144,
    "url": "https://patchwork.libcamera.org/api/patches/27144/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/27144/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20260630125214.3327516-3-laurent.pinchart@ideasonboard.com>",
    "date": "2026-06-30T12:52:11",
    "name": "[v2,2/5] utils: Merge shader header generation scripts",
    "commit_ref": null,
    "pull_url": null,
    "state": "new",
    "archived": false,
    "hash": "008b88b31e93993976d47836004353a38cf22a83",
    "submitter": {
        "id": 2,
        "url": "https://patchwork.libcamera.org/api/people/2/?format=api",
        "name": "Laurent Pinchart",
        "email": "laurent.pinchart@ideasonboard.com"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/27144/mbox/",
    "series": [
        {
            "id": 6029,
            "url": "https://patchwork.libcamera.org/api/series/6029/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=6029",
            "date": "2026-06-30T12:52:09",
            "name": "libcamera: Improve shader header generation",
            "version": 2,
            "mbox": "https://patchwork.libcamera.org/series/6029/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/27144/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/27144/checks/",
    "tags": {},
    "headers": {
        "Return-Path": "<libcamera-devel-bounces@lists.libcamera.org>",
        "X-Original-To": "parsemail@patchwork.libcamera.org",
        "Delivered-To": "parsemail@patchwork.libcamera.org",
        "Received": [
            "from lancelot.ideasonboard.com (lancelot.ideasonboard.com\n\t[92.243.16.209])\n\tby patchwork.libcamera.org (Postfix) with ESMTPS id AA0D1C3261\n\tfor <parsemail@patchwork.libcamera.org>;\n\tTue, 30 Jun 2026 12:52:22 +0000 (UTC)",
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        ],
        "Authentication-Results": "lancelot.ideasonboard.com; dkim=pass (1024-bit key;\n\tunprotected) header.d=ideasonboard.com header.i=@ideasonboard.com\n\theader.b=\"qJsOCHQy\"; dkim-atps=neutral",
        "DKIM-Signature": "v=1; a=rsa-sha256; c=relaxed/simple; d=ideasonboard.com;\n\ts=mail; t=1782823894;\n\tbh=sJ3i0n5zX6A30SeRiGQMKWo5vlHoEUSmKe4CmZToEG4=;\n\th=From:To:Cc:Subject:Date:In-Reply-To:References:From;\n\tb=qJsOCHQyTlF5t+6/0eoq2S6DrBFBPm4LWQVUkmHMpqz76OOQVn2NF4GiXAvKLITVH\n\tHob3Ogr2XdhSRW8Pbv2zAl+BfFl8f/39kCBa2oW/uJFj8bBO/sbmiiIBd3GbVKiEhi\n\tGk+IoTXiKPh2y6sfuLVMpA3gHgHNrdqzBaJuvekI=",
        "From": "Laurent Pinchart <laurent.pinchart@ideasonboard.com>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Cc": "Bryan O'Donoghue <bryan.odonoghue@linaro.org>",
        "Subject": "[PATCH v2 2/5] utils: Merge shader header generation scripts",
        "Date": "Tue, 30 Jun 2026 15:52:11 +0300",
        "Message-ID": "<20260630125214.3327516-3-laurent.pinchart@ideasonboard.com>",
        "X-Mailer": "git-send-email 2.54.0",
        "In-Reply-To": "<20260630125214.3327516-1-laurent.pinchart@ideasonboard.com>",
        "References": "<20260630125214.3327516-1-laurent.pinchart@ideasonboard.com>",
        "MIME-Version": "1.0",
        "Content-Type": "text/plain; charset=UTF-8",
        "Content-Transfer-Encoding": "8bit",
        "X-BeenThere": "libcamera-devel@lists.libcamera.org",
        "X-Mailman-Version": "2.1.29",
        "Precedence": "list",
        "List-Id": "<libcamera-devel.lists.libcamera.org>",
        "List-Unsubscribe": "<https://lists.libcamera.org/options/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=unsubscribe>",
        "List-Archive": "<https://lists.libcamera.org/pipermail/libcamera-devel/>",
        "List-Post": "<mailto:libcamera-devel@lists.libcamera.org>",
        "List-Help": "<mailto:libcamera-devel-request@lists.libcamera.org?subject=help>",
