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{
    "id": 12451,
    "url": "https://patchwork.libcamera.org/api/patches/12451/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/12451/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20210527105511.447089-5-andrey.konovalov@linaro.org>",
    "date": "2021-05-27T10:55:10",
    "name": "[libcamera-devel,v2,4/5] qcam: viewfinder_gl: Add support for RAW12 packed formats",
    "commit_ref": null,
    "pull_url": null,
    "state": "superseded",
    "archived": false,
    "hash": "d052028fcb287e836aaab5ff978a6ae4f5e5d68e",
    "submitter": {
        "id": 25,
        "url": "https://patchwork.libcamera.org/api/people/25/?format=api",
        "name": "Andrey Konovalov",
        "email": "andrey.konovalov@linaro.org"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/12451/mbox/",
    "series": [
        {
            "id": 2086,
            "url": "https://patchwork.libcamera.org/api/series/2086/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=2086",
            "date": "2021-05-27T10:55:06",
            "name": "qcam: viewfinder_gl: add RAW8, RAW10P and RAW12P formats",
            "version": 2,
            "mbox": "https://patchwork.libcamera.org/series/2086/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/12451/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/12451/checks/",
    "tags": {},
    "headers": {
        "Return-Path": "<libcamera-devel-bounces@lists.libcamera.org>",
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        "From": "Andrey Konovalov <andrey.konovalov@linaro.org>",
        "To": "libcamera-devel@lists.libcamera.org,\n\tlaurent.pinchart@ideasonboard.com",
        "Date": "Thu, 27 May 2021 13:55:10 +0300",
        "Message-Id": "<20210527105511.447089-5-andrey.konovalov@linaro.org>",
        "X-Mailer": "git-send-email 2.25.1",
        "In-Reply-To": "<20210527105511.447089-1-andrey.konovalov@linaro.org>",
        "References": "<20210527105511.447089-1-andrey.konovalov@linaro.org>",
        "MIME-Version": "1.0",
        "Content-Transfer-Encoding": "8bit",
        "Subject": "[libcamera-devel] [PATCH v2 4/5] qcam: viewfinder_gl: Add support\n\tfor RAW12 packed formats",
        "X-BeenThere": "libcamera-devel@lists.libcamera.org",
        "X-Mailman-Version": "2.1.29",
        "Precedence": "list",
        "List-Id": "<libcamera-devel.lists.libcamera.org>",
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        "List-Archive": "<https://lists.libcamera.org/pipermail/libcamera-devel/>",
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        "List-Subscribe": "<https://lists.libcamera.org/listinfo/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=subscribe>",
        "Cc": "morgan@casual-effects.com",
        "Errors-To": "libcamera-devel-bounces@lists.libcamera.org",
        "Sender": "\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"
    },
    "content": "All the four Bayer orders are supported.\nThe 4 LS bits of the 12-bit colour values are dropped as the RGBA\nformat we convert into has only 8 bits per colour.\n\nSigned-off-by: Andrey Konovalov <andrey.konovalov@linaro.org>\n---\n src/qcam/assets/shader/bayer_1x_packed.frag | 43 ++++++++++++++---\n src/qcam/viewfinder_gl.cpp                  | 53 +++++++++++++++++----\n 2 files changed, 82 insertions(+), 14 deletions(-)",
