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{
    "id": 26730,
    "url": "https://patchwork.libcamera.org/api/patches/26730/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/26730/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20260512123619.120068-8-mzamazal@redhat.com>",
    "date": "2026-05-12T12:36:11",
    "name": "[RFC,v5,07/10] libcamera: software_isp: debayer_egl: Add LSC support",
    "commit_ref": null,
    "pull_url": null,
    "state": "new",
    "archived": false,
    "hash": "8198d115b458fd3dcee1e342eb3db4851f9e661c",
    "submitter": {
        "id": 177,
        "url": "https://patchwork.libcamera.org/api/people/177/?format=api",
        "name": "Milan Zamazal",
        "email": "mzamazal@redhat.com"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/26730/mbox/",
    "series": [
        {
            "id": 5936,
            "url": "https://patchwork.libcamera.org/api/series/5936/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=5936",
            "date": "2026-05-12T12:36:04",
            "name": "LSC for SoftISP simple pipeline",
            "version": 5,
            "mbox": "https://patchwork.libcamera.org/series/5936/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/26730/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/26730/checks/",
    "tags": {},
    "headers": {
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        "X-Mimecast-MFC-AGG-ID": "AkWS2KKOPb-Co3KnkSUEoQ_1778589412",
        "From": "Milan Zamazal <mzamazal@redhat.com>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Cc": "Xander Pronk <xander.c.pronk@gmail.com>,\n\tBryan O'Donoghue <bod.linux@nxsw.ie>,\n\tHans de Goede <johannes.goede@oss.qualcomm.com>,\n\tLaurent Pinchart <laurent.pinchart@ideasonboard.com>,\n\tRick ten Wolde <rick_libcamera@wolde.info>,\n\tMilan Zamazal <mzamazal@redhat.com>",
        "Subject": "[RFC PATCH v5 07/10] libcamera: software_isp: debayer_egl: Add LSC\n\tsupport",
        "Date": "Tue, 12 May 2026 14:36:11 +0200",
        "Message-ID": "<20260512123619.120068-8-mzamazal@redhat.com>",
        "In-Reply-To": "<20260512123619.120068-1-mzamazal@redhat.com>",
        "References": "<20260512123619.120068-1-mzamazal@redhat.com>",
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        "Sender": "\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"
    },
    "content": "From: Xander Pronk <xander.c.pronk@gmail.com>\n\nAdd support for passing the LSC table from debayerParams to the shaders.\n\nThe LSC table values are floats, we must add `type' parameter to\ncreateTexture2D to support this.  Moreover, we use 16-bit internal\nformat for the values, primarily because this works for me, unlike\n32-bit floats.\n\nCo-developed-by: Rick ten Wolde <rick_libcamera@wolde.info>\nSigned-off-by: Rick ten Wolde <rick_libcamera@wolde.info>\nSigned-off-by: Xander Pronk <xander.c.pronk@gmail.com>\nSigned-off-by: Milan Zamazal <mzamazal@redhat.com>\n---\n include/libcamera/internal/egl.h              | 10 +++++--\n .../internal/software_isp/debayer_params.h    |  2 ++\n src/libcamera/egl.cpp                         | 16 ++++++++---\n src/libcamera/software_isp/debayer.cpp        |  5 ++++\n src/libcamera/software_isp/debayer_egl.cpp    | 28 +++++++++++++++++--\n src/libcamera/software_isp/debayer_egl.h      |  5 ++++\n 6 files changed, 58 insertions(+), 8 deletions(-)",
