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{
    "id": 13176,
    "url": "https://patchwork.libcamera.org/api/patches/13176/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/13176/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20210803092310.11956-1-laurent.pinchart@ideasonboard.com>",
    "date": "2021-08-03T09:23:10",
    "name": "[libcamera-devel] qcam: Support OpenGL ES 2.0",
    "commit_ref": null,
    "pull_url": null,
    "state": "accepted",
    "archived": false,
    "hash": "35e001fb6ef7a4b714c8114bda95ef3677216c19",
    "submitter": {
        "id": 2,
        "url": "https://patchwork.libcamera.org/api/people/2/?format=api",
        "name": "Laurent Pinchart",
        "email": "laurent.pinchart@ideasonboard.com"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/13176/mbox/",
    "series": [
        {
            "id": 2295,
            "url": "https://patchwork.libcamera.org/api/series/2295/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=2295",
            "date": "2021-08-03T09:23:10",
            "name": "[libcamera-devel] qcam: Support OpenGL ES 2.0",
            "version": 1,
            "mbox": "https://patchwork.libcamera.org/series/2295/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/13176/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/13176/checks/",
    "tags": {},
    "headers": {
        "Return-Path": "<libcamera-devel-bounces@lists.libcamera.org>",
        "X-Original-To": "parsemail@patchwork.libcamera.org",
        "Delivered-To": "parsemail@patchwork.libcamera.org",
        "Received": [
            "from lancelot.ideasonboard.com (lancelot.ideasonboard.com\n\t[92.243.16.209])\n\tby patchwork.libcamera.org (Postfix) with ESMTPS id F3FCAC3232\n\tfor <parsemail@patchwork.libcamera.org>;\n\tTue,  3 Aug 2021 09:23:29 +0000 (UTC)",
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        ],
        "Authentication-Results": "lancelot.ideasonboard.com;\n\tdkim=fail reason=\"signature verification failed\" (1024-bit key;\n\tunprotected) header.d=ideasonboard.com header.i=@ideasonboard.com\n\theader.b=\"aulJ0heh\"; dkim-atps=neutral",
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        "From": "Laurent Pinchart <laurent.pinchart@ideasonboard.com>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Date": "Tue,  3 Aug 2021 12:23:10 +0300",
        "Message-Id": "<20210803092310.11956-1-laurent.pinchart@ideasonboard.com>",
        "X-Mailer": "git-send-email 2.31.1",
        "MIME-Version": "1.0",
        "Content-Transfer-Encoding": "8bit",
        "Subject": "[libcamera-devel] [PATCH] qcam: Support OpenGL ES 2.0",
        "X-BeenThere": "libcamera-devel@lists.libcamera.org",
        "X-Mailman-Version": "2.1.29",
        "Precedence": "list",
        "List-Id": "<libcamera-devel.lists.libcamera.org>",
        "List-Unsubscribe": "<https://lists.libcamera.org/options/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=unsubscribe>",
        "List-Archive": "<https://lists.libcamera.org/pipermail/libcamera-devel/>",
        "List-Post": "<mailto:libcamera-devel@lists.libcamera.org>",
        "List-Help": "<mailto:libcamera-devel-request@lists.libcamera.org?subject=help>",
        "List-Subscribe": "<https://lists.libcamera.org/listinfo/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=subscribe>",
        "Errors-To": "libcamera-devel-bounces@lists.libcamera.org",
        "Sender": "\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"
    },
    "content": "The GL_RG and GL_RED texture formats are not supported in OpenGL ES\nprior to 3.0. In order to be compatible with OpenGL ES 2.0, use\nGL_LUMINANCE_ALPHA and GL_LUMINANCE instead. The shader code needs to be\nupdated accordingly for GL_RG, as the second component is now stored in\nalpha component instead of the green component. Usage of the red\ncomponent is fine, the luminance value is stored in the red, green and\nblue components.\n\nSigned-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>\n---\nTested with vivid, using NV12, YV420, YVU420 and SGRBG8, which should\ncover all code paths.\n---\n src/qcam/assets/shader/YUV_2_planes.frag |  4 +--\n src/qcam/viewfinder_gl.cpp               | 40 ++++++++++++------------\n 2 files changed, 22 insertions(+), 22 deletions(-)",