    "diff": "diff --git a/src/qcam/assets/shader/bayer_1x_packed.frag b/src/qcam/assets/shader/bayer_1x_packed.frag\nindex 0a87c6db..d09c6fce 100644\n--- a/src/qcam/assets/shader/bayer_1x_packed.frag\n+++ b/src/qcam/assets/shader/bayer_1x_packed.frag\n@@ -23,6 +23,40 @@\n precision mediump float;\n #endif\n \n+/*\n+ * These constants are used to select the bytes containing the HS part of\n+ * the pixel value:\n+ * BPP - bytes per pixel,\n+ * THRESHOLD_L = fract(BPP) * 0.5 + 0.02\n+ * THRESHOLD_H = 1.0 - fract(BPP) * 1.5 + 0.02\n+ * Let X is the x coordinate in the texture measured in bytes (so that the\n+ * range is from 0 to (stride_-1)) aligned on the nearest pixel.\n+ * E.g. for RAW10P:\n+ * -------------+-------------------+-------------------+--\n+ *  pixel No    |  0   1    2   3   |  4   5    6   7   | ...\n+ * -------------+-------------------+-------------------+--\n+ *  byte offset | 0   1   2   3   4 | 5   6   7   8   9 | ...\n+ * -------------+-------------------+-------------------+--\n+ *      X       | 0.0 1.25 2.5 3.75 | 5.0 6.25 7.5 8.75 | ...\n+ * -------------+-------------------+-------------------+--\n+ * If fract(X) < THRESHOLD_L then the previous byte contains the LS\n+ * bits of the pixel values and needs to be skipped.\n+ * If fract(X) > THRESHOLD_H then the next byte contains the LS bits\n+ * of the pixel values and needs to be skipped.\n+ */\n+#if defined(RAW10P)\n+#define BPP 1.25\n+#define THRESHOLD_L 0.14\n+#define THRESHOLD_H 0.64\n+#elif defined(RAW12P)\n+#define BPP 1.5\n+#define THRESHOLD_L 0.27\n+#define THRESHOLD_H 0.27\n+#else\n+#error Invalid raw format\n+#endif\n+\n+\n varying vec2 textureOut;\n \n /* the texture size: tex_size.xy is in bytes, tex_size.zw is in pixels */\n@@ -64,10 +98,7 @@ void main(void)\n \t * Add a small number (a few mantissa's LSBs) to avoid float\n \t * representation issues. Maybe paranoic.\n \t */\n-\tcenter.x = BPP_X * center.z + 0.02;\n-\n-\tconst float threshold_l = 0.127 /* fract(BPP_X) * 0.5 + 0.02 */;\n-\tconst float threshold_h = 0.625 /* 1.0 - fract(BPP_X) * 1.5 */;\n+\tcenter.x = BPP * center.z + 0.02;\n \n \tfloat fract_x = fract(center.x);\n \t/*\n@@ -86,13 +117,13 @@ void main(void)\n          * of the previous group of the pixels, move xcoords[0] one\n \t * byte back.\n \t */\n-\txcoords[0] += (fract_x < threshold_l) ? -tex_step.x : 0.0;\n+\txcoords[0] += (fract_x < THRESHOLD_L) ? -tex_step.x : 0.0;\n \t/*\n \t * If xcoords[1] points at the byte containing the LS bits\n          * of the current group of the pixels, move xcoords[1] one\n \t * byte forward.\n \t */\n-\txcoords[1] += (fract_x > threshold_h) ? tex_step.x : 0.0;\n+\txcoords[1] += (fract_x > THRESHOLD_H) ? tex_step.x : 0.0;\n \n \tvec2 alternate = mod(center.zw + tex_bayer_first_red, 2.0);\n \tbool even_col = alternate.x < 1.0;\ndiff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp\nindex 9db536a6..13ab31aa 100644\n--- a/src/qcam/viewfinder_gl.cpp\n+++ b/src/qcam/viewfinder_gl.cpp\n@@ -41,6 +41,11 @@ static const QList<libcamera::PixelFormat> supportedFormats{\n \tlibcamera::formats::SGBRG10_CSI2P,\n \tlibcamera::formats::SGRBG10_CSI2P,\n \tlibcamera::formats::SRGGB10_CSI2P,\n+\t/* Raw Bayer 12-bit packed */\n+\tlibcamera::formats::SBGGR12_CSI2P,\n+\tlibcamera::formats::SGBRG12_CSI2P,\n+\tlibcamera::formats::SGRBG12_CSI2P,\n+\tlibcamera::formats::SRGGB12_CSI2P,\n };\n \n ViewFinderGL::ViewFinderGL(QWidget *parent)\n@@ -218,28 +223,56 