    "diff": "diff --git a/include/libcamera/internal/egl.h b/include/libcamera/internal/egl.h\nindex 6402dd5c7..3de47d970 100644\n--- a/include/libcamera/internal/egl.h\n+++ b/include/libcamera/internal/egl.h\n@@ -103,8 +103,14 @@ public:\n \n \tint createInputDMABufTexture2D(eGLImage &eglImage, int fd);\n \tint createOutputDMABufTexture2D(eGLImage &eglImage, int fd);\n-\tvoid createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint32_t height,\n-\t\t\t     const void *data, GLint filter);\n+\tvoid createTexture2D(eGLImage &eglImage,\n+\t\t\t     GLint internalFormat,\n+\t\t\t     GLint format,\n+\t\t\t     GLenum type,\n+\t\t\t     uint32_t width,\n+\t\t\t     uint32_t height,\n+\t\t\t     const void *data,\n+\t\t\t     GLint filter);\n \n \tvoid pushEnv(std::vector<std::string> &shaderEnv, const char *str);\n \tvoid makeCurrent();\ndiff --git a/include/libcamera/internal/software_isp/debayer_params.h b/include/libcamera/internal/software_isp/debayer_params.h\nindex 47f2c3ac2..5b1c8b508 100644\n--- a/include/libcamera/internal/software_isp/debayer_params.h\n+++ b/include/libcamera/internal/software_isp/debayer_params.h\n@@ -30,6 +30,8 @@ struct DebayerParams {\n \tstatic constexpr unsigned int kLscGridSize = 16;\n \tstatic constexpr unsigned int kLscValuesPerCell = 3;\n \tusing LscValueType = float;\n+\tstatic constexpr unsigned int kLscBytesPerCell =\n+\t\tkLscValuesPerCell * sizeof(LscValueType);\n \tusing LscLookupTable =\n \t\tstd::array<LscValueType, kLscGridSize * kLscGridSize * kLscValuesPerCell>;\n \tLscLookupTable lscLut{};\ndiff --git a/src/libcamera/egl.cpp b/src/libcamera/egl.cpp\nindex 80d71451f..cbd0a0d81 100644\n--- a/src/libcamera/egl.cpp\n+++ b/src/libcamera/egl.cpp\n@@ -207,7 +207,9 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd)\n /**\n  * \\brief Create a 2D texture from a memory buffer\n  * \\param[in,out] eglImage EGL image to associate with the texture\n- * \\param[in] format OpenGL internal format (e.g., GL_RGB, GL_RGBA)\n+ * \\param[in] internalFormat OpenGL internal storage format (e.g., GL_RGB8, GL_RGBA8)\n+ * \\param[in] format OpenGL pixel data format (e.g., GL_RGB, GL_RGBA)\n+ * \\param[in] type OpenGL pixel data type (e.g., GL_UNSIGNED_BYTE, GL_FLOAT)\n  * \\param[in] width Texture width in pixels\n  * \\param[in] height Texture height in pixels\n  * \\param[in] data Pointer to pixel data, or nullptr for uninitialised texture\n@@ -218,8 +220,14 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd)\n  * is useful for uploading static data like lookup tables or uniform color\n  * matrices to the GPU.\n  */\n-void eGL::createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint32_t height,\n-\t\t\t  const void *data, GLint filter)\n+void eGL::createTexture2D(eGLImage &eglImage,\n+\t\t\t  GLint internalFormat,\n+\t\t\t  GLint format,\n+\t\t\t  GLenum type,\n+\t\t\t  uint32_t width,\n+\t\t\t  uint32_t height,\n+\t\t\t  const void *data,\n+\t\t\t  GLint filter)\n {\n \tASSERT(tid_ == Thread::currentId());\n \n@@ -227,7 +235,7 @@ void eGL::createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint\n \tglBindTexture(GL_TEXTURE_2D, eglImage.texture_);\n \n \t// Generate texture, bind, associate image to texture, configure, unbind\n-\tglTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data);\n+\tglTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data);\n \n \t// Nearest filtering\n \tglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);\ndiff --git a/src/libcamera/software_isp/debayer.cpp b/src/libcamera/software_isp/debayer.cpp\nindex 76c66e55b..cc1dbb2d0 100644\n--- a/src/libcamera/software_isp/debayer.cpp\n+++ b/src/libcamera/software_isp/debayer.cpp\n@@ -58,6 +58,11 @@ namespace libcamera {\n  * \\brief Type of LSC grid values\n  */\n \n+/**\n+ * \\var DebayerParams::kLscBytesPerCell\n+ * \\brief Number of bytes per each of the lens shading grid areas\n+ */\n+\n /**\n  * \\typedef DebayerParams::LscLookupTable\n  * \\brief Lookup table for lens shading correction\ndiff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp\nindex dc77d0ac6..293ec2499 100644\n--- a/src/libcamera/software_isp/debayer_egl.cpp\n+++ b/src/libcamera/software_isp/debayer_egl.cpp\n@@ -115,6 +115,8 @@ int DebayerEGL::getShaderVariableLocations(void)\n \ttextureUniformBayerFirstRed_ = glGetUniformLocation(programId_, \"tex_bayer_first_red\");\n \ttextureUniformProjMatrix_ = glGetUniformLocation(programId_, \"proj_matrix\");\n \n+\ttextureUniformLsc_ = glGetUniformLocation(programId_, \"lsc_tex\");\n+\n \tLOG(Debayer, Debug) << \"vertexIn \" << attributeVertex_ << \" textureIn \" << attributeTexture_\n \t\t\t    << \" tex_y \" << textureUniformBayerDataIn_\n \t\t\t    << \" ccm \" << ccmUniformDataIn_\n@@ -125,7 +127,8 @@ int DebayerEGL::getShaderVariableLocations(void)\n \t\t\t    << \" tex_size \" << textureUniformSize_\n \t\t\t    << \" stride_factor \" << textureUniformStrideFactor_\n \t\t\t    << \" tex_bayer_first_red \" << textureUniformBayerFirstRed_\n-\t\t\t    << \" proj_matrix \" << textureUniformProjMatrix_;\n+\t\t\t    << \" proj_matrix \" << textureUniformProjMatrix_\n+\t\t\t    << \" lsc \" << textureUniformLsc_;\n \treturn 0;\n }\n \n@@ -144,6 +147,9 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm\n \t/* Specify GL_OES_EGL_image_external */\n \tegl_.pushEnv(shaderEnv, \"#extension GL_OES_EGL_image_external: enable\");\n \n+\tif (lscEnabled_)\n+\t\tegl_.pushEnv(shaderEnv, \"#define APPLY_LSC\");\n+\n \t/*\n \t * Tell shaders how to re-order output taking account of how the pixels\n \t * are actually stored by EGL.\n@@ -343,6 +349,17 @@ int DebayerEGL::configure(const StreamConfiguration &inputCfg,\n \t */\n \tstats_->setWindow(Rectangle(window_.size()));\n \n+\tif (lscEnabled_) {\n+\t\tconstexpr unsigned int gridSize = DebayerParams::kLscGridSize;\n+\t\tconst unsigned int stride = gridSize * DebayerParams::kLscBytesPerCell;\n+\t\teglImageLscLookup_ =\n+\t\t\tstd::make_unique<eGLImage>(gridSize,\n+\t\t\t\t\t\t   gridSize,\n+\t\t\t\t\t\t   stride,\n+\t\t\t\t\t\t   GL_TEXTURE2,\n+\t\t\t\t\t\t   2);\n+\t}\n+\n \treturn 0;\n }\n \n@@ -482,6 +499,13 @@ void DebayerEGL::setShaderVariableValues(const DebayerParams &params)\n \tglUniformMatrix3fv(ccmUniformDataIn_, 1, GL_FALSE, ccm);\n \tLOG(Debayer, Debug) << \" ccmUniformDataIn_ \" << ccmUniformDataIn_ << \" data \" << params.combinedMatrix;\n \n+\tif (lscEnabled_) {\n+\t\tegl_.createTexture2D(*eglImageLscLookup_, GL_RGB16F, GL_RGB, GL_FLOAT,\n+\t\t\t\t     DebayerParams::kLscGridSize, DebayerParams::kLscGridSize,\n+\t\t\t\t     params.lscLut.data(), GL_LINEAR);\n+\t\tglUniform1i(textureUniformLsc_, eglImageLscLookup_->texture_unit_uniform_id_);\n+\t}\n+\n \t/*\n \t * 0 = Red, 1 = Green, 2 = Blue\n \t */\n@@ -509,7 +533,7 @@ int DebayerEGL::debayerGPU(MappedFrameBuffer &in, int out_fd, const DebayerParam\n \tegl_.makeCurrent();\n \n \t/* Create a standard texture input */\n-\tegl_.createTexture2D(*eglImageBayerIn_, glFormat_,\n+\tegl_.createTexture2D(*eglImageBayerIn_, glFormat_, glFormat_, GL_UNSIGNED_BYTE,\n \t\t\t     inputConfig_.stride / bytesPerPixel_, height_,\n \t\t\t     in.planes()[0].data(), GL_NEAREST);\n \ndiff --git a/src/libcamera/software_isp/debayer_egl.h b/src/libcamera/software_isp/debayer_egl.h\nindex 3f5db355a..85f51cf88 100644\n--- a/src/libcamera/software_isp/debayer_egl.h\n+++ b/src/libcamera/software_isp/debayer_egl.h\n@@ -77,7 +77,10 @@ private:\n \tstd::unique_ptr<eGLImage> eglImageBayerIn_;\n \tstd::unique_ptr<eGLImage> eglImageBayerOut_;\n \n+\t/* LSC lookup table */\n+\tstd::unique_ptr<eGLImage> eglImageLscLookup_;\n \tbool lscEnabled_;\n+\n \t/* Shader parameters */\n \tfloat firstRed_x_;\n \tfloat firstRed_y_;\n@@ -91,6 +94,8 @@ private:\n \n \tGLint textureUniformBayerDataIn_;\n \n+\tGLint textureUniformLsc_;\n+\n \t/* Represent per-frame CCM as a uniform vector of floats 3 x 3 */\n \tGLint ccmUniformDataIn_;\n \n",
    "prefixes": [
        "RFC",
        "v5",
        "07/10"
    ]
}