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{
    "id": 24218,
    "url": "https://patchwork.libcamera.org/api/patches/24218/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/24218/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20250824-b4-v0-5-2-gpuisp-v2-a-v2-36-96f4576c814e@linaro.org>",
    "date": "2025-08-24T00:48:48",
    "name": "[v2,36/37] libcamera: software_isp: Add a gpuisp todo list",
    "commit_ref": null,
    "pull_url": null,
    "state": "superseded",
    "archived": false,
    "hash": "9550db37061d9cb82d183fde85174160e2b4b53d",
    "submitter": {
        "id": 175,
        "url": "https://patchwork.libcamera.org/api/people/175/?format=api",
        "name": "Bryan O'Donoghue",
        "email": "bryan.odonoghue@linaro.org"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/24218/mbox/",
    "series": [
        {
            "id": 5400,
            "url": "https://patchwork.libcamera.org/api/series/5400/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=5400",
            "date": "2025-08-24T00:48:12",
            "name": "Add GLES 2.0 GPUISP to libcamera",
            "version": 2,
            "mbox": "https://patchwork.libcamera.org/series/5400/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/24218/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/24218/checks/",
    "tags": {},
    "headers": {
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        "From": "Bryan O'Donoghue <bryan.odonoghue@linaro.org>",
        "Date": "Sun, 24 Aug 2025 01:48:48 +0100",
        "Subject": "[PATCH v2 36/37] libcamera: software_isp: Add a gpuisp todo list",
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        "Message-Id": "<20250824-b4-v0-5-2-gpuisp-v2-a-v2-36-96f4576c814e@linaro.org>",
        "References": "<20250824-b4-v0-5-2-gpuisp-v2-a-v2-0-96f4576c814e@linaro.org>",
        "In-Reply-To": "<20250824-b4-v0-5-2-gpuisp-v2-a-v2-0-96f4576c814e@linaro.org>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Cc": "Bryan O'Donoghue <bryan.odonoghue@linaro.org>",
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    },
    "content": "List the series of things to do in GPU ISP in perceived order of\ndifficulty.\n\nSigned-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>\n---\n src/libcamera/software_isp/gpuisp-todo.txt | 61 ++++++++++++++++++++++++++++++\n 1 file changed, 61 insertions(+)",
    "diff": "diff --git a/src/libcamera/software_isp/gpuisp-todo.txt b/src/libcamera/software_isp/gpuisp-todo.txt\nnew file mode 100644\nindex 0000000000000000000000000000000000000000..d283959c3ee2864f8ec3534107938505ae858c61\n--- /dev/null\n+++ b/src/libcamera/software_isp/gpuisp-todo.txt\n@@ -0,0 +1,61 @@\n+List the TODOs in perceived order of ease.\n+\n+Version 2:\n+Make GPUISP default:\n+\t- Right now the environment variable allows over-riding to swtich\n+\t  from CPU to GPU.\n+\t- Once we support 24 BPP output on GPUISP we will have the same\n+\t  pixel format support as CPU and can set the default to GPU without\n+\t  regressing functionality\n+\n+glTexture1D:\n+\t- Initial code was developed for < GLES 2.O but since we have fixed\n+\t  on GLES >= 2.0 this means we can use glTexture1D\n+\t- Provided this is so amend the shaders to do val = texture(x, y, 0);\n+\t  not texture(x, y, 0.5) the 0.5 is because of using glTexture2D\n+\n+Denoising:\n+\t- Run a denoise algorithm in the shaders\n+\t- Supply a control to influence the noise-floor ?\n+\n+Dead pixel correction:\n+\t- Add logic to correct dead pixels in the fragment shaders\n+\n+Version 1:\n+24 bit output support:\n+\t- Take the BPP we already capture and get a 24 bit GBM surface\n+\t- Pass a compile-time parameter to the shaders to tell them to do\n+\t  gl_FragColor = rgb not gl_FragColor = rgba\n+\t- Version 2:\n+\t  This is not possible.\n+\t  gl_FragColor expects vec4 not vec3 on the output.\n+\t  If you really want RGB888 run cpuisp.\n+\n+Surfaceless GBM:\n+\t- We get a GBM surface and then have to swap buffers\n+\t  If we rework for surfaceless GBM and EGL then the swap buffer can\n+\t  be dropped.\n+\t- Version 2:\n+\t  Complete GBM surface removed, memcpy() phase removed also\n+\n+dma-buf texture upload:\n+\t- Currently we pass the input buffer to glCreateTexture2D.\n+\t  We should be able to make the upload of the input buffer go faster\n+\t  by using eglCreateImageKHR and enumerated the dma-buf contents.\n+\t- Version 2:\n+\t  Complete sm8250 test platform shows 20x performance increase\n+\t  with CCM.\n+\n+Render-to-texture:\n+\t- Right now we render to the GBM provided surface framebuffer\n+\t  and then memcpy from that buffer to the target output buffer.\n+\t  This necessitates flushing the cache on the target buffer in\n+\t  addition to the memcpy().\n+\t- Render-to-texture where we generate the target framebuffer\n+\t  directly from a dma-buf handle will mitigate the memcpy() phase.\n+\t- It should be the case then that the consumer of the output buffer\n+\t  i.e. the thing that's not libcamera is responsible to flush the cache\n+\t  if-and-only-if that user writes to the buffer.\n+\t- We need to flush the cache on the buffer because we are memcpying() to it.\n+\t- Version 2:\n+\t  Done in version 2\n",
    "prefixes": [
        "v2",
        "36/37"
    ]
}