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)\n \tcase libcamera::formats::SBGGR10_CSI2P:\n \t\tfirstRed_.setX(1.0);\n \t\tfirstRed_.setY(1.0);\n-\t\tfragmentShaderDefines_.append(\"#define BPP_X 1.25\");\n+\t\tfragmentShaderDefines_.append(\"#define RAW10P\");\n \t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SGBRG10_CSI2P:\n \t\tfirstRed_.setX(0.0);\n \t\tfirstRed_.setY(1.0);\n-\t\tfragmentShaderDefines_.append(\"#define BPP_X 1.25\");\n+\t\tfragmentShaderDefines_.append(\"#define RAW10P\");\n \t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SGRBG10_CSI2P:\n \t\tfirstRed_.setX(1.0);\n \t\tfirstRed_.setY(0.0);\n-\t\tfragmentShaderDefines_.append(\"#define BPP_X 1.25\");\n+\t\tfragmentShaderDefines_.append(\"#define RAW10P\");\n \t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SRGGB10_CSI2P:\n \t\tfirstRed_.setX(0.0);\n \t\tfirstRed_.setY(0.0);\n-\t\tfragmentShaderDefines_.append(\"#define BPP_X 1.25\");\n+\t\tfragmentShaderDefines_.append(\"#define RAW10P\");\n+\t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n+\t\ttextureMinMagFilters_ = GL_NEAREST;\n+\t\tbreak;\n+\tcase libcamera::formats::SBGGR12_CSI2P:\n+\t\tfirstRed_.setX(1.0);\n+\t\tfirstRed_.setY(1.0);\n+\t\tfragmentShaderDefines_.append(\"#define RAW12P\");\n+\t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n+\t\ttextureMinMagFilters_ = GL_NEAREST;\n+\t\tbreak;\n+\tcase libcamera::formats::SGBRG12_CSI2P:\n+\t\tfirstRed_.setX(0.0);\n+\t\tfirstRed_.setY(1.0);\n+\t\tfragmentShaderDefines_.append(\"#define RAW12P\");\n+\t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n+\t\ttextureMinMagFilters_ = GL_NEAREST;\n+\t\tbreak;\n+\tcase libcamera::formats::SGRBG12_CSI2P:\n+\t\tfirstRed_.setX(1.0);\n+\t\tfirstRed_.setY(0.0);\n+\t\tfragmentShaderDefines_.append(\"#define RAW12P\");\n+\t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n+\t\ttextureMinMagFilters_ = GL_NEAREST;\n+\t\tbreak;\n+\tcase libcamera::formats::SRGGB12_CSI2P:\n+\t\tfirstRed_.setX(0.0);\n+\t\tfirstRed_.setY(0.0);\n+\t\tfragmentShaderDefines_.append(\"#define RAW12P\");\n \t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n@@ -595,9 +628,13 @@ void ViewFinderGL::doRender()\n \tcase libcamera::formats::SGBRG10_CSI2P:\n \tcase libcamera::formats::SGRBG10_CSI2P:\n \tcase libcamera::formats::SRGGB10_CSI2P:\n+\tcase libcamera::formats::SBGGR12_CSI2P:\n+\tcase libcamera::formats::SGBRG12_CSI2P:\n+\tcase libcamera::formats::SGRBG12_CSI2P:\n+\tcase libcamera::formats::SRGGB12_CSI2P:\n \t\t/*\n-\t\t * Packed raw Bayer 10-bit formats are stored in GL_RED texture.\n-\t\t * The texture width is 10/8 of the image width.\n+\t\t * Packed raw Bayer 10-bit and 12-bit formats are stored in\n+\t\t * GL_RED texture.\n \t\t */\n \t\tglActiveTexture(GL_TEXTURE0);\n \t\tconfigureTexture(*textures_[0]);\n@@ -614,9 +651,9 @@ void ViewFinderGL::doRender()\n \t\tshaderProgram_.setUniformValue(textureUniformBayerFirstRed_,\n \t\t\t\t\t       firstRed_);\n \t\tshaderProgram_.setUniformValue(textureUniformSize_,\n-\t\t\t\t\t       stride_,\n+\t\t\t\t\t       stride_, /* width in bytes */\n \t\t\t\t\t       size_.height(),\n-\t\t\t\t\t       size_.width(),\n+\t\t\t\t\t       size_.width(), /* in pixels */\n \t\t\t\t\t       size_.height());\n \t\tshaderProgram_.setUniformValue(textureUniformStep_,\n \t\t\t\t\t       1.0f / (stride_ - 1),\n",
    "prefixes": [
        "libcamera-devel",
        "v2",
        "4/5"
    ]
}