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    "msgid": "<20260521155906.120373-1-robert.mader@collabora.com>",
    "date": "2026-05-21T15:59:01",
    "name": "[v4,0/5] software_isp: Implement DMABuf import for input buffers",
    "submitter": {
        "id": 140,
        "url": "https://patchwork.libcamera.org/api/people/140/?format=api",
        "name": "Robert Mader",
        "email": "robert.mader@collabora.com"
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            "date": "2026-05-21T15:59:02",
            "name": "software_isp: Implement DMABuf import for input buffers",
            "version": 4,
            "mbox": "https://patchwork.libcamera.org/series/5960/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/covers/26792/comments/",
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        "From": "Robert Mader <robert.mader@collabora.com>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Cc": "Robert Mader <robert.mader@collabora.com>",
        "Subject": "[PATCH v4 0/5] software_isp: Implement DMABuf import for input\n\tbuffers",
        "Date": "Thu, 21 May 2026 17:59:01 +0200",
        "Message-ID": "<20260521155906.120373-1-robert.mader@collabora.com>",
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        "Sender": "\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"
    },
    "content": "From the main commit:\nIn many cases we can import the GPU-ISP input buffer, a dmabuf from v4l2,\ndirectly into EGL instead of mapping and uploading - i.e. copying - it.\nThis reduces memory bandwidth and CPU usage and can slightly improve\nlatency.\n\nNotes: Previous iterations of these patches have already been tested on\nvarious platforms, without known regressions and showing significant\nimprovements.\n\nChanges in v4:\n- Split out commit \"debayer_egl: Sync output buffer after processing stats\"\n  into its own series and rebased this series on top:\n  https://patchwork.libcamera.org/cover/26788/\n- Added performance benchmarks\n- Move dmabuf_import_failed_ variable to eGLImage, ensuring it gets reset.\n- Added commit to ensure input buffer doesn't get mapped twice.\n\nChanges in v3:\n- Split up changes to createTexture2D() and eGLImage constructor\n  into two commits.\n- Added field to remember dmabuf import fails - and promote the relevant\n  log to Info.\n- Reordered and slightly extended commit message for \"egl: Demote an\n  error log to debug\"\n- Fixed some CI / linter errors\n\nChanges in v2:\n- Instead of adding parameters to createInputDMABufTexture2D(), remove\n  them from createTexture2D instead.\n- Use std::optional<DmaSyncer> to make the code easier to understand.\n- Move error log level change into its own commit.\n\nRobert Mader (5):\n  egl: Add GL format parameter to eGLImage constructor\n  egl: Remove some parameters from createTexture2D()\n  debayer_egl: Implement dmabuf import for input buffers\n  egl: Demote an error log to debug\n  debayer_egl: Sync output buffer after processing stats\n\nRobert Mader (5):\n  egl: Add GL format parameter to eGLImage constructor\n  egl: Remove some parameters from createTexture2D()\n  egl: eGLImage: Add flag to remember dmabuf import fails\n  libcamera: swstats_cpu: Take MappedFrameBuffer in processFrame()\n  debayer_egl: Implement dmabuf import for input buffers\n\n include/libcamera/internal/egl.h              |  9 ++-\n .../internal/software_isp/swstats_cpu.h       |  2 +-\n src/libcamera/egl.cpp                         | 32 ++++++++---\n src/libcamera/software_isp/debayer_egl.cpp    | 55 ++++++++++++-------\n src/libcamera/software_isp/debayer_egl.h      |  2 +-\n src/libcamera/software_isp/swstats_cpu.cpp    | 13 +----\n 6 files changed, 70 insertions(+), 43 deletions(-)"
}