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{
    "id": 26769,
    "url": "https://patchwork.libcamera.org/api/patches/26769/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/26769/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20260518201508.140849-2-robert.mader@collabora.com>",
    "date": "2026-05-18T20:15:05",
    "name": "[v2,1/4] egl: Set more eGLImage paramters in constructor",
    "commit_ref": null,
    "pull_url": null,
    "state": "superseded",
    "archived": false,
    "hash": "7812eb9c3e21043f6758027494021cb3d846f63a",
    "submitter": {
        "id": 140,
        "url": "https://patchwork.libcamera.org/api/people/140/?format=api",
        "name": "Robert Mader",
        "email": "robert.mader@collabora.com"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/26769/mbox/",
    "series": [
        {
            "id": 5953,
            "url": "https://patchwork.libcamera.org/api/series/5953/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=5953",
            "date": "2026-05-18T20:15:04",
            "name": "software_isp: Implement DMABuf import for input buffers",
            "version": 2,
            "mbox": "https://patchwork.libcamera.org/series/5953/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/26769/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/26769/checks/",
    "tags": {},
    "headers": {
        "Return-Path": "<libcamera-devel-bounces@lists.libcamera.org>",
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        "From": "Robert Mader <robert.mader@collabora.com>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Cc": "Robert Mader <robert.mader@collabora.com>",
        "Subject": "[PATCH v2 1/4] egl: Set more eGLImage paramters in constructor",
        "Date": "Mon, 18 May 2026 22:15:05 +0200",
        "Message-ID": "<20260518201508.140849-2-robert.mader@collabora.com>",
        "X-Mailer": "git-send-email 2.54.0",
        "In-Reply-To": "<20260518201508.140849-1-robert.mader@collabora.com>",
        "References": "<20260518201508.140849-1-robert.mader@collabora.com>",
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        "X-BeenThere": "libcamera-devel@lists.libcamera.org",
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        "Precedence": "list",
        "List-Id": "<libcamera-devel.lists.libcamera.org>",
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        "List-Archive": "<https://lists.libcamera.org/pipermail/libcamera-devel/>",
        "List-Post": "<mailto:libcamera-devel@lists.libcamera.org>",
        "List-Help": "<mailto:libcamera-devel-request@lists.libcamera.org?subject=help>",
        "List-Subscribe": "<https://lists.libcamera.org/listinfo/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=subscribe>",
        "Errors-To": "libcamera-devel-bounces@lists.libcamera.org",
        "Sender": "\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"
    },
    "content": "The parameters - format, width, height and stride - never change. Set them\nduring construction and remove them from createTexture2D(), making the\nlater match createInputDMABufTexture2D() and createOutputDMABufTexture2D().\n\nSigned-off-by: Robert Mader <robert.mader@collabora.com>\n---\n include/libcamera/internal/egl.h           |  7 +++---\n src/libcamera/egl.cpp                      | 29 +++++++++++++++++-----\n src/libcamera/software_isp/debayer_egl.cpp | 12 ++++-----\n 3 files changed, 33 insertions(+), 15 deletions(-)",
    "diff": "diff --git a/include/libcamera/internal/egl.h b/include/libcamera/internal/egl.h\nindex 0ad2320b1..8d80d6fb5 100644\n--- a/include/libcamera/internal/egl.h\n+++ b/include/libcamera/internal/egl.h\n@@ -57,8 +57,8 @@ public:\n \t * \\param[in] texture_unit OpenGL texture unit\n \t * \\param[in] texture_unit_uniform_id Shader uniform ID\n \t */\n-\teGLImage(uint32_t width, uint32_t height, uint32_t stride, GLenum texture_unit, uint32_t texture_unit_uniform_id)\n-\t\t: width_(width), height_(height), stride_(stride),\n+\teGLImage(GLint format, uint32_t width, uint32_t height, uint32_t stride, GLenum texture_unit, uint32_t texture_unit_uniform_id)\n+\t\t: format_(format), width_(width), height_(height), stride_(stride),\n \t\t  framesize_(stride * height),\n \t\t  texture_unit_uniform_id_(texture_unit_uniform_id),\n \t\t  texture_unit_(texture_unit)\n@@ -79,6 +79,7 @@ public:\n \t\tglDeleteTextures(1, &texture_);\n \t}\n \n+\tGLint format_;\n \tuint32_t width_; /**< Image width in pixels */\n \tuint32_t height_; /**< Image height in pixels */\n \tuint32_t stride_; /**< Row stride in bytes */\n@@ -103,7 +104,7 @@ public:\n \n \tint createInputDMABufTexture2D(eGLImage &eglImage, int fd);\n \tint createOutputDMABufTexture2D(eGLImage &eglImage, int fd);\n-\tvoid createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint32_t height, void *data);\n+\tvoid createTexture2D(eGLImage &eglImage, void *data);\n \n \tvoid pushEnv(std::vector<std::string> &shaderEnv, const char *str);\n \tvoid makeCurrent();\ndiff --git a/src/libcamera/egl.cpp b/src/libcamera/egl.cpp\nindex 357918711..b8f5d9b85 100644\n--- a/src/libcamera/egl.cpp\n+++ b/src/libcamera/egl.cpp\n@@ -14,6 +14,8 @@\n #include <sys/mman.h>\n #include <unistd.h>\n \n+#include <GLES3/gl32.h>\n+\n #include <linux/dma-buf.h>\n #include <linux/dma-heap.h>\n #include <linux/drm_fourcc.h>\n@@ -111,13 +113,31 @@ void eGL::syncOutput()\n  */\n int eGL::createDMABufTexture2D(eGLImage &eglImage, int fd, bool output)\n {\n+\tEGLint drm_format;\n+\n \tASSERT(tid_ == Thread::currentId());\n \n+\tswitch (eglImage.format_) {\n+\tcase GL_RED:\n+\tcase GL_LUMINANCE:\n+\t\tdrm_format = DRM_FORMAT_R8;\n+\t\tbreak;\n+\tcase GL_RG:\n+\t\tdrm_format = DRM_FORMAT_RG88;\n+\t\tbreak;\n+\tcase GL_RGBA:\n+\t\tdrm_format = DRM_FORMAT_ARGB8888;\n+\t\tbreak;\n+\tdefault:\n+\t\tLOG(eGL, Error) << \"unhandled GL format\";\n+\t\treturn -ENODEV;\n+\t}\n+\n \t// clang-format off\n \tEGLint image_attrs[] = {\n \t\tEGL_WIDTH, (EGLint)eglImage.width_,\n \t\tEGL_HEIGHT, (EGLint)eglImage.height_,\n-\t\tEGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888,\n+\t\tEGL_LINUX_DRM_FOURCC_EXT, drm_format,\n \t\tEGL_DMA_BUF_PLANE0_FD_EXT, fd,\n \t\tEGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,\n \t\tEGL_DMA_BUF_PLANE0_PITCH_EXT, (EGLint)eglImage.stride_,\n@@ -207,9 +227,6 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd)\n /**\n  * \\brief Create a 2D texture from a memory buffer\n  * \\param[in,out] eglImage EGL image to associate with the texture\n- * \\param[in] format OpenGL internal format (e.g., GL_RGB, GL_RGBA)\n- * \\param[in] width Texture width in pixels\n- * \\param[in] height Texture height in pixels\n  * \\param[in] data Pointer to pixel data, or nullptr for uninitialised texture\n  *\n  * Creates a 2D texture from a CPU-accessible memory buffer. The texture\n@@ -217,7 +234,7 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd)\n  * is useful for uploading static data like lookup tables or uniform color\n  * matrices to the GPU.\n  */\n-void eGL::createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint32_t height, void *data)\n+void eGL::createTexture2D(eGLImage &eglImage, void *data)\n {\n \tASSERT(tid_ == Thread::currentId());\n \n@@ -225,7 +242,7 @@ void eGL::createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint\n \tglBindTexture(GL_TEXTURE_2D, eglImage.texture_);\n \n \t// Generate texture, bind, associate image to texture, configure, unbind\n-\tglTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data);\n+\tglTexImage2D(GL_TEXTURE_2D, 0, eglImage.format_, eglImage.width_, eglImage.height_, 0, eglImage.format_, GL_UNSIGNED_BYTE, data);\n \n \t// Nearest filtering\n \tglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\ndiff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp\nindex eae4c57f4..a217e3798 100644\n--- a/src/libcamera/software_isp/debayer_egl.cpp\n+++ b/src/libcamera/software_isp/debayer_egl.cpp\n@@ -506,7 +506,7 @@ int DebayerEGL::debayerGPU(MappedFrameBuffer &in, int out_fd, const DebayerParam\n \tegl_.makeCurrent();\n \n \t/* Create a standard texture input */\n-\tegl_.createTexture2D(*eglImageBayerIn_, glFormat_, inputConfig_.stride / bytesPerPixel_, height_, in.planes()[0].data());\n+\tegl_.createTexture2D(*eglImageBayerIn_, in.planes()[0].data());\n \n \t/* Generate the output render framebuffer as render to texture */\n \tegl_.createOutputDMABufTexture2D(*eglImageBayerOut_, out_fd);\n@@ -582,14 +582,14 @@ int DebayerEGL::start()\n \n \tLOG(Debayer, Debug) << \"Available fragment shader texture units \" << maxTextureImageUnits;\n \n+\tif (initBayerShaders(inputPixelFormat_, outputPixelFormat_))\n+\t\treturn -EINVAL;\n+\n \t/* Raw bayer input as texture */\n-\teglImageBayerIn_ = std::make_unique<eGLImage>(width_, height_, inputConfig_.stride, GL_TEXTURE0, 0);\n+\teglImageBayerIn_ = std::make_unique<eGLImage>(glFormat_, inputConfig_.stride / bytesPerPixel_, height_, inputConfig_.stride, GL_TEXTURE0, 0);\n \n \t/* Texture we will render to */\n-\teglImageBayerOut_ = std::make_unique<eGLImage>(outputSize_.width, outputSize_.height, outputConfig_.stride, GL_TEXTURE1, 1);\n-\n-\tif (initBayerShaders(inputPixelFormat_, outputPixelFormat_))\n-\t\treturn -EINVAL;\n+\teglImageBayerOut_ = std::make_unique<eGLImage>(GL_RGBA, outputSize_.width, outputSize_.height, outputConfig_.stride, GL_TEXTURE1, 1);\n \n \treturn 0;\n }\n",
    "prefixes": [
        "v2",
        "1/4"
    ]
}