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{
    "id": 25963,
    "url": "https://patchwork.libcamera.org/api/patches/25963/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/25963/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20260126104256.119697-6-rick.w.ten.wolde@gmail.com>",
    "date": "2026-01-26T10:42:53",
    "name": "[5/7] libcamera: software_isp: debayer_egl: Add LSC support",
    "commit_ref": null,
    "pull_url": null,
    "state": "new",
    "archived": false,
    "hash": "356ca5f637e126598b31794eca32048b8b1ebe16",
    "submitter": {
        "id": 257,
        "url": "https://patchwork.libcamera.org/api/people/257/?format=api",
        "name": "Rick ten Wolde",
        "email": "rick.w.ten.wolde@gmail.com"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/25963/mbox/",
    "series": [
        {
            "id": 5739,
            "url": "https://patchwork.libcamera.org/api/series/5739/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=5739",
            "date": "2026-01-26T10:42:48",
            "name": "LSC for SoftISP simple pipeline",
            "version": 1,
            "mbox": "https://patchwork.libcamera.org/series/5739/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/25963/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/25963/checks/",
    "tags": {},
    "headers": {
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        "From": "Rick ten Wolde <rick.w.ten.wolde@gmail.com>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Cc": "xander.c.pronk@gmail.com, derekgielen@outlook.com,\n\t22012540@student.hhs.nl, \n\trick.w.ten.wolde@gmail.com, johannes.goede@oss.qualcomm.com,\n\tRick ten Wolde <rick_libcamera@wolde.info>",
        "Subject": "[PATCH 5/7] libcamera: software_isp: debayer_egl: Add LSC support",
        "Date": "Mon, 26 Jan 2026 11:42:53 +0100",
        "Message-ID": "<20260126104256.119697-6-rick.w.ten.wolde@gmail.com>",
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    },
    "content": "From: Xander Pronk <xander.c.pronk@gmail.com>\n\nAdd support for passing the LSC tables from debayerParams to\nthe shaders.\n\nCo-authored-by: Rick ten Wolde <rick_libcamera@wolde.info>\nSigned-off-by: Rick ten Wolde <rick_libcamera@wolde.info>\nSigned-off-by: Xander Pronk <xander.c.pronk@gmail.com>\n---\n src/libcamera/software_isp/debayer_egl.cpp | 21 +++++++++++++++++++++\n src/libcamera/software_isp/debayer_egl.h   |  9 +++++++++\n 2 files changed, 30 insertions(+)",
    "diff": "diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp\nindex 8e089032..0f36b149 100644\n--- a/src/libcamera/software_isp/debayer_egl.cpp\n+++ b/src/libcamera/software_isp/debayer_egl.cpp\n@@ -111,6 +111,10 @@ int DebayerEGL::getShaderVariableLocations(void)\n \ttextureUniformBayerFirstRed_ = glGetUniformLocation(programId_, \"tex_bayer_first_red\");\n \ttextureUniformProjMatrix_ = glGetUniformLocation(programId_, \"proj_matrix\");\n \n+\ttextureUniformLSCRed_ = glGetUniformLocation(programId_, \"lsc_tex_red\");\n+\ttextureUniformLSCGreen_ = glGetUniformLocation(programId_, \"lsc_tex_green\");\n+\ttextureUniformLSCBlue_ = glGetUniformLocation(programId_, \"lsc_tex_blue\");\n+\n \tLOG(Debayer, Debug) << \"vertexIn \" << attributeVertex_ << \" textureIn \" << attributeTexture_\n \t\t\t    << \" tex_y \" << textureUniformBayerDataIn_\n \t\t\t    << \" ccm \" << ccmUniformDataIn_\n@@ -140,6 +144,9 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm\n \t/* Specify GL_OES_EGL_image_external */\n \tegl_.pushEnv(shaderEnv, \"#extension GL_OES_EGL_image_external: enable\");\n \n+\t/* Always use LSC */\n+\tegl_.pushEnv(shaderEnv, \"#define DO_LSC\");\n+\n \t/*\n \t * Tell shaders how to re-order output taking account of how the\n \t * pixels are actually stored by GBM\n@@ -349,6 +356,12 @@ int DebayerEGL::configure(const StreamConfiguration &inputCfg,\n \t */\n \tstats_->setWindow(Rectangle(window_.size()));\n \n+\teglImageLSCLookupRed_ = new eGLImage(20, 20, sizeof(GLubyte), GL_TEXTURE5, 5);\n+\teglImageLSCLookupGreen_ = new eGLImage(20, 20, sizeof(GLubyte), GL_TEXTURE5, 5);\n+\teglImageLSCLookupBlue_ = new eGLImage(20, 20, sizeof(GLubyte), GL_TEXTURE5, 5);\n+\tif (!eglImageLSCLookupRed_ || !eglImageLSCLookupGreen_ || !eglImageLSCLookupBlue_)\n+\t\treturn -ENOMEM;\n+\n \treturn 0;\n }\n \n@@ -488,6 +501,14 @@ void DebayerEGL::setShaderVariableValues(DebayerParams &params)\n \tglUniformMatrix3fv(ccmUniformDataIn_, 1, GL_FALSE, ccm);\n \tLOG(Debayer, Debug) << \" ccmUniformDataIn_ \" << ccmUniformDataIn_ << \" data \" << params.ccm;\n \n+\tegl_.createTexture2D(*eglImageLSCLookupRed_, GL_LUMINANCE, 16, 16, &params.LSC_red, GL_LINEAR);\n+\tegl_.createTexture2D(*eglImageLSCLookupBlue_, GL_LUMINANCE, 16, 16, &params.LSC_green, GL_LINEAR);\n+\tegl_.createTexture2D(*eglImageLSCLookupGreen_, GL_LUMINANCE, 16, 16, &params.LSC_blue, GL_LINEAR);\n+\n+\tglUniform1i(textureUniformLSCRed_, eglImageLSCLookupRed_->texture_unit_uniform_id_);\n+\tglUniform1i(textureUniformLSCGreen_, eglImageLSCLookupGreen_->texture_unit_uniform_id_);\n+\tglUniform1i(textureUniformLSCBlue_, eglImageLSCLookupBlue_->texture_unit_uniform_id_);\n+\n \t/*\n \t * 0 = Red, 1 = Green, 2 = Blue\n \t */\ndiff --git a/src/libcamera/software_isp/debayer_egl.h b/src/libcamera/software_isp/debayer_egl.h\nindex a5033bc6..61feadab 100644\n--- a/src/libcamera/software_isp/debayer_egl.h\n+++ b/src/libcamera/software_isp/debayer_egl.h\n@@ -85,6 +85,11 @@ private:\n \tstd::unique_ptr<eGLImage> eglImageBayerIn_;\n \tstd::unique_ptr<eGLImage> eglImageBayerOut_;\n \n+\t/* Pointer to object representing input texture */\n+\teGLImage *eglImageLSCLookupRed_;\n+\teGLImage *eglImageLSCLookupBlue_;\n+\teGLImage *eglImageLSCLookupGreen_;\n+\n \t/* Shader parameters */\n \tfloat firstRed_x_;\n \tfloat firstRed_y_;\n@@ -98,6 +103,10 @@ private:\n \n \tGLint textureUniformBayerDataIn_;\n \n+\tGLint textureUniformLSCRed_;\n+\tGLint textureUniformLSCGreen_;\n+\tGLint textureUniformLSCBlue_;\n+\n \t/* Represent per-frame CCM as a uniform vector of floats 3 x 3 */\n \tGLint ccmUniformDataIn_;\n \n",
    "prefixes": [
        "5/7"
    ]
}