        "List-Subscribe": "<https://lists.libcamera.org/listinfo/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=subscribe>",
        "Errors-To": "libcamera-devel-bounces@lists.libcamera.org",
        "Sender": "\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"
    },
    "content": "The shader header is generated by a combination of a shell script and a\nPython script. Simplify this by merging everything into a single script.\n\nThe output of the old and new script only differ in white spaces.\n\nSigned-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>\nReviewed-by: Milan Zamazal <mzamazal@redhat.com>\nReviewed-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>\nReviewed-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>\n---\nChanges since v1:\n\n- Replace os.path with pathlib.Path\n- Rename \"input\" argument to \"inputs\"\n- Move first line of multi-line strings to left column\n---\n src/libcamera/shaders/meson.build |  2 +-\n utils/gen-shader-header.py        | 37 ----------------\n utils/gen-shader-headers.py       | 73 +++++++++++++++++++++++++++++++\n utils/gen-shader-headers.sh       | 54 -----------------------\n utils/meson.build                 |  2 +-\n 5 files changed, 75 insertions(+), 93 deletions(-)\n delete mode 100755 utils/gen-shader-header.py\n create mode 100755 utils/gen-shader-headers.py\n delete mode 100755 utils/gen-shader-headers.sh",
    "diff": "diff --git a/src/libcamera/shaders/meson.build b/src/libcamera/shaders/meson.build\nindex adac77327a3b..4f4e8da607c7 100644\n--- a/src/libcamera/shaders/meson.build\n+++ b/src/libcamera/shaders/meson.build\n@@ -14,7 +14,7 @@ libcamera_shader_headers = custom_target(\n     'gen-shader-headers',\n     input : [shader_files],\n     output : 'glsl_shaders.h',\n-    command : [gen_shader_headers, meson.project_source_root(), '@OUTPUT@', '@INPUT@'],\n+    command : [gen_shader_headers, '-o', '@OUTPUT@', '@INPUT@'],\n )\n \n libcamera_internal_headers += libcamera_shader_headers\ndiff --git a/utils/gen-shader-header.py b/utils/gen-shader-header.py\ndeleted file mode 100755\nindex 745852b4c03f..000000000000\n--- a/utils/gen-shader-header.py\n+++ /dev/null\n@@ -1,37 +0,0 @@\n-#!/usr/bin/env python3\n-# SPDX-License-Identifier: GPL-2.0-or-later\n-# Copyright (C) 2025, Bryan O'Donoghue.\n-#\n-# Author: Bryan O'Donoghue <bryan.odonoghue@linaro.org>\n-#\n-# A Python script which takes a list of shader files and converts each of them\n-# into a C header.\n-#\n-import sys\n-\n-try:\n-    with open(sys.argv[2], \"rb\") as file:\n-        data = file.read()\n-        data_len = len(data)\n-\n-        name = sys.argv[1].replace(\".\", \"_\")\n-        name_len = name + \"_len\"\n-\n-        j = 0\n-        print(\"unsigned char const\", name, \"[] = {\")\n-        for ch in data:\n-            print(f\"0x{ch:02x}, \", end=\"\")\n-            j = (j + 1) % 16\n-            if j == 0:\n-                print()\n-        if j != 0:\n-            print()\n-        print(\"};\")\n-\n-        print()\n-        print(f\"const unsigned int {name_len}={data_len};\")\n-\n-except FileNotFoundError:\n-    print(f\"File {sys.argv[2]} not found\", file=sys.stderr)\n-except IOError:\n-    print(f\"Unable to read {sys.argv[2]}\", file=sys.stderr)\ndiff --git a/utils/gen-shader-headers.py b/utils/gen-shader-headers.py\nnew file mode 100755\nindex 000000000000..fe4f06065f0c\n--- /dev/null\n+++ b/utils/gen-shader-headers.py\n@@ -0,0 +1,73 @@\n+#!