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{
    "id": 26783,
    "url": "https://patchwork.libcamera.org/api/patches/26783/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/26783/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20260519193907.86812-3-robert.mader@collabora.com>",
    "date": "2026-05-19T19:39:04",
    "name": "[v3,2/5] egl: Remove some parameters from createTexture2D()",
    "commit_ref": null,
    "pull_url": null,
    "state": "superseded",
    "archived": false,
    "hash": "6517920868e821a865fee2ed6f6aeeb627366745",
    "submitter": {
        "id": 140,
        "url": "https://patchwork.libcamera.org/api/people/140/?format=api",
        "name": "Robert Mader",
        "email": "robert.mader@collabora.com"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/26783/mbox/",
    "series": [
        {
            "id": 5957,
            "url": "https://patchwork.libcamera.org/api/series/5957/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=5957",
            "date": "2026-05-19T19:39:02",
            "name": "software_isp: Implement DMABuf import for input buffers",
            "version": 3,
            "mbox": "https://patchwork.libcamera.org/series/5957/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/26783/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/26783/checks/",
    "tags": {},
    "headers": {
        "Return-Path": "<libcamera-devel-bounces@lists.libcamera.org>",
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        "From": "Robert Mader <robert.mader@collabora.com>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Cc": "Robert Mader <robert.mader@collabora.com>",
        "Subject": "[PATCH v3 2/5] egl: Remove some parameters from createTexture2D()",
        "Date": "Tue, 19 May 2026 21:39:04 +0200",
        "Message-ID": "<20260519193907.86812-3-robert.mader@collabora.com>",
        "X-Mailer": "git-send-email 2.54.0",
        "In-Reply-To": "<20260519193907.86812-1-robert.mader@collabora.com>",
        "References": "<20260519193907.86812-1-robert.mader@collabora.com>",
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        "X-BeenThere": "libcamera-devel@lists.libcamera.org",
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        "List-Id": "<libcamera-devel.lists.libcamera.org>",
        "List-Unsubscribe": "<https://lists.libcamera.org/options/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=unsubscribe>",
        "List-Archive": "<https://lists.libcamera.org/pipermail/libcamera-devel/>",
        "List-Post": "<mailto:libcamera-devel@lists.libcamera.org>",
        "List-Help": "<mailto:libcamera-devel-request@lists.libcamera.org?subject=help>",
        "List-Subscribe": "<https://lists.libcamera.org/listinfo/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=subscribe>",
        "Errors-To": "libcamera-devel-bounces@lists.libcamera.org",
        "Sender": "\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"
    },
    "content": "And use the values set in the constructor instead, bringing the\nfunction in line with createInputDMABufTexture2D() and\ncreateOutputDMABufTexture2D().\n\nAdopt the value passed into the constructor accordingly, which\npreviously was never used.\n\nSigned-off-by: Robert Mader <robert.mader@collabora.com>\n---\n include/libcamera/internal/egl.h           | 2 +-\n src/libcamera/egl.cpp                      | 7 ++-----\n src/libcamera/software_isp/debayer_egl.cpp | 4 ++--\n 3 files changed, 5 insertions(+), 8 deletions(-)",
    "diff": "diff --git a/include/libcamera/internal/egl.h b/include/libcamera/internal/egl.h\nindex eb340eb58..6869fa69b 100644\n--- a/include/libcamera/internal/egl.h\n+++ b/include/libcamera/internal/egl.h\n@@ -105,7 +105,7 @@ public:\n \n \tint createInputDMABufTexture2D(eGLImage &eglImage, int fd);\n \tint createOutputDMABufTexture2D(eGLImage &eglImage, int fd);\n-\tvoid createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint32_t height, void *data);\n+\tvoid createTexture2D(eGLImage &eglImage, void *data);\n \n \tvoid pushEnv(std::vector<std::string> &shaderEnv, const char *str);\n \tvoid makeCurrent();\ndiff --git a/src/libcamera/egl.cpp b/src/libcamera/egl.cpp\nindex e02e3edc3..b51defbdd 100644\n--- a/src/libcamera/egl.cpp\n+++ b/src/libcamera/egl.cpp\n@@ -227,9 +227,6 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd)\n /**\n  * \\brief Create a 2D texture from a memory buffer\n  * \\param[in,out] eglImage EGL image to associate with the texture\n- * \\param[in] format OpenGL internal format (e.g., GL_RGB, GL_RGBA)\n- * \\param[in] width Texture width in pixels\n- * \\param[in] height Texture height in pixels\n  * \\param[in] data Pointer to pixel data, or nullptr for uninitialised texture\n  *\n  * Creates a 2D texture from a CPU-accessible memory buffer. The texture\n@@ -237,7 +234,7 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd)\n  * is useful for uploading static data like lookup tables or uniform color\n  * matrices to the GPU.\n  */\n-void eGL::createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint32_t height, void *data)\n+void eGL::createTexture2D(eGLImage &eglImage, void *data)\n {\n \tASSERT(tid_ == Thread::currentId());\n \n@@ -245,7 +242,7 @@ void eGL::createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint\n \tglBindTexture(GL_TEXTURE_2D, eglImage.texture_);\n \n \t// Generate texture, bind, associate image to texture, configure, unbind\n-\tglTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data);\n+\tglTexImage2D(GL_TEXTURE_2D, 0, eglImage.format_, eglImage.width_, eglImage.height_, 0, eglImage.format_, GL_UNSIGNED_BYTE, data);\n \n \t// Nearest filtering\n \tglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\ndiff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp\nindex 4e4e375c5..a217e3798 100644\n--- a/src/libcamera/software_isp/debayer_egl.cpp\n+++ b/src/libcamera/software_isp/debayer_egl.cpp\n@@ -506,7 +506,7 @@ int DebayerEGL::debayerGPU(MappedFrameBuffer &in, int out_fd, const DebayerParam\n \tegl_.makeCurrent();\n \n \t/* Create a standard texture input */\n-\tegl_.createTexture2D(*eglImageBayerIn_, glFormat_, inputConfig_.stride / bytesPerPixel_, height_, in.planes()[0].data());\n+\tegl_.createTexture2D(*eglImageBayerIn_, in.planes()[0].data());\n \n \t/* Generate the output render framebuffer as render to texture */\n \tegl_.createOutputDMABufTexture2D(*eglImageBayerOut_, out_fd);\n@@ -586,7 +586,7 @@ int DebayerEGL::start()\n \t\treturn -EINVAL;\n \n \t/* Raw bayer input as texture */\n-\teglImageBayerIn_ = std::make_unique<eGLImage>(glFormat_, width_, height_, inputConfig_.stride, GL_TEXTURE0, 0);\n+\teglImageBayerIn_ = std::make_unique<eGLImage>(glFormat_, inputConfig_.stride / bytesPerPixel_, height_, inputConfig_.stride, GL_TEXTURE0, 0);\n \n \t/* Texture we will render to */\n \teglImageBayerOut_ = std::make_unique<eGLImage>(GL_RGBA, outputSize_.width, outputSize_.height, outputConfig_.stride, GL_TEXTURE1, 1);\n",
    "prefixes": [
        "v3",
        "2/5"
    ]
}