    "diff": "diff --git a/src/qcam/assets/shader/YUV_2_planes.frag b/src/qcam/assets/shader/YUV_2_planes.frag\nindex 125f1c850a33..254463c05cac 100644\n--- a/src/qcam/assets/shader/YUV_2_planes.frag\n+++ b/src/qcam/assets/shader/YUV_2_planes.frag\n@@ -26,9 +26,9 @@ void main(void)\n \tyuv.x = texture2D(tex_y, textureOut).r - 0.063;\n #if defined(YUV_PATTERN_UV)\n \tyuv.y = texture2D(tex_u, textureOut).r - 0.500;\n-\tyuv.z = texture2D(tex_u, textureOut).g - 0.500;\n+\tyuv.z = texture2D(tex_u, textureOut).a - 0.500;\n #elif defined(YUV_PATTERN_VU)\n-\tyuv.y = texture2D(tex_u, textureOut).g - 0.500;\n+\tyuv.y = texture2D(tex_u, textureOut).a - 0.500;\n \tyuv.z = texture2D(tex_u, textureOut).r - 0.500;\n #else\n #error Invalid pattern\ndiff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp\nindex e7c8620c7024..77a6437e56fd 100644\n--- a/src/qcam/viewfinder_gl.cpp\n+++ b/src/qcam/viewfinder_gl.cpp\n@@ -481,11 +481,11 @@ void ViewFinderGL::doRender()\n \t\tconfigureTexture(*textures_[0]);\n \t\tglTexImage2D(GL_TEXTURE_2D,\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     size_.width(),\n \t\t\t     size_.height(),\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     GL_UNSIGNED_BYTE,\n \t\t\t     data_);\n \t\tshaderProgram_.setUniformValue(textureUniformY_, 0);\n@@ -495,11 +495,11 @@ void ViewFinderGL::doRender()\n \t\tconfigureTexture(*textures_[1]);\n \t\tglTexImage2D(GL_TEXTURE_2D,\n \t\t\t     0,\n-\t\t\t     GL_RG,\n+\t\t\t     GL_LUMINANCE_ALPHA,\n \t\t\t     size_.width() / horzSubSample_,\n \t\t\t     size_.height() / vertSubSample_,\n \t\t\t     0,\n-\t\t\t     GL_RG,\n+\t\t\t     GL_LUMINANCE_ALPHA,\n \t\t\t     GL_UNSIGNED_BYTE,\n \t\t\t     data_ + size_.width() * size_.height());\n \t\tshaderProgram_.setUniformValue(textureUniformU_, 1);\n@@ -511,11 +511,11 @@ void ViewFinderGL::doRender()\n \t\tconfigureTexture(*textures_[0]);\n \t\tglTexImage2D(GL_TEXTURE_2D,\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     size_.width(),\n \t\t\t     size_.height(),\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     GL_UNSIGNED_BYTE,\n \t\t\t     data_);\n \t\tshaderProgram_.setUniformValue(textureUniformY_, 0);\n@@ -525,11 +525,11 @@ void ViewFinderGL::doRender()\n \t\tconfigureTexture(*textures_[1]);\n \t\tglTexImage2D(GL_TEXTURE_2D,\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     size_.width() / horzSubSample_,\n \t\t\t     size_.height() / vertSubSample_,\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     GL_UNSIGNED_BYTE,\n \t\t\t     data_ + size_.width() * size_.height());\n \t\tshaderProgram_.setUniformValue(textureUniformU_, 1);\n@@ -539,11 +539,11 @@ void ViewFinderGL::doRender()\n \t\tconfigureTexture(*textures_[2]);\n \t\tglTexImage2D(GL_TEXTURE_2D,\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     size_.width() / horzSubSample_,\n \t\t\t     size_.height() / vertSubSample_,\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     GL_UNSIGNED_BYTE,\n \t\t\t     data_ + size_.width() * size_.height() * 5 / 4);\n \t\tshaderProgram_.setUniformValue(textureUniformV_, 2);\n@@ -555,11 +555,11 @@ void ViewFinderGL::doRender()\n \t\tconfigureTexture(*textures_[0]);\n \t\tglTexImage2D(GL_TEXTURE_2D,\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     size_.width(),\n \t\t\t     size_.height(),\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     GL_UNSIGNED_BYTE,\n \t\t\t     data_);\n \t\tshaderProgram_.setUniformValue(textureUniformY_, 0);\n@@ -569,11 +569,11 @@ void ViewFinderGL::doRender()\n \t\tconfigureTexture(*textures_[2]);\n \t\tglTexImage2D(GL_TEXTURE_2D,\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     size_.width() / horzSubSample_,\n \t\t\t     size_.height() / vertSubSample_,\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     GL_UNSIGNED_BYTE,\n \t\t\t     data_ + size_.width() * size_.height());\n \t\tshaderProgram_.setUniformValue(textureUniformV_, 2);\n@@ -583,11 +583,11 @@ void ViewFinderGL::doRender()\n \t\tconfigureTexture(*textures_[1]);\n \t\tglTexImage2D(GL_TEXTURE_2D,\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     size_.width() / horzSubSample_,\n \t\t\t     size_.height() / vertSubSample_,\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     GL_UNSIGNED_BYTE,\n \t\t\t     data_ + size_.width() * size_.height() * 5 / 4);\n \t\tshaderProgram_.setUniformValue(textureUniformU_, 1);\n@@ -674,18 +674,18 @@ void ViewFinderGL::doRender()\n \tcase libcamera::formats::SRGGB12_CSI2P:\n \t\t/*\n \t\t * Raw Bayer 8-bit, and packed raw Bayer 10-bit/12-bit formats\n-\t\t * are stored in GL_RED texture.\n-\t\t * The texture width is equal to the stride.\n+\t\t * are stored in GL_LUMINANCE texture. The texture width is\n+\t\t * equal to the stride.\n \t\t */\n \t\tglActiveTexture(GL_TEXTURE0);\n \t\tconfigureTexture(*textures_[0]);\n \t\tglTexImage2D(GL_TEXTURE_2D,\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     stride_,\n \t\t\t     size_.height(),\n \t\t\t     0,\n-\t\t\t     GL_RED,\n+\t\t\t     GL_LUMINANCE,\n \t\t\t     GL_UNSIGNED_BYTE,\n \t\t\t     data_);\n \t\tshaderProgram_.setUniformValue(textureUniformY_, 0);\n",
    "prefixes": [
        "libcamera-devel"
    ]
}