/usr/bin/env python3\n+# SPDX-License-Identifier: GPL-2.0-or-later\n+#\n+# Copyright (C) 2025, Bryan O'Donoghue\n+# Copyright (C) 2026, Ideas on Board Oy\n+#\n+# Generate a C header file containing hex-encoded shader sources\n+\n+import argparse\n+import binascii\n+import math\n+import pathlib\n+import sys\n+\n+\n+def process_file(path, out):\n+    data = open(path, 'rb').read()\n+\n+    hex_data = [f'0x{c:02x}' for c in data]\n+    var_name = path.name.replace('.', '_')\n+\n+    out.write(f'unsigned char const {var_name}[] = {{\\n')\n+\n+    for i in range(math.ceil(len(data) / 16)):\n+        out.write('\\t')\n+        out.write(', '.join(hex_data[16 * i:16 * (i + 1)]))\n+        out.write(',\\n')\n+\n+    out.write('};\\n\\n')\n+    out.write(f'const unsigned int {var_name}_len = {len(data)};\\n')\n+\n+\n+def main(argv):\n+    parser = argparse.ArgumentParser(\n+        description='Generate a C header file containing hex-encoded shader sources')\n+    parser.add_argument('--output', '-o', metavar='file', default=sys.stdout,\n+                        type=argparse.FileType('w', encoding='utf-8'),\n+                        help='Output file name. Defaults to standard output if not specified.')\n+    parser.add_argument('inputs', nargs='+', type=pathlib.Path,\n+                        help='Input file names.')\n+    args = parser.parse_args(argv[1:])\n+\n+    args.output.write('''\\\n+/* SPDX-License-Identifier: LGPL-2.1-or-later */\n+/* This file is auto-generated, do not edit! */\n+\n+#pragma once\n+\n+/*\n+ * List the names of the shaders at the top of header for readability's sake.\n+ *\n+''')\n+\n+    for path in args.inputs:\n+        name = path.name.replace('.', '_')\n+        args.output.write(f' * unsigned char {name};\\n')\n+\n+    args.output.write('''\\\n+ */\n+\n+/* Hex encoded shader data */\n+''')\n+\n+    for path in args.inputs:\n+        process_file(path, args.output)\n+        args.output.write('\\n')\n+\n+    return 0\n+\n+\n+if __name__ == '__main__':\n+    sys.exit(main(sys.argv))\n+\ndiff --git a/utils/gen-shader-headers.sh b/utils/gen-shader-headers.sh\ndeleted file mode 100755\nindex 0d6649521a7a..000000000000\n--- a/utils/gen-shader-headers.sh\n+++ /dev/null\n@@ -1,54 +0,0 @@\n-#!/bin/sh\n-# SPDX-License-Identifier: GPL-2.0-or-later\n-\n-set -e\n-\n-usage() {\n-\techo \"Usage: $0 <src_dir> <output_header> <shader_file1> [shader_file2 ...]\"\n-\techo\n-\techo \"Generates a C header file containing hex-encoded shader data.\"\n-\techo\n-\techo \"Arguments:\"\n-\techo \"  src_dir             Path to the base of the source directory\"\n-\techo \"  output_header       Path to the generated header file\"\n-\techo \"  shader_file(s)      One or more shader files to embed in the header\"\n-\texit 1\n-}\n-\n-if [ $# -lt 4 ]; then\n-\techo \"Error: Invalid argument count.\"\n-\tusage\n-fi\n-\n-src_dir=\"$1\"; shift\n-build_path=\"$1\"; shift\n-\n-cat <<EOF > \"$build_path\"\n-/* SPDX-License-Identifier: LGPL-2.1-or-later */\n-/* This file is auto-generated, do not edit! */\n-\n-#pragma once\n-\n-EOF\n-\n-cat <<EOF >> \"$build_path\"\n-/*\n- * List the names of the shaders at the top of\n- * header for readability's sake\n- *\n-EOF\n-\n-for file in \"$@\"; do\n-\tname=$(basename \"$file\" | tr '.' '_')\n-\techo \"[SHADER-GEN] $name\"\n-\techo \" * unsigned char $name;\" >> \"$build_path\"\n-done\n-\n-echo \"*/\" >> \"$build_path\"\n-\n-echo \"/* Hex encoded shader data */\" >> \"$build_path\"\n-for file in \"$@\"; do\n-\tname=$(basename \"$file\")\n-\t\"$src_dir/utils/gen-shader-header.py\" \"$name\" \"$file\" >> \"$build_path\"\n-\techo >> \"$build_path\"\n-done\ndiff --git a/utils/meson.build b/utils/meson.build\nindex 9c598793035c..17a7aa7c3f5e 100644\n--- a/utils/meson.build\n+++ b/utils/meson.build\n@@ -3,7 +3,7 @@\n subdir('codegen')\n subdir('ipu3')\n \n-gen_shader_headers = files('gen-shader-headers.sh')\n+gen_shader_headers = files('gen-shader-headers.py')\n \n ## Module signing\n gen_ipa_priv_key = files('gen-ipa-priv-key.sh')\n",
    "prefixes": [
        "v2",
        "2/5"
